The Concise and Definitive List of Requests for UFC 3

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  • Trillz
    MVP
    • Apr 2016
    • 1369

    #61
    Re: The Concise and Definitive List of Requests for UFC 3

    Originally posted by Find_the_Door
    Left out the most important thing - Big Nogs moveset changes

    Spoiler tag it if you have to
    he might not even be in the game, you may aswell wait for stat reveals then complain im sure they will patch him better like they did in ea ufc 2.
    Youtube: https://www.youtube.com/user/im2good4u1
    PSN: Headshot_Soldier

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #62
      Re: The Concise and Definitive List of Requests for UFC 3

      Originally posted by Trillz
      Also there is a bug at the start of a round when you leg kick its a insta rock to the legs, i think it happened for body kicks aswell but that might need to be tested. ALso checking the leg kick gives a insta rock at the start, the EA team will need to play around with that.
      It happens with body kicks and head kicks too. They'll definitely be on that though.

      Comment

      • Find_the_Door
        Nogueira connoisseur
        • Jan 2012
        • 4051

        #63
        Re: The Concise and Definitive List of Requests for UFC 3

        Originally posted by Trillz
        he might not even be in the game, you may aswell wait for stat reveals then complain im sure they will patch him better like they did in ea ufc 2.
        With the state of the Heavyweight division I'm certain he's in the game.
        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

        Comment

        • Nugget7211
          MVP
          • Nov 2017
          • 1401

          #64
          Re: The Concise and Definitive List of Requests for UFC 3

          Originally posted by Find_the_Door
          With the state of the Heavyweight division I'm certain he's in the game.
          Nah homie, heavyweight will be like 8 dudes, it'll be great



          /s
          **** off, Nugget7211 - GPD, 2017 & 2018
          Internet Hero - Jack Slack, 2018

          Comment

          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #65
            Re: The Concise and Definitive List of Requests for UFC 3

            Originally posted by Nugget7211
            Nah homie, heavyweight will be like 8 dudes, it'll be great



            /s
            He's in or no buy!


            I will fly to Canada and mocap all of his moves!
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

            Comment

            • Trillz
              MVP
              • Apr 2016
              • 1369

              #66
              Re: The Concise and Definitive List of Requests for UFC 3

              Originally posted by Find_the_Door
              With the state of the Heavyweight division I'm certain he's in the game.
              As long he doesnt start doing anything for any other organisation he should be in the game.
              Youtube: https://www.youtube.com/user/im2good4u1
              PSN: Headshot_Soldier

              Comment

              • sevcrane
                Rookie
                • Feb 2015
                • 71

                #67
                Re: The Concise and Definitive List of Requests for UFC 3

                Some stats gone like ground defence for example (more stats the more uniqueness of a fighter)
                Auto switch stance after clinch and ground
                Too many knockdowns without kos
                Punches too fast, kicks too slow
                Cant strike while they are rocked and dropped
                Side control punches too strong
                Ground and pound ko animation is bad
                Head movement while moving is stiff but fluent standing still
                Hard to block on the ground
                Too easy to get power slams
                Diaz has slams
                Ground game so robotic
                Blocking while moving your head should be added
                Highlights not showing the highlights of the fight only some random hits
                Need to make replays show the KO blow or combo and not the GnP
                Also the strike or move that sets up the final blow has to be shown in the replay
                Submissions are too hard to escape
                Head punch from sprawl?
                Striking to the body seems abit stiff
                Breakdowns judges by rounds
                Gnp shouldnt reset move transitions
                Needs more blood in gruesome fights
                Ability to punch a kod fighter while they are on the floor

                Different type of block stat for eg Melendez and diaz cant check leg kicks to save their lives

                Conor has oil in his shoulders and too big arms
                Last edited by sevcrane; 12-04-2017, 07:51 PM.

                Comment

                • Skufflz
                  Rookie
                  • Apr 2016
                  • 129

                  #68
                  Re: The Concise and Definitive List of Requests for UFC 3

                  Originally posted by a4einboy
                  also while rocked you should be able to block more strikes its way to easy to knock someone out in the first rock. it should be a little harder to break thru blocks in the first rock give us some time to rethink of a strategy . right now jab straights breaks thru to easy (i hope he sees this)
                  I'll second this.

                  Comment

                  • Nugget7211
                    MVP
                    • Nov 2017
                    • 1401

                    #69
                    Re: The Concise and Definitive List of Requests for UFC 3

                    Originally posted by sevcrane
                    Some stats gone like ground defence for example (more stats the more uniqueness of a fighter)
                    Auto switch stance after clinch and ground
                    Too many knockdowns without kos
                    Punches too fast, kicks too slow
                    Cant strike while they are rocked and dropped
                    Side control punches too strong
                    Ground and pound ko animation is bad
                    Head movement while moving is stiff but fluent standing still
                    Hard to block on the ground
                    Too easy to get power slams
                    Diaz has slams
                    Ground game so robotic
                    Blocking while moving your head should be added
                    Highlights not showing the highlights of the fight only some random hits
                    Need to make replays show the KO blow or combo and not the GnP
                    Also the strike or move that sets up the final blow has to be shown in the replay
                    Submissions are too hard to escape
                    Head punch from sprawl?
                    Striking to the body seems abit stiff
                    Breakdowns judges by rounds
                    Gnp shouldnt reset move transitions
                    Needs more blood in gruesome fights
                    Ability to punch a kod fighter while they are on the floor

