GPD's official response to Finish the Fight discussion

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  • tissues250
    MVP
    • Apr 2016
    • 1526

    #16
    Re: GPD's official response to Finish the Fight discussion

    What????????????? Kidding???????????? What the talking about???? This is UFC, not boxing.

    Comment

    • Not_Entertained
      Rookie
      • Jul 2017
      • 314

      #17
      Re: GPD's official response to Finish the Fight discussion

      Originally posted by godway
      I don't LIKE it....but this is one of those areas you have to conform to for video game purposes. For instance, Fight Night had you knocking guys down multiple times until you eventually knocked them out. This doesn't happen often in boxing. Refs would typically stop the fight if one fighter is getting pummeled too badly. But in the confines of a video game it ends up making sense.

      No it doesn't. There are different goals to a video game. First there's the generic entertainment type that people play purely for fun e.g. Call Of Duty.

      There's the special ones that don't aim sorely for entertainment but instead to give something that is like a work of art for the hardcore crowd. Not for the casual audience because of their complexity and including things that they don't want to go through because it's too slow paced and "boring" e.g. Virtua Fighter.

      And then there's the simulation. Where it aims to realistically represent realism in whatever it is regardless of whether players might find it enjoyable or not. Similar to the second one I described above. This is what EA UFC should be, a simulation.

      Comment

      • OleAgony
        Rookie
        • Dec 2017
        • 33

        #18
        Re: GPD's official response to Finish the Fight discussion

        What I mean by taking him at face value is that he in no uncertain words expressed why it wasnt included. Your voice isnt the one that is going to make him "see the light" and add it. You spoke at length about this along with a hundred other people. They know peoples displeasure with it. Why add to the screams? Don't get me wrong, feel free to complain. But once the complaint has hit a threshold of people saying it, adding more to it in this fashion (protests are a different thing all together) doesnt help in my opinion. I want to come here for discussion. Not to see the same complaint again and again. At a certain point, it is just bashing and that sucks. Maybe Im alone in my thoughts on this. Oh well.

        Comment

        • tissues250
          MVP
          • Apr 2016
          • 1526

          #19
          Re: GPD's official response to Finish the Fight discussion

          I can't believe. What's going on this game? Who is want remove it???????? I just want to see that feedback. I really don't understand their decision. Why they removed it, but didn't remove micro payment even if every players hate it? so funny.

          So depressing. That's such a lame excuse. I am not gonna buy EA UFC3.
          Last edited by tissues250; 01-12-2018, 06:26 PM.

          Comment

          • godway
            Banned
            • Sep 2014
            • 488

            #20
            Re: GPD's official response to Finish the Fight discussion

            Originally posted by Not_Entertained
            No it doesn't. There are different goals to a video game. First there's the generic entertainment type that people play purely for fun e.g. Call Of Duty.

            There's the special ones that don't aim sorely for entertainment but instead to give something that is like a work of art for the hardcore crowd. Not for the casual audience because of their complexity and including things that they don't want to go through because it's too slow paced and "boring" e.g. Virtua Fighter.

            And then there's the simulation. Where it aims to realistically represent realism in whatever it is regardless of whether players might find it enjoyable or not. Similar to the second one I described above. This is what EA UFC should be, a simulation.
            And a BETTER sim than the UFC series had unrealistic KO scenarios. Yet nobody cared. Nobody cares years later, either. Realism doesn't always make for the best video game.

            Comment

            • Not_Entertained
              Rookie
              • Jul 2017
              • 314

              #21
              Re: GPD's official response to Finish the Fight discussion

              Originally posted by godway
              And a BETTER sim than the UFC series had unrealistic KO scenarios. Yet nobody cared. Nobody cares years later, either. Realism doesn't always make for the best video game.
              In this case, realism should be the goal.

              Comment

              • Reinfarcements
                Pro
                • Nov 2017
                • 633

                #22
                Re: GPD's official response to Finish the Fight discussion

                Originally posted by OleAgony
                What I mean by taking him at face value is that he in no uncertain words expressed why it wasnt included. Your voice isnt the one that is going to make him "see the light" and add it. You spoke at length about this along with a hundred other people. They know peoples displeasure with it. Why add to the screams? Don't get me wrong, feel free to complain. But once the complaint has hit a threshold of people saying it, adding more to it in this fashion (protests are a different thing all together) doesnt help in my opinion. I want to come here for discussion. Not to see the same complaint again and again. At a certain point, it is just bashing and that sucks. Maybe Im alone in my thoughts on this. Oh well.
                As long as the feedback isn't hateful in nature, having more voices add to it is not a bad thing. It may be annoying for you, someone who may not care about the issue, to have to read it over and over. But honestly, no offence, I don't care one bit if it is annoying to other forum users. My goal is to increase the chances of something I feel should be in the game to actually be in the game. And the more people who "complain" about it does help, if only to keep it fresh in the Devs mind. Ragdoll KOs got a huge voice from the forums and here we are, they were added back. In many ways it actually is very much like a protest actually. And this thread was made to discuss, so if you are here for discussion, discuss away about the topic.

