Takedowns --- Need a Buff?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • SisterRay
    Rookie
    • May 2016
    • 289

    #46
    Re: Takedowns --- Need a Buff?

    I also have success with sidestepping the lunging side kick spammers and then go for the single. It has worked for me in both this and UFC 1

    Comment

    • Find_the_Door
      Nogueira connoisseur
      • Jan 2012
      • 4051

      #47
      Re: Takedowns --- Need a Buff?

      Originally posted by Boiler569
      yea me too which is a problem ;(

      Plus...they are going to nerf the clinch takedown a bit in the next patch...so gonna almost impossible to take anyone down. Not that I don't agree with the need to patch the clinch takedown!

      (Animation and timing of grapple meter don't match up making it too easy to get a takedown...which is cheesy...)

      But once they do that, good luck getting takedowns ;( I'm a boxer and I still want to buff takedowns lol
      Once that's done I'm done with this game. Nerfing the neutral clinch entry was nearly enough for me, now this.

      I already have to lean back from a head kick just to get a silly "slip" bonus to make a takedown shoot as viable as it should be.
      Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

      Comment

      • Find_the_Door
        Nogueira connoisseur
        • Jan 2012
        • 4051

        #48
        Re: Takedowns --- Need a Buff?

        Please no shine or stick rocking for takedowns. Don't wanna burn through controllers. They need a new takedown system that accounts for momentum, balance etc.

        How about something like hold down on the right stick initially and alternate both triggers? When you plant your foot to counter (trigger) you have to use your hands (right stick) to defend on the opposing side opposite of your foot plant (trigger pull). When you commit to a direction you run the risk of giving up an instant takedown, or getting out.

        If the shooter runs out of stamina they collapse into sprawl, or give up their back. If the shooter lets up on a takedown with a lot of stamina they can break, otherwise if they let up late but not at zero stamina they end up in over under (ie stand up from the shoot).


        Depending on the side they're driving you is the trigger that commands the press. During these struggles you have opportunities for submissions, reversals, sprawls, strikes (Browne).

        This would allow for two things - the opponent is driven back into the cage if the shooter wants to risk using all that stamina on the shoot. The defender can stuff it, but they run the risk of getting driven back. Becomes a risk reward stamina game.


        Thoughts?
        Last edited by Find_the_Door; 05-17-2016, 06:04 AM.
        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

        Comment

        • Kenetic NRG
          EA Game Changer
          • May 2016
          • 711

          #49
          Re: Takedowns --- Need a Buff?

          Originally posted by Find_the_Door
          Please no shine or stick rocking for takedowns. Don't wanna burn through controllers. They need a new takedown system that accounts for momentum, balance etc.

          How about something like hold down on the right stick initially and alternate both triggers? When you plant your foot to counter (trigger) you have to use your hands (right stick) to defend on the opposing side opposite of your foot plant (trigger pull). When you commit to a direction you run the risk of giving up an instant takedown, or getting out.

          If the shooter runs out of stamina they collapse into sprawl, or give up their back. If the shooter lets up on a takedown with a lot of stamina they can break, otherwise if they let up late but not at zero stamina they end up in over under (ie stand up from the shoot).


          Depending on the side they're driving you is the trigger that commands the press. During these struggles you have opportunities for submissions, reversals, sprawls, strikes (Browne).

          This would allow for two things - the opponent is driven back into the cage if the shooter wants to risk using all that stamina on the shoot. The defender can stuff it, but they run the risk of getting driven back. Becomes a risk reward stamina game.


          Thoughts?

          This game consists of casuals. It's silly to me when people ask for advanced mechanics like this when 90% of the player base picks up the game a few times and is done with it. The game needs to be complicated to a dedicated player but at the same time simple to a casual player.

          The TD system is completely fine in terms of balance. People just need to learn how to slip efficiently to gain GA.
          https://youtu.be/p1Idg-SItm4?t=2377

          Comment

          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #50
            Re: Takedowns --- Need a Buff?

            Originally posted by Kenetic NRG
            This game consists of casuals. It's silly to me when people ask for advanced mechanics like this when 90% of the player base picks up the game a few times and is done with it. The game needs to be complicated to a dedicated player but at the same time simple to a casual player.

