Ideas to improve grappling in EA UFC

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  • Haz____
    Omaewa mou shindeiru
    • Apr 2016
    • 4023

    #16
    Re: Ideas to improve grappling in EA UFC

    Originally posted by Phillyboi207

    I like GA in terms of making TDs more effective in certain situations and in momentum based situations it’s cool.
    I agree with this. But we can no longer sway strikes into takedowns in UFC 3, so that point is moot.

    Momentum transitions make perfect sense from a logical perspective, but I would say the "momentum" mechanic, is separate from the "grapple advantage" mechanic, that just magically fills up in certain positions for literally no logical reason, and gives you totally free transitions.
    PSN: Lord__Hazanko

    Just an average player, with a passion for Martial Arts & Combat Sports

    Comment

    • Solid_Altair
      EA Game Changer
      • Apr 2016
      • 2043

      #17
      Re: Ideas to improve grappling in EA UFC

      I see.

      I think removing the influence of temp stam and GA would be a disaster. Things would be too stable (including some transitions always being too fast to be denied on reaction). A lot of the depth would be lost.

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #18
        Re: Ideas to improve grappling in EA UFC

        Originally posted by Haz____
        I agree with this. But we can no longer sway strikes into takedowns in UFC 3, so that point is moot.

        Momentum transitions make perfect sense from a logical perspective, but I would say the "momentum" mechanic, is separate from the "grapple advantage" mechanic, that just magically fills up in certain positions for literally no logical reason, and gives you totally free transitions.
        Gpd said he wanted hard combos for grappling so I bet that’ll be back for the final game.

        Im not a fan of baby strikes filling up GA or using it randomly to balance some positions. But much we can do until next game where hopefully we get more animations

        Comment

        • Haz____
          Omaewa mou shindeiru
          • Apr 2016
          • 4023

          #19
          Re: Ideas to improve grappling in EA UFC

          Originally posted by Solid_Altair
          I think removing the influence of temp stam and GA would be a disaster. Things would be too stable (including some transitions always being too fast to be denied on reaction). A lot of the depth would be lost.
          False.

          Grapple Advantage is just a band aid to cover up the lack of strategic, and transitional options. If we had more transitions, and possible mini transitions into halfway spots. We would have more options to trick and confuse the opponent with. Which is exactly how real life grappling strategy works.

          The way it is now, is purely, 100% based off manipulating Grapple Advantage for denials. And abusing hyper unrealistic "fakes" for transitioning. Neither system has any basis in reality.



          If you do nothing but remove GA, then yes, balance would be an issue. However if you added more transitions, mini transitions, and more realistic fakes, it would open up, and flesh out real strategic grappling options.
          Last edited by Haz____; 12-27-2017, 03:49 PM.
          PSN: Lord__Hazanko

          Just an average player, with a passion for Martial Arts & Combat Sports

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #20
            Re: Ideas to improve grappling in EA UFC

            Originally posted by Solid_Altair
            I see.

            I think removing the influence of temp stam and GA would be a disaster. Things would be too stable (including some transitions always being too fast to be denied on reaction). A lot of the depth would be lost.
            You still have rock/paper/scissors

            Minor transitions wouldnt inturrupt strikes but can be inturrupted by strikes. If someone tries to spam minor transitions you could pound them out. But then a well timed block opens up a major transition which can be reversed/blocked and you get a scramble or minor transition attempt.

            Plus what happened to your opinion of anticipation>reaction?

            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #21
              Re: Ideas to improve grappling in EA UFC

              Originally posted by Haz____
              False.

              Grapple Advantage is just a band aid to cover up the lack of strategic, and transitional options. If we had more transitions, and possible mini transitions into halfway spots. We would have more options to trick and confuse the opponent with. Which is exactly how real life grappling strategy works.

              The way it is now, is purely, 100% based off manipulating Grapple Advantage. Just ask a guy like Bigg Cee.

              if you do nothing but remove GA, then yes, balance would be an issue. However if you added options and transitions, it would open up, and flesh out real strategic options.
              Then I suggest you go to Wonderland, where a competitor made a game with a bazilion of mini-moves to replace GA.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #22
                Re: Ideas to improve grappling in EA UFC

                Originally posted by Phillyboi207
                You still have rock/paper/scissors

                Minor transitions wouldnt inturrupt strikes but can be inturrupted by strikes. If someone tries to spam minor transitions you could pound them out. But then a well timed block opens up a major transition which can be reversed/blocked and you get a scramble or minor transition attempt.

                Plus what happened to your opinion of anticipation>reaction?
                That rock/paper/scissors would be much simpler than what we have now.

