New Fight Night Video Game In Development (Claressa Shields Confirmed)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • DaChiefs
    Rookie
    • Aug 2010
    • 180

    #16
    Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

    I won't say it's cheap or a guaranteed success to make a boxing game, but EA has the money to do it.

    A good DLC model could alleviate the front end costs of a lot of boxers too. They could allow a more a la carte approach to the boxers people want.

    With that being said, two indy companies are working on a boxing game, and great gameplay and customization could go a long way towards them making a better boxer game than EA ever has.

    There's nothing wrong with being skeptical and/or hopeful about the future of boxing games.

    Sidenote: I still think it would be wise for a Promotion to partner up with a game sometime in the near future. Maybe provide a DAZN DLC, PBC DLC, etc. The promotion would be getting paid for a game to market their brand and fighters.

    Sent from my SM-G973U using Tapatalk

    Comment

    • infemous
      MVP
      • Nov 2009
      • 1568

      #17
      Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

      Originally posted by SHAKYR

      So; you want this game to be sim/realistic with balanced styles? The strength or weaken of a boxer is the balance. Many fans want every boxer to be a slugger or brawler which isn't realistic. Boxing is a sport that technique or skills are used by certain boxers. the personality of a game leaves when capabilities and tendencies are absent.
      yeah

      the balance is the realism.

      the way punches register, clean hits vs blocked punches, angles to move around the ring and cut off movement, all the things that make boxing such a sweet science should be translated into the gameplay as the foremost focus.

      then the attributes, skills and qualities of the individual fighters would come into play, and then its about who you are matched up with and how well you can identify strategy and then execute it to win based off of this.

      to make this work in an online setting you need total transparency in how the mechanics of the game work, and the mechanics need to be water tight.

      as much as i'm excited for a new boxing game, i thought fight night champion was lacklustre - even if it was just for the omission of rag doll animations on knock outs lol

      i would hope that any game that were to be released in the future would be better than FNC (if i could find it i'd dust off FN R4 - loved that game)
      Blood in my mouth beats blood on the ground.

      www.brotherspork.wordpress.com

      PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

      XP and Progression Revamp Idea

      Madden player ratings need a TEAM.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33106

        #18
        Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

        Originally posted by DaChiefs
        I won't say it's cheap or a guaranteed success to make a boxing game, but EA has the money to do it.

        A good DLC model could alleviate the front end costs of a lot of boxers too. They could allow a more a la carte approach to the boxers people want.

        With that being said, two indy companies are working on a boxing game, and great gameplay and customization could go a long way towards them making a better boxer game than EA ever has.

        There's nothing wrong with being skeptical and/or hopeful about the future of boxing games.

        Sidenote: I still think it would be wise for a Promotion to partner up with a game sometime in the near future. Maybe provide a DAZN DLC, PBC DLC, etc. The promotion would be getting paid for a game to market their brand and fighters.

        Sent from my SM-G973U using Tapatalk
        Lets play this out because I'm interested to see how this would work. What would be a "good DLC model." For example, as you know FNC offered a few DLC packages with fighters, fake fighters and venues. I asked the devs about how those sold and their response was that the sales werent significant.

        On the flip side, that was years ago and consumers are now more open to buy digital content. The question is how would they do it to generate enough revenue to justify what they have to pay for rights?

        Would Free to Play work where you get 5-10 boxers free but you have to buy the rest? Maybe but how many boxers are there that the general public would buy individually? What would the price be? Could you convince a fighter like a Canelo to waive a rights fee but give him a percentage of his DLC?

        The question isnt "does EA have the money to make a game?" They 100% do. That isnt how major video game corporations work though. The question should be "Is EA going to generate enough revenue from a game to make it worth the costs?"

        EA has no loyalty other than to make profits for its shareholders. If they thought they could make a bigger profit from a boxing game than a UFC game, Fight Night 5 would be in development right now.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #19
          Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

          Originally posted by SHAKYR
          We have quite a few boxers that we haven't announced, I'm true boxing fan and knew Andy had to be on the roster. Casual fans act like Andy is a bum.His amateur record was 105-5. Our aim is to have the largest roster ever. Why show gameplay when there isn't no release date. We don't want to make the same mistakes Don King's Prizefighter made.

