New Stamina Updates Video
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Re: New Stamina Updates Video
I'm with you 100% dude (as usual haha)
I didn't like 2's headmovement at all.
But I still completely agree, because of FNC, that game did head movement perfectly in my opinion, UFC 2 tried to emulate it, but lacked a good accuracy system and damage rendering based on where a strike landed wasn't up to scratch.
So you cant roll with strikes in UFC 2 like you can in FNC.
They did patch 2's headmovement to be a little more risk reward eventually.
But my point is, to my eyes, a six year old boxing game made by the SAME company utterly mastered head movement. Why aren't they trying to emulate, recreate that?
Imagine FNCs head movement, but dynamically avalible at all times, avalible while moving, while blocking (you could block and sway in FNC)
So count me in. I don't think UFC 2 had better head movement than UFC 3, despite UFC 2 having 360* reactive head movement, because it wasn't particularly well done, left right strafing makes the fighter moving their head cancel the movement and reset, so you can easily disrupt someone trying to bob and weave.
But I do believe FNC has better head movement than UFC 3, and that is reactive. Real time headmovement, and its utterly fantastic, go play it if you have it, you'll feel the difference, you'll see all the angles you dont get in 3, or even 2.
Instead of swaying 7 inches away from a straight before countering a la 2&3, in FNC you can move you head just out of the way. So the glove is allllmost lightly rubbing your ear on the way past, then unload a lightening quick counter that would have been slower if yous fully extended then thrown it.
Still, this is about my only gripe with UFC 3 now that the stamina has been fixed.Comment
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Re: New Stamina Updates Video
Quit acting like a punk and I might stop stooping to your level.
Stopping overexagerating over things you can still do by saying things like you did above also might do the work. The whole post of yours that you quoted wih the videos of ufc2 have no meaning really.Comment
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Re: New Stamina Updates Video
Literally the things you can do in UFC 2 are not possible in UFC 3.
FNC is obviously an even better example.Last edited by Haz____; 12-18-2017, 11:09 PM.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: New Stamina Updates Video
What? Where did that question even come from? You’re the one that’s trying to turn the game into Mortal Kombat.
Head movement can be used in reaction to an incoming strike. Plenty of great posts have already been made concerning it(Sugata,Serengeti95, Haz).Comment
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Re: New Stamina Updates Video
I’m sure it’s been seen by the devs since you guys bring it up in damn near every thread. Lol.
I don’t know what they are going to do. It’s not a consensus even among the community that head movement is an issue. Also there is no guarantee that fnc like head movement would easily work with the new movement and animations. With that said, who knows. Maybe they will make those changes.
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Re: New Stamina Updates Video
I’m sure it’s been seen by the devs since you guys bring it up in damn near every thread. Lol.
I don’t know what they are going to do. It’s not a consensus even among the community that head movement is an issue. Also there is no guarantee that fnc like head movement would easily work with the new movement and animations. With that said, who knows. Maybe they will make those changes.
Sent from my iPhone using Tapatalk Pro
It is a consensus among the community that the head movement needs buffing actually (It's actually on the concise list of things we want changing). I'm just giving further details and ideas on how to buff it while also promoting realism.Comment
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Re: New Stamina Updates Video
Lol. It wouldn't be brought up as much if it was acknowledged more. I hate bringing it up over and over just as much as you dislike seeing it... trust me lol. I feel like a broken record.
It is a consensus among the community that the head movement needs buffing actually (It's actually on the concise list of things we want changing). I'm just giving further details and ideas on how to buff it while also promoting realism.
With all due respect, how do you acknowledge it? The devs aren’t going to speak on it until they are ready to address it. The people who disagree aren’t likely to say much because you guys are aggressive against anyone who disagrees when it comes to this point.
I wouldn’t say it’s a consensus yet. The stamina stuff feels like everyone on their forums thought it was needed. I’d say a consensus has formed around removing ur opponents stamina bar online.
Head Movement? I think there is a very vocal group that wants a change. That group could be the majority but I’m seeing some people who don’t think it’s an issue or don’t really care.
It’s not my call though. I’m ok with the head movement as is but if it can be improved I’m all for it.
Sent from my iPhone using Tapatalk ProComment
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Re: New Stamina Updates Video
With all due respect, how do you acknowledge it? The devs aren’t going to speak on it until they are ready to address it. The people who disagree aren’t likely to say much because you guys are aggressive against anyone who disagrees when it comes to this point.
I wouldn’t say it’s a consensus yet. The stamina stuff feels like everyone on their forums thought it was needed. I’d say a consensus has formed around removing ur opponents stamina bar online.
Head Movement? I think there is a very vocal group that wants a change. That group could be the majority but I’m seeing some people who don’t think it’s an issue or don’t really care.
It’s not my call though. I’m ok with the head movement as is but if it can be improved I’m all for it.
Sent from my iPhone using Tapatalk Pro
I cant imagine anyone that wouldnt want FN style head movement.
It’s impossible for it to be OP due to kicks/grapplingComment
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Re: New Stamina Updates Video
With all due respect, how do you acknowledge it? The devs aren’t going to speak on it until they are ready to address it. The people who disagree aren’t likely to say much because you guys are aggressive against anyone who disagrees when it comes to this point.
I wouldn’t say it’s a consensus yet. The stamina stuff feels like everyone on their forums thought it was needed. I’d say a consensus has formed around removing ur opponents stamina bar online.
Head Movement? I think there is a very vocal group that wants a change. That group could be the majority but I’m seeing some people who don’t think it’s an issue or don’t really care.
It’s not my call though. I’m ok with the head movement as is but if it can be improved I’m all for it.
Sent from my iPhone using Tapatalk Pro
I assure you that there have been a ton of people who have mentioned the head movement being off. Not all of them have gone into deeper detail or ideas to improve it though.
