Striking is going to be a spam fest.
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Re: Striking is going to be a spam fest.
Don't just block. The block meter is there explicitly to stop people from turtling too hard. Block a few shots. See what shots they're throwing. If they're throwing only jabs/straights & hooks, duck down into uppercut. The duck slips all straight and round punches. If you can get space, hit them with a couple jabs to interrupt their startup and then a straight or a check hook. Straights and check hooks 100% halt forward moving opponents by design. If you get backed up to the cage you did something wrong.
Being backed against the cage happens, it's not something completely unavoidable, but you can't sway or slip punches against the cage. Why? There's been countless fights where someone against the cage is slipping the punches prior to countering... You just can't right now on UFC 3.Comment
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Re: Striking is going to be a spam fest.
I think Tweedy said it best earlier. Striking is going to be hardcore counter strikers or in your face non stop pressure like UFC 1. Those seem to be the way everyone is pretty much playing. Both work, but also the type of fighter you have will make all the difference in the world when it comes to striking.Comment
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Re: Striking is going to be a spam fest.
I think Tweedy said it best earlier. Striking is going to be hardcore counter strikers or in your face non stop pressure like UFC 1. Those seem to be the way everyone is pretty much playing. Both work, but also the type of fighter you have will make all the difference in the world when it comes to striking.
I also think my timing and muscle memory of ufc 2 hasn't helped.
I still believe that the block on the first round isn't strong enough, perhaps a diminishing block would be more suitable? The fact you can't have any success bobbing and weaving against the cage is also frustrating.Comment
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Re: Striking is going to be a spam fest.
I think Tweedy said it best earlier. Striking is going to be hardcore counter strikers or in your face non stop pressure like UFC 1. Those seem to be the way everyone is pretty much playing. Both work, but also the type of fighter you have will make all the difference in the world when it comes to striking.Comment
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Re: Striking is going to be a spam fest.
That's quite frankly a personal attack. Saying I'll wait until after a bunch of patches to see how the game settles in and feels is hardly trolling. For a guy who says he sold his gaming console and is focused on other things now in his life I don't even really understand why you're here.@bikingforjesus on InstagramComment
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Re: Striking is going to be a spam fest.
It appears a majority of players on the forums seem to be enjoying the new striking system, I however haven't seen such a spam fest. The game looks great and the striking appears more "fluid", but the skill cap has been reduced. Why learn the various combinations and apparent counters when all you need to do is throw 1-2-1-4, reset, throw 1-2-1-4 legkick, reset, 1-2-1-4, reset, 1-2-1-4, etc.
Apparently ducking is the answer to the 1-2-1-4 combo's people just throw... However, all I seem to find is when I duck, their jab will soft stun me and they proceed to land 3 clean punches. Maybe my timing is bad, maybe theres input lag, but all I can see if the same combinations being thrown and the apparent counter to them, quite often, not being effective at all.
If I put up my block, it's depleted within 4/5 punches of people spamming 1-2s and their punches still come at the same speed for the 5/6th punch as their first few punches, if I try to counter I get a straight to the face. Stamina doesn't matter anywhere near as much as previous versions of the game when throwing combo's.
Big dashes are laboured and require a counter intuitive flick of the RS with L1, rather than flicking the LS. Why?
The new sway system is a downgrade of the previous version where you could literally duck down and sway left to right... Now you have to duck, sway left, duck, sway right, all the while returning your head upright between. I was expecting the previous system to be implemented where you can move at the same time, instead we're forced into animations and have limited freedom in the movement.
One of the biggest gripes with the striking in previous instalments was the lack of fluidity and footwork during the strikes (e.g. Moving forward when attacking), which has certainly been addressed, but at what cost? The skill ceiling has been reduced.
Right now, as someone with thousands of hours on the previous instalments, at a competitive level, I am actually considering cancelling my pre-order and waiting to see what the finished product actually plays like.
