The Concise and Definitive List of Requests for UFC 3
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Re: The Concise and Definitive List of Requests for UFC 3
Also there is a bug at the start of a round when you leg kick its a insta rock to the legs, i think it happened for body kicks aswell but that might need to be tested. ALso checking the leg kick gives a insta rock at the start, the EA team will need to play around with that.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
With the state of the Heavyweight division I'm certain he's in the game.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Some stats gone like ground defence for example (more stats the more uniqueness of a fighter)
Auto switch stance after clinch and ground
Too many knockdowns without kos
Punches too fast, kicks too slow
Cant strike while they are rocked and dropped
Side control punches too strong
Ground and pound ko animation is bad
Head movement while moving is stiff but fluent standing still
Hard to block on the ground
Too easy to get power slams
Diaz has slams
Ground game so robotic
Blocking while moving your head should be added
Highlights not showing the highlights of the fight only some random hits
Need to make replays show the KO blow or combo and not the GnP
Also the strike or move that sets up the final blow has to be shown in the replay
Submissions are too hard to escape
Head punch from sprawl?
Striking to the body seems abit stiff
Breakdowns judges by rounds
Gnp shouldnt reset move transitions
Needs more blood in gruesome fights
Ability to punch a kod fighter while they are on the floor
Different type of block stat for eg Melendez and diaz cant check leg kicks to save their lives
Conor has oil in his shoulders and too big armsLast edited by sevcrane; 12-04-2017, 07:51 PM.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
also while rocked you should be able to block more strikes its way to easy to knock someone out in the first rock. it should be a little harder to break thru blocks in the first rock give us some time to rethink of a strategy . right now jab straights breaks thru to easy (i hope he sees this)Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Some stats gone like ground defence for example (more stats the more uniqueness of a fighter)
Auto switch stance after clinch and ground
Too many knockdowns without kos
Punches too fast, kicks too slow
Cant strike while they are rocked and dropped
Side control punches too strong
Ground and pound ko animation is bad
Head movement while moving is stiff but fluent standing still
Hard to block on the ground
Too easy to get power slams
Diaz has slams
Ground game so robotic
Blocking while moving your head should be added
Highlights not showing the highlights of the fight only some random hits
Need to make replays show the KO blow or combo and not the GnP
Also the strike or move that sets up the final blow has to be shown in the replay
Submissions are too hard to escape
Head punch from sprawl?
Striking to the body seems abit stiff
Breakdowns judges by rounds
Gnp shouldnt reset move transitions
Needs more blood in gruesome fights
Ability to punch a kod fighter while they are on the floor
Different type of block stat for eg Melendez and diaz cant check leg kicks to save their lives
Conor has oil in his shoulders and too big arms
No belts in walkout in title fights**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Grapple Changes.
Grapple Posturing Reimplemented & Remapped to the left stick. With the non posture position as default. Holding up on the left stick to posture up without the filling the dynamic grappling gauge is alot smoother. It would make the ground game feel different while keeping the dynamic grappling system.
Either That or Make Posturing Up on the Right Stick not require any filling of the gauge just like holding in mount bottom doesn't require filling a gauge.
As seen here below.
EA UFC 3 Mount Holding
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/3r9wo/yqqqwm" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Guard Holding
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/wtnfz/iupdjm" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Guard Posturing
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/gj77g/xkkrwf" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Half Guard Holding
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/2ap4l/tqatxp" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Half Guard Posturing
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/gklfl/nsrwsn" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
-Add new grapple holds for full guard, and half guard just as mount bottom has a Grapple hold command on the right stick.
-Ground Bottom Sways
- Ground Game Finish The Fight Positions (W/ Transition Advancing To Another Finish The Fight Positions, & Finish The Fight Ground Rock Position To Submission)
-Top Position Arm Trapping
- Finish The Fight Defense Blocking, & Swaying, Arm Trapping.
-Referee Better Stalling Awareness On The Ground
- Referee TKO awareness of lots of unanswered blocked ground strike stoppages as it was in EA UFC 1. Similar To Holloway Vs Aldo 1.
Clinch Changes
- In Muay Thai & Single Collar Tie Moving Towards or Away from your opponent should effect the amount of damage a strike can do. And also should effect what is needed to break the clinch position.
Take Down Cage Positions
Should be more frequent.
They are almost unavoidable to end up in one of these positions when a takedown is attempted near the cage. The cage takedown positions should be able to transition to one another as well. I should be able to go from a cage single to a cage double position and vice versa.
Single Leg Cage Position
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.111%;"><iframe src="https://streamable.com/s/qgzq3/wesgfl" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Double Leg Cage Position
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/zgw1i/onpeiy" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Also these positions should have entries that result in a seated cage guard, and seated cage half guard position, these same positions should also be transitions that occur from full guard and half guard defense when near the cage to wall walk back to a standing position, or Standing cage positions.
Cage Guard Offense
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/nwhqt/gssqrf" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Guard Bottom To Standing
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/5qc6g/qxsahc" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Guard Bottom To Cage Standing Position
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/5io3m/ripvtc" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Half Guard Offense
Spoiler
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/flvi4/knaenk" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Half Guard To Standing
Spoiler
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/jjhhn/egcinp" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Half Guard To Cage Standing Position
Spoiler
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/ui3oi/gcsdpc" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>Last edited by Malaach; 12-04-2017, 08:04 PM.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
The Original Post is a good summary. It's not what everyone agrees with. But it's a good list.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I'm thrilled that head movement is up there. It could use the improvements noted.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I've seen other people mention having trouble with inputs for certain strikes and when I was playing as Conor earlier... It was really noticeable. I was trying to throw say... a crane kick... it'd come out as normal head kick. Or if I went fo the tornado kick... It'd throw a crane kick. Not all the time but pretty 50/50.
To see what I mean... You should try using Conor and throwing his kicks.
Another common one is uppercuts coming out as leg kicks.
It feels like you have to press all the buttons at exactly the same time for the inputs to work. Which I try to.... but maybe one goes down a millisecond later than the others.Comment
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