          We don't have AAA companies money but trust me we are signing boxers. The team is going to surprise fans and doubters.
          Prizefighter wasnt bad because they released early video gameplay clips. It was bad because it was a bad game with **** mechanics (even still I finished that game).

          You show gameplay to prove to your consumers that the game is real and the progress you've made. You do it to get consumers excited about the potential game. I've seen a bunch of games that have posted player model stills (There are multiple college football games that have doen the same thing) and none of them were released.

          The reality is you are commenting on the cost of signing fighters when other than Ruiz (who again you signed before he was a well known fighter) every fighter R4R has signed is either a former fighter or an up and coming active fighter. You dont have to break the bank to sign those guys.

          My point is if its easy to sign top fighters....sign them. It doesnt have to be a Pac or Canelo. Sign an Estrada or Inoue.

          ****, there isnt a single person on the current roster that is a top 5 (or top 10) fighter right now. My guess is because as I've been saying its expensive as **** to sign individual fighters with a decent amount of popularity.
          Last edited by aholbert32; 08-20-2019, 06:49 PM.

          Comment

          • DaChiefs
            Rookie
            • Aug 2010
            • 180

            #20
            Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

            I stated EA had the money for a boxing game and could make it profitable. Of course UFC is more profitable for EA, which is why I later talked about the indy developers.

            A free to play model could work, or they could cut a deal with promoters to offer package deals for their fighters.

            For example, cut a deal with a Eddie Hearn, and he provides likenesses to boxers under his banner, that would be willing to split the money offered. Even allow DAZN to advertise in ther games. Offer Hearn 50% of all DLC sales to distribute to his fighters that sign on.

            Not saying it's easy, but there can be creative ways to incorporate licensed fighters.

            Sent from my SM-G973U using Tapatalk

            Comment

            • TarHeelPhenom
              All Star
              • Jul 2002
              • 7116

              #21
              Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

              Originally posted by SHAKYR
              We have quite a few boxers that we haven't announced, I'm true boxing fan and knew Andy had to be on the roster. Casual fans act like Andy is a bum.His amateur record was 105-5. Our aim is to have the largest roster ever. Why show gameplay when there isn't no release date. We don't want to make the same mistakes Don King's Prizefighter made.

              We don't have AAA companies money but trust me we are signing boxers. The team is going to surprise fans and doubters.

              Ring King had the largest roster in history. If yall can top that...then that would be great.
              "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #22
                Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                Originally posted by DaChiefs
                I stated EA had the money for a boxing game and could make it profitable. Of course UFC is more profitable for EA, which is why I later talked about the indy developers.

                A free to play model could work, or they could cut a deal with promoters to offer package deals for their fighters.

                For example, cut a deal with a Eddie Hearn, and he provides likenesses to boxers under his banner, that would be willing to split the money offered. Even allow DAZN to advertise in ther games. Offer Hearn 50% of all DLC sales to distribute to his fighters that sign on.

                Not saying it's easy, but there can be creative ways to incorporate licensed fighters.

                Sent from my SM-G973U using Tapatalk

                Lets break this down. First DAZN and Eddie Hearn are completely different entities. DAZN has no ownership in the fighters other than the deals they have with each promoter. So you would need to do two different deals in order to get DAZN presentation. Regarding video game advertising, there is no significant money in that. Not enough to drive a AAA title budget.

                Now the Hearn deal. So you make a deal with Hearn...cool. You get the rights to 84 boxers (assuming that his promotional deals give him the rights to sell his fighter's likeness rights).

                Now with that deal, here are the well known fighters:

                - Joshua, Sor Rungvisai, Andrade, Brook, Campbell, Farmer, Jacobs, Parker, Saunders, Taylor, Whyte, Vargas and Usyk.

                Now out of those names, The only fighters that are known worldwide are Joshua and Jacobs. 2 fighters.

                First, would the Joshua and Jacobs camp be cool with only getting a percentage of the Hearn fee when they could negotiate those deals individually and make more?

                Two, if its Free to Play, how many of those fighters do you think people would pay for? 2? 4?

                Finally, if you dont go free to play, who is going to pay $60 for a boxing game with only Jacobs and Joshua as the well known fighters? Maybe some hardcores but the average boxing fan in the US cant recognize 3/4th of the people on Hearn's roster.