            The TD system is completely fine in terms of balance. People just need to learn how to slip efficiently to gain GA.
            I do slip effectively. It looks silly. It's a cookie cutter TD system. Nothing silly about asking for a semi realistic depiction of the sport. I can understand how your cheese wouldn't exactly translate into such a game, but that's no reason to dismiss an idea.
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

            Comment

            • Boiler569
              MVP
              • Apr 2016
              • 2006

              #51
              Re: Takedowns --- Need a Buff?

              Originally posted by neyney00
              Standing takedowns need a buff for sure. Then make it a little easier to defend takedowns in single collar to balance out. Then take the current denial window for single collar and make it that window for double under. Then takedowns are perfect.
              i like it

              Originally posted by SisterRay
              I'm having success mixing up sc clinch with takedown attempts, usually they fear the the clinch then that's when I go in for the TD, if they are against the cage that's even better due to GA

              yes this is one of the only legit ways to get standing TDs in my opinion (i.e. you've already clinched with the guy a few times; he's paranoid; you shoot in and he denies the clinch, not the TD)



              Originally posted by WarMMA
              You'll just get kicked in the face for sure. The hit detection is off too. Sometimes you can time a shot well and you know you shot right after they swung and you still get hit AFTER the guy swings and misses. With the shooting td's they need to go under strikes and not be able to get hit by any and everything someone is throwing. If a guy is timing his shots well he should never be hit after the person swings and misses. Also like you said, shooting in on someone that is in the middle of swinging a big strike or kicking should almost always result in an auto td, much like that td that happens when you shoot on a guy doing a spinning strike. Takedowns definitely need a little work done.
              yup hit detection is a major culprit
              PSN: Boiler569
              Have Fun, It's Just A GAME!
              Top 10 (Fight Night Series) R.I.P. Joe Frazier
              FNR4 Gamestop Vegas Tournament Qualifier
              Ranked #1 (EA MMA)

              UFC 3 LEC: 2x Diamond; 6x Plat.
              @Boiler569 on Twitter & Twitch

              Comment

              • Boiler569
                MVP
                • Apr 2016
                • 2006

                #52
                Re: Takedowns --- Need a Buff?

                Originally posted by Kenetic NRG
                This game consists of casuals. It's silly to me when people ask for advanced mechanics like this when 90% of the player base picks up the game a few times and is done with it. The game needs to be complicated to a dedicated player but at the same time simple to a casual player.

                The TD system is completely fine in terms of balance. People just need to learn how to slip efficiently to gain GA.
                I call BS on this one I don't care if you're 300-0 or whatever on live event lol

                If only because once you slip to gain GA --- by the time you are able to go from leaning back to TD attempt --- all it takes is a little jab to the body to stop your TD cold in its tracks. (Usually due to poor hit detection!)

                More importantly IMO --- stamina needs to make a much bigger impact. If someone has 25% stamina and I have 100% stamina...assuming equal stats...should be almost NO WAY my takedown attempt is denied. That is definitely not how it is in this game right now.

                Also --- they can easily make a SIMPLE takedown system that has another layer or two of complexity for advanced players.

                Look at the 'perfect swoop' mechanic as an example. Vast majority of casuals probably don't even know about it, let alone use it...but they are able to score TDs and make transitions without that knowledge.

                But using this mechanic can mean the difference between a W and an L for a top, top level fighter. Where one reversal, or a slight sliver of stamina, means everything.

                What FTD came up with is a step in the right direction I think --- take a *LITTLE* bit of the interactivity of the shining method; but bring in a lot more nuance/skill/timing to the equation, rather than a button mashing/controller shining mini-game

                Just b/c we look down on the casuals doesn't mean we need to build the game to their level! lol I agree we need to make it simple on the surface but it needs to be deep and balanced for the top 5% fighters as well
                Last edited by Boiler569; 05-17-2016, 08:37 AM.
                PSN: Boiler569
                Have Fun, It's Just A GAME!
                Top 10 (Fight Night Series) R.I.P. Joe Frazier
                FNR4 Gamestop Vegas Tournament Qualifier
                Ranked #1 (EA MMA)

                UFC 3 LEC: 2x Diamond; 6x Plat.
                @Boiler569 on Twitter & Twitch

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #53
                  Re: Takedowns --- Need a Buff?

