Fight Night Champion Sliders Not Working
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Re: Fight Night Champion Sliders Not Working
I know that , but for instance for NCAA 11 they never put a tuner out without puttin out a patch too. I know the difference, but so far no one has used the tuner system like NHL hasLast edited by Hova57; 03-02-2011, 03:02 PM.Comment
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Re: Fight Night Champion Sliders Not Working
It should in the opening rounds though. Arm fatigue shouldnt be an issue in round 1 for most star fighters. How you fight can be the difference between a 60-70 punch round and a 100 punch round.Comment
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Re: Fight Night Champion Sliders Not Working
To a degree you right Aholbert, But it also depends on the style of fighter you are facing. Some will chase you throwing punches pretty much nonstop, even if you run entire time. Where others wait till you press action before swinging more often.Comment
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Re: Fight Night Champion Sliders Not Working
Thats a good point. Looking forward to seeing your fighter tendancy edits.Comment
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Re: Fight Night Champion Sliders Not Working
Fight against a guy with his Punch Tendencies at 0 for all punches. It is night and day difference. They throw VERY realistic numbers with that setup. But difficult part will be getting guys to fight with their own style. So some tweaking to this system to above zeros to a degree is required but is a good way to see how much a difference it makes.
Here is the comparision to give you guys a idea how much the Tendencies make a difference.
With ZERO Tendencies edits to Mora Punches
CPU Averaged 43 Punches a Round
Manfredo/Mora
Total Punches
354/844 - 302/433
Head
240/590 - 131/209
Body
114/254 - 171/224
Percentage
41% - 69%
WITH OUT Tendencies Edits
CPU Averaged 82 Punches a Round
Manfredo/Mora
Total Punches
527/986 - 438/824
Head
447/853 - 249/501
Body
80/133 - 189/323
Percentage
53% - 53%Last edited by Phobia; 03-02-2011, 04:09 PM.Comment
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Re: Fight Night Champion Sliders Not Working
Now looking at those numbers you can see I threw unrealistic numbers also. But this is where getting the Stamina corrected first is so important. So it will be a combination of Endurance and Conditioning adjustments to PREVENT you from even throwing that much. Because if you did, you should be spent throwing slow looping punches and looking to clinch everytime they got near.
So I think better option might be tweaking Stamina ratings first before Tendencies now that I am think about this more. Then Tweak Tendencies after words to prevent CPU from punch itself out.Comment
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Re: Fight Night Champion Sliders Not Working
Do this Aholbert when you got time. Take a standard Fight Night guy. Edit his Punch Tendencies to all ZERO'S. This is easy to get back to default so don't worry about messing something up. One button you click and it restores them to default ratings.
Fight against a guy with his Punch Tendencies at 0 for all punches. It is night and day difference. They throw VERY realistic numbers with that setup. But difficult part will be getting guys to fight with their own style. So some tweaking to this system to above zeros to a degree is required but is a good way to see how much a difference it makes.
Here is the comparision to give you guys a idea how much the Tendencies make a difference.
With ZERO Tendencies edits to Mora Punches
CPU Averaged 43 Punches a Round
Manfredo/Mora
Total Punches
354/844 - 302/433
Head
240/590 - 131/209
Body
114/254 - 171/224
Percentage
41% - 69%
WITH OUT Tendencies Edits
CPU Averaged 82 Punches a Round
Manfredo/Mora
Total Punches
527/986 - 438/824
Head
447/853 - 249/501
Body
80/133 - 189/323
Percentage
53% - 53%Comment
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Re: Fight Night Champion Sliders Not Working
Now looking at those numbers you can see I threw unrealistic numbers also. But this is where getting the Stamina corrected first is so important. So it will be a combination of Endurance and Conditioning adjustments to PREVENT you from even throwing that much. Because if you did, you should be spent throwing slow looping punches and looking to clinch everytime they got near.
So I think better option might be tweaking Stamina ratings first before Tendencies now that I am think about this more. Then Tweak Tendencies after words to prevent CPU from punch itself out.You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick SabanComment
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Re: Fight Night Champion Sliders Not Working
Depends on weight class. But you can average it from 20-70 per round.
Here is example of Mayweather vs Marquez
Looking at Mayweather 290/493 in a 12 round fight. So he averaged 41 punches a round for 12 rounds. 59%
Where Marquez 69/583 (LMAO) in a 12 rounds fight. So he averaged 48 punches a round. 12% (Again LMAO)Comment
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Re: Fight Night Champion Sliders Not Working
It's disappointing to hear that in less than 48 hours of release, we're already discussing editing boxers to make a realistic game.
The sliders should work, plain and simple. Like someone noted, if you put it to 0, it should be exaggerated beyond belief - not feel like a drop in the bucket.Comment
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Re: Fight Night Champion Sliders Not Working
Depends on weight class. But you can average it from 20-70 per round.
Here is example of Mayweather vs Marquez
Looking at Mayweather 290/493 in a 12 round fight. So he averaged 41 punches a round for 12 rounds. 59%
Where Marquez 69/583 (LMAO) in a 12 rounds fight. So he averaged 48 punches a round. 12% (Again LMAO)
Paul Williams tries to get off 100 punches a round. Probaly why Floyd wouldn't fight him. Paq gets off 70 to 80. Floyd is on par with what clinching HW's throw.Chalepa Ta Kala.....Comment
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Re: Fight Night Champion Sliders Not Working
I think once you get all the tendencies down to zero, there is still something freaky or hidden about the type of punches each fighter uses. I mentioned earlier that I staged a CPU vs. CPU bout between Cotto and Winky Wright. Cotto threw mostly jabs while Wright threw mostly straight punches. I have no idea why this happened because EVERY punching tendency for each fighter was at zero.Comment
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Re: Fight Night Champion Sliders Not Working
It's disappointing to hear that in less than 48 hours of release, we're already discussing editing boxers to make a realistic game.
The sliders should work, plain and simple. Like someone noted, if you put it to 0, it should be exaggerated beyond belief - not feel like a drop in the bucket.
This is why you shouldn't buy a game on day 1. We've already waited 2 years, what's a few more weeks or months. By then the game will be cheaper and we'll know if they fixed anything or not.
If you are mainly an offline gamer like me, all I would be doing is spending $65 to be in slider hell. Basically paying EA to beta test their product.
Madden wasn't patched up until December. I bought it just after Christmas for half the price and saved myself months of aggrevation.Chalepa Ta Kala.....Comment
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Re: Fight Night Champion Sliders Not Working
Yea Fist you are correct, but a average boxing match will be between the 20 to 70 punches a round. Some guys throw more, in certain rounds but very few are throwing upper 80s to 100+ every round.
Now maybe this will be corrected with the Punch accuracy update, but we will have to wait and see.
Lets post several Compuboxing stats, no select fighters. Just stats to get idea.
Karmazin vs Miranda (10 Rounds)
Karmazin - 141/498 - 49 average - 28% connect
Miranda - 144/589 - 58 average - 24% connect
Diaz vs Malignaggi (12 Rounds)
Diaz - 146/516 - 43 average - 28% connect
Malignaggi - 169/802 - 66 average - 21% connect
Vitali Klitschko vs Kevin Johnson (12 Rounds)
Klitschko - 298/1013 - 84 Average - 29%
Johnson - 65/332 - 27 average - 20%Last edited by Phobia; 03-02-2011, 05:10 PM.Comment
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