                So then you have to make a deal with another promoter (PBC/GB/Top Rank) in order to get the roster where you need it and that cuts into your potential profits.

                Its not easy even if you are being creative.

                Comment

                • infemous
                  MVP
                  • Nov 2009
                  • 1568

                  #23
                  Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                  Originally posted by aholbert32
                  Lets play this out because I'm interested to see how this would work. What would be a "good DLC model." For example, as you know FNC offered a few DLC packages with fighters, fake fighters and venues. I asked the devs about how those sold and their response was that the sales werent significant.

                  On the flip side, that was years ago and consumers are now more open to buy digital content. The question is how would they do it to generate enough revenue to justify what they have to pay for rights?

                  Would Free to Play work where you get 5-10 boxers free but you have to buy the rest? Maybe but how many boxers are there that the general public would buy individually? What would the price be? Could you convince a fighter like a Canelo to waive a rights fee but give him a percentage of his DLC?

                  The question isnt "does EA have the money to make a game?" They 100% do. That isnt how major video game corporations work though. The question should be "Is EA going to generate enough revenue from a game to make it worth the costs?"

                  EA has no loyalty other than to make profits for its shareholders. If they thought they could make a bigger profit from a boxing game than a UFC game, Fight Night 5 would be in development right now.
                  i think the DLC model is by simply making your player the boxer people invest in.

                  imagine being able to play a fight online with a created boxer and have unique trunks, tattoos, unique animations, maybe have a unique arena that you can host fights in, decorate it with your image, have crazy pyro, have new updated haircuts or facial hair, etc. etc.

                  you could then also start charging to fight these legendary boxers, and peoples results against these boxers would be ranked and give XP/bonus prizes.

                  just looking at 2k MyPlayer and you can see that this is the easiest way to generate investment in a free to play/DLC model.

                  it'd be important to give people the option to play the game for free, but as proven by fortnite, giving the game for free is the best way to get goodwill and additional investment.

                  as someone who had never bought DLC, i did buy the battlepass for Fortnite like twice, purely because i was very happy that such a good game was available for free - and none of those purchases gave me any upgrades/competitive advantage.

                  it created goodwill and loosened what i'd consider some very tight pursestrings, especially when talking about DLC/pay to play features.
                  Blood in my mouth beats blood on the ground.

                  www.brotherspork.wordpress.com

                  PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                  XP and Progression Revamp Idea

                  Madden player ratings need a TEAM.

                  Comment

                  • infemous
                    MVP
                    • Nov 2009
                    • 1568

                    #24
                    Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                    Originally posted by aholbert32
                    Prizefighter wasnt bad because they released early video gameplay clips. It was bad because it was a bad game with **** mechanics (even still I finished that game).

                    You show gameplay to prove to your consumers that the game is real and the progress you've made. You do it to get consumers excited about the potential game. I've seen a bunch of games that have posted player model stills (There are multiple college football games that have doen the same thing) and none of them were released.

                    The reality is you are commenting on the cost of signing fighters when other than Ruiz (who again you signed before he was a well known fighter) every fighter R4R has signed is either a former fighter or an up and coming active fighter. You dont have to break the bank to sign those guys.

                    My point is if its easy to sign top fighters....sign them. It doesnt have to be a Pac or Canelo. Sign an Estrada or Inoue.

                    ****, there isnt a single person on the current roster that is a top 5 (or top 10) fighter right now. My guess is because as I've been saying its expensive as **** to sign individual fighters with a decent amount of popularity.

                    i think that you could sign fighters by bringing them in as shareholders in the profits of the game?

                    or some sort of long term payout system that created a consistent, free revenue stream for them that could prove to be financially viable once their fighting careers are done.

                    EA has struggled to get anywhere with the licenses because the game itself did not do enough to shower the boxers on the game in glory.

                    i always felt like Fight Night did a poor job of steeping you in Boxing lore, and recreating classic matchups, through authentic ring attire, entrances, etc. etc.

