The Concise and Definitive List of Requests for UFC 3

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #31
    Re: The Concise and Definitive List of Requests for UFC 3

    Originally posted by tissues250
    Cage takedown should be more common. Not only late denies but also early denies. This is my big concern.
    This!!!

    Also clinches near the cage need to go to over/under NOT thai clinch

    Comment

    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #32
      Re: The Concise and Definitive List of Requests for UFC 3

      Originally posted by Serengeti95
      The jab-body kick complaint needs to be edited. It being "too fast" won't be an issue once you can catch the kick...

      Read my post in this thread - https://forums.operationsports.com/f...exploit-6.html

      Whether you think it's a bug or not... It's a very common complaint and ur better off just putting this way. You just need to be able to catch it.
      Guys, chill. I also have a section on the blocks being too slow. I'm sure the devs can take that information and find a happy middle ground whether they end up editing the speed or not.

      Comment

      • Trillz
        MVP
        • Apr 2016
        • 1369

        #33
        Re: The Concise and Definitive List of Requests for UFC 3

        Originally posted by Phillyboi207
        This!!!

        Also clinches near the cage need to go to over/under NOT thai clinch
        It should depend what type of fighter the guy is a grappler should go to over/under and a striker can go into thai clinch.
        Youtube: https://www.youtube.com/user/im2good4u1
        PSN: Headshot_Soldier

        Comment

        • tissues250
          MVP
          • Apr 2016
          • 1526

          #34
          Re: The Concise and Definitive List of Requests for UFC 3

          Originally posted by Stealthhh
          They can't put in takedowns that they had in a past UFC game they already made? Which was UFC 1. They can't bring back ragdoll KO's with some tweaks to them? Like adding weight so that we don't get silly KO's that I hardly ever even saw myself, and I played the sheeeeeiit out of UFC 2, both online and offline. They can't add a block in sidecontrol that was also in UFC 1? The rest of the list might require mo cap I agree, but what about the list that I just mentioned now?
          yeah, they didn't bring back when released EA UFC2. I have requested several time bring back Jon jone's cage takedown and single leg takedown animation from EA UFC1 but there's nothing happened.

          Comment

          • Stealthhh
            Pro
            • Nov 2017
            • 516

            #35
            Re: The Concise and Definitive List of Requests for UFC 3

            Originally posted by Trillz
            they said they are improving the KO animations and getting it more like ea ufc 2. So we will see on release day.
            Yes, that's why I said that is has been confirmed in my post, my concern is what exactly are they doing to them. As in ex: bringing back ragdoll KO animations with some weight or what exactly. Pretty much till release date though true.

            Edit: more like UFC 2? I actually didn't hear that so that makes me excited. All I had heard was that they were way better in the full game. Thanks man my apologies
            Last edited by Stealthhh; 12-04-2017, 05:50 PM.

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            • Skufflz
              Rookie
              • Apr 2016
              • 129

              #36
              Re: The Concise and Definitive List of Requests for UFC 3

              Blocking from side control bottom NEEDS to happen.

              Comment

              • Skynet
                EA Sports UFC Developer
                • Mar 2015
                • 703

                #37
                Re: The Concise and Definitive List of Requests for UFC 3

                Originally posted by Kingslayer04
                Third time I'm posting this, hoping it gets noticed - a truly challenging AI, and if stand-up is alright, AI ground game certainly isn't. Just play on Legendary with no "rules" implemented: shoot for the takedown, deny in the same direction 4 times, SUB Khabib or pound him out. Career Mode should be great fun, but it won't be if this remains the way it is in the Beta. Hey, it may already be fixed, I don't know. I'd like to at least get some sort of response, GPD maybe?
                You must have missed the replies then, as this has been addressed multiple times.

                Ground and pound and AI defense on the ground have been improved post-beta. Doesn't mean it's perfect, but it's better.

                Comment

                • Serengeti1
                  MVP
                  • Mar 2016
                  • 1720

                  #38
                  Re: The Concise and Definitive List of Requests for UFC 3

                  Originally posted by RetractedMonkey
                  Guys, chill. I also have a section on the blocks being too slow. I'm sure the devs can take that information and find a happy middle ground whether they end up editing the speed or not.
                  Didn't you say you were an unbiased responsible person that can do this?

                  You added this... "- The ability to only sway a little bit. (loljk this is dumb)."

                  Plenty of people have complained about the lack of range of head movement. I myself have expressed that you should be able to slip only slightly in boxing range on the outside... THIS IS HOW YOU BOX ON THE OUTSIDE. Whether you agree with that or not... The lack of better angular head movement is a common complaint. And that essentially ties into "being able to sway a little bit".

