GPD said it wasn't as responsive on the left stick. I have no idea how or why that would be.
The Concise and Definitive List of Requests for UFC 3
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Re: The Concise and Definitive List of Requests for UFC 3
GPD said it wasn't as responsive on the left stick. I have no idea how or why that would be. -
Re: The Concise and Definitive List of Requests for UFC 3
Anyone else think the movement feels too floaty and you don't feel in control enough? I'm not sure how much of this is to do with input lag and camera issues but I think it should be added to the list, personally.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
While I agree with many of the points being made here, this topic is not a place to list your personal preferences. Yes, movement is too floaty, the FtF punches look really weird, and it would be really cool to add a whole bunch of new takedowns and positions to the game. I'm not adding any of that because, again, this was for the main concerns. "Concise" being the key article here.
As a side note I find it hilarious that the two people being combative about stamina balancing being added actually ended up agreeing with it when someone else explained what I wrote.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
^ I didn't agree. I actually mentioned that your desire to lower damage contradicts what the community has mentioned thus far.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
So, let me get this straight? The community wants stamina drain to be higher, but they also want fights to be able to go five rounds.
That seems contradictory. So, here's what you can do: you actually LOWER stamina drain/damage overall to create longer fights, BUT you also INCREASE stamina drain/damage RELATIVE to the new changes (IE, increasing the drain for missed punches).
So YES, it goes down slower overall to match the new gameplay but, RELATIVE TO THE NEW GAMEPLAY, you LOSE MORE STAMINA.
I don't know how else to explain this. If you don't get it at this point, I'm going to concede that I can't communicate with you.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Wasn't responsive? lol I don't understand either bro. What's so different about the right stick compared to the left stick. That doesn't make any sense to me. Advanced Dashes worked just fine on the left stick in EA UFC 2.
The right stick has so much mapped to it.
- Headmovement
-Advanced & Signature Dashes
(W/ Other Modifers)
- Single Leg Takedowns
-Double Leg Takedowns
- Power Single
- Power Double
-Clinch Deny
-Takedown Deny
- Single Collar Tie
- Muay Thai Plum
- Over/Under Clinch
-Double Under Clinch
But if they feel dashes and headmovement on the same stick is better then cool. Imo I just feel it would be better separated.
I think future installments need to start having more then one control scheme for this reason, for that and also for camera angles being effected by movement as fight night 2004- FNR3 has as control scheme options as these.
Just as the DVR is no excuse for no manual replays, console app control Remapping cannot separate those mechanics from one another. Additional control schemes is the only way to solve slight issues as these.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Movement being floaty isn't a complaint that has come from only me. It's come from a few but not everyone.While I agree with many of the points being made here, this topic is not a place to list your personal preferences. Yes, movement is too floaty, the FtF punches look really weird, and it would be really cool to add a whole bunch of new takedowns and positions to the game. I'm not adding any of that because, again, this was for the main concerns. "Concise" being the key article here.
As a side note I find it hilarious that the two people being combative about stamina balancing being added actually ended up agreeing with it when someone else explained what I wrote.
On the other hand... the stamina bullet point is still stupid and unclear. The other guy did a much better job of articulating something reasonable lol
Not to mention... stamina drain being slower is certainly not something the community has pushed for whatsoever. At. All. You've put that in yourself.
That's just one thread. There are other threads and posts in other threads that have tons of people with the same opinions and agreeing.
I repeat... people have not asked for stamina drain to be slower. You're going to post the fact that you've got stamina needing to be nerfed in there too. But what you're failing to understand is that you've inserted your opinion into this list. Nobody said stamina needs to drain slower. It's as simple as that. There's nothing to argue about.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
THIS IS YOUR OPINION. DO YOU UNDERSTAND ENGLISH? :')
The conclusion after discussing 5 round fights was that people weren't good at the game and that's the reason fights were being finished so fastComment
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Re: The Concise and Definitive List of Requests for UFC 3
Except my opinion is actually NOT what I put in the list. I am only explaining how the two bullet points can both exist and NOT be contradictory.
Muted.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
AKA "I'm wrong, don't want to respond to the link you posted, and cannot provide any evidence of others wanting what I've written".
Okay, cool man.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Not really, but any improvements possible would surely be noticable and I really do hope they can work on it.
The camera issues are huge though. That has taken a lot of fun out of my beta experiences. The time I spend waiting for the camera behind me to return back to neutral position again, wow. I'd just stand there waiting for it to go back to normal.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I think a lot of it is the camera.Not really, but any improvements possible would surely be noticable and I really do hope they can work on it.
The camera issues are huge though. That has taken a lot of fun out of my beta experiences. The time I spend waiting for the camera behind me to return back to neutral position again, wow. I'd just stand there waiting for it to go back to normal.
For the record... I wasn't asking for it to be added. Just more so wanted to get other opinions to see if it could be. I've seen them on both sides.
Try following someone around the octagon and staying in their face... The camera makes it so tiresome and almost gives me a headache. idk what it is about it but it makes me feel like I'm chasing something through a never ending black hole. I normally just get tired of doing it and wait for them to come to me.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I actually just played my first offline match with the classic camera. Oh my god, it's so much better. WhhhhhyyyyyyyyyyNot really, but any improvements possible would surely be noticable and I really do hope they can work on it.
The camera issues are huge though. That has taken a lot of fun out of my beta experiences. The time I spend waiting for the camera behind me to return back to neutral position again, wow. I'd just stand there waiting for it to go back to normal.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I have one request.
When stamina gets fixed can the changes focus on penalties for long-term stamina?
I think the short term stamina is okay. But as long term stamina drops you should see a consistent drop in your statsComment
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Re: The Concise and Definitive List of Requests for UFC 3
I agree with this list.
Something I've noticed and I'm sure others have stated it several times is stamina doesn't seem to play a huge factor in fighter movement full bar vs 3/4 empty bar, fighters still seem to move at the same speed their legs should slow down a bit.
Same with submissions there should be no reason I can submit Nate Diaz full stamina bar using Edson Barboza with half a bar or less and get the win it makes no sense. I don't know If it's just a balancing issue or not.
I also feel like failed submissions should have a long term stamina cost.
Like if someone tries to lock in multiple submissions and fails depending on the gate (maybe 1 to 3 not as big a penalty but 4 and 5 have more of a penalty if your opponent gets out.)
Hopefully that makes some sense and any constructive feedback is welcomed
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