The Concise and Definitive List of Requests for UFC 3
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Re: The Concise and Definitive List of Requests for UFC 3
footwork with head movement animations needs to be a lot tweaked because it looks like skating.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I really thinks the touch gloves animation should be like in ufc 2 (when u start the fight with the glove high) cuz sometimes i dont see if oponent want to touch gloves or notComment
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Re: The Concise and Definitive List of Requests for UFC 3
Put Big John McCarthy finally in the game as the referee. This guy is the most active referee in the ufc and has been around for the longest time.
It's a bit disrespectful when leaving him outComment
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Re: The Concise and Definitive List of Requests for UFC 3
He's said he's not in it on twitter, and I'm pretty sure he doesn't want to be**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Grapple Changes.
Grapple Posturing Reimplemented & Remapped to the left stick. With the non posture position as default. Holding up on the left stick to posture up without the filling the dynamic grappling gauge is alot smoother. It would make the ground game feel different while keeping the dynamic grappling system.
Either That or Make Posturing Up on the Right Stick not require any filling of the gauge just like holding in mount bottom doesn't require filling a gauge.
As seen here below.
EA UFC 3 Mount Holding
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/3r9wo/yqqqwm" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Guard Holding
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/wtnfz/iupdjm" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Guard Posturing
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/gj77g/xkkrwf" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Half Guard Holding
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/2ap4l/tqatxp" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
UFC Undisputed 3 Half Guard Posturing
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/gklfl/nsrwsn" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
-Add new grapple holds for full guard, and half guard just as mount bottom has a Grapple hold command on the right stick.
-Ground Bottom Sways
- Ground Game Finish The Fight Positions (W/ Transition Advancing To Another Finish The Fight Positions, & Finish The Fight Ground Rock Position To Submission)
-Top Position Arm Trapping
- Finish The Fight Defense Blocking, & Swaying, Arm Trapping.
-Referee Better Stalling Awareness On The Ground
- Referee TKO awareness of lots of unanswered blocked ground strike stoppages as it was in EA UFC 1. Similar To Holloway Vs Aldo 1.
Clinch Changes
- In Muay Thai & Single Collar Tie Moving Towards or Away from your opponent should effect the amount of damage a strike can do. And also should effect what is needed to break the clinch position.
Take Down Cage Positions
Should be more frequent.
They are almost unavoidable to end up in one of these positions when a takedown is attempted near the cage. The cage takedown positions should be able to transition to one another as well. I should be able to go from a cage single to a cage double position and vice versa.
Single Leg Cage Position
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.111%;"><iframe src="https://streamable.com/s/qgzq3/wesgfl" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Double Leg Cage Position
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/zgw1i/onpeiy" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Also these positions should have entries that result in a seated cage guard, and seated cage half guard position, these same positions should also be transitions that occur from full guard and half guard defense when near the cage to wall walk back to a standing position, or Standing cage positions.
Cage Guard Offense
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/nwhqt/gssqrf" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Guard Bottom To Standing
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/5qc6g/qxsahc" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Guard Bottom To Cage Standing Position
Spoiler<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/5io3m/ripvtc" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Half Guard Offense
Spoiler
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/flvi4/knaenk" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Half Guard To Standing
Spoiler
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/jjhhn/egcinp" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Cage Half Guard To Cage Standing Position
Spoiler
<div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/ui3oi/gcsdpc" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>
Please make all of this happen... ground game would be 1000 times more interesting with all of this !
Envoyé de mon iPhone en utilisant TapatalkComment
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Re: The Concise and Definitive List of Requests for UFC 3
It wasn't in EA Sports UFC 2, however it was in EA Sports UFC, and it was probably one of the dumbest things ever.
How can it be exploited? Very simple.
PUNCH-FLICK DENIAL.
Doing that results in you being stuck in mount and not being able to transition, so if enough people caught onto it and started doing it, well then we'd just have people exploiting that if they know you'll just get TKO'd as long as they keep hitting you.
