The Concise and Definitive List of Requests for UFC 3

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  • Serengeti1
    MVP
    • Mar 2016
    • 1720

    #16
    Re: The Concise and Definitive List of Requests for UFC 3

    Agree on everything but

    Edit in annoying 1-2 spam. At close range it shouldn't have so much stopping power. This is something basically everyone unanimously agrees on. The fact that you can throw them repeatedly so much is annoying too but the stamina system being tweaked will go a long way in balancing this much better.

    Also, being able to catch the kick with the jab/body kick combination would balance it. Edit that in too. Something nearly everyone agrees on.

    General input lag is a problem too. It's the reason the low block and head movement aren't feeling as responsive as people would like. It effects everything though.

    Comment

    • tissues250
      MVP
      • Apr 2016
      • 1526

      #17
      Re: The Concise and Definitive List of Requests for UFC 3

      Originally posted by aholbert32
      I 2nd KO Zoom being removed.
      when??? just removed? or make any camera moving for it?

      Comment

      • Trillz
        MVP
        • Apr 2016
        • 1369

        #18
        Re: The Concise and Definitive List of Requests for UFC 3

        - stopping power of the jab and straight shouldnt stop you at elbow range.

        - Ultimate team base stats for grapplers the takedown stat should be reduced and put into their block instead, they getting easy takedowns atm.

        - Practice mode for UT to test out the moves ( not a big deal).

        - fix the bugs: Side back mount to full back mount sometimes freezes you and drains all your stamina and nobody can move even during the end of round, you have too leave.

        - Submissions: you should lose abit of stamina after every gate you pass to prevent submission spammers spamming like Oliveria vs felder. (doesnt have to be a big amount chip abit away from long term and short term grappling stamina)

        - Please give us another option for half guard submissive, its too easy for the top guy to stall with only 2 options and 1 of them easy to deny. Maybe a down option to hold to disrupt the flow at least.

        - slightly increase elbow distance

        - give everyone a taunt / where are the good gestures like thumps up etc.

        - striking speed should be divided aswell into leg and punch

        - chin stat depletion should slowy regenerate after a set amount of time if you havent been rocked in that time.

        - 2 touch body/head kick combo needs a small nerf either the option to catch the kick at bodt contact or more stamina tax for long term drain

        -TD inputs need to be more responsive and smoother


        -Also the jab body kick is fine but it just cant be punished with a catch so its more of a bug so i just say increase the counter window for that combo.


        What points do you guys agree on too add to the list!!
        Youtube: https://www.youtube.com/user/im2good4u1
        PSN: Headshot_Soldier

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        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #19
          Re: The Concise and Definitive List of Requests for UFC 3

          The camera issues that mess up movement is another thing everyone agrees on. You also can't run when the camera is in a certain position.

          The ability to be able to decide whether you want to run at your opponent when they're rocked is another thing everyone wants.

          These are general consensus opinions. Updating the OP would make this a lot easier on the Devs.

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          • RetractedMonkey
            MVP
            • Dec 2017
            • 1624

            #20
            Re: The Concise and Definitive List of Requests for UFC 3

            I also want to note that while somethings are clear bugs or something that we all agree on, I won't add small things or bugs to the list. This is about gameplay mechanics AND also needs to be concise to the major changes we want, we can't clutter it. I won't be adding anything about Ultimate Team either. This is reserved for the main gameplay systems.

            Comment

            • Generative James
              VideoGame PseudoScientist
              • Jun 2016
              • 463

              #21
              Re: The Concise and Definitive List of Requests for UFC 3

              Originally posted by Serengeti95
              The camera issues that mess up movement is another thing everyone agrees on. You also can't run when the camera is in a certain position.

              The ability to be able to decide whether you want to run at your opponent when they're rocked is another thing everyone wants.

              These are general consensus opinions. Updating the OP would make this a lot easier on the Devs.
              I was just about to add this.... That new camera movement is awful. The directions are changing constantly and messing up running, lunging and even head movement.
              Last edited by Generative James; 12-04-2017, 06:27 PM.
              Testing.... Testing....

