1. Each weight class needs at least 200 fighters.
2. Great fighters sprinkled thoughout the rankings. For example, a young Mike Tyson type who may be 4-0-0, but has knockout power in multiple punches and great head movement could be ranked way near the bottom of the rankings because of hios inexperience.
3. The ability to start your career with good attributes. And also a hidden potential rating. For example, Cotto and Pavlik began their careers with good power and outclassed fighters at the lower levels. But they plateaued. Their skill hasn't changed a whole lot since they were in their early 20's. Manny Pacqau on the other hand, used to have average power, he blossomed much later. Same for Sergio Martinez, blossomed in his 30's. So some guys will be able to greatly improve their skills, others not so much. This would add alot of intrigue to the game as you wouldn't necessarily know which of your created boxers would achieve greatness.
4. Be able to control multiple boxers within the same legacy. This is very important to me.
5. Timelines. Be able to start a career in different periods. For example, 1960's/1970's. You will run into an Ali, Frazier, and Forum whne they are in their prime. Start in the 1990's and Ali, Frazier are no longer in the ranks. Have boxers attire match the period.
6. Training camps, set up more of a routine and be able to pick the length of the camp it needs to be more than the 4 week, train/rest, train/rest that we have in Legacy mode.
7. Presentation. ESPN Highlites of the championship fights. Ring Magazine report, etc.
8. Pay Per Views that feel like pay per views.
9. Be able to pick your trainers and cutmen from a large pool of them that have different attributes.
10. Large Pool of judges. Judges will score the fights based on a set criteria. For example, Judge Jon Smith looks for landed punches. Judge Jon Doe measures power shots, Judge Jon Q looks at damage, Judge Jon X looks at punch output while moving forward, Judge Jon H also looks at connect % if punch output is close, Judge Jon P counts a punch that staggers the opponent the same as 20 landed punches, etc.
11. Manager/Promoter Mode where you sign fighters to your stable, book Pay Per View events, etc.
12. Realistic earningss per fight.
13. Spending Money. A great promoter may cost you 20%, but he'll get you that fight. Good cutmen can do wonders, but they aren't cheap. A great trainer could whip you into shape. The cutmen and trainers would have to be subtle though. I do not want to create Superman just by spending money.
14. If you don't have a good training camp, you could gain weight, and lose some of the purse.
15. Change weights naturally as you age. You can try to train extra hard to keep the weight down, but you will lose some power or stamina or could even get injured.
Subset of in the ring Ideas.
1. More variety of knockdowns. Make it harder to get back up. Some 1st time knockdowns should get you counted out.
2. Prolonged stun state. If you are really taking a beating, but can't fight back, the ref should come in and wave it off.
3. For some knockdowns, especially those that you struggle to get up at 8 or 9, the stun state should continue.
4. Injuries such as a broken hand, broken ribs, jaw, etc. Not only may they take time to heal, they may not ever heal completely.
Please feel free to add ideas, hopefully we see some of them in round 6. The bolded ideas should be relatively easy to implement.
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