1/2 to the body spam
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Re: 1/2 to the body spam
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Re: 1/2 to the body spam
You have a really bad habit of constantly swaying back. That leaves you susceptible to more body damage. So you'd end up eating the 1-2 combos while already taking extra damage, plus the combo multiplier, plus the extra damage from loss of stamina. Add in heavy weights do more damage and have less stamina... and yeah...
I'll keep watching thoComment
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Re: 1/2 to the body spam
Watching your first fight (against the Jon Jones dude) first big problem I see that may play a large part.
You have a really bad habit of constantly swaying back. That leaves you susceptible to more body damage. So you'd end up eating the 1-2 combos while already taking extra damage, plus the combo multiplier, plus the extra damage from loss of stamina. Add in heavy weights do more damage and have less stamina... and yeah...
I'll keep watching thoAntonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: 1/2 to the body spam
This is an issue with all EA games. The body shots. It's a deep flaw in the engine. They condsider combos and sequences, but in a linear fashion. So they forget the body. They need a collision detection system with realistic physics. It's not an impossible task. Fight Night got close but they never finished the job.Comment
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Re: 1/2 to the body spam
Yeah... You should really work on chaining the different sways, especially forward since you like to go for singles.
If you dip forward enough people will stay throwing uppercuts/flying knees to catch you. Then you start swaying back and punishing them. Also there's no extra body damage so you can easily back dash out of the way if they try to start it
But look at the second fight with the garb Jon Jones user at about 10:30 of your video. He tries to do the stupid body 1-2 and your hooks comes over the top and knocks him out of it. He was only able to stay on the offensive because you started blocking instead of following up
Any fights against someone that's actually good I should watch?
What about that Tyson dude that put you out with the body spam?Comment
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Re: 1/2 to the body spam
Yeah... You should really work on chaining the different sways, especially forward since you like to go for singles.
If you dip forward enough people will stay throwing uppercuts/flying knees to catch you. Then you start swaying back and punishing them. Also there's no extra body damage so you can easily back dash out of the way if they try to start it
But look at the second fight with the garb Jon Jones user at about 10:30 of your video. He tries to do the stupid body 1-2 and your hooks comes over the top and knocks him out of it. He was only able to stay on the offensive because you started blocking instead of following up
Any fights against someone that's actually good I should watch?
What about that Tyson dude that put you out with the body spam?Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: 1/2 to the body spam
Aight so the Werdum dude was decent on the feet. So here's my take...
33:10 of the video. Werdum tries to go for 1-2 body combo, your hook knocks him out of it. That's the second time I've saw you knock someone out of it in 3 fights. You look like typically you get defensive when they start spamming them, like you're waiting for them to come up high for a heavy combo multiplier strike to the head.
I can see your biggest problems already. You're pretty damn great on the ground and I like your patience and you seem to know exactly what you wanna do and how you wanna do it.
But on the feet you have some really bad habits. Even disregarding the terrible back swaying. You have a bad habit of throwing combos and either standing directly in front of someone afterward or taking a couple of baby steps backwards. That leaves you open to body kicks or is someone forward dashes, more punishment. You need to start using angles when striking. Occasionally backdash then side dash. Or modified sidedash if you notice he's throwing the same body kick. He caught you a few times with stepping knees because you stood straight in front of him swaying back.
I understand you have Nog and it's HW so that makes things more difficult but from the few fights I saw I can understand why you're so susceptible to body spam. You like to stay in grappling range and it's hard to get in that range without leaving your self open to strikes. You have to get in the habit of using dashes to get out of striking range.
I do think it's very cool how calm you are when in "bad" positions while grappling though.
Hope that helps you. I play a lot of unranked but I'm 74-12 in ranked Div5, not a bad player by any means. You're probably better than me on the ground but no one's perfect. I guarantee if you start using dashes and being more patient in the stand up you won't get caught with the body spam nearly as much. I've honestly never lost to it. Only a couple of stupid one hit body rocks from spinning stuff lolComment
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Re: 1/2 to the body spam
Aight so the Werdum dude was decent on the feet. So here's my take...
33:10 of the video. Werdum tries to go for 1-2 body combo, your hook knocks him out of it. That's the second time I've saw you knock someone out of it in 3 fights. You look like typically you get defensive when they start spamming them, like you're waiting for them to come up high for a heavy combo multiplier strike to the head.
I can see your biggest problems already. You're pretty damn great on the ground and I like your patience and you seem to know exactly what you wanna do and how you wanna do it.
But on the feet you have some really bad habits. Even disregarding the terrible back swaying. You have a bad habit of throwing combos and either standing directly in front of someone afterward or taking a couple of baby steps backwards. That leaves you open to body kicks or is someone forward dashes, more punishment. You need to start using angles when striking. Occasionally backdash then side dash. Or modified sidedash if you notice he's throwing the same body kick. He caught you a few times with stepping knees because you stood straight in front of him swaying back.
