New Stamina Updates Video
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Re: New Stamina Updates Video
Just want to say thank you to MartialMind , all the people who spoke up about these issues on the forum and most importantly thank you to GameplayDevUFC and the development team who implemented the changes.
Alot of the time other EA developers get a lot of hate and its somewhat justified if they are obviously ignoring the consumer and putting out the same game every year. However the same cannot be said for the EA UFC series, as we are fortunate to have developers that are actively interacting and engaging with the fans in terms of outstanding problems.
I mean this particular issue could have easily have been put on the shelve and patched in post release. But the fact that development time was taken to fix it pre-release, shows how dedicated the EA devs have been in terms of making the game the best that it can be in regards to the development time-frame. Cant wait to see the following videos detailing the other changes that have been made and once again for the devs i will say keep up the great work
Thanks
AB541Comment
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Re: New Stamina Updates Video
I don't think 360 head movement adds a lot to the game to be honest.
I think the 360 feeling of control adds value is the sense that it feels better, but if we were to try and get that back I would try to implement it as a skin on top of what we have. Keep the frame tuning aspect of the current system with 360 control as a nicer facade.Loyal Browns fan
PSN: TreJay2000Comment
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Re: New Stamina Updates Video
I stated in a previous thread, I think only certain fighters should have 360 head movement. Only so many fighters utilize it well enough irl.
Btw, is it just me or is the back sway a bit of an eye sore? It just looks really weird. The backwards motion in general doesn't look too natural. Walking backwards while using the RS should look more like talking gradual steps back with there hands down to the side instead of their feet hopping still and hands half way up (if I recall)...It was just one of those weird annoyances lol.
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Re: New Stamina Updates Video
I just want to know that these changes are going to apply to the final product or One day patch after released the game because we have any chance for play the game early via EA early access and pre-order bonus before the release date.Comment
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Re: New Stamina Updates Video
I stated in a previous thread, I think only certain fighters should have 360 head movement. Only so many fighters utilize it well enough irl.
Btw, is it just me or is the back sway a bit of an eye sore? It just looks really weird. The backwards motion in general doesn't look too natural. Walking backwards while using the RS should look more like talking gradual steps back with there hands down to the side instead of their feet hopping still and hands half way up (if I recall)...It was just one of those weird annoyances lol.
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I saw someone suggest that only people with an 80 or above in head movement should have the 360 head movement. There are a couple of issues with that:
1) The stats arent on a 0-100 scale. Its more like a 75-100 scale. You wont see fighters with a 20 or even a 50 in a the game because of the mechanics of the game. For example, Diakese has an 86 stamina and people were saying that his stamina drain may be too much (I disagree with that). Giving someone even a 70 in that would likely make that player unusable.
2)Given how the stats work, I'd make it so that only people with a 95 or above would have the 360 head movement. Looking at my trusty stat chart, there are 6 people rated at a 95 or higher for head movement. Thats 6 out of over 200 fighters (I cant tell you the total number of fighters). Thats alot of work for 6 fighters.
Now lets say we lower it to 93. That brings the number up to 18. Thats not even 10 percent of the roster.
3) I know that the word "tiers" is a bad word here but there should be tiers when it comes to head movement. Anderson and Cody are top tier. Fighters like Gunnar and Derek Brunson should be on a lower tier. I would hate to see people or the AI using 360 head movement with Gunnar Nelson. It would annoy the **** out of me. So everyone shouldnt have it.
With that said, I'm not sure the game accurately mimics what Anderson and Cody can do with head movement so i would love to see those guys get that head movement. I just hope its not too much work to add for the dev team.Comment
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Re: New Stamina Updates Video
Part of what a fighter learns is how to move his head JUST enough and still be able to counter.
If I want pure defensive head movement, then I move my head like Cody was moving it against Cruz, bending heavy at the waist and leaning far.
But as ZombieRommel explained to me a while back....
Basically, in FNC your head is a beach ball and the opponent's fist tracks the beach ball. If it's still for too long it tracks properly. Time the slip right and it screws the tracking. In UFC3, its digital, the game sees:
"If duck, then hook = miss"
And the precise timing of head movement isn't as important.
Does this dumb down AND restrict head movement? Yes it does without a doubt in a "Realism sense", BUT balance wise, the head movement in the game works.
Now...
Do you think the current slips take the head too far?
In a system of analog width of the lean, what would be the advantage of moving all the way, at an angle (not back)? If moving a little is enough, why move a lot? And a connected question: do you think the back lean is too wide in EA UFC 3?
And would you want 360 degrees, too? If so, how would the diagonal leans work? I'm glad someone already posted in this thread, suspecting of a magic angle that would evade everything.
Do you think the head movement in EA UFC 3 is dumbed down in comparison to FNC?
And that is not the case at all. The specificity of the directions means the lean window is precious, because you can't just spaz your head around to evade everything, like you can when the tracking is based on physics. I'm pretty sure there are more head movement fails in EA UFC 3 based on timing, than there were at FNC.Comment
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Re: New Stamina Updates Video
Going to the body leaves you vulnerably to head shots.
But i do think body shots should take less stamina but missed strikes should use moreComment
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Re: New Stamina Updates Video
The good news is that those nerfs look way bigger than they are.Comment
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Re: New Stamina Updates Video
No disrespect to anyone with good ideas or opinions but there are some of you that are going over the top with your requests. You guys have to realize that as much as we want this game to be realistic as it can be. It still has to be a game at the end of the day. It has to be a playable, fun and controllable game that thousands of people have to enjoy. Which means not every idea will, or needs to make it in the game. Some things you guys are asking for may be unnecessary or not right for the game or may unbalance the game. The developers have put a lot of time into this game. Im sure they wouldnt release a game that felt unfinished or broken. I have no doubt that this game will be fine when it releases. So im basically saying before UFC3 can be the most realistic mma game ever, It has to be a PLAYABLE GAME first.
Same with MMA games. I mean, the people that will complain about the game being boring and unfun, should go play Call Of Duty as they'll find plenty of entertainment to be had there. Providing an accurate MMA experience that resembles the sport is something much more special and much more meaningful than just providing entertainment.Comment
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Re: New Stamina Updates Video
Not every game is supposed to be fun and enjoyable. What matters more is the experience. The best games are like works of art. Instead of aiming to provide temporary satisfaction, they give you an experience that has a lasting effect on you. E.g. The Last of Us and stuff like that are clear examples of this. The Last Of Us isn't just a mere video game, it's something much more than that. Something that actually makes you "care".
Same with MMA games. I mean, the people that will complain about the game being boring and unfun, should go play Call Of Duty as they'll find plenty of entertainment to be had there. Providing an accurate MMA experience that resembles the sport is something much more special and much more meaningful than just providing entertainment.
Your "Last Of Us" analogy was spot on.Comment
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Re: New Stamina Updates Video
Wow, thank you so much Martial. You've really made my day! Seriously, it means a lot coming from you!Comment
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