                    If i was a boxer and was offered a small lump sum to be able to be beaten up by any old bum in graphic fashion, i'd definitely try and claim a larger purse.

                    if they stroked my ego and promised me yearly returns... i think i would be more willing.

                    the issue clearly seems to be that EA's business model is not friendly for anyone but EA (and maybe the NFL)

                    EA would rather churn out a quick, underdeveloped boxing sequel like FNC after FNR4, and then drop the whole series, than try and milk FNR4 for a while and slowly build and develop on a sequel. There's no need for yearly boxing titles - they could make one every 5 years and just create DLC and patches.

                    the whole thing reeks of an EA mess up and the usual excuse of blaming everyone but themselves for not giving customers what they want.
                    Blood in my mouth beats blood on the ground.

                    www.brotherspork.wordpress.com

                    PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

                    XP and Progression Revamp Idea

                    Madden player ratings need a TEAM.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #25
                      Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                      Originally posted by infemous
                      i think the DLC model is by simply making your player the boxer people invest in.

                      imagine being able to play a fight online with a created boxer and have unique trunks, tattoos, unique animations, maybe have a unique arena that you can host fights in, decorate it with your image, have crazy pyro, have new updated haircuts or facial hair, etc. etc.

                      you could then also start charging to fight these legendary boxers, and peoples results against these boxers would be ranked and give XP/bonus prizes.

                      just looking at 2k MyPlayer and you can see that this is the easiest way to generate investment in a free to play/DLC model.

                      it'd be important to give people the option to play the game for free, but as proven by fortnite, giving the game for free is the best way to get goodwill and additional investment.

                      as someone who had never bought DLC, i did buy the battlepass for Fortnite like twice, purely because i was very happy that such a good game was available for free - and none of those purchases gave me any upgrades/competitive advantage.

                      it created goodwill and loosened what i'd consider some very tight pursestrings, especially when talking about DLC/pay to play features.

                      Thanks for the response. The only issue with the Fortnite comparison is that with Fortnite, there is no licensing cost associated with it. There is an expectation that a sports game will have actual players in it and in boxing that means signing actual fighters.

                      Now if we are talking about a free to play game that has no real life boxers, I think that could work as long as production costs are low. It wouldnt make people who want a new version of Fight Night happy but its an option.

                      Comment

                      • DaChiefs
                        Rookie
                        • Aug 2010
                        • 180

                        #26
                        Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                        I know DAZN doesn't own the fighters, but it's a partnership with Hearn. I used DAZN as an example because Hearn has been pushing it which could provide incentive for him to try include it in the game. Many companies advertise in video games nowadays.

                        All Matchroom fighters don't have to be included. Maybe 10 or 12. It was just a potential way to get a group rate on fighters. UFC is an MMA promotion like Golden Boy or PBC is a boxing promotion.

                        Never said it would be easy, but just a potential way to get licensed fighters in a game.

                        Again, the key to selling a boxing game would be gameplay and customization. Boxing is already tends to be a sport with a less casual fanbase, so licensed fighters would be more icing than cake.

                        Sent from my SM-G973U using Tapatalk

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #27
                          Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                          Originally posted by infemous
                          i think that you could sign fighters by bringing them in as shareholders in the profits of the game?

                          or some sort of long term payout system that created a consistent, free revenue stream for them that could prove to be financially viable once their fighting careers are done.

                          EA has struggled to get anywhere with the licenses because the game itself did not do enough to shower the boxers on the game in glory.

                          i always felt like Fight Night did a poor job of steeping you in Boxing lore, and recreating classic matchups, through authentic ring attire, entrances, etc. etc.

                          If i was a boxer and was offered a small lump sum to be able to be beaten up by any old bum in graphic fashion, i'd definitely try and claim a larger purse.

                          if they stroked my ego and promised me yearly returns... i think i would be more willing.

                          the issue clearly seems to be that EA's business model is not friendly for anyone but EA (and maybe the NFL)

                          EA would rather churn out a quick, underdeveloped boxing sequel like FNC after FNR4, and then drop the whole series, than try and milk FNR4 for a while and slowly build and develop on a sequel. There's no need for yearly boxing titles - they could make one every 5 years and just create DLC and patches.

                          the whole thing reeks of an EA mess up and the usual excuse of blaming everyone but themselves for not giving customers what they want.

                          That only works for indy studios. EA shareholders arent going to be happy if a boxing game does FNC numbers (which were good for a sports game but not Madden/Fifa numbers) and fighters are getting revenue off sales.