From my experience so far (and based on watching fights) MOVEMENT IS THE KEY THIS YEAR! You should not rely on just one aspect of movement though. Combining defensive mechanics will punish the HELL out of 1-2 spam. I labbed with my brother (online) all of yesterday and had him throw 1-2s the whole fight to see if I could get the timing down with just head movement and it's not impossible but hard as hell with input lag. With my knowledge of striking in real life a fighter must step to the outside of a jab to effectively counter it. So a soft lunge to the outside takes advantage of the vulnerability system this year, and results in a soft stun. But for fighters like Diaz with crazy boxing, it seems they are always at frame advantage with their jabs. So they are able to throw almost immediately after their jab being slipped or stepped around. So I then started adding a hard lunge or signature lunge (Lb+ RS). This gets you away from the second shot by a mile and you can chain them so quick and effortless. I will say pay attention to which way you move the right stick because it's still considered head movement (but you're combining lunges with it). So if he jab-crosses and you successfully sidestep-hard lunge it, A smart player will notice and come back with a 1-3 and if you hard lunge into that 3 then it will do DAMAGE. So just go to practice mode and use the recording system to give you different looks, that way you can work on the full range of lunge and head movement combinations, to see what's effective for countering.
Sent from my SM-G950U using Operation Sports mobile appComment
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Re: Striking is going to be a spam fest.
You are posting crap on my YouTube channel again. You appear every time the trolls do. I'm 1000% certain you are drinklime and Soupkin. You were who was doing all of it glassjaw. You were on the Undisputed forums long before me. You are SEVERELY depressed. You do this every release. What in the world happened to you?Comment
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Re: Striking is going to be a spam fest.
I love when people 1-2 spam.
You can block the 1, then slip the 2 while sidestepping and swaying, followed by a hook.
Then when they start backing up, 1-2-body uppercut. If I need to get in closer, I'll throw a double jab, fake a leg kick, THEN go for the body shot combo.
Most of the time when they realize this isn't working, they start going for takedowns or leg kicks. That's when I keep them at long range and pot-shot them with straights and jab-body straight combos as they're coming in. Works extremely well most of the time.
Go to the body on overly aggressive opponents. It REALLY pays off.Comment
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Re: Striking is going to be a spam fest.
You are posting crap on my YouTube channel again. You appear every time the trolls do. I'm 1000% certain you are drinklime and Soupkin. You were who was doing all of it glassjaw. You were on the Undisputed forums long before me. You are SEVERELY depressed. You do this every release. What in the world happened to you?I don't know who the Mods are here but someone please deal with this man. I'm here for information on the game and he keeps hijacking threads. Drinklime is a 72 year old American with dementia. I'm a 41 year old Canadian. I will not address this again. This isn't the place for this. I'm asking you politely to leave me alone
Fishingtime, don't bring off site garbage to OS and drop the calling people depressed. Final warning.My 2K17 Boston Celtics MyLeague
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Comment
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Re: Striking is going to be a spam fest.
I love when people 1-2 spam.
You can block the 1, then slip the 2 while sidestepping and swaying, followed by a hook.
Then when they start backing up, 1-2-body uppercut. If I need to get in closer, I'll throw a double jab, fake a leg kick, THEN go for the body shot combo.
Most of the time when they realize this isn't working, they start going for takedowns or leg kicks. That's when I keep them at long range and pot-shot them with straights and jab-body straight combos as they're coming in. Works extremely well most of the time.
Go to the body on overly aggressive opponents. It REALLY pays off.Comment
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Re: Striking is going to be a spam fest.
Are the combo lists not actually available for the fighters? Full game I assume. One thing I'm struggling with is when using Ferguson. I want a power takedown but keep doing his roll. Is it a matter of range? The control is similar to the power double I think. LT L1 and forward/back RS.
Also do I need to be moving forward to throw body uppercut? I just keep throwing a body kick when unintended...Comment
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Re: Striking is going to be a spam fest.
Can I see a single video of someone actually countering these hyper turbo forward pressure combo spammers?
Please?PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Striking is going to be a spam fest.
I don't know who the Mods are here but someone please deal with this man. I'm here for information on the game and he keeps hijacking threads. Drinklime is a 72 year old American with dementia. I'm a 41 year old Canadian. I will not address this again. This isn't the place for this. I'm asking you politely to leave me alonePSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Striking is going to be a spam fest.
Don't just block. The block meter is there explicitly to stop people from turtling too hard. Block a few shots. See what shots they're throwing. If they're throwing only jabs/straights & hooks, duck down into uppercut. The duck slips all straight and round punches. If you can get space, hit them with a couple jabs to interrupt their startup and then a straight or a check hook. Straights and check hooks 100% halt forward moving opponents by design. If you get backed up to the cage you did something wrong.
Someone post a video of "slipping" that.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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