              Youtube:Generative James's Games's
              Helpful EA UFC 2&3 info with No Commercials!!!

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              • RetractedMonkey
                MVP
                • Dec 2017
                • 1624

                #22
                Re: The Concise and Definitive List of Requests for UFC 3

                I've updated the list.

                Comment

                • Stealthhh
                  Pro
                  • Nov 2017
                  • 516

                  #23
                  Re: The Concise and Definitive List of Requests for UFC 3

                  I hope my post doesn't get ignored, it's on Pg 2. I feel like those are things that should already be in the game this year.

                  Comment

                  • mitchellCFC96
                    Rookie
                    • Nov 2017
                    • 62

                    #24
                    Re: The Concise and Definitive List of Requests for UFC 3

                    Originally posted by RetractedMonkey
                    I've been lurking in all of these topics for the past week and aggregating all of the feedback that the people want answers to. In this thread I will post the consensus list of everything we want changed or addressed, collectively. The format will also be easier to read than some of the other "final thoughts" threads.

                    To be clear: this is NOT my opinion. This list is a compilation of things that were popular and not easily/commonly disputed. The hope is to make it easy for the developers to sort through the mud.


                    - Stamina needs to effect fighter's ability to move and throw strikes. (This does not mean they need to be sitting ducks, only that they show the signs of fatigue).

                    - Head movement needs to be more reliable in regards to input lag and dodging. (Fighters should be able to smoothly move their head and throw their counter shot without standing still because of the input lag. Sways and ducks also do not properly dodge strikes at the moment. You will often get hit even though you correctly predicted the right sway angle).

                    - Jab - Body Kick needs to be nerfed. (Right now it's easy to pull off even when the opponent is pressuring you. Perhaps remove the hard combo or simply slow down the subsequent kick).

                    - Blocking needs to be faster. (This goes hand in hand with the body kick combo. Blocks just aren't fast enough even when you know the strike is coming. The body block particularly it seems).

                    - Fighters should have a basic swathe of submissions. (Everyone knows how to do a guillotine, an armbar, and a rear naked choke for example. Proficiency in regards to move levels is a different story).

                    - Missing/throwing strikes should have significantly more penalty on stamina. (Currently players are able to throw over 100 strikes per round. We get that this is a game and we don't want to slow down too much, but increasing the stamina penalty for throwing a lot of strikes will slow the pace in a good way).

                    - Balance the stamina/damage system to go for more rounds. (Right now it seems like no one is making it to a decision when it goes for five rounds. By the end of the second round everyone is already banged up and ready to be finished. Imagine when the clock switches to realistic. Keep the vulnerability frames, tune the damage and stamina).

                    - Nate Diaz. (I'm sure we all know this issue well enough by now. GPD seems to think it has something to do with his perks but, his 1-2 is ridiculous. I trust you guys to take a good hard look at him).

                    - The ability to only sway a little bit. (loljk this is dumb).

                    - Finish the fight should be a tad more frequent, but also more survivable. (This makes the FtF submissions viable).

                    - Ground and pound should break through blocks. (Right now full mount is a joke. The block break system should be implemented here).

                    - TKO finishes when the opponent blocks without improving position on the ground. (It was in last year and shouldn't have been removed).

                    - Striking power should be divided back into left/right and punch/kick. (We're pretty much all in agreement that this change was a bad idea).

                    - KO zoom after fights needs to go. (This is a presentation issue. Everyone agrees the zoom is tacky and breaks immersion. Maybe add the "shadface" to KOed fighters if we're gonna keep this).



                    If anyone has others that I've missed that pretty much everyone can agree on, let me know and I'll edit this list.
                    totally agree on this list especially on the adjusting to the stamina system. Just had some other things I was having problems with during the beta:

                    - sweeps are still automatically used when you defend a transition. Example: I like to be on bottom full guard with Diaz because of his great offense from his back. When I defend the transition I automatically get a top position, where Diaz isn’t as good. Another example: When I play with Mcgregor I don’t want to be on the ground with Khabib. When he takes me down and I am in full guard I don’t want my fighter to automatically reverse to a takedown when I defend the transition. I just want to defend the transition and make my own decision if I want to sweep or reverse.