                          Also your view of boxers/athletes is counter to what happens in real life. If you most fighters a choice of a lump sum payment or a backend percentage off sales....most will chose a lump sum payment. The ones that wont are the Floyd's of the world who will ask for a percentage so high that it isnt worth it for EA to produce the game.

                          It also doesnt make sense to drag out the payment. No company wants to be paying royalties on games that are 4, 5, 6 years old and that theya rent even profiting from.

                          Comment

                          • DaChiefs
                            Rookie
                            • Aug 2010
                            • 180

                            #28
                            Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                            Originally posted by infemous
                            i think that you could sign fighters by bringing them in as shareholders in the profits of the game?



                            or some sort of long term payout system that created a consistent, free revenue stream for them that could prove to be financially viable once their fighting careers are done.



                            EA has struggled to get anywhere with the licenses because the game itself did not do enough to shower the boxers on the game in glory.



                            i always felt like Fight Night did a poor job of steeping you in Boxing lore, and recreating classic matchups, through authentic ring attire, entrances, etc. etc.



                            If i was a boxer and was offered a small lump sum to be able to be beaten up by any old bum in graphic fashion, i'd definitely try and claim a larger purse.



                            if they stroked my ego and promised me yearly returns... i think i would be more willing.



                            the issue clearly seems to be that EA's business model is not friendly for anyone but EA (and maybe the NFL)



                            EA would rather churn out a quick, underdeveloped boxing sequel like FNC after FNR4, and then drop the whole series, than try and milk FNR4 for a while and slowly build and develop on a sequel. There's no need for yearly boxing titles - they could make one every 5 years and just create DLC and patches.



                            the whole thing reeks of an EA mess up and the usual excuse of blaming everyone but themselves for not giving customers what they want.
                            A fighting game model, over a sports model would fit a boxing game better. Games like Street Fighter and Tekken have seasons. So they can support the game for multiple years by releasing DLC as opposed to releasing a new game.

                            Drop a game with maybe 30-40 boxers, and if the game sells well, add 6-8 boxers a year via DLC.

                            Could work, could not. The desire for a new boxing game is strong though. Doug Flutie Maximum football is getting a buzz without any licensed college teams, simply because so many are just itching for a college football game.

                            Sent from my SM-G973U using Tapatalk

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #29
                              Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                              Originally posted by DaChiefs
                              I know DAZN doesn't own the fighters, but it's a partnership with Hearn. I used DAZN as an example because Hearn has been pushing it which could provide incentive for him to try include it in the game. Many companies advertise in video games nowadays.

                              All Matchroom fighters don't have to be included. Maybe 10 or 12. It was just a potential way to get a group rate on fighters. UFC is an MMA promotion like Golden Boy or PBC is a boxing promotion.

                              Never said it would be easy, but just a potential way to get licensed fighters in a game.

                              Again, the key to selling a boxing game would be gameplay and customization. Boxing is already tends to be a sport with a less casual fanbase, so licensed fighters would be more icing than cake.

                              Sent from my SM-G973U using Tapatalk
                              The difference is with the UFC you are guaranteed access to every fighter in a video game. ****, its a bad assumption to assume that a boxing promoter has likeness rights to their fighters outside of using their likeness to promote fight. I know for a fact that PBC doesnt own Wilder's likeness rights.

                              Regarding the bold, thats why I'm hoping R4R isnt vaporware. I want to see if that belief is true. That there is enough of a market that an average roster but good gameplay and customization options are what will sell a game. ****, I'm sure if EA saw R4R or any other game sell, they would be willing to commit resources towards a new game.

                              Comment

                              • DaChiefs
                                Rookie
                                • Aug 2010
                                • 180

                                #30
                                Re: New Fight Night Video Game In Development (Claressa Shields Confirmed)

                                I suggested a partnership to possibly get a group rate on fighters. Offer PBC x amount of dollars x amount of fighters, and PBC works out the deal with their stable.

                                Just a way getting fighters could be more cost effective. I'm hoping R4R and Hardknock Nights Live do well too. It would be amazing for the boxing game community

                                Sent from my SM-G973U using Tapatalk

                                Comment

                                Working...