                  The common complaint about the body kick is not speed at all (only with certain fighters like Diaz). It's that you cant catch the kick when you throw the jab/body kick combo. Can you please remain objective?

                  Comment

                  • Trillz
                    MVP
                    • Apr 2016
                    • 1369

                    #39
                    Re: The Concise and Definitive List of Requests for UFC 3

                    - Straight punches still keep their stopping power at close range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).


                    I think you messed this description up, stopping power should remain at punching range but at elbow range it shouldnt have stopping power aswell as the jab. Maybe only against the start of a wind up of a spinning attack/special kick.
                    Youtube: https://www.youtube.com/user/im2good4u1
                    PSN: Headshot_Soldier

                    Comment

                    • RetractedMonkey
                      MVP
                      • Dec 2017
                      • 1624

                      #40
                      Re: The Concise and Definitive List of Requests for UFC 3

                      Originally posted by Trillz
                      - Straight punches still keep their stopping power at close range. (This is something in the deep dive I was looking forward to, but in practice doesn't seem to have worked. Straight punches have a different animation when up close, but still retain the same properties as when throw at proper range. The reach balances mentioned in the deep dive don't work as described).


                      I think you messed this description up, stopping power should remain at punching range but at elbow range it shouldnt have stopping power aswell as the jab. Maybe only against the start of a wind up of a spinning attack/special kick.
                      I fixed it now. Should stop any confusion.

                      Comment

                      • zeric
                        Pro
                        • Aug 2016
                        • 700

                        #41
                        Re: The Concise and Definitive List of Requests for UFC 3

                        Some of these i COMPLETELY DISAGREE WITH. ESPECIALLY THE PART ABOUT BALANCING STAMINA/DAMAGE. Such a ridiculous request.

                        Sent from my LGLS991 using Operation Sports mobile app

                        Comment

                        • Nugget7211
                          MVP
                          • Nov 2017
                          • 1401

                          #42
                          Re: The Concise and Definitive List of Requests for UFC 3

                          Originally posted by zeric
                          Some of these i COMPLETELY DISAGREE WITH. ESPECIALLY THE PART ABOUT BALANCING STAMINA/DAMAGE. Such a ridiculous request.

                          Sent from my LGLS991 using Operation Sports mobile app
                          I don't understand, do you want to have to fight at a glacially slow pace to go 5 rounds, or do nothing but sit in postured down half guard or guard? Because that's pretty much how it is now, especially on real time. ****, even getting late into the 3rd is difficult
                          **** off, Nugget7211 - GPD, 2017 & 2018
                          Internet Hero - Jack Slack, 2018

                          Comment

                          • Trillz
                            MVP
                            • Apr 2016
                            • 1369

                            #43
                            Re: The Concise and Definitive List of Requests for UFC 3

                            Originally posted by RetractedMonkey
                            I fixed it now. Should stop any confusion.
                            LOL, its still wrong i dont think you get what im saying and the community, the 1-2 spam at elbow/clinch range shouldnt have stopping power but at punching range its OKAY. Theres a difference bewteen these 2 ranges.
                            Youtube: https://www.youtube.com/user/im2good4u1
                            PSN: Headshot_Soldier

                            Comment

                            • RetractedMonkey
                              MVP
                              • Dec 2017
                              • 1624

                              #44
                              Re: The Concise and Definitive List of Requests for UFC 3

                              Originally posted by Trillz
                              LOL, its still wrong i dont think you get what im saying and the community, the 1-2 spam at elbow/clinch range shouldnt have stopping power but at punching range its OKAY. Theres a difference bewteen these 2 ranges.
                              You're the confused one bro. That's exactly what I'm saying.

                              Comment

                              • Kasel
                                Banned
                                • Apr 2016
                                • 351

                                #45
                                Re: The Concise and Definitive List of Requests for UFC 3

                                Originally posted by RetractedMonkey
                                - Striking power should be divided back into left/right and punch/kick. (We're pretty much all in agreement that this change was a bad idea).

                                I'm not worried about the rest, this is the most important thing the devs need to agree to change because that's something they've already invested into and would have to start over some of the stats per fighter which is "a lot of work" by their standards. I wish they would allow us to help and assign ALL the stats while we're at it and then just recheck each fighter if it kinda makes sense.

                                Or at least let the gamechangers help assign the new stats.

                                But the way the game is right now in terms of stats even I with my low expectations did not see coming. Like I always said the first thing I'm going to do in the beta is post here all the stats and review them but when I checked the first fighter rating I went

                                I guess it's to make their work easier because there's a bigger roster now with another 2 new womens divisions and such. I'd do it all for free and better than them but I wouldn't expect them to believe that or have it legal but again the gamechangers I'm sure would love to do it even for the whole roster so now what's the issue I wonder.

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