New Stamina Updates Video

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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #46
    Re: New Stamina Updates Video

    What concerns you about head movement?

    Comment

    • TheGentlemanGhost
      MVP
      • Jun 2016
      • 1321

      #47
      Re: New Stamina Updates Video

      YES! This is exactly what was needed. Well done dev team, you have my money. This was my biggest gripe, and the fatigued footwork at the end looked great. This is exactly what was missing in the beta.

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #48
        Re: New Stamina Updates Video

        Originally posted by Solid_Altair
        What concerns you about head movement?
        The lag between inputs for one

        High ratings should mean no lag

        Comment

        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #49
          Re: New Stamina Updates Video

          Originally posted by Solid_Altair
          What concerns you about head movement?
          The inability to use it reactively is my primary concern. Which may be because of input lag or strikes being too fast... or a number of things. It also doesn't feel smooth enough. You don't have enough angles with it. It's not a 360 rotation. You can't slip while using minimum head movement. You have to sway right to the side or duck. This means boxing on the outside feels quite clunky. It's very common to just slip a straight punch by a margin on the outside for example... Because it leaves you in a better position to counter with your own straight punch. The movement and counter flows more fluently.

          <div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/nVek4aXQ1wQ?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></div>

          Go to 2:50 in this video. In UFC 3 this isn't possible. You have to sway straight down to the side. If there is more of a 360 control of the head movement... Slipping combos will be easier and feel better as well.


          Now, I'm aware that this is probably a tough ask for UFC 3. Which is why I'd be happy with just the overall head movement feeling more responsive and being easier to use reactively.

          Comment

          • iceberg3445
            Rookie
            • Dec 2017
            • 431

            #50
            Re: New Stamina Updates Video

            Originally posted by aholbert32


            GameDevs you are awesome for this quick turn around. As someone who preordered the game, I want to say thank you for listening, and for showing us that you are listening.

            Can’t wait to see what else has been fixed.


            Sent from my iPhone using Operation Sports

            Comment

            • Acebaldwin
              Banned
              • Apr 2016
              • 508

              #51
              Re: New Stamina Updates Video

              Originally posted by Pappy Knuckles
              That video is very encouraging, good looking animations there. GPD is definitely doing his best to polish this game up before launch. With stamina now being addressed, I'll be interested in seeing how just that alone will change how fights play out. Stamina along with the head movement not feeling as responsive as I want were my biggest issues with the stand-up game.

              And maybe, just maybe we'll finally get hidden opponent stamina? Keep hope alive. [emoji120]


              Sent from my Z981 using Tapatalk
              Man, I really really want the stamina and health bars to be hidden in ranked matches at the very least. That alone would make some serious change to how the game is played, and now that the stamina is tuned up the way we wanted with the locomotion and animations being affected, it would be that much better with the opponents bars removed from our sight.


              Please make it happen GPD.
              It'd be such a missed opportunity to make the game that much more of a simulation if it aint added.
              Last edited by Acebaldwin; 12-18-2017, 08:58 PM.

              Comment

              • WarMMA
                MVP
                • Apr 2016
                • 4612

                #52
                Re: New Stamina Updates Video

                Well done GPD! Great change that was definitely needed.

                Comment

                • WarMMA
                  MVP
                  • Apr 2016
                  • 4612

                  #53
                  Re: New Stamina Updates Video

                  Originally posted by Serengeti95
                  Looks ****ing great man. Well done.

                  I actually think the speed is perfect for how much stamina you have at different points in the video. It's realistic and balanced at the same time. Fights will still be winnable but you'll have to play VERY well. Which is how it should be.

                  This also now means that people are going to be discouraged massively from gassing themselves out in one or two rounds. Should hopefully mean we'll see fights go the distance more often.

                  There is also now a ton of risk in spending all your stamina trying to finish someone inside two rounds... Even if you are skilled. Which again, enhances realism. You got it bang on.
                  This! This is exactly what I wanted...you're not a slug or a sitting duck or anything around 50%. You're still at a decent speed to be fairly competitive but if you keep draining lower that's when you start heading into "sitting duck" territory. I like it.

