The Concise and Definitive List of Requests for UFC 3
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Re: The Concise and Definitive List of Requests for UFC 3
The jab-body kick complaint needs to be edited. It being "too fast" won't be an issue once you can catch the kick...
Read my post in this thread - https://forums.operationsports.com/f...exploit-6.html
Whether you think it's a bug or not... It's a very common complaint and ur better off just putting this way. You just need to be able to catch it.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
They can't put in takedowns that they had in a past UFC game they already made? Which was UFC 1. They can't bring back ragdoll KO's with some tweaks to them? Like adding weight so that we don't get silly KO's that I hardly ever even saw myself, and I played the sheeeeeiit out of UFC 2, both online and offline. They can't add a block in sidecontrol that was also in UFC 1? The rest of the list might require mo cap I agree, but what about the list that I just mentioned now?Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Edit: more like UFC 2? I actually didn't hear that so that makes me excited. All I had heard was that they were way better in the full game. Thanks man my apologiesLast edited by Stealthhh; 12-04-2017, 06:50 PM.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Third time I'm posting this, hoping it gets noticed - a truly challenging AI, and if stand-up is alright, AI ground game certainly isn't. Just play on Legendary with no "rules" implemented: shoot for the takedown, deny in the same direction 4 times, SUB Khabib or pound him out. Career Mode should be great fun, but it won't be if this remains the way it is in the Beta. Hey, it may already be fixed, I don't know. I'd like to at least get some sort of response, GPD maybe?
Ground and pound and AI defense on the ground have been improved post-beta. Doesn't mean it's perfect, but it's better.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
You added this... "- The ability to only sway a little bit. (loljk this is dumb)."
Plenty of people have complained about the lack of range of head movement. I myself have expressed that you should be able to slip only slightly in boxing range on the outside... THIS IS HOW YOU BOX ON THE OUTSIDE. Whether you agree with that or not... The lack of better angular head movement is a common complaint. And that essentially ties into "being able to sway a little bit".
The common complaint about the body kick is not speed at all (only with certain fighters like Diaz). It's that you cant catch the kick when you throw the jab/body kick combo. Can you please remain objective?Comment
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Re: The Concise and Definitive List of Requests for UFC 3
- Straight punches still keep their stopping power at close range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).
I think you messed this description up, stopping power should remain at punching range but at elbow range it shouldnt have stopping power aswell as the jab. Maybe only against the start of a wind up of a spinning attack/special kick.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: The Concise and Definitive List of Requests for UFC 3
- Straight punches still keep their stopping power at close range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).
I think you messed this description up, stopping power should remain at punching range but at elbow range it shouldnt have stopping power aswell as the jab. Maybe only against the start of a wind up of a spinning attack/special kick.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Some of these i COMPLETELY DISAGREE WITH. ESPECIALLY THE PART ABOUT BALANCING STAMINA/DAMAGE. Such a ridiculous request.
Sent from my LGLS991 using Operation Sports mobile appComment
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Re: The Concise and Definitive List of Requests for UFC 3
Some of these i COMPLETELY DISAGREE WITH. ESPECIALLY THE PART ABOUT BALANCING STAMINA/DAMAGE. Such a ridiculous request.
Sent from my LGLS991 using Operation Sports mobile app**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
LOL, its still wrong i dont think you get what im saying and the community, the 1-2 spam at elbow/clinch range shouldnt have stopping power but at punching range its OKAY. Theres a difference bewteen these 2 ranges.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: The Concise and Definitive List of Requests for UFC 3
You're the confused one bro. That's exactly what I'm saying.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I'm not worried about the rest, this is the most important thing the devs need to agree to change because that's something they've already invested into and would have to start over some of the stats per fighter which is "a lot of work" by their standards. I wish they would allow us to help and assign ALL the stats while we're at it and then just recheck each fighter if it kinda makes sense.
Or at least let the gamechangers help assign the new stats.
But the way the game is right now in terms of stats even I with my low expectations did not see coming. Like I always said the first thing I'm going to do in the beta is post here all the stats and review them but when I checked the first fighter rating I went
I guess it's to make their work easier because there's a bigger roster now with another 2 new womens divisions and such. I'd do it all for free and better than them but I wouldn't expect them to believe that or have it legal but again the gamechangers I'm sure would love to do it even for the whole roster so now what's the issue I wonder.Comment
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