EA Sports UFC 3 Beta Feedback Video #2

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  • Malaach
    Pro
    • Aug 2017
    • 503

    #91
    Re: EA Sports UFC 3 Beta Feedback Video #2

    Originally posted by Solid_Altair
    No. Some of the submissions, specially the clinching ones, don't have animations for all 5 stages. So, they sorta must remain with few stages. It was great that they could change the Imanari roll to 4 gates.
    Thank you Solid_Altair, that would make sense about why some subs only have a few gates.

    Am I understanding correctly about finish the fight submissions having less gates though? That's what it seemed like to me. Which would mean Finish the fight submissions have their own personal animation stages right?

    Comment

    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #92
      Re: EA Sports UFC 3 Beta Feedback Video #2

      Originally posted by Malaach
      Thank you Solid_Altair, that would make sense about why some subs only have a few gates.

      Am I understanding correctly about finish the fight submissions having less gates though? That's what it seemed like to me. Which would mean Finish the fight submissions have their own personal animation stages right?
      You're welcome. I think all FTF subs are one stage only. Does this answer you question?

      Comment

      • Not_Entertained
        Rookie
        • Jul 2017
        • 314

        #93
        Re: EA Sports UFC 3 Beta Feedback Video #2

        Originally posted by Serengeti95
        I don't think this is true. I think boxing is going to be the go-to on this game for the high level players...

        But what I will say is the balance of boxing and kicking is much better on this game than UFC 2. Boxing was bad on UFC 2.
        Oh sorry, I meant in real life!

        Comment

        • Nugget7211
          MVP
          • Nov 2017
          • 1401

          #94
          Re: EA Sports UFC 3 Beta Feedback Video #2

          Originally posted by Not_Entertained
          Oh sorry, I meant in real life!
          Even then, I'm not sure what your point was. Like yeah, there's work arounds for traditional counters, which is why the jab didn't vanish from boxing when people figured out the cross-counter.
          **** off, Nugget7211 - GPD, 2017 & 2018
          Internet Hero - Jack Slack, 2018

          Comment

          • Not_Entertained
            Rookie
            • Jul 2017
            • 314

            #95
            Re: EA Sports UFC 3 Beta Feedback Video #2

            Originally posted by Nugget7211
            Even then, I'm not sure what your point was. Like yeah, there's work arounds for traditional counters, which is why the jab didn't vanish from boxing when people figured out the cross-counter.
            I mean you said that to beat pure Thai fighters that use single kicks you just punch them or go for a takedown. It's not as easy as you think against skilled kickers.

            Comment

            • Nugget7211
              MVP
              • Nov 2017
              • 1401

              #96
              Re: EA Sports UFC 3 Beta Feedback Video #2

              Originally posted by Not_Entertained
              I mean you said that to beat pure Thai fighters that use single kicks you just punch them or go for a takedown. It's not as easy as you think against skilled kickers.
              I never said it easy, same way if you asked me how to beat McGregor, I'd say kick his legs, try to weather the early storm and eventually get him to the mat. Doesn't make that in anyway easy to do.

              It's effectively the same problem you get with being overly simplistic with anything, like, if you asked me how to beat any given 2d Mario game and I said "Go right and jump", that's accurate, but not really very helpful, but to be honest, wasn't really trying to get into a super deep kickboxing technique conversation on a forum for a video game hahaha
              **** off, Nugget7211 - GPD, 2017 & 2018
              Internet Hero - Jack Slack, 2018

              Comment

              • Not_Entertained
                Rookie
                • Jul 2017
                • 314

                #97
                Re: EA Sports UFC 3 Beta Feedback Video #2

                Originally posted by Nugget7211
                I never said it easy, same way if you asked me how to beat McGregor, I'd say kick his legs, try to weather the early storm and eventually get him to the mat. Doesn't make that in anyway easy to do.

                It's effectively the same problem you get with being overly simplistic with anything, like, if you asked me how to beat any given 2d Mario game and I said "Go right and jump", that's accurate, but not really very helpful, but to be honest, wasn't really trying to get into a super deep kickboxing technique conversation on a forum for a video game hahaha
                Haha, completely agree!

                Comment

                • BQ32
                  Pro
                  • Jan 2011
                  • 671

                  #98
                  Re: EA Sports UFC 3 Beta Feedback Video #2

                  what a bs change to slip strikes. This in my opinion is borderline game breaking. An artificial nerf that is completely unrealistic to help low skilled complainers and close the skill gap. The slips were ALREADY highly punishable. If you take your time, figure out your opponent's pattern and use baits it was very rewarding. All great stand up fighters throw punches with their head off center because it is actually more SAFE at times and gives surprising angles. This change will make this game completely straight up robot boxing. As a long time high level player in fight night (top 5 leaderboards) and a bit lesser extent UFC i highly advise you guys reconsider and at least bring in some high level players to test the sway block punish and bait a sway block punish. Please don't ship a game less realistic than the beta.

                  Comment

                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #99
                    Re: EA Sports UFC 3 Beta Feedback Video #2

                    They're not strictly punishable on block.

                    Comment

                    • Coolade
                      Rookie
                      • Nov 2013
                      • 98

                      #100
                      Re: EA Sports UFC 3 Beta Feedback Video #2

                      Originally posted by BQ32
                      what a bs change to slip strikes. This in my opinion is borderline game breaking. An artificial nerf that is completely unrealistic to help low skilled complainers and close the skill gap. The slips were ALREADY highly punishable. If you take your time, figure out your opponent's pattern and use baits it was very rewarding. All great stand up fighters throw punches with their head off center because it is actually more SAFE at times and gives surprising angles. This change will make this game completely straight up robot boxing. As a long time high level player in fight night (top 5 leaderboards) and a bit lesser extent UFC i highly advise you guys reconsider and at least bring in some high level players to test the sway block punish and bait a sway block punish. Please don't ship a game less realistic than the beta.
                      I'm having the same fears and apprehensions but at this point all we can do is wait to try it ourselves and see if it's noticeable. I don't like the change either. Why am I being punished for striking with my head off center because they are holding R2. Coming into range low or to the side should be a usable tactic and it was already punishable..