                    - What I also like to see is that every fighter has the ability to use the double/single leg when you are in the clinch against the cage. This takedown is the first takedown every MMA fighter learns. Same for the submissions every fighter knows (armbar, RnC, guillotine)

                    - The feedback in between round can be more specific. It's a nice addition to the game but it's to general in my opinion.

                    - The commentary when the players make the walk is inaccurate. I think this is just the beta problem but when conor makes the walk Jon is saying: this fighter wants to get you to the ground no matter what. Everyone knows that's not gonna happen lol.

                    - Change the reach when you create your own fighter. We can only choose the height and body type but I would like to see that we can choose the reach (longer or shorter)

                    Hope some of you guys agree with me and the developers will notice it and maybe change it.

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #25
                      Re: The Concise and Definitive List of Requests for UFC 3

                      Third time I'm posting this, hoping it gets noticed - a truly challenging AI, and if stand-up is alright, AI ground game certainly isn't. Just play on Legendary with no "rules" implemented: shoot for the takedown, deny in the same direction 4 times, SUB Khabib or pound him out. Career Mode should be great fun, but it won't be if this remains the way it is in the Beta. Hey, it may already be fixed, I don't know. I'd like to at least get some sort of response, GPD maybe?

                      Comment

                      • tissues250
                        MVP
                        • Apr 2016
                        • 1526

                        #26
                        Re: The Concise and Definitive List of Requests for UFC 3

                        Originally posted by Stealthhh
                        I hope my post doesn't get ignored, it's on Pg 2. I feel like those are things that should already be in the game this year.
                        they can't pun in the new features as your mentioned that new takedown aniamtions, sway on the ground, the refs interation because your list request new mo-cap and they don't have any time and budget. The final build will be tuned the gameplay and bug fixed from the beta.

                        Comment

                        • Trillz
                          MVP
                          • Apr 2016
                          • 1369

                          #27
                          Re: The Concise and Definitive List of Requests for UFC 3

                          Originally posted by Stealthhh
                          I hope my post doesn't get ignored, it's on Pg 2. I feel like those are things that should already be in the game this year.
                          they said they are improving the KO animations and getting it more like ea ufc 2. So we will see on release day.
                          Youtube: https://www.youtube.com/user/im2good4u1
                          PSN: Headshot_Soldier

                          Comment

                          • tissues250
                            MVP
                            • Apr 2016
                            • 1526

                            #28
                            Re: The Concise and Definitive List of Requests for UFC 3

                            Cage takedown should be more common. Not only late denies but also early denies. This is my big concern.

                            Comment

                            • Stealthhh
                              Pro
                              • Nov 2017
                              • 516

                              #29
                              Re: The Concise and Definitive List of Requests for UFC 3

                              Originally posted by tissues250
                              they can't pun in the new features as your mentioned that new takedown aniamtions, sway on the ground, the refs interation because your list request new mo-cap and they don't have any time and budget. The final build will be tuned the gameplay and bug fixed from the beta.
                              They can't put in takedowns that they had in a past UFC game they already made? Which was UFC 1. They can't bring back ragdoll KO's with some tweaks to them? Like adding weight so that we don't get silly KO's that I hardly ever even saw myself, and I played the sheeeeeiit out of UFC 2, both online and offline. They can't add a block in sidecontrol that was also in UFC 1? The rest of the list might require mo cap I agree, but what about the list that I just mentioned now?

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #30
                                Re: The Concise and Definitive List of Requests for UFC 3

                                The jab-body kick complaint needs to be edited. It being "too fast" won't be an issue once you can catch the kick...

                                Read my post in this thread - https://forums.operationsports.com/f...exploit-6.html

                                Whether you think it's a bug or not... It's a very common complaint and ur better off just putting this way. You just need to be able to catch it.

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