I've had this demo for about 5 days now and I think its a huge step up from FN04. The haymaker isn't an invincible punch like some might think it is and its not going to be a cheap thing to use online. About the first 5 fights I played on the demo I was a little disappointed but after more time I really started to see how the changes effect the gameplay for the better.
Loading up haymakers arent extremely easy for one and unless you do it very smoothly it leaves you open for a quick counter. Plus like someone mentioned before if the haymaker is parryed then your left wide open. Any skilled player will be able to effectively defend them and use them to there advantage. I think they're a nice addition and I've seen a lot more one punch knockdowns and knockouts in this demo then the last game. That doesn't mean that they knock you down most the time though. It looks like they increase the chance of a knockdown if you land a really good one at the right time by a good amount. I played my brother and I landed a haymaker uppercut timed perfectly when he was coming down to hit me with a right hook to the body and I knocked him out cold and it looked beautiful. They definetely more frequent but I've only seen the flashdowns every few fights or so. I am also curious to see if the ability to get up from too many knockdowns is different because you can't tell from the demo because its automatic.
The ability to move and punch/block really changes the gameplay and the amount of strategy you can use when fighting. Overall the boxing is more realistic. The jab is better but still not perfect, the ability to move and punch though really makes the jab more effective for defense and offense.
I think the cross is still too weak, but I do agree that it would be unfair if it was too powerful because its so much quicker than hooks and uppercuts and people would just continuosly throw it. What they need to do though is give you the ability to throw haymaker crosses and just make it similar to the hooks and uppercuts as far as execution goes, and tone down the speed and make it a heavier punch so its not like the jab when you throw the haymaker version of it. I suppose they could do this with the jab to and instead of having just the the flick/lunging jab you could throw a power jab with more body weight behind it that increases the power by maybe twice the normal jab but it would be a little slower and heavier.
Anyways other improvements for those who haven't played it yet:
-Commentary is way better
-I think the AI is going to be much smarter this year even though I think its set on easy for the demo
-defense is much improved with movement and quicker reactions
-knockdowns aren't as stupid looking with your body shaking etc..
-Better ability to throw quick combos with the analog stick
-Better Graphics and nicer animations
-Face damage is much nicer
-Looks like stamina will be more of a factor
I'm not saying its perfect but I think judging from the 2 round demo it seems much improved to me. Keep in mind the cutman mode isn't on here and the career mode and create a fighter sound way better than last year.
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