                  Originally posted by Kenetic NRG
                  This game consists of casuals. It's silly to me when people ask for advanced mechanics like this when 90% of the player base picks up the game a few times and is done with it. The game needs to be complicated to a dedicated player but at the same time simple to a casual player.

                  The TD system is completely fine in terms of balance. People just need to learn how to slip efficiently to gain GA.
                  I agree to a point, but I wouldn't say it's completely fine. There is also still hit detection issues. There have been times I timed td's well and shot in right after the guy swings and his strike still registers as a hit, even though he clearly misses. That kind of thing kills balance right there.

                  Comment

                  • TheSouthpaw
                    Rookie
                    • Apr 2016
                    • 114

                    #54
                    Re: Takedowns --- Need a Buff?

                    There definitely should be a new system for takedowns in place for future titles.

                    Right now the takedown system has basically 4 options when someone shoots in:
                    1.) Push away 2.) Get Underhooks 3.) Sprawl 4.) Get taken down

                    The lack of a struggle to take someone down is a pretty big gameplay feature to overlook.
                    The ability to drive the opponent into the cage, chain takedown attempts, and transition from shooting to clinching would have a huge impact on gameplay.

                    Not only that, there should be more types of takedowns and takedown animations in general, it's pretty boring watching the same takedowns over and over again. Double leg and single leg positions in open space and against the cage should definitely be in the next game.

                    -----------
                    Side note:

                    I feel like for EA UFC 3 the power doubles and singles should be much harder to hit in open space. There should be much more of an emphasis of driving an opponent into the cage and finishing td's from there.

                    I hope EA UFC 3 in general focuses much more on the cage, it a pretty big deal.
                    Check Out The Submission Thread!
                    http://www.operationsports.com/forum...subs-idea.html

                    Comment

                    • SisterRay
                      Rookie
                      • May 2016
                      • 289

                      #55
                      Re: Takedowns --- Need a Buff?

                      Originally posted by TheSouthpaw
                      There definitely should be a new system for takedowns in place for future titles.

                      Right now the takedown system has basically 4 options when someone shoots in:
                      1.) Push away 2.) Get Underhooks 3.) Sprawl 4.) Get taken down

                      The lack of a struggle to take someone down is a pretty big gameplay feature to overlook.
                      The ability to drive the opponent into the cage, chain takedown attempts, and transition from shooting to clinching would have a huge impact on gameplay.

                      Not only that, there should be more types of takedowns and takedown animations in general, it's pretty boring watching the same takedowns over and over again. Double leg and single leg positions in open space and against the cage should definitely be in the next game.

                      -----------
                      Side note:

                      I feel like for EA UFC 3 the power doubles and singles should be much harder to hit in open space. There should be much more of an emphasis of driving an opponent into the cage and finishing td's from there.

                      I hope EA UFC 3 in general focuses much more on the cage, it a pretty big deal.
                      Yeah, you're describing my dream mma game. Battle for control on the cage for takedowns. Animations where it looks like the guys is trying to desperately take it down. Allowing the defender to rain down elbows to defend takedown attempts etc. etc.

                      Comment

                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #56
                        Re: Takedowns --- Need a Buff?

                        Originally posted by TheSouthpaw
                        There definitely should be a new system for takedowns in place for future titles.

                        Right now the takedown system has basically 4 options when someone shoots in:
                        1.) Push away 2.) Get Underhooks 3.) Sprawl 4.) Get taken down

                        The lack of a struggle to take someone down is a pretty big gameplay feature to overlook.
                        The ability to drive the opponent into the cage, chain takedown attempts, and transition from shooting to clinching would have a huge impact on gameplay.

                        Not only that, there should be more types of takedowns and takedown animations in general, it's pretty boring watching the same takedowns over and over again. Double leg and single leg positions in open space and against the cage should definitely be in the next game.

                        -----------
                        Side note:

                        I feel like for EA UFC 3 the power doubles and singles should be much harder to hit in open space. There should be much more of an emphasis of driving an opponent into the cage and finishing td's from there.

                        I hope EA UFC 3 in general focuses much more on the cage, it a pretty big deal.
                        Amazing post. Really spot on. Everything you're saying is right on point.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

                        Comment

                        • Jonnysmallfeet
                          Rookie
                          • May 2016
                          • 122

                          #57
                          Re: Takedowns --- Need a Buff?

                          Originally posted by TheSouthpaw
                          There definitely should be a new system for takedowns in place for future titles.