                  Comment

                  • BlaCk Cyres
                    Rookie
                    • Jul 2017
                    • 21

                    #54
                    Re: New Stamina Updates Video

                    That are some good changes. But i really hope they also listened when it comes to fighter random selection. Give us a fighter picture with a question mark or filter to enable that makes fights automatically random without having mirror matches happen when selected random. Also we need a rematch button after fights that where coming from game invites,so the fight starts instant with no loading screens again. Would like to know if we getting at least a random button it really annoys me to do it at my own every time.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #55
                      Re: New Stamina Updates Video

                      Originally posted by Phillyboi207
                      The lag between inputs for one

                      High ratings should mean no lag
                      Do you think you should teleport away from the punch?

                      Comment

                      • Serengeti1
                        MVP
                        • Mar 2016
                        • 1720

                        #56
                        Re: New Stamina Updates Video

                        Originally posted by WarMMA
                        This! This is exactly what I wanted...you're not a slug or a sitting duck or anything around 50%. You're still at a decent speed to be fairly competitive but if you keep draining lower that's when you start heading into "sitting duck" territory. I like it.
                        Right. Also have to bear in mind that if you're in the position where you have like 15% stamina and the opponent has 100%... You're an idiot and obviously deserve to get KO'd lol. So I hope nobody is looking at that and thinking the movement difference is too much in that video. In a normal fight... you're both going to be moving somewhat slower.

                        Btw can people please acknowledge my head movement post. I feel like I'm making a really good point but it's going under the radar. I feel like people don't realise how much cooler the head movement would be if there was more range of motion.

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #57
                          Re: New Stamina Updates Video

                          Originally posted by Serengeti95
                          The inability to use it reactively is my primary concern. Which may be because of input lag or strikes being too fast... or a number of things. It also doesn't feel smooth enough. You don't have enough angles with it. It's not a 360 rotation. You can't slip while using minimum head movement. You have to sway right to the side or duck. This means boxing on the outside feels quite clunky. It's very common to just slip a straight punch by a margin on the outside for example... Because it leaves you in a better position to counter with your own straight punch. The movement and counter flows more fluently...
                          Thank you for reminding me. I think we had talked about this in another thread. Just wanted to confirm.

                          Sorry for partially de-railing this one.

                          Comment

                          • Serengeti1
                            MVP
                            • Mar 2016
                            • 1720

                            #58
                            Re: New Stamina Updates Video

                            Originally posted by Solid_Altair
                            Thank you for reminding me. I think we had talked about this in another thread. Just wanted to confirm.

                            Sorry for partially de-railing this one.
                            I feel like you're dismissing what I'm saying as nonsense? lol. I've brought it up a few times... and it is never any less valid. But for some reason it's just ignored. I'm not sure if it's partly because I'm doing a poor job of explaining or if it's because people don't realise how much it could help the mechanic out.

                            I mean people want realism, right? This is ESSENTIAL for realism in terms of head movement. That video I posted is just a rundown of basic head movement.

                            Comment

                            • RetractedMonkey
                              MVP
                              • Dec 2017
                              • 1624

                              #59
                              Re: New Stamina Updates Video

                              Great job. I was wondering how you managed to get animations in this late in the game, but you did a great job with the tools you had.

                              Comment

                              • AeroZeppelin27
                                MVP
                                • Nov 2017
                                • 2287

                                #60
                                Re: New Stamina Updates Video

                                Naturally that link REFUSES to play the video for me.
                                So I'm going to assume the best and slink off to a corner to cry because I can't watch it.


                                My weirdness aside, if this has added a speed differential based on stamina, which, from the comments, I assume it has, then WOOO, and a big thankyou to GPD and the team for listening to our feedback.

                                Now if you'll excuse me, I have a working copy of a video to find on a phone that renders 1 in every 10 webpages correctly.

                                Edit, watched the video, even better than I expected, and exactly what I wanted to see, I am so keen, glad I already was stamina concious.

                                GREAT JOB. Seriously. Heros among men. Gangsta.
                                I woke up to this, so I'm overreacting with early morning vigor.
                                Thanks guys.
                                Last edited by AeroZeppelin27; 12-18-2017, 09:46 PM.

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