New Stamina Updates Video

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  • tissues250
    MVP
    • Apr 2016
    • 1526

    #121
    Re: New Stamina Updates Video

    Originally posted by martialxd
    love this

    hate this


    we need a five-minute time graphic
    Just like watching TV
    Yeah and I hate GA meter.

    Comment

    • ab541
      Banned
      • Nov 2017
      • 133

      #122
      Re: New Stamina Updates Video

      Just want to say thank you to MartialMind , all the people who spoke up about these issues on the forum and most importantly thank you to GameplayDevUFC and the development team who implemented the changes.

      Alot of the time other EA developers get a lot of hate and its somewhat justified if they are obviously ignoring the consumer and putting out the same game every year. However the same cannot be said for the EA UFC series, as we are fortunate to have developers that are actively interacting and engaging with the fans in terms of outstanding problems.

      I mean this particular issue could have easily have been put on the shelve and patched in post release. But the fact that development time was taken to fix it pre-release, shows how dedicated the EA devs have been in terms of making the game the best that it can be in regards to the development time-frame. Cant wait to see the following videos detailing the other changes that have been made and once again for the devs i will say keep up the great work

      Thanks
      AB541

      Comment

      • TreJayMMA
        Pro
        • Jul 2016
        • 711

        #123
        Re: New Stamina Updates Video

        Originally posted by GameplayDevUFC
        I don't think 360 head movement adds a lot to the game to be honest.

        I think the 360 feeling of control adds value is the sense that it feels better, but if we were to try and get that back I would try to implement it as a skin on top of what we have. Keep the frame tuning aspect of the current system with 360 control as a nicer facade.
        That's good enough for me
        Loyal Browns fan

        PSN: TreJay2000

        Comment

        • TreJayMMA
          Pro
          • Jul 2016
          • 711

          #124
          Re: New Stamina Updates Video

          Originally posted by tissues250
          Yeah and I hate GA meter.
          You know you can remove it in the options right?
          Loyal Browns fan

          PSN: TreJay2000

          Comment

          • tissues250
            MVP
            • Apr 2016
            • 1526

            #125
            Re: New Stamina Updates Video

            Originally posted by TreJayMMA
            You know you can remove it in the options right?
            I know but i don't like it in itself.

            Comment

            • TheGentlemanGhost
              MVP
              • Jun 2016
              • 1321

              #126
              Re: New Stamina Updates Video

              I stated in a previous thread, I think only certain fighters should have 360 head movement. Only so many fighters utilize it well enough irl.

              Btw, is it just me or is the back sway a bit of an eye sore? It just looks really weird. The backwards motion in general doesn't look too natural. Walking backwards while using the RS should look more like talking gradual steps back with there hands down to the side instead of their feet hopping still and hands half way up (if I recall)...It was just one of those weird annoyances lol.

              Sent from my SM-J700P using Tapatalk

              Comment

              • tissues250
                MVP
                • Apr 2016
                • 1526

                #127
                Re: New Stamina Updates Video

                I just want to know that these changes are going to apply to the final product or One day patch after released the game because we have any chance for play the game early via EA early access and pre-order bonus before the release date.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #128
                  Re: New Stamina Updates Video

                  Originally posted by TheGentlemanGhost
                  I stated in a previous thread, I think only certain fighters should have 360 head movement. Only so many fighters utilize it well enough irl.

                  Btw, is it just me or is the back sway a bit of an eye sore? It just looks really weird. The backwards motion in general doesn't look too natural. Walking backwards while using the RS should look more like talking gradual steps back with there hands down to the side instead of their feet hopping still and hands half way up (if I recall)...It was just one of those weird annoyances lol.

                  Sent from my SM-J700P using Tapatalk
                  I'm hoping this isnt the case but they may be a little to late in development to add a feature like 360 head movement that will only be used by a few fighters. I would love it from a realism/individuality aspect though.

                  I saw someone suggest that only people with an 80 or above in head movement should have the 360 head movement. There are a couple of issues with that:

                  1) The stats arent on a 0-100 scale. Its more like a 75-100 scale. You wont see fighters with a 20 or even a 50 in a the game because of the mechanics of the game. For example, Diakese has an 86 stamina and people were saying that his stamina drain may be too much (I disagree with that). Giving someone even a 70 in that would likely make that player unusable.

                  2)Given how the stats work, I'd make it so that only people with a 95 or above would have the 360 head movement. Looking at my trusty stat chart, there are 6 people rated at a 95 or higher for head movement. Thats 6 out of over 200 fighters (I cant tell you the total number of fighters). Thats alot of work for 6 fighters.

                  Now lets say we lower it to 93. That brings the number up to 18. Thats not even 10 percent of the roster.

                  3) I know that the word "tiers" is a bad word here but there should be tiers when it comes to head movement. Anderson and Cody are top tier. Fighters like Gunnar and Derek Brunson should be on a lower tier. I would hate to see people or the AI using 360 head movement with Gunnar Nelson. It would annoy the **** out of me. So everyone shouldnt have it.

                  With that said, I'm not sure the game accurately mimics what Anderson and Cody can do with head movement so i would love to see those guys get that head movement. I just hope its not too much work to add for the dev team.