                When did I say "anticipation>reaction"?

                Comment

                • Haz____
                  Omaewa mou shindeiru
                  • Apr 2016
                  • 4023

                  #23
                  Re: Ideas to improve grappling in EA UFC

                  Originally posted by Solid_Altair
                  Then I suggest you go to Wonderland, where a competitor made a game with a bazilion of mini-moves to replace GA.
                  There is no wonderland. LOL.

                  I could literally outline the base positions right now for you, and what other transitions and positions, sweeps, reversals, etc could be added, which aren't in the game.

                  I feel like your technical knowledge of MMA is lacking. I don't mean that as a stab at you. You far surpass my technical knowledge of Arcade Fighting Mechanics, but I don't think you are fully grasping some of these concepts.
                  PSN: Lord__Hazanko

                  Just an average player, with a passion for Martial Arts & Combat Sports

                  Comment

                  • Playrules
                    Rookie
                    • Dec 2017
                    • 28

                    #24
                    Re: Ideas to improve grappling in EA UFC

                    Originally posted by godway
                    - Striking on the ground in these games is very unrealistic. How often do you see people getting KO'd from ground and pound alone? How often do people get KO'd from side control? This is another area where actually having a ref involved in the gameplay would make this stuff much easier to swallow, since you're not watching people get KO'd, you're watching the ref stop the fight.
                    I see your point but I think it depends more on the context of each fight, depending on damage taken a fight can be stopped by ground and pound very easily, but somtimes, mostly when i'm fighting AI, I feel as if ground and pound is such a bad option as it's so easy to block, I know they added body shots to it (which I haven't yet used) but maybe having other options of ground and pound like more elbows or hooks to the liver would be more practical as it opens up more areas to exploit that the defender must compensate for.

                    Also yes, hardly ever a fight is stopped from ground and pound in side control however, I wish there was more emphasis on knees to a grounded opponent in side control, they are so brutal when done correct.

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #25
                      Re: Ideas to improve grappling in EA UFC

                      Originally posted by Haz____
                      There is no wonderland. LOL.

                      I could literally outline the base positions right now for you, and what other transitions and positions, sweeps, reversals, etc could be added, which aren't in the game.

                      I feel like your technical knowledge of MMA is lacking. I don't mean that as a stab at you. You far surpass my technical knowledge of Arcade Fighting Mechanics, but I don't think you are fully grasping some of these concepts.
                      And do you suppose that outlining them is the hard part? What... 90% of the development?

                      Comment

                      • Haz____
                        Omaewa mou shindeiru
                        • Apr 2016
                        • 4023

                        #26
                        Re: Ideas to improve grappling in EA UFC

                        Originally posted by Solid_Altair
                        And do you suppose that outlining them is the hard part? What... 90% of the development?
                        It's a good thing we aren't talking about developmental resources then isn't it?

                        We are talking about ideas that would make the grappling system better.

                        This would make it better, more realistic, and way more strategic.
                        PSN: Lord__Hazanko

                        Just an average player, with a passion for Martial Arts & Combat Sports

                        Comment

                        • Phillyboi207
                          Banned
                          • Apr 2012
                          • 3159

                          #27
                          Re: Ideas to improve grappling in EA UFC

                          Originally posted by Solid_Altair
                          That rock/paper/scissors would be much simpler than what we have now.

                          When did I say "anticipation>reaction"?
                          In regards to head movement.

                          And i guess we can agree to disagree in regards to depth. I think the current system is ridiculously simple and is centered around short term stamina.

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #28
                            Re: Ideas to improve grappling in EA UFC

                            Originally posted by Phillyboi207
                            In regards to head movement.

                            And i guess we can agree to disagree in regards to depth. I think the current system is ridiculously simple and is centered around short term stamina.
                            I can literally hold a guy on the mat for a full 5 minutes with 1 hand....
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #29
                              Re: Ideas to improve grappling in EA UFC

                              So you only want the temp stam and GA effects to be thrown out after the devs can add gigillion mini moves? Is that it?

                              Comment

                              • Solid_Altair
                                EA Game Changer
                                • Apr 2016
                                • 2043

                                #30
                                Re: Ideas to improve grappling in EA UFC

                                Originally posted by Phillyboi207
                                In regards to head movement.

                                And i guess we can agree to disagree in regards to depth. I think the current system is ridiculously simple and is centered around short term stamina.
                                My point about head movement was that it is less based on reaction than it seems (even in FNC and UFC 2).

                                And my beef with your suggestion isn't that some moves would not be reactable. It's that these moves would always be reactable early in the fight, which in the context of grappling would be simpler and less organic than what we have now.

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