                          Right now the takedown system has basically 4 options when someone shoots in:
                          1.) Push away 2.) Get Underhooks 3.) Sprawl 4.) Get taken down

                          The lack of a struggle to take someone down is a pretty big gameplay feature to overlook.
                          The ability to drive the opponent into the cage, chain takedown attempts, and transition from shooting to clinching would have a huge impact on gameplay.

                          Not only that, there should be more types of takedowns and takedown animations in general, it's pretty boring watching the same takedowns over and over again. Double leg and single leg positions in open space and against the cage should definitely be in the next game.

                          -----------
                          Side note:

                          I feel like for EA UFC 3 the power doubles and singles should be much harder to hit in open space. There should be much more of an emphasis of driving an opponent into the cage and finishing td's from there.

                          I hope EA UFC 3 in general focuses much more on the cage, it a pretty big deal.

                          Top post.

                          Would be amazing this.

                          Comment

                          • Boiler569
                            MVP
                            • Apr 2016
                            • 2006

                            #58
                            Re: Takedowns --- Need a Buff?

                            Originally posted by TheSouthpaw
                            There definitely should be a new system for takedowns in place for future titles.

                            Right now the takedown system has basically 4 options when someone shoots in:
                            1.) Push away 2.) Get Underhooks 3.) Sprawl 4.) Get taken down

                            The lack of a struggle to take someone down is a pretty big gameplay feature to overlook.
                            The ability to drive the opponent into the cage, chain takedown attempts, and transition from shooting to clinching would have a huge impact on gameplay.

                            Not only that, there should be more types of takedowns and takedown animations in general, it's pretty boring watching the same takedowns over and over again. Double leg and single leg positions in open space and against the cage should definitely be in the next game.

                            -----------
                            Side note:

                            I feel like for EA UFC 3 the power doubles and singles should be much harder to hit in open space. There should be much more of an emphasis of driving an opponent into the cage and finishing td's from there.

                            I hope EA UFC 3 in general focuses much more on the cage, it a pretty big deal.
                            great post for sure, especially re: using fence for TDs, and chain takedowns

                            I think/hope EA will continue to improve. We gotta remember...there wasn't even a SPRAWL for a long time after the launch of UFC 1

                            so they've come a long way, let's just hope they keep up the momentum
                            PSN: Boiler569
                            Have Fun, It's Just A GAME!
                            Top 10 (Fight Night Series) R.I.P. Joe Frazier
                            FNR4 Gamestop Vegas Tournament Qualifier
                            Ranked #1 (EA MMA)

                            UFC 3 LEC: 2x Diamond; 6x Plat.
                            @Boiler569 on Twitter & Twitch

                            Comment

                            • Find_the_Door
                              Nogueira connoisseur
                              • Jan 2012
                              • 4051

                              #59
                              Re: Takedowns --- Need a Buff?

                              Shame that some actually want to keep the game causal. Deeper thinking mans takedown system is needed.
                              Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                              Comment

                              • arcfeind
                                Banned
                                • Apr 2016
                                • 7

                                #60
                                Re: Takedowns --- Need a Buff?

                                Originally posted by TheSouthpaw
                                There definitely should be a new system for takedowns in place for future titles.

                                Right now the takedown system has basically 4 options when someone shoots in:
                                1.) Push away 2.) Get Underhooks 3.) Sprawl 4.) Get taken down

                                The lack of a struggle to take someone down is a pretty big gameplay feature to overlook.
                                The ability to drive the opponent into the cage, chain takedown attempts, and transition from shooting to clinching would have a huge impact on gameplay.

                                Not only that, there should be more types of takedowns and takedown animations in general, it's pretty boring watching the same takedowns over and over again. Double leg and single leg positions in open space and against the cage should definitely be in the next game.

                                -----------
                                Side note:

                                I feel like for EA UFC 3 the power doubles and singles should be much harder to hit in open space. There should be much more of an emphasis of driving an opponent into the cage and finishing td's from there.

                                I hope EA UFC 3 in general focuses much more on the cage, it a pretty big deal.
                                Agreed, also the ability to feint in a takedown with some momentum, like as if you are moving forward. Right now its pretty useless except if you throw a headkick after because most people know to defend takedowns once their hud opens up or they touch.

                                Comment

                                Working...