Yeah I am not too great at it either. Maybe that makes a difference. Can't read the cues as well as I do on the grappling. I just hate every second of it. Oh well I'm glad its on the list. They shouldn't be against revisiting past games if they did things better IMO. Just from a mechanics perspective anyway.
GPD's official response to Finish the Fight discussion
Collapse
Recommended Videos
Collapse
X
-
Re: GPD's official response to Finish the Fight discussion
Yeah I am not too great at it either. Maybe that makes a difference. Can't read the cues as well as I do on the grappling. I just hate every second of it. Oh well I'm glad its on the list. They shouldn't be against revisiting past games if they did things better IMO. Just from a mechanics perspective anyway. -
Re: GPD's official response to Finish the Fight discussion
I agree that GnP mostly needs visual changes, and striking in transition should be a more risk reward type thing. Like, if I swing a hard shot from back side as some one tries to get to their feet, I should hit them hard but lose the position, if that makes sense.**** off, Nugget7211 - GPD, 2017 & 2018
Internet Hero - Jack Slack, 2018Comment
-
Re: GPD's official response to Finish the Fight discussion
I don't think I like the visual cues at all for clinch or ground. I thought it was decent when it first came around, but I think U3 had a better way to make transitioning work in the video game world while feeling somewhat sim. Right now it's 100% about timing and not anticipation or much setup. Holding the stick to literally hold position and having to time a strike to get back to hold position just felt right. Meters and GA just doesn't have that feel to it, then of course I hate the sub system, I'd love for that to be more feel-based and much less visual...more natural and less automatic for an actual feeling of a submission battle.Comment
-
Re: GPD's official response to Finish the Fight discussion
Yeah I am not too great at it either. Maybe that makes a difference. Can't read the cues as well as I do on the grappling. I just hate every second of it. Oh well I'm glad its on the list. They shouldn't be against revisiting past games if they did things better IMO. Just from a mechanics perspective anyway.
And I don't think the devs are bad at taking references. They've put up with my Soul Calibur talk quite a lot.
The clinch is far, far too static. I quite like the clinch IRL (bad eyes, helps to have some contact) because I can play with their balance and tire out their arms etc. To relate it to striking, imagine if you had to bang it out in the pocket, like you couldn't stick and move or move your head, you just had to catch and pitch counters.
I agree that GnP mostly needs visual changes, and striking in transition should be a more risk reward type thing. Like, if I swing a hard shot from back side as some one tries to get to their feet, I should hit them hard but lose the position, if that makes sense.Comment
-
Re: GPD's official response to Finish the Fight discussion
I don't think I like the visual cues at all for clinch or ground. I thought it was decent when it first came around, but I think U3 had a better way to make transitioning work in the video game world while feeling somewhat sim. Right now it's 100% about timing and not anticipation or much setup. Holding the stick to literally hold position and having to time a strike to get back to hold position just felt right. Meters and GA just doesn't have that feel to it, then of course I hate the sub system, I'd love for that to be more feel-based and much less visual...more natural and less automatic for an actual feeling of a submission battle.Comment
-
Re: GPD's official response to Finish the Fight discussion
Comment
-
Re: GPD's official response to Finish the Fight discussion
Comment
-
Re: GPD's official response to Finish the Fight discussion
People seem to be thinking that the ability to punch someone after a knockdown and win by TKO is scrapped but the only thing that's not in the game is punching a fighter who is already knocked out.
So if you score a KNOCKDOWN, you can jump on the fighter and rain down punches or go for one of the new submissions, but if you hit your opponent and score a KNOCKOUT you can't follow up with strikes.
So yes, the submissions are still 100% in.Last edited by TheVirus; 01-18-2018, 12:33 AM.Comment
-
Re: GPD's official response to Finish the Fight discussion
People seem to be thinking that the ability to punch someone after a knockdown and win by TKO is scrapped but the only thing that's not in the game is punching a fighter who is already knocked out.
So if you score a KNOCKDOWN, you can jump on the fighter and rain down punches or go for one of the new submissions, but if the hit your opponent and score a KNOCKOUT you can't follow up with strikes.
So yes, the submissions are still 100% in.
You will be able to still hit fighters on a knock down, which is what happens most of the time compared to a clean KO irl.Comment
-
Re: GPD's official response to Finish the Fight discussion
I think how ufc 1 handled the ref interactions and finish the fight is the best solution for right now. guys check out how ea ufc 1 with the ref interactions. In some cases fighters actually had got pulled off the other fighter and finish the fight was good enuff. I dunno how to do the gifs n all that stuff. But just youtube Ea ufc 1 and look at ref interactions, they are pretty decent. Way better than what we have now and that finidh the fight in ufc 1 is good enuff imoComment
-
Re: GPD's official response to Finish the Fight discussion
People seem to be thinking that the ability to punch someone after a knockdown and win by TKO is scrapped but the only thing that's not in the game is punching a fighter who is already knocked out.
So if you score a KNOCKDOWN, you can jump on the fighter and rain down punches or go for one of the new submissions, but if you hit your opponent and score a KNOCKOUT you can't follow up with strikes.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
-
Re: GPD's official response to Finish the Fight discussion
The stage 3/severe knockdown is where you dive in to finish with punches or a sub. But unless they addressed or improved it, going for subs was near pointless as 1-2 machine gun punches ended the fight before the recover HUD even popped up 99% of the timeComment
-
Re: GPD's official response to Finish the Fight discussion
But me and my friends I played with loved it. You had 5 sec sub wins or 40 second (or longer) battles. You only take approx 4 secs to sub someone or escape typically in EA UFC, since all the gates before the last one is usually the only animation with the sub actually sunk in, the rest are usually transitioning into sub position. FTF subs might make sub wins more unique, but the gates are just too robotic, you either get out in a specific amount of time or you don't. I see so many players with hundreds or thousands of fights with less than 5% sub wins, and I can't help but wonder if it's the same reason I have about as many lol, because it's just not interesting or intriguing.Last edited by TheGentlemanGhost; 01-18-2018, 03:20 PM.Comment
Comment