crazy this thread blew up. lol
1/2 to the body spam
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Re: 1/2 to the body spam
Honestly, I ok with the combo modifier, especially post patch. The entire reason for the multiplier was to prevent people from spamming the same strike over and over, since you get rewarded for stringing together multiple strikes that are varied.
Now it is not perfect by any means, but I understand the logic behind it, or at least I think I do. I really feel like the developers were trying to do something really good for the sim crowd when they came up with this, even if it didn't work the way they had imagined.
If you throw 2 spin attacks back to back you get a stamina penalty, also if you throw the same strikes back to back you don't get combo multiply, and it honestly seems like the more success you find with 1 strike, the less it effects the opponent beyond a slight damage adjustment.
Make it so if you throw any 2 strikes back to back, there is increased stamina penalty, no reason this should only apply to spinning attacks just because that was the main moan to begin with, people shouldn't be able to abuse one technique over another, and you don't want to encourage players to spam/abuse specific techniques whether its a jab, straight, or spinning heel kick to the head.
Also, the combo multiply applies when you mix it up. So make it so it ends the moment you repeat a step. Example, he 1-2 will combo, but 1-2-1 won't, 1-2-1-2 won't, and on top of it, if you add in repeat combos drain stamina the same way repeat strikes do, then you're draining stamina for less effective strikes which deters players from abusing 1-2 combos.
This still doesn't address animations of stuns and wobbles. One fix I'd personally like to see is that stuns/wobbles happen less frequently and more randomly even with perks that increase % chance. This way you're less likely to see exploits of specific combo's where the first strike stuns/wobbles/interrupts, and the second is 100% to land.
This will make it less likely to see consistent success with repeat combos. Force players to mix it up better and become more skilled and less prone to cheese. I've had fights where lead leg kick stuns enough to be followed with a lv 4 spin kick to the head and if I fail to parry the lead leg kick which is pretty quick, and with the new parry fail can get you in even more trouble, then I'm defensless against a lv 4 head kick I see coming a mile away.
Combo multiply should only apply to unique strikes/combos, meaning its a one time use. If you throw a 1-2, then a 1-2 head kick, it doesn't combo. You've already used your 1-2 combo multiply. And TBH its debatable whether it should be in the game at all. Combo's do lead to T/KO's in real fights, rocks/stuns, KD's, but in a game you have to find balance as well when it comes to stuff like 1-2 spamming.
Hitting X, Y, X, Y repeatedly while randomly flashing LT isn't skill and anyone can do it. There has to be reasonable, logical defense / counters. Not just running/dashing away as someone suggested. Sure it works to run away and look to counter, but it barely effects their stamina as is, I lose more stamina throwing a few well timed head kicks that land than they do spamming 40 1-2's that miss.
It doesn't always work, you can parry as well, but that doesn't always work, they can often spam through either, even with low or 0 stamina, and it barely takes any stamina as is to spam, look at that vid, 14 strikes and had over 50%, but 2 spin kicks drain 100%? That's absurd, there needs to be balance.
I think they acted with haste when they decided to patch the spin attacks, and add interrupts, and didn't think about how it effects the overall striking in favor of looking at what they were trying to fix alone. They need to keep in mind complete gameplay at all times and not just fix effects, but look to fix the root source(s) of the problem(s).Comment
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Re: 1/2 to the body spam
I feel you, I also noticed someone doing this with Bruce lee last night, it was a 1-2 then a lil kick to the calf and it was rinse and repeat for a brick wall and it was soooo dam hard to do anything or get by it.
(I forgot the name of the kick ppl spam, it is that small lil side kick to the leg)
if anyone knows the name.Comment
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Re: 1/2 to the body spam
You need to go play other weight divisions in this game find the door to see the true cheese, HW is to slow and hides a lot of this but when you move down the weight class, it all becomes very clear my friend.Comment
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Re: 1/2 to the body spam
I didn't read the whole thread, so sorry if my post is irrelevant...
I'm pretty sure the new "early stops" don't happen form body punches. This isn't what is causing the supposed OPness of body 1-2s.
What might be causing it is being struck while striking decreases the damage of your strike. And this change is truly universal.
1- So, when a guy throws 1-2s to the body, he debuffs the damage you deal to him, which might be enough to negate some interruptions and greater hit stuns you'd deal with uppers and whatnot.
2- And while this is happening he is spending very little stamina to throw the body punches, while you're spamming more stamina to throw bigger strikes to his head. The stamina disadvantage might be enough to make you bail and will also have further impact on damage.
3- He can also build a combo multiplier very quickly with the 1-2s while you're comboing somewhat slower against his head, as you're trying bigger strikes. Note that using 1-2s to quickly build the combo bonus was not viable before this change, because you'd normally be interrupted by a stronger strike right off the bat.
So, the problem seems to be about a damage and stamina race; not really about interruptions. The race might end up favoring the 1-2s at some point, but I wouldn't expect it to happen early. Even at HW, I think body 1-2s would require at least 3 punches, maybe 4, if the other guy is landing strikes, too.
And if this truly is OP, "my" suggestion for a fix to it would be to make it so body punches cannot reduce the dammage of incoming strikes. ZHunter was the first to say, this, I think... or Zombie.Comment
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Re: 1/2 to the body spam
Just getting back to this game and I see that its definitely an EA game. The same broken stuff from the other games all the way back to fn3 are still here. you always have the advantage while being the fighter backing up. footwark is awful. pressure fighting isnt very viable. Arcady counter punching modifier still exists. Body jabs is used by everyone in game, and by almost no ufc fighter. sit there and body jab someone like Mcgregor, jones, overeem, or tyson they would knock your face off. In this game, it completely immobilizes you. You can not take a shot to give one. 1-2 combos is aparently how guys like hunt should be knocking people out apparently. dont hit people with something big when you can just stun lock them then uppercut. Why dont pro fighters learn from this game lol.Last edited by bmp1113; 04-26-2016, 06:43 PM.Comment
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Re: 1/2 to the body spam
I play other weights for league fights so I know.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: 1/2 to the body spam
Think I'm taking a break till this stand-up stuff is sorted. Just doesn't register in my mind as far as how it's supposed to work as it does nothing to mimic reality.
Too often I'll attempt to throw a straight but my opponent throws a jab just before and it makes my input not even register forcing a hitstun - making the game feel immensely unresponsive.
Not to mention the awkward movement, pointless head movement that recenters your head when you strike, input lag, Hercules block, hitstun mechanic.... I could go on. For those that enjoy this - good for you but I no longer can.
Extended break time.Last edited by Find_the_Door; 04-27-2016, 07:37 AM.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: 1/2 to the body spam
Think I'm taking a break till this stand-up stuff is sorted. Just doesn't register in my mind as far as how it's supposed to work as it does nothing to mimic reality.
Too often I'll attempt to throw a straight but my opponent throws a jab just before and it makes my input not even register forcing a hitstun - making the game feel immensely unresponsive.
Not to mention the awkward movement, pointless head movement that recenters your head when you strike, input lag, Hercules block, hitstun mechanic.... I could go on. For those that enjoy this - good for you but I no longer can.
Extended break time.
Do you think you could post a video of one of your fights?Comment
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