EA Sports UFC 3 Beta Feedback Video #2
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Re: Beta update #2 video
Leading leaning/weaving strikes are utilised often in boxing/MMA for various reasons not just countering and not all the time can strikers be punished successfully for doing so, so in terms of realism the change doesn’t make sense. And as I explain bellow, balance wise it makes no sense either.
They are by their very nature safer, faster and in some cases deal more damage. Makes sense that they would have a longer recovery on whiff to balance them out a bit.
Edit: I got it wrong initially, there is no justification for the additional properties of leaning/weaving strikes.Last edited by Lake the striker; 12-28-2017, 09:13 AM.Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
I suppose that there might be a confusion with the terms being utilized here. It got me, too, btw.
The leaning strikes are not punishable on block, not in the strict sense of term. They are not unsafe on block. You can lean, strike, have it blocked, then block the opponent's counter. The big change is that if your leaning strike is blocked, comboing off of it will be slow. So, if you try to throw a second punch, for instance, it will likely be intercepted if the opponent retaliates immediately with a cross.
The actual unsafety happens if you whiff. In a way, anything is unsafe on whiff, if you consider that the opponnet may start his strike before the end of your execution. Having said that, the unsafety of the leaning punches (on whiff) was increased quite a bit - though most likely not to a point of making it look weird.Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
So if I've got this right:
Slipping strikes aren't punishable on block, but will leave the attacker at a big frame disadvantage, so much so they can't combo without being interrupted by an opponents strike.
If that's the case then it's not as bad as I first thought but I agree that the punish for this strategy should be potentially leaning into a hook and getting badly hurt. This feels a bit artificial for my liking but we'll see I guess.Comment
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Re: Beta update #2 video
Then why make hooks thrown after slipping punishable, even though hooks thrown from neutral stance aren’t? Where is the consistency there?
I mean slipping was already seriously punishable by leg kick, head kick and uppercut, if a player attempted to spam slipping strikes there where many tools 'decent' players could use to punish them. It was already very, very punishable. I literally dont understand why you made that change, Its pointless and game breaking.
Duck/upper while holding block in someone's face was OP and stupid. You can't kick a guy who is in your face doing that. I did it to tons of people. It was also the easiest way to beat the AI on Legendary. The top players I played were spamming sways and striking in your face too.
The change is a welcome one from my experience.
At the end of the day... We've all still got a lot of learning to do but I'm sure if anything is unbalanced they'll get to it.
One thing that makes me nervous about this game is that if people want to force the fight with you it's pretty easy to do so. It's hard to keep a good player at kicking range. It feels like you almost have no choice but to box as kicks come out very slow backing up (as they should) and the lunges aren't as efficient as they were in UFC 2. I'm sure people will argue against this and say it's that I'm bad but if you play the right people who know what they're doing... It's very, very hard to keep the fight at kicking range.
We'll see though.Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
Body kicks are WAY too slow in EA UFC 3. I'd have already knocked the guy out in real life if someone kicked that slow. Just make them the same speed as combo body kicks. I think the main problem here is the high/low blocking system. It makes it much harder to reactively block strikes. In future EA UFC games, it's absolutely essential that you guys replace it with a more realistic and fluid blocking system.Comment
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Re: Beta update #2 video
Duck/upper while holding block in someone's face was OP and stupid. You can't kick a guy who is in your face doing that. I did it to tons of people. It was also the easiest way to beat the AI on Legendary. The top players I played were spamming sways and striking in your face too.
The change is a welcome one from my experience.
At the end of the day... We've all still got a lot of learning to do but I'm sure if anything is unbalanced they'll get to it.
One thing that makes me nervous about this game is that if people want to force the fight with you it's pretty easy to do so. It's hard to keep a good player at kicking range. It feels like you almost have no choice but to box as kicks come out very slow backing up (as they should) and the lunges aren't as efficient as they were in UFC 2. I'm sure people will argue against this and say it's that I'm bad but if you play the right people who know what they're doing... It's very, very hard to keep the fight at kicking range.
We'll see though.Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
Body kicks are WAY too slow in EA UFC 3. I'd have already knocked the guy out in real life if someone kicked that slow. Just make them the same speed as combo body kicks. I think the main problem here is the high/low blocking system. It makes it much harder to reactively block strikes. In future EA UFC games, it's absolutely essential that you guys replace it with a more realistic and fluid blocking system.Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
Body kicks are WAY too slow in EA UFC 3. I'd have already knocked the guy out in real life if someone kicked that slow. Just make them the same speed as combo body kicks. I think the main problem here is the high/low blocking system. It makes it much harder to reactively block strikes. In future EA UFC games, it's absolutely essential that you guys replace it with a more realistic and fluid blocking system.**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
I found the body kicks to be fine(note, not good, great or perfect) in the beta, although I almost never threw single kicks, because that's bad and you should feel bad for doing it, so maybe they feel awkward, idk, but I'm curious what you mean about a more fluid/realistic block, do you want a return to the fuzzy full body block of UFC 1 or an entirely new system?Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
Here's Pettis throwing body kicks to help out with the discussion on whether they're too slow in game or not. They probably are a little slow from my reading. You don't want everybody kicking as fast as Pettis here though.Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
I do think that single kicks are a touch slow, but I think it's necessary for them to have impact in a video game. Like, Barboza speed kicks in a game where 1 head kick can put you out would be really, really broken, especially if there was any latency online, so it's basically a realism hit I'm willing to take for playability reasons.**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
It just comes from how I was taught. Single kicks are higher risk for the same reward as a set up kick, so why on earth would I ever throw a single kick? (As a lead, counter kicks are a thing that you should do)
I do think that single kicks are a touch slow, but I think it's necessary for them to have impact in a video game. Like, Barboza speed kicks in a game where 1 head kick can put you out would be really, really broken, especially if there was any latency online, so it's basically a realism hit I'm willing to take for playability reasons.
I agree that lighting kickers having lightning kicks probably isn't a good idea. With that said, I think a slight boost would be cool
Also, random cool video of Pettis dislocating his shoulder and then kicking this guys head off a few seconds later...
<div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/-htlKuQEAzo?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></div>Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
I guess so but when you get to a certain level you can start breaking some of those rules. Like Conor spamming straight lefts with no set up. I re-watched the Denis Siver fight today and he wasn't really setting anything up. Nearly all single strikes but a wide variety. He was just clearly so much better. His roundhouse kick to the head in that fight was money. Was crazy to be reminded of how much Conor used to kick and how many crazy kicks he used to throw. It felt weird with him having so many kicks on the beta but he really did used to throw them.
I agree that lighting kickers having lightning kicks probably isn't a good idea. With that said, I think a slight boost would be cool
Also, random cool video of Pettis dislocating his shoulder and then kicking this guys head off a few seconds later...
<div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/-htlKuQEAzo?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" gesture="media" allow="encrypted-media" allowfullscreen></iframe></div>
And man, it really sucks that Pettis stopped developing as a fighter, he used to be so good but I think the last time I can remember seeing marked improvement was the Cowboy fight in 2013 (which is when he unveiled effective hands, if I'm remembering correctly) but since the RDA fight he's been trying to paper over the gaping holes in his game without really fixing them, kinda like JDS since the second Cain fight (although at least he had the Rothwell fight where he looked incredible)**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
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Re: EA Sports UFC 3 Beta Feedback Video #2
hopefully, one more video will come out before Christmas.Comment
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