                Comment

                • godway
                  Banned
                  • Sep 2014
                  • 488

                  #23
                  Re: GPD's official response to Finish the Fight discussion

                  Originally posted by Not_Entertained
                  In this case, realism should be the goal.
                  It is the goal. But there's going to be a give/take when it comes to that. You have to sacrifice some realism to make an accessible game.

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #24
                    Re: GPD's official response to Finish the Fight discussion

                    Originally posted by LittleEvil
                    Yes.

                    But lets not pretend the animation of landing additional blows to a dead opponent was realistic.
                    Yeah, that's kind of the key point.

                    If you accept that we couldn't do the proper solution (and feel free to be angry about that) which choice was less offensive?

                    Walk off KO (which does happen irl) or a guy pounding on a limp opponent with no ref intervention (which doesn't happen irl)?

                    Comment

                    • Not_Entertained
                      Rookie
                      • Jul 2017
                      • 314

                      #25
                      Re: GPD's official response to Finish the Fight discussion

                      Originally posted by godway
                      It is the goal. But there's going to be a give/take when it comes to that. You have to sacrifice some realism to make an accessible game.
                      And making the game "accessible" is exactly what will ruin it. When you make a game accessible for the casual players, it automatically enters out of the "realism" bracket.

                      Comment

                      • godway
                        Banned
                        • Sep 2014
                        • 488

                        #26
                        Re: GPD's official response to Finish the Fight discussion

                        Originally posted by Not_Entertained
                        And making the game "accessible" is exactly what will ruin it. When you make a game accessible for the casual players, it automatically enters out of the "realism" bracket.
                        This game is already far more sim than UFC 2 was. That game was arcade style nonsense in comparison. You're asking for too much and you'll likely never get what you want.

                        Comment

                        • Not_Entertained
                          Rookie
                          • Jul 2017
                          • 314

                          #27
                          Re: GPD's official response to Finish the Fight discussion

                          Originally posted by godway
                          This game is already far more sim than UFC 2 was. That game was arcade style nonsense in comparison. You're asking for too much and you'll likely never get what you want.
                          Why not? I just want a deep and technical game that actually requires putting in the effort to learn and become a skilled player. The casual players have their Call Of Duty and Super Mario so what about the players at the other end of the spectrum like me?

                          Comment

                          • Reinfarcements
                            Pro
                            • Nov 2017
                            • 633

                            #28
                            Re: GPD's official response to Finish the Fight discussion

                            Originally posted by GameplayDevUFC
                            Yeah, that's kind of the key point.

                            If you accept that we couldn't do the proper solution (and feel free to be angry about that) which choice was less offensive?

                            Walk off KO (which does happen irl) or a guy pounding on a limp opponent with no ref intervention (which doesn't happen irl)?
                            So why not tweak the FTF animations to only allow 2-3 strikes? Hell even 1 or 2. Just the ability to follow an opponent is more realistic than every KO being a walk-off KO.

                            Also what about Ground and Pound finishes? Those have you pounding a guy on the ground until KO, with a few extra shots, with no ref interaction. In real life the ref would dive in and save the day. With this same logic, you'd have to cut straight away from the exact GnP strike that KOed an opponent to post-fight celebration.

                            Again I get where you are coming from, you feel the Finish the Fight needs work. But taking it out when the last two games had it really does feel like a step back with KO finish presentations.

                            Comment

                            • godway
                              Banned
                              • Sep 2014
                              • 488

                              #29
                              Re: GPD's official response to Finish the Fight discussion

                              Originally posted by Not_Entertained
                              Why not? I just want a deep and technical game that actually requires putting in the effort to learn and become a skilled player. The casual players have their Call Of Duty and Super Mario so what about the players at the other end of the spectrum like me?
                              And this game does require effort to learn. Did you not play the beta? You're comparing it to COD when it's really not even close to that.

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #30
                                Re: GPD's official response to Finish the Fight discussion

                                Originally posted by Reinfarcements
                                So why not tweak the FTF animations to only allow 2-3 strikes? Hell even 1 or 2. Just the ability to follow an opponent is more realistic than every KO being a walk-off KO.

                                Also what about Ground and Pound finishes? Those have you pounding a guy on the ground until KO, with a few extra shots, with no ref interaction. In real life the ref would dive in and save the day. With this same logic, you'd have to cut straight away from the exact GnP strike that KOed an opponent to post-fight celebration.

                                Again I get where you are coming from, you feel the Finish the Fight needs work. But taking it out when the last two games had it really does feel like a step back with KO finish presentations.
                                The question came down to "do we want more of that, or less of that?".

                                You can still jump on your opponent after the most severe KD, which looks just like a KO visually. So it's not like we're preventing that from ever happening.

                                Comment

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