I understand you have Nog and it's HW so that makes things more difficult but from the few fights I saw I can understand why you're so susceptible to body spam. You like to stay in grappling range and it's hard to get in that range without leaving your self open to strikes. You have to get in the habit of using dashes to get out of striking range.
I do think it's very cool how calm you are when in "bad" positions while grappling though.
Hope that helps you. I play a lot of unranked but I'm 74-12 in ranked Div5, not a bad player by any means. You're probably better than me on the ground but no one's perfect. I guarantee if you start using dashes and being more patient in the stand up you won't get caught with the body spam nearly as much. I've honestly never lost to it. Only a couple of stupid one hit body rocks from spinning stuff lolAntonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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Re: 1/2 to the body spam
I watched some of that recent stream and you do a great deal of "dodging" the pocket yourself, especially against that Jones user post-Werdum fight (I think). You essentially took the entire second round off (maybe a strategy for a 5 round fight?). Overall, I appreciate your playstyle as it mirrors by own in many ways. The main difference I see is that I am almost never not pressing the action on the feet.Comment
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Re: 1/2 to the body spam
To fight in the pocket in the game you have to become good at parrying and have someone with a great chin/power. Not everyone is made to fight with that style.
I actually prefer it that way since it makes the ratings matter. When I have Cormier I always try to stay in the pocket due to his poor range, amazing clinch and great chin/power. I try to stay in the pocket with Hendricks/Lombard also. But with most games I like to stay just outside of my opponents range and dash in when I need to throw a combo. Or dash in then back out to throw them off. Or sometimes dash in then side dash etc
It's all about mixing things up, don't ever let your opponent get your timing down when striking. Once they're so focused on trying to get your timing down in the stand up you'll be able to catch the with clinches/TDs. (Especially if they ever make it so that *** **** jabs don't stop TDs)
But good luck. I look forward to seeing some future videos of you using footwork / head movement differently.Comment
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Re: 1/2 to the body spam
I just play for the first time with my brother who is patience fighter like me 6 division both of us.
We fought 5 times with different fighters(only standup).
The game lack stopping power when he was trying to press me i was backing away and counter him(vice versa) you almost cant reach patience fighter even if you do there is no power...
You cant be very creative in this game because block is like FTD said HERCULES.
On 5 fights all goes to decision.
He was rocked 2 times i was 1 of course you cant finish (without thai clinch) you back up and use l1 to side lunge...
Something needs to change to standup.
Sorry for my English.
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: 1/2 to the body spam
My thread was locked.........................how rudelol no worries though I can understand why, I was just trying to liven up the forums since there were like NO new posts today....
Anyway, here were my thoughts on 1/2 body spam
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First off....throwing 1-2 combos to the body is NOT spam in of itself. It can definitely be turned into spam!!!...but this simple combo, even if used somewhat frequently, does not equate spam. In my book at least :P
(As I've always said...hard to define spam...but like porn, I know it when I see it!)
What I'll say is this: I would RARELY use this type of combo *IF* the hit detection in this game were better!
So many times I've 'landed' a flush uppercut or hook to the body...only for it to not register...it happens so often that many times, a jab/straight to the body is your only option, even if an uppercut would be more fluid/impactful.
Anyone else notice the poor hit detection to the body, in particular?
It seems to me that there's some sort of issue with determining range of the strike. So while a short uppercut LOOKS like it connected....the game calculates it as falling a bit short....thus, the need to throw straights and jabs to the body, they don't fall short as often.
Thoughts??
I rarely used 1-2 to the body in past games; Left Hooks to the liver and right uppercuts to the breadbasket were my favorite body punches. But those are not very useful in this game, mostly b/c of this hit detection issue (lack of lunging strikes also kinda screws this up)
All I know is this: If someone will NOT block their body for the life of them....I'm throwing lots of strikes to the body. If they have to be 1-2 combos to overcome this hit detection issue, so be it
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Here was a response from that thread that I didn't get the chance to respond to. I 110% agree with the poster AntFromHellCountry
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The problem with the 1-2 to the body is that it's never attempted in real life.
In a real fight, you either throw a 1 or a 2 to the body, never a 1-2, because that'll get you knocked the F OUT. No one practices 1-2's to the body on a heavy bag. This is why bodywork for single strikes needs more emphasis, if you land a good single strike to the vital areas (liver, floating rib, plexus, pit of the stomach), then that should be what they call, "putting money in the bank" over the course of a fight.
And there needs to be more consequences for throwing combos to the body. No fighter ever throws more than one strike to the body at a time, if they do it's usually a two strike combo and even if it's 2 strikes, that's REALLY dangerous due to the fear of being countered for staying downstairs too long.
EA Sports needs to pay attention to actual fights to get this game right.PSN: Boiler569
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