New Stamina Updates Video

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #31
    Re: New Stamina Updates Video

    Originally posted by TheUFCVeteran
    Yes yes yes! Looks so much better, and those animations also look really nice. Awesome work, GPD and co, thank you!
    We were in a bit of a pickle because the fatigued locomotion set we have is too over the top to use in this case.

    Luckily we had a low gloved heavyweight set that at low speeds did the trick.

    So that's what you're seeing, all fighters revert to a low glove heavyweight loco set when tired.

    Comment

    • TheUFCVeteran
      Pro
      • May 2016
      • 878

      #32
      Re: New Stamina Updates Video

      Originally posted by GameplayDevUFC
      We were in a bit of a pickle because the fatigued locomotion set we have is too over the top to use in this case.

      Luckily we had a low gloved heavyweight set that at low speeds did the trick.

      So that's what you're seeing, all fighters revert to a low glove heavyweight loco set when tired.
      Hey, if it works, it works! It definitely fits IMO. By the way, does the gassed state change/look a little different if you choose a different locomotion set for a CAF? Would be interesting if so.

      Comment

      • Yaari
        MVP
        • Feb 2014
        • 1496

        #33
        Re: New Stamina Updates Video

        Looks great. Really like this way of sharing the changes made too.

        Comment

        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #34
          Re: New Stamina Updates Video

          Looks ****ing great man. Well done.

          I actually think the speed is perfect for how much stamina you have at different points in the video. It's realistic and balanced at the same time. Fights will still be winnable but you'll have to play VERY well. Which is how it should be.

          This also now means that people are going to be discouraged massively from gassing themselves out in one or two rounds. Should hopefully mean we'll see fights go the distance more often.

          There is also now a ton of risk in spending all your stamina trying to finish someone inside two rounds... Even if you are skilled. Which again, enhances realism. You got it bang on.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #35
            Re: New Stamina Updates Video

            The other part we're currently play testing is toning down some of the stamina advantages guys like Diaz have to make them less OP, without losing that feeling that the stamina ratings matter.

            I think what you see in the video, along with these changes will put things in a really good place.

            Comment

            • Skufflz
              Rookie
              • Apr 2016
              • 129

              #36
              Re: New Stamina Updates Video

              This looks fantastic... Great work guys, Jan 30th is going to be a long wait.

              Any chance a demo will be put out?
              Last edited by Skufflz; 12-18-2017, 06:51 PM.

              Comment

              • Yaari
                MVP
                • Feb 2014
                • 1496

                #37
                Re: New Stamina Updates Video

                Where those the guys in the beta that could get away with 150+ strikes per round and still end the fight with a large capacity of stamina? My other hope was to see those numbers go down a bit.

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #38
                  Re: New Stamina Updates Video

                  Originally posted by Yaari
                  Where those the guys in the beta that could get away with 150+ strikes per round and still end the fight with a large capacity of stamina? My other hope was to see those numbers go down a bit.
                  Yeah, I would think so.

                  Diaz was basically the highest end of stamina you could get, and Diakiese was probably the lowest.

                  I wouldn't want to touch Diakiese, he felt just right and any more of a stamina nerf to him would be too much in my opinion.

                  Diaz was clearly too strong.

                  Comment

                  • DaisukEasy
                    Pro
                    • Jul 2016
                    • 577

                    #39
                    Re: New Stamina Updates Video

                    This development team is single-handedly restoring my faith not just in EA, but gamedevelopers in general.

                    Comment

                    • killakrok
                      Pro
                      • Dec 2006
                      • 605

                      #40
                      Re: New Stamina Updates Video

                      Originally posted by DaisukEasy
                      This development team is single-handedly restoring my faith not just in EA, but gamedevelopers in general.
                      Yup, I wasn't sure about picking up UFC 3 at launch, but these changes might have convinced me. Not only because they address one of the bigger concerns I had, but it shows that the dev team is really paying attention and are committed to delivering a great product.
                      Last edited by killakrok; 12-18-2017, 07:06 PM.

                      Comment

                      • Finesse7
                        Banned
                        • Nov 2017
                        • 50

                        #41
                        Re: New Stamina Updates Video

                        Originally posted by GameplayDevUFC
                        Things are calming down quite a bit now. Last real week of work before we're hands off.

