GPD's official response to Finish the Fight discussion

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  • iHazCode
    Rookie
    • May 2016
    • 397

    #91
    Re: GPD's official response to Finish the Fight discussion

    Don't drink the Kool-Aid.

    No need to put an address on this...

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #92
      Re: GPD's official response to Finish the Fight discussion

      Originally posted by MysticJack541
      In my opinion the clinch in EA UFC 3 is no where even near the level of UD3. From the animations, to the strikes, to the movement. Like not even close. The grappling is a much closer battle. UD3 has every position that EA UFC 3 does minus seated back control. UD3 has more GnP variety, sways, strike catch to subs, more sub switches. The posture system in UD3 is way more realistic and fluid, actual GnP TKO's, I believe UD3 has more subs (I may be wrong) Seated cage position, the list goes on. The only real advantage I feel EA UFC 3's ground system has is the sweeps and reversals, I feel like in UD3 they happened way to often online compared to EA UFC 2. As far as the striking goes based off the beta EA3 still lacks some things that UD3 had, like lunging strikes, step in strikes, I'll reserve judgement on fighter specific strikes until the full game. Overall EA UFC 3 wins the striking. I definitely feel like UD3's clinch and grappling is the much high quality and in-depth system compared to EA UFC 3, but that's just my opinion.
      Fair enough. I appreciate your response.

      UFC 3 has more subs I believe. One thing though is the things you listed shows that UD3 has a deeper grappling system which I agree with. It doesnt show that ist higher quality imo. The system at its core (how you transition, how you defend transitions, how you attempt and succeed at subs) in UD3 was very basic. So in my opinion, they took a very basic system that they established in in the first Undisputed and built on top of it. With the exception of subs (which they were forced to change because UD2's system was horrible), THQ never once decided change the mechanics of its grappling or striking.

      I always thought of it as building a house on a ****ty foundation but painting the house and adding a ton of nice furniture in it.

      That was the THQ way and thats why their WWE and UFC games didnt change a ton over the years when it came to core mechanics.

      You want to know what the problem is with the EA UFC series? UFC 1. That game was such a disaster in my opinion that it caused the following things:

      1) EA has been working since then to fix the 4 core systems (striking, grappling, clinch and subs). UFC 1 was supposed to be the base that the game was built on but it was so poor that EA decided to scrap it going forward.

      2) Consumers arent willing (and shouldnt be willing) to give them a pass for UFC 1. So some look at the improvements in UFC 2 and 3 and expect more even though the devs have added a ****load of improvements and content.

      Comment

      • Dave_S
        Dave
        • Apr 2016
        • 7835

        #93
        Re: GPD's official response to Finish the Fight discussion

        There were a lot of things about ufc 1 that were pretty great.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #94
          Re: GPD's official response to Finish the Fight discussion

          Originally posted by Dave_S
          There were a lot of things about ufc 1 that were pretty great.
          Great? Hmm...like what?

          Comment

          • holyjesus
            Banned
            • Nov 2017
            • 275

            #95
            Re: GPD's official response to Finish the Fight discussion

            Originally posted by aholbert32
            Great? Hmm...like what?
            I liked EA UFC 1 G&P better than EA UFC 2's

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #96
              Re: GPD's official response to Finish the Fight discussion

              Originally posted by holyjesus
              I liked EA UFC 1 G&P better than EA UFC 2's
              How is this any different than UFC 2?


              <iframe width="560" height="315" src="https://www.youtube.com/embed/_JTBL2caMB4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

              Comment

              • Nugget7211
                MVP
                • Nov 2017
                • 1401

                #97
                Re: GPD's official response to Finish the Fight discussion

                Originally posted by aholbert32
                How is this any different than UFC 2?


                <iframe width="560" height="315" src="https://www.youtube.com/embed/_JTBL2caMB4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                The only GnP difference I can think of is some of the controls which don't make any real difference, blocking from side control which is good, the posturing which sucks tbh, it didn't give up enough control for the damage improvement and it was unstoppable and the TKOs which are also terrible for reasons I've laid out in other threads.
                **** off, Nugget7211 - GPD, 2017