                  Comment

                  • emmdeekay
                    Rookie
                    • Nov 2017
                    • 102

                    #129
                    Re: New Stamina Updates Video

                    It's amazing that they're listening to feedback but I'm slightly worried that fights are now going to turn into a perpetual body hunt now with the rewards for depleting your opponents stamina being so high.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #130
                      Re: New Stamina Updates Video

                      Originally posted by MartialMind
                      Part of what a fighter learns is how to move his head JUST enough and still be able to counter.

                      If I want pure defensive head movement, then I move my head like Cody was moving it against Cruz, bending heavy at the waist and leaning far.

                      But as ZombieRommel explained to me a while back....

                      Basically, in FNC your head is a beach ball and the opponent's fist tracks the beach ball. If it's still for too long it tracks properly. Time the slip right and it screws the tracking. In UFC3, its digital, the game sees:

                      "If duck, then hook = miss"

                      And the precise timing of head movement isn't as important.

                      Does this dumb down AND restrict head movement? Yes it does without a doubt in a "Realism sense", BUT balance wise, the head movement in the game works.
                      Thanks or posting man. It shall help clearing the sense that the subject has been ignored.

                      Now...

                      Do you think the current slips take the head too far?

                      In a system of analog width of the lean, what would be the advantage of moving all the way, at an angle (not back)? If moving a little is enough, why move a lot? And a connected question: do you think the back lean is too wide in EA UFC 3?

                      And would you want 360 degrees, too? If so, how would the diagonal leans work? I'm glad someone already posted in this thread, suspecting of a magic angle that would evade everything.

                      Do you think the head movement in EA UFC 3 is dumbed down in comparison to FNC?

                      And that is not the case at all. The specificity of the directions means the lean window is precious, because you can't just spaz your head around to evade everything, like you can when the tracking is based on physics. I'm pretty sure there are more head movement fails in EA UFC 3 based on timing, than there were at FNC.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #131
                        Re: New Stamina Updates Video

                        Originally posted by emmdeekay
                        It's amazing that they're listening to feedback but I'm slightly worried that fights are now going to turn into a perpetual body hunt now with the rewards for depleting your opponents stamina being so high.
                        Risk vs reward

                        Going to the body leaves you vulnerably to head shots.

                        But i do think body shots should take less stamina but missed strikes should use more

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #132
                          Re: New Stamina Updates Video

                          Originally posted by emmdeekay
                          It's amazing that they're listening to feedback but I'm slightly worried that fights are now going to turn into a perpetual body hunt now with the rewards for depleting your opponents stamina being so high.
                          You're not the only one worried about this.

                          The good news is that those nerfs look way bigger than they are.

                          Comment

                          • Not_Entertained
                            Rookie
                            • Jul 2017
                            • 314

                            #133
                            Re: New Stamina Updates Video

                            Originally posted by Benjy7
                            No disrespect to anyone with good ideas or opinions but there are some of you that are going over the top with your requests. You guys have to realize that as much as we want this game to be realistic as it can be. It still has to be a game at the end of the day. It has to be a playable, fun and controllable game that thousands of people have to enjoy. Which means not every idea will, or needs to make it in the game. Some things you guys are asking for may be unnecessary or not right for the game or may unbalance the game. The developers have put a lot of time into this game. Im sure they wouldnt release a game that felt unfinished or broken. I have no doubt that this game will be fine when it releases. So im basically saying before UFC3 can be the most realistic mma game ever, It has to be a PLAYABLE GAME first.
                            Not every game is supposed to be fun and enjoyable. What matters more is the experience. The best games are like works of art. Instead of aiming to provide temporary satisfaction, they give you an experience that has a lasting effect on you. E.g. The Last of Us and stuff like that are clear examples of this. The Last Of Us isn't just a mere video game, it's something much more than that. Something that actually makes you "care".

                            Same with MMA games. I mean, the people that will complain about the game being boring and unfun, should go play Call Of Duty as they'll find plenty of entertainment to be had there. Providing an accurate MMA experience that resembles the sport is something much more special and much more meaningful than just providing entertainment.

                            Comment

                            • MartialMind
                              EA Game Changer
                              • Apr 2016
                              • 321

                              #134
                              Re: New Stamina Updates Video

                              Originally posted by Not_Entertained
                              Not every game is supposed to be fun and enjoyable. What matters more is the experience. The best games are like works of art. Instead of aiming to provide temporary satisfaction, they give you an experience that has a lasting effect on you. E.g. The Last of Us and stuff like that are clear examples of this. The Last Of Us isn't just a mere video game, it's something much more than that. Something that actually makes you "care".

                              Same with MMA games. I mean, the people that will complain about the game being boring and unfun, should go play Call Of Duty as they'll find plenty of entertainment to be had there. Providing an accurate MMA experience that resembles the sport is something much more special and much more meaningful than just providing entertainment.
                              Okay... I think you might've explained something I've been thinking in my head in a way that makes sense.

                              Your "Last Of Us" analogy was spot on.

                              Comment

                              • Not_Entertained
                                Rookie
                                • Jul 2017
                                • 314

                                #135
                                Re: New Stamina Updates Video

                                Originally posted by MartialMind
                                Okay... I think you might've explained something I've been thinking in my head in a way that makes sense.

                                Your "Last Of Us" analogy was spot on.
                                Wow, thank you so much Martial. You've really made my day! Seriously, it means a lot coming from you!

                                Comment

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