                        The last two months though have been taxing though.

                        There's also a weird feeling when you finish a long creative project like this. It defines your life for a long time, especially at the end when you're working long hours.

                        The satisfaction of a job well done helps, but it only goes so far.

                        It's a big part of your life that's just all of a sudden gone, and it feels weird. Like not really sure what to do with yourself anymore. That feeling along with the feeling of being a bit burned out is a bit of a shell shock, and not something you'd really expect looking in from the outside.

                        Been through it before though, time to refuel...by recording some more videos for you guys.
                        Seeing this makes me really excited for all the other changes that were made post beta this one was a huge one and it only gets better from here , I really appreciate you GDP and your team for listening to our concerns and addressing them head on to make this game enjoyable and entertaining I know for sure they’re are more changes that we don’t know about yet that will make this game even better. Id love more grappling positions and more ground positions as well lol pretty sure that was added too , thanks a lot GDP

                        Comment

                        • Serengeti1
                          MVP
                          • Mar 2016
                          • 1720

                          #42
                          Re: New Stamina Updates Video

                          To me... The clinch and ground game needs quite a lot of improving right now so personally, I'm not that concerned about it. I think the striking is getting close to the point where there will only be minor tweaks after every release. Kinda like you see with the other EA sport games.

                          That's not to say that I don't want the ground game and clinch improving. I just think that a lot of that will have to be the main focus for UFC 4. I don't think it's very realistic to hope for major improvements to the clinch and ground game. There's just too much work to do.

                          It's not like it's not playable in it's current state or anything. It just feels too static and limited. Imagine if the grappling fluidity and animations are improved as much as the striking fluidity was from UFC 2 to 3.

                          I feel like it's better to put most of the emphasis on the part of the game that is the most fun (which is where my bias comes in). I'm also just lucky to be in the majority in that most people prefer striking.

                          Comment

                          • Trillz
                            MVP
                            • Apr 2016
                            • 1369

                            #43
                            Re: New Stamina Updates Video

                            Originally posted by Serengeti95
                            To me... The clinch and ground game needs quite a lot of improving right now so personally, I'm not that concerned about it. I think the striking is getting close to the point where there will only be minor tweaks after every release. Kinda like you see with the other EA sport games.

                            That's not to say that I don't want the ground game and clinch improving. I just think that a lot of that will have to be the main focus for UFC 4. I don't think it's very realistic to hope for major improvements to the clinch and ground game. There's just too much work to do.

                            It's not like it's not playable in it's current state or anything. It just feels too static and limited. Imagine if the grappling fluidity and animations are improved as much as the striking fluidity was from UFC 2 to 3.

                            I feel like it's better to put most of the emphasis on the part of the game that is the most fun (which is where my bias comes in). I'm also just lucky to be in the majority in that most people prefer striking.
                            The ground is nowhere near as bad as the clinch!
                            Youtube: https://www.youtube.com/user/im2good4u1
                            PSN: Headshot_Soldier

                            Comment

                            • Pappy Knuckles
                              LORDTHUNDERBIRD
                              • Sep 2004
                              • 15966

                              #44
                              Re: New Stamina Updates Video

                              That video is very encouraging, good looking animations there. GPD is definitely doing his best to polish this game up before launch. With stamina now being addressed, I'll be interested in seeing how just that alone will change how fights play out. Stamina along with the head movement not feeling as responsive as I want were my biggest issues with the stand-up game.

                              And maybe, just maybe we'll finally get hidden opponent stamina? Keep hope alive. [emoji120]


                              Sent from my Z981 using Tapatalk

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #45
                                Re: New Stamina Updates Video

                                Originally posted by Pappy Knuckles
                                That video is very encouraging, good looking animations there. GPD is definitely doing his best to polish this game up before launch. With stamina now being addressed, I'll be interested in seeing how just that alone will change how fights play out. Stamina along with the head movement not feeling as responsive as I want were my biggest issues with the stand-up game.

                                And maybe, just maybe we'll finally get hidden opponent stamina? Keep hope alive. [emoji120]


                                Sent from my Z981 using Tapatalk
                                Yup. The head movement is my other biggest concern too. Both of these being addressed is going to do wonders if they get to the head movement as well.

                                Straight punches being too effective at close range too, but by the sounds of it... That's going to be changed.

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