                      Comment

                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #101
                        Re: EA Sports UFC 3 Beta Feedback Video #2

                        Agreed. Stopping you from blocking after a slip makes literally zero sense.

                        IRL, You are supposed to use head movement to get into the pocket........

                        Ever watch a guy like Ross Pearson fight? He shows both sides of this argument perfectly.

                        The man has some of the BEST boxing centric headmovement in the UFC. Insanely slick headmovement, and this is how Pearson, with his short height and reach, gets into the pocket to land his strikes.

                        Pearson has also been KOd by swaying his head into knees, and kicks. Which is the NATURAL counter to boxing centric headmovement.

                        There is no need to add extra, artificial nerfs to headmovement. The counter to headmovement is punishing the slip or sway with it's intercepting angled strike..


                        I'm really really confused why this nerf was implemented.
                        Last edited by Haz____; 12-24-2017, 04:40 PM.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

                        Comment

                        • Nugget7211
                          MVP
                          • Nov 2017
                          • 1401

                          #102
                          Re: EA Sports UFC 3 Beta Feedback Video #2

                          Originally posted by Haz____
                          Agreed. Stopping you from blocking after a slip makes literally zero sense.

                          IRL, You are supposed to use head movement to get into the pocket........

                          Ever watch a guy like Ross Pearson fight? He shows both sides of this argument perfectly.

                          The man has some of the BEST boxing centric headmovement in the UFC. Insanely slick headmovement, and this is how Pearson, with his short height and reach, gets into the pocket to land his strikes.

                          Pearson has also been KOd by swaying his head into knees, and kicks. Which is the NATURAL counter to boxing centric headmovement.

                          There is no need to add extra, artificial nerfs to headmovement. The counter to headmovement is punishing the slip or sway with it's intercepting angled strike..


                          I'm really really confused why this nerf was implemented.
                          My understanding on the nerf is this, say you lean off to the left while closing into the pocket, you're leaning to the left, not ducking, so knees won't land, you also too close to throw a head kick, it would just hit the body and you'd armour through it, but your uppercut/hook or whatever falls short, so I try to throw a counter 2-3 as you move in. I can't, because your whiffed strike has fast enough recovery to block any strike I might throw back at you to capitalise on your mistake, making entering in with leaning uppercuts or hooks from certain distances completely safe, which they shouldn't be. If you're landing strikes, either clean or on block, you should be fine, but you shouldn't be safe after whiffing your strikes, whether you're moving your head or not.
                          **** off, Nugget7211 - GPD, 2017 & 2018
                          Internet Hero - Jack Slack, 2018

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #103
                            Re: EA Sports UFC 3 Beta Feedback Video #2

                            Originally posted by Nugget7211
                            My understanding on the nerf is this, say you lean off to the left while closing into the pocket, you're leaning to the left, not ducking, so knees won't land, you also too close to throw a head kick, it would just hit the body and you'd armour through it, but your uppercut/hook or whatever falls short, so I try to throw a counter 2-3 as you move in. I can't, because your whiffed strike has fast enough recovery to block any strike I might throw back at you to capitalise on your mistake, making entering in with leaning uppercuts or hooks from certain distances completely safe, which they shouldn't be. If you're landing strikes, either clean or on block, you should be fine, but you shouldn't be safe after whiffing your strikes, whether you're moving your head or not.


                            Sounds like the artificial fake buff to the body when ducking is the issue then.

                            If im leaning to the right, you should be able to crush me with a hook, or kick to the head, or body.
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #104
                              Re: EA Sports UFC 3 Beta Feedback Video #2

                              Originally posted by Nugget7211
                              My understanding on the nerf is this, say you lean off to the left while closing into the pocket, you're leaning to the left, not ducking, so knees won't land, you also too close to throw a head kick, it would just hit the body and you'd armour through it, but your uppercut/hook or whatever falls short, so I try to throw a counter 2-3 as you move in. I can't, because your whiffed strike has fast enough recovery to block any strike I might throw back at you to capitalise on your mistake, making entering in with leaning uppercuts or hooks from certain distances completely safe, which they shouldn't be. If you're landing strikes, either clean or on block, you should be fine, but you shouldn't be safe after whiffing your strikes, whether you're moving your head or not.
                              And keep in mind that from a range whiff, he can actually keep comboing, making him still pretty hard to intercept. Naturally, by doing this, he'll be vulnerable to your turtle dance, and can have his follow up shot also whiff or hit your block... both bad for his stamina. Seriously... this stuff is waaaay more dangerous than it seems... these whiffs and blocked strikes vs turtle dancing. Your stamina goes to hell in a heartbeat.

                              But/therefore... if the guy fears blowing his stamina against your turtle dance, he'll likely throw single strikes in these situations. And in such cases, he won't be able to block very quickly after whiffing, which makes the range whiff punishes finally viable. This does NOT mean that he has a cooldown put in his block, after his recovery. It just means that he needs to get close to his full recovery, becfore he can block. He can still block before his full recovery.

                              Aaaand he cans till slip very quickly, just as quickly as in the case of throwing a normal punch.

                              The terminology of this stuff is pretty complicated and somewhat new to the sim sub-genre. It's understandable that the change is seeming to be way bigger than it is, for some guys.

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #105
                                Re: EA Sports UFC 3 Beta Feedback Video #2

                                "Turtle Dancing"


                                I don't even have to say anything else.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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