GPD's official response to Finish the Fight discussion

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  • Yaari
    MVP
    • Feb 2014
    • 1496

    #271
    Re: GPD's official response to Finish the Fight discussion

    Originally posted by Solid_Altair
    I enjoy the clinch. I think I value its strengths more than most, while caring about its weakpoints less than most. But I'm far from a clinch expert, so I don't count much.

    I have cravings for GnP changes, too, but mostly visual, TBH.
    Yeah I am not too great at it either. Maybe that makes a difference. Can't read the cues as well as I do on the grappling. I just hate every second of it. Oh well I'm glad its on the list. They shouldn't be against revisiting past games if they did things better IMO. Just from a mechanics perspective anyway.

    Comment

    • Nugget7211
      MVP
      • Nov 2017
      • 1401

      #272
      Re: GPD's official response to Finish the Fight discussion

      Originally posted by Solid_Altair
      I enjoy the clinch. I think I value its strengths more than most, while caring about its weakpoints less than most. But I'm far from a clinch expert, so I don't count much.

      I have cravings for GnP changes, too, but mostly visual, TBH.
      The clinch is far, far too static. I quite like the clinch IRL (bad eyes, helps to have some contact) because I can play with their balance and tire out their arms etc. To relate it to striking, imagine if you had to bang it out in the pocket, like you couldn't stick and move or move your head, you just had to catch and pitch counters.

      I agree that GnP mostly needs visual changes, and striking in transition should be a more risk reward type thing. Like, if I swing a hard shot from back side as some one tries to get to their feet, I should hit them hard but lose the position, if that makes sense.
      **** off, Nugget7211 - GPD, 2017 & 2018
      Internet Hero - Jack Slack, 2018

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      • TheGentlemanGhost
        MVP
        • Jun 2016
        • 1321

        #273
        Re: GPD's official response to Finish the Fight discussion

        I don't think I like the visual cues at all for clinch or ground. I thought it was decent when it first came around, but I think U3 had a better way to make transitioning work in the video game world while feeling somewhat sim. Right now it's 100% about timing and not anticipation or much setup. Holding the stick to literally hold position and having to time a strike to get back to hold position just felt right. Meters and GA just doesn't have that feel to it, then of course I hate the sub system, I'd love for that to be more feel-based and much less visual...more natural and less automatic for an actual feeling of a submission battle.

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        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #274
          Re: GPD's official response to Finish the Fight discussion

          Originally posted by Yaari
          Yeah I am not too great at it either. Maybe that makes a difference. Can't read the cues as well as I do on the grappling. I just hate every second of it. Oh well I'm glad its on the list. They shouldn't be against revisiting past games if they did things better IMO. Just from a mechanics perspective anyway.
          Wait. What list?

          And I don't think the devs are bad at taking references. They've put up with my Soul Calibur talk quite a lot.

          Originally posted by Nugget7211
          The clinch is far, far too static. I quite like the clinch IRL (bad eyes, helps to have some contact) because I can play with their balance and tire out their arms etc. To relate it to striking, imagine if you had to bang it out in the pocket, like you couldn't stick and move or move your head, you just had to catch and pitch counters.

          I agree that GnP mostly needs visual changes, and striking in transition should be a more risk reward type thing. Like, if I swing a hard shot from back side as some one tries to get to their feet, I should hit them hard but lose the position, if that makes sense.
          It does. I think it can actually hapepn in the game, in some cases, right? I think if you roll to SC, from back side, you can get hit and still carry on with the pass. I dunno if they can stil deny you. I guess they can and you'd rather they couldn't? It's hard denial to pull of anyways :P But maybe there re other examples, too, usually with baby punches. But in general, I think I get your point.

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #275
            Re: GPD's official response to Finish the Fight discussion

            Originally posted by TheGentlemanGhost
            I don't think I like the visual cues at all for clinch or ground. I thought it was decent when it first came around, but I think U3 had a better way to make transitioning work in the video game world while feeling somewhat sim. Right now it's 100% about timing and not anticipation or much setup. Holding the stick to literally hold position and having to time a strike to get back to hold position just felt right. Meters and GA just doesn't have that feel to it, then of course I hate the sub system, I'd love for that to be more feel-based and much less visual...more natural and less automatic for an actual feeling of a submission battle.
            The problem with the touchy-feely stuff is that it's seldom balanced. From a casual perspective it might be sufficient, but when the things get competitive, the system falls apart and all that awesomeness is nullified.

            Comment

            • Yaari
              MVP
              • Feb 2014
              • 1496

              #276
              Re: GPD's official response to Finish the Fight discussion

              Originally posted by Solid_Altair
              Wait. What list?

              And I don't think the devs are bad at taking references. They've put up with my Soul Calibur talk quite a lot.
              Originally posted by Solid_Altair
              IMHO, Integrated Submissions is the top priotity big feature for UFC 4. I'd put revamping the clinch on a close second place.
              Being considered I guess.

              Comment

              • Serialboxeur
                Rookie
                • Nov 2017
                • 28

                #277
                Re: GPD's official response to Finish the Fight discussion

                Originally posted by Faiered
                So your telling me Ufc undisputed 3 for ps3 DEVS had resource for making the referee intervene but EA DONT!!!!
                Originally posted by Onzahh_
                IS this a joke? LMAO
                No, I I’ll not purchase the game if he stay like that.