                    Different type of block stat for eg Melendez and diaz cant check leg kicks to save their lives

                    Conor has oil in his shoulders and too big arms
                    No belts in walkout in title fights
                    99% sure UFC champions don't walkout with belts. Can only remember Matt Hughes doing it
                    **** off, Nugget7211 - GPD, 2017 & 2018
                    Internet Hero - Jack Slack, 2018

                    Comment

                    • Skufflz
                      Rookie
                      • Apr 2016
                      • 129

                      #70
                      Re: The Concise and Definitive List of Requests for UFC 3

                      Yeah 99.999% of the time they don't walk out with the belt. It's kept cage side and then put on after a win.

                      Comment

                      • sevcrane
                        Rookie
                        • Feb 2015
                        • 71

                        #71
                        Re: The Concise and Definitive List of Requests for UFC 3

                        Originally posted by Nugget7211
                        99% sure UFC champions don't walkout with belts. Can only remember Matt Hughes doing it
                        Yeah your right

                        Comment

                        • Malaach
                          Pro
                          • Aug 2017
                          • 503

                          #72
                          Re: The Concise and Definitive List of Requests for UFC 3

                          Grapple Changes.

                          Grapple Posturing Reimplemented & Remapped to the left stick. With the non posture position as default. Holding up on the left stick to posture up without the filling the dynamic grappling gauge is alot smoother. It would make the ground game feel different while keeping the dynamic grappling system.

                          Either That or Make Posturing Up on the Right Stick not require any filling of the gauge just like holding in mount bottom doesn't require filling a gauge.

                          As seen here below.

                          EA UFC 3 Mount Holding

                          Spoiler


                          UFC Undisputed 3 Guard Holding

                          Spoiler


                          UFC Undisputed 3 Guard Posturing

                          Spoiler


                          UFC Undisputed 3 Half Guard Holding

                          Spoiler


                          UFC Undisputed 3 Half Guard Posturing

                          Spoiler


                          -Add new grapple holds for full guard, and half guard just as mount bottom has a Grapple hold command on the right stick.

                          -Ground Bottom Sways
                          - Ground Game Finish The Fight Positions (W/ Transition Advancing To Another Finish The Fight Positions, & Finish The Fight Ground Rock Position To Submission)
                          -Top Position Arm Trapping
                          - Finish The Fight Defense Blocking, & Swaying, Arm Trapping.

                          -Referee Better Stalling Awareness On The Ground

                          - Referee TKO awareness of lots of unanswered blocked ground strike stoppages as it was in EA UFC 1. Similar To Holloway Vs Aldo 1.


                          Clinch Changes

                          - In Muay Thai & Single Collar Tie Moving Towards or Away from your opponent should effect the amount of damage a strike can do. And also should effect what is needed to break the clinch position.


                          Take Down Cage Positions
                          Should be more frequent.
                          They are almost unavoidable to end up in one of these positions when a takedown is attempted near the cage. The cage takedown positions should be able to transition to one another as well. I should be able to go from a cage single to a cage double position and vice versa.

                          Single Leg Cage Position
                          Spoiler



                          Double Leg Cage Position

                          Spoiler


                          Also these positions should have entries that result in a seated cage guard, and seated cage half guard position, these same positions should also be transitions that occur from full guard and half guard defense when near the cage to wall walk back to a standing position, or Standing cage positions.

                          Cage Guard Offense
                          Spoiler


                          Cage Guard Bottom To Standing

                          Spoiler


                          Cage Guard Bottom To Cage Standing Position

                          Spoiler


                          Cage Half Guard Offense

                          Spoiler


                          Cage Half Guard To Standing

                          Spoiler


                          Cage Half Guard To Cage Standing Position

                          Spoiler
                          Last edited by Malaach; 12-04-2017, 08:04 PM.

                          Comment

                          • Solid_Altair
                            EA Game Changer
                            • Apr 2016
                            • 2043

                            #73
                            Re: The Concise and Definitive List of Requests for UFC 3

                            The Original Post is a good summary. It's not what everyone agrees with. But it's a good list.

                            Comment

                            • MalformedDC2009
                              Banned
                              • Feb 2016
                              • 279

                              #74
                              Re: The Concise and Definitive List of Requests for UFC 3

                              I'm thrilled that head movement is up there. It could use the improvements noted.

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #75
                                Re: The Concise and Definitive List of Requests for UFC 3

                                I've seen other people mention having trouble with inputs for certain strikes and when I was playing as Conor earlier... It was really noticeable. I was trying to throw say... a crane kick... it'd come out as normal head kick. Or if I went fo the tornado kick... It'd throw a crane kick. Not all the time but pretty 50/50.

                                To see what I mean... You should try using Conor and throwing his kicks.

                                Another common one is uppercuts coming out as leg kicks.

                                It feels like you have to press all the buttons at exactly the same time for the inputs to work. Which I try to.... but maybe one goes down a millisecond later than the others.

                                Comment

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