Totally defeats the purpose of even having transitions from bottom mount.....dur dur dur, might as well take those out and the getup transition if that were to make a comebackComment
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Re: The Concise and Definitive List of Requests for UFC 3
Punch and Kick speed should be separate. I think, this is a hug issue.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
- Ground and pound should break through blocks. (Right now full mount is a joke. The block break system should be implemented here).
- TKO finishes when the opponent blocks without improving position on the ground. (It was in last year and shouldn't have been removed).
Right now, in Ultimate Team anyway, if you miss 1 or 2 arm traps, you can't even block anymore, or try to transition, and you get pounded out. Basically, against a player with any decent amount of skill, if you get mounted, you're dead. There's no escape.
If anything, there should be tweaking to ground and pound defense, make it actually possible to get out of full mount against someone who actually can play.
- The new camera affects gameplay. (If possible, have the classic UFC 2 camera angle as the default for online play. People can actually game the camera angles to survive a rock or stall out gameplay at this point. The dynamic camera also causes problems with button input directions. Not to mention, it's also super nauseating).
- Straight punches shouldn't still keep their stopping power at elbow/clinch range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I have a proposal that would improve on a lot of the points listed above.
To me, it seems the stats are way too high on official fighters. They move too fast, have too much stamina, do too much damage, and lose stamina too slowly.
If you (devs) want to see what I think the majority of players want to see, create 2 brand new fighters in Ultimate Team, give them only bronze moves and no perks, and fight.
That's how the MAIN portion of the game should feel. Everything needs to be toned down a bit.
The value of 1 point in a given stat should be at most 75% of what it is now. At most. If I had my way, it'd be 50%.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
they should NOT make the gameplay balance based on UT mode. It will be ruin the actually gameplay.Comment
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Re: The Concise and Definitive List of Requests for UFC 3
Yeah, UT is inherently unbalanced and you shouldn't expect it to be balanced. At least in ranked, you'll know if you have the lower rated fighter and can act accordingly. It's the same way they should balance it around what the very best players are capable of, but keep it fun for casual or bad players. I'm going to use starcraft as an example here because it's one of the best balanced video game I can think of atm, casual players can do all the silly rushes like 6 pool and proxy barracks/gateway and cannon rushes and have a reasonable amount of success in bronze and silver league, but once they get into gold/platinum most players will weather the storm and come out with an economic advantage. Cannon rushes don't need a buff because they don't work on good players, nor do they need a nerf because they work on bad players.
This is kinda how I feel the balance should work in UFC 3, if I go forward hyper aggressively and throw 160-180 strikes in the first round (or atleast, fight at that 30+ strike per minute pace) I should be able to blow bad players or people who panic out of the water, but against good players it should get me countered and knocked out or I should be at such a huge stamina disadvantage by the 2nd that I'm screwed. As it is right now, I think the aggression needs tweaking, I don't think the stamina drain is consistent enough to rely on,straight punches are too effective in the pocket and I think Diaz's 1-2 specifically is too strong as it's way harder to counter than anyone else's 1-2. Stamina drain needs to be less reliant on body strikes, although obviously body strikes need to have an effect on it, but I'm not a dev and don't want to throw out numbers, I just think it needs tweaking. Even if I do almost nothing but defend myself against someone throwing 30-40 strikes per minute, they should lose a bunch of stamina. As for the actual effect low stamina has, I think it has a totally reasonable impact on the fight, it's just too difficult to get someone's stamina low and when you do they still look fresh. So, if I was the god of UFC 3, I'd tweak the stamina drain speed and probably just extend how long the exhaustion state lasts (i.e. if they throw themselves to zero stamina when below 40% long term stamina, it takes twice as long for them to get out of that exhausted state, although I'm not married to those numbers.) as I think this is probably the best way to make people look/feel more tired without requiring more mo-cap**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: The Concise and Definitive List of Requests for UFC 3
I'm talking about how the striking feels in UT.
If you throw too many kicks on a low-stat character in UT, you run out of stamina FAST.
Combo speed is not too fast, spamming is more easily punished, and not everyone moves like they're on high doses of amphetamines.
Quick Fight feels like playing in fast forward with unlimited stamina in comparison.
The rest of the gameplay I agree. But the standup and stamina depletion feel much better, and more fights go to decision in UT.Comment
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