I would LOVE a fight night champion online belt system, where having the belt actually felt like being a champion, that would be great.. on those ufc games belts are handed like candy
The Concise and Definitive List of Requests for UFC 3
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Re: The Concise and Definitive List of Requests for UFC 3
I don't agree with this. they should NOT reduce kick speed. too much slow now. It should NOT to be nerfed. I think, Its not OP because body damage is NOT severe. Responsive kick catch can be a good solution, imo.
Body kick is very weak compared with leg kicks but who want is it more nerfed? I don't understand, honestly.
100 % agreeComment
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Re: The Concise and Definitive List of Requests for UFC 3
1. Closer referee interaction - The referee needs to be ready to jump in and stop the fight on all submissions, ground and pound TKO's and standing TKO's against the cage.
2. Take out the Knockdown into full mount - I have yet to see this in a real MMA fight. The more common version of this animation would be the finishing fighter in stacked guard.
3. Slow down the fight finishing punches sequence - When you knock your opponent down and he hasn't recovered, you rush to finish the fight. The punch animations are too fast, unrealistic and robotic. This takes away from the excitement of the fight and knockdown. The speed of these finishing punches in UFC UD3 are closer to being realistic.
4. Uppercut animation - This punch animation feels ineffective and slow. Jab and straight, you can feel the pop it has to it. The uppercut needs to have the same feeling. Reference: Gustafsson vs. TeixeiraPSN ID: jdeckelmansr-Comment
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Re: The Concise and Definitive List of Requests for UFC 3
can we please have it like ea ufc 1 when it comes to changing fighters? in that game if you picked jon jones vs Shogun and then you wanted to switch fighters, when you hit change fighters the screen would still have Jon and Shogun selected.
In UFC 2 (and in the beta right now) when you wanted to switch fighters it would ALWAYS go back to Connor vs Jose.
small thing but having it changed would be a huge QOL change for people who play offlineComment
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Re: The Concise and Definitive List of Requests for UFC 3
100% agree that the animation needs changing. It doesn't feel good at all.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Yeah, I agreed. Uppercut should be more feeling good. sometimes, it felt so weird. It feels like constipation.Last edited by tissues250; 12-05-2017, 01:08 PM.Comment
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**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Guys can we all agree that stamina loss doesn't need to be slowed down at all? I've gone into the fourth round with tons of stamina before.
If you're losing a bunch of stamina into the second round it's because of one of these things...
-You picked Conor or Diakiese
-You got hit to the body a lot
-You threw a lot of significant strikes
If it's all three of these combined... or even two... You should understand why your stamina is quite a decent amount lower in the second round.
Can we please get rid of this...
- Balance the stamina/damage system to go for more rounds. (Right now it seems like no one is making it to a decision when it goes for five rounds. By the end of the second round everyone is already banged up and ready to be finished. Imagine when the clock switches to realistic. Keep the vulnerability frames, tune the damage and stamina).
Yes, there is a mention of buffing stamina as well but they both cancel each other out. Not to mention Devs are being mislead by this. If we don't want this... We have to let it be known as a community.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Add: Cage takedowns should be more frequent. Perhaps by adjusting exactly what leads to the position, or perhaps adding new ways (double leg from dom cage positions).
Sent from my iPhone using Operation SportsComment
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Re: The Concise and Definitive List of Requests for UFC 3
Guys can we all agree that stamina loss doesn't need to be slowed down at all? I've gone into the fourth round with tons of stamina before.
If you're losing a bunch of stamina into the second round it's because of one of these things...
-You picked Conor or Diakiese
-You got hit to the body a lot
-You threw a lot of significant strikes
If it's all three of these combined... or even two... You should understand why your stamina is quite a decent amount lower in the second round.
Can we please get rid of this...
I haven't seen anyone asking for it and it seems like he's added it because he wants it. If you don't want this... you need to let it be known. The last thing we need is this being tuned this way.
Yes, there is a mention of buffing stamina as well but they both cancel each other out. Not to mention Devs are being mislead by this. If we don't want this... We have to let it be known as a community.
Like, I don't want to be able to throw 200 strikes and go 5 rounds, but I want to be able to throw like 50-80 a round and go 5 rounds and right now basically every strike does so much damage that you're rocking people with jabs late in the 2nd. (If you're curious, I got the 50-80 from RDA-Ferguson, which was in Mexico City, so I think it's a fairly reasonable pace to aim for)
However, I'm willing to wait until a few months post release for this change, because it could be that offensive progression is outpacing defensive progression right now and changing it with a fairly limited sample size could be awful**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
^ I agree with everything in that post actually. Well said.
I suppose the wording is a little too ambiguous but it will do I guess. The bullet point about more realistic stamina drain is there too.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Guys can we all agree that stamina loss doesn't need to be slowed down at all? I've gone into the fourth round with tons of stamina before.
If you're losing a bunch of stamina into the second round it's because of one of these things...
-You picked Conor or Diakiese
-You got hit to the body a lot
-You threw a lot of significant strikes
If it's all three of these combined... or even two... You should understand why your stamina is quite a decent amount lower in the second round.
Can we please get rid of this...
I haven't seen anyone asking for it and it seems like he's added it because he wants it. If you don't want this... you need to let it be known. The last thing we need is this being tuned this way.
Yes, there is a mention of buffing stamina as well but they both cancel each other out. Not to mention Devs are being mislead by this. If we don't want this... We have to let it be known as a community.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I just want to know why the advanced dash command was also moved to the right stick? I liked it better on the left stick.
Was there issues with it on the left left stick? If not can we get some alternate control schemes for EA UFC 3. I feel like movement would be better if headmovement and advanced dash were on separate analog sticks.
I like the new way don't get me wrong but I do wish there was another scheme as well that had those two mechanics separated.Comment
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