There really is no reason to disagree though. I'm not just saying that because it fits my narrative. I just don't see any reason as to why it wouldn't be a very good idea to make the changes spoken about in this thread. Nobody has actually offered a decent argument yet. Just dismissive comments.Comment
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Re: New Stamina Updates Video
I’m sure it’s been seen by the devs since you guys bring it up in damn near every thread. Lol.
I don’t know what they are going to do. It’s not a consensus even among the community that head movement is an issue. Also there is no guarantee that fnc like head movement would easily work with the new movement and animations. With that said, who knows. Maybe they will make those changes.
Sent from my iPhone using Tapatalk Pro
Now, I understand boxing headmovement and MMA headmovement are two different things, you can be looser in boxing, you don't need to retain balance at all times as there is bo risk of a blast double, ect ect. So its not like a direct copy paste of the FNC system is a cure-all.
But it is the superior system when done properly.
If the game contains realistic accuracy measurement, where fighter A's strike is thrown at the position fighter B was in WHEN the input registered, then the FNC system should work fine, its hard for me to articulate this properly.
Look at FNC, let's say you have Mike Tyson power overhand coming your way (the shot where he essentially tries to murder space and time itself and wings his whole being into the strike) essentially, under that accuracy system, you had from the moment the strike input registered to get out of the way, so, to the eye, you see mike load up on the right, you can reactively (with a fighter with high headmovement) you can sway left with the punch, pull back at the apex, come back up and fire off a countershot to a completely off balance Mike.
It's hard to articulate, but the level of control you have is unrivalled, the feeling it gives is fantastic, yet its not a system so advanced that you need months of practice to become even casual players can still pull off counters, but the system once mastered is extremely rewarding, deep, and true to the sport.
It also allows for unorthodox techniques, say, swaying in the direction of a punch, but using the forward-backward range control to adapt mid sway and either avoid the punch or reduce the damage from your mistake, again, very hard to articulate for me, but the system was much deeper than I believe the analouge "this dodges that" system we've apparently moved to.
I realise "this dodges that" is over simplification, its a little deeper than that as range does seem to play a nice factor in deciding if a strike lands (I've swayed into hooks that have still missed because they threw from too far out and the actual hooking motion of the hook made the strike too short to connect despite the fact I was vulnerable to it)
Sorry if this is a mess, I really, really can't put it to words as well as I'd like.Comment
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Re: New Stamina Updates Video
That is effing fantastic.
Now if you just could tell me the work on the KOs system is making the same progress in realism as the stamina then I've nothing left to cry about.
Well maybe the UT balance but hey I'm a simple man I can survive without that mode...Last edited by xFINISHxHIMx; 12-18-2017, 11:57 PM.Comment
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Re: New Stamina Updates Video
Don't mean to come off aggressive. That's only when someone argues against it with no actual points. Kinda like Solid asking if we want the ability to teleport away from a punch (lol). Thus far... The only two people who have disagreed that I've seen are Solid and RetractedMonkey. Neither of them have given actual arguments against it. I more so attribute it to their misunderstanding of what we want and how positively it could impact the game, honestly.
I assure you that there have been a ton of people who have mentioned the head movement being off. Not all of them have gone into deeper detail or ideas to improve it though.
There really is no reason to disagree though. I'm not just saying that because it fits my narrative. I just don't see any reason as to why it wouldn't be a very good idea to make the changes spoken about in this thread. Nobody has actually offered a decent argument yet. Just dismissive comments.
What’s a “ton” though? I’m not trying to discount what this community says because I was a member of this OS community before half of you were here. I’m just saying that just because the majority of people here may think it there needs to be a change, that doesn’t mean it’s a lot of people.
I don’t really have an opinion on the issue but here are some reasons that people could disagree.
FNC has full 360 head movement which is perfect for boxing. The large majority of MMA fighters don’t use that. Guys like Anderson do but I’d argue that the majority of UFC fighters use head movement similar to what we saw in the beta.
Also we don’t know what changes are being made post beta that could make the head movement more responsive.
We don’t know if fnc style head movement would work with the animations they have no capped.
We also don’t know how difficult it would be to add that even if it was possible.
I would like it to be more responsive but if not sure I want fnc style head movement in an mma game. With that said, I could care either way and if it makes u guys happy, I’m all for it.
Sent from my iPhone using Tapatalk ProComment
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Re: New Stamina Updates Video
What’s a “ton” though? I’m not trying to discount what this community says because I was a member of this OS community before half of you were here. I’m just saying that just because the majority of people here may think it there needs to be a change, that doesn’t mean it’s a lot of people.
I don’t really have an opinion on the issue but here are some reasons that people could disagree.
FNC has full 360 head movement which is perfect for boxing. The large majority of MMA fighters don’t use that. Guys like Anderson do but I’d argue that the majority of UFC fighters use head movement similar to what we saw in the beta.
Also we don’t know what changes are being made post beta that could make the head movement more responsive.
We don’t know if fnc style head movement would work with the animations they have no capped.
We also don’t know how difficult it would be to add that even if it was possible.
I would like it to be more responsive but if not sure I want fnc style head movement in an mma game. With that said, I could care either way and if it makes u guys happy, I’m all for it.
Sent from my iPhone using Tapatalk Pro(no homo).
As far as it not being applicable to MMA... That isn't true. Watch Aldo from the Aldo/Holloway rematch. Watch RDA from a few nights ago. They are constantly slightly moving their heads off the center line. I don't think people are keyed into how much head movement is actually used in fighting because they're just not watching it intently enough.
As far as Cody and Anderson style head movement (going from frame to frame to avoid multiple strikes in a combination very efficiently)... That's where stats come into play. It should be much easier for those guys than it is for the average guy in the UFC.Comment
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