                Comment

                • sthruss
                  Rookie
                  • Jan 2018
                  • 5

                  #278
                  Re: GPD's official response to Finish the Fight discussion

                  Does this mean the finish the fight submissions are gone?

                  Comment

                  • TheVirus
                    Rookie
                    • Oct 2017
                    • 162

                    #279
                    Re: GPD's official response to Finish the Fight discussion

                    Originally posted by sthruss
                    Does this mean the finish the fight submissions are gone?
                    People seem to be thinking that the ability to punch someone after a knockdown and win by TKO is scrapped but the only thing that's not in the game is punching a fighter who is already knocked out.

                    So if you score a KNOCKDOWN, you can jump on the fighter and rain down punches or go for one of the new submissions, but if you hit your opponent and score a KNOCKOUT you can't follow up with strikes.

                    So yes, the submissions are still 100% in.
                    Last edited by TheVirus; 01-18-2018, 12:33 AM.

                    Comment

                    • TheGentlemanGhost
                      MVP
                      • Jun 2016
                      • 1321

                      #280
                      Re: GPD's official response to Finish the Fight discussion

                      Originally posted by TheVirus
                      People seem to be thinking that the ability to punch someone after a knockdown and win by TKO is scrapped but the only thing that's not in the game is punching a fighter who is already knocked out.

                      So if you score a KNOCKDOWN, you can jump on the fighter and rain down punches or go for one of the new submissions, but if the hit your opponent and score a KNOCKOUT you can't follow up with strikes.

                      So yes, the submissions are still 100% in.
                      I think more people still need to understand this.

                      You will be able to still hit fighters on a knock down, which is what happens most of the time compared to a clean KO irl.

                      Comment

                      • tempman1000
                        Rookie
                        • Nov 2015
                        • 51

                        #281
                        Re: GPD's official response to Finish the Fight discussion

                        I think how ufc 1 handled the ref interactions and finish the fight is the best solution for right now. guys check out how ea ufc 1 with the ref interactions. In some cases fighters actually had got pulled off the other fighter and finish the fight was good enuff. I dunno how to do the gifs n all that stuff. But just youtube Ea ufc 1 and look at ref interactions, they are pretty decent. Way better than what we have now and that finidh the fight in ufc 1 is good enuff imo

                        Comment

                        • Nekrotik
                          Rookie
                          • Nov 2017
                          • 288

                          #282
                          Re: GPD's official response to Finish the Fight discussion

                          I wouldn't mind if the way fights are finished now didn't look so incredibly stupid.

                          Also, a guy says something on a podcast, devs remove a feature from a game? Seriously?

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #283
                            Re: GPD's official response to Finish the Fight discussion

                            Originally posted by TheVirus
                            People seem to be thinking that the ability to punch someone after a knockdown and win by TKO is scrapped but the only thing that's not in the game is punching a fighter who is already knocked out.

                            So if you score a KNOCKDOWN, you can jump on the fighter and rain down punches or go for one of the new submissions, but if you hit your opponent and score a KNOCKOUT you can't follow up with strikes.
                            GPD also said the level of Knockdown where you can throw follow up strikes for a KO is extremely rare. There is different "severity" of knockdowns. Most of the time, you'll get a knockdown, and just follow em to the ground to engage in grappling, not to finish the fight.
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • HereticGabriel
                              Pro
                              • Apr 2016
                              • 614

                              #284
                              Re: GPD's official response to Finish the Fight discussion

                              The stage 3/severe knockdown is where you dive in to finish with punches or a sub. But unless they addressed or improved it, going for subs was near pointless as 1-2 machine gun punches ended the fight before the recover HUD even popped up 99% of the time

                              Comment

                              • TheGentlemanGhost
                                MVP
                                • Jun 2016
                                • 1321

                                #285
                                Re: GPD's official response to Finish the Fight discussion

                                Originally posted by Solid_Altair
                                The problem with the touchy-feely stuff is that it's seldom balanced. From a casual perspective it might be sufficient, but when the things get competitive, the system falls apart and all that awesomeness is nullified.
                                I never saw an issue with balance in EA MMAs sub system, esp with the ratings really representing the fighters as well as they did. What balance issue was there? If you were Souza, you had an advantage, if you were someone like Brett Rogers, you were gonna have a harder time. Right now 4 second gates is not a good system esp for immersion of a submission battle. EA MMA's sub system also implements having to manage stamina during the sub attempts and escapes as well. As is in EA UFC, stamina only matters before you apply the sub and if you spam the sub attempts. But then that didn't matter if you spammed them because how the scoring worked and you are still rewarded for those spams, but that's another story.

                                But me and my friends I played with loved it. You had 5 sec sub wins or 40 second (or longer) battles. You only take approx 4 secs to sub someone or escape typically in EA UFC, since all the gates before the last one is usually the only animation with the sub actually sunk in, the rest are usually transitioning into sub position. FTF subs might make sub wins more unique, but the gates are just too robotic, you either get out in a specific amount of time or you don't. I see so many players with hundreds or thousands of fights with less than 5% sub wins, and I can't help but wonder if it's the same reason I have about as many lol, because it's just not interesting or intriguing.
                                Last edited by TheGentlemanGhost; 01-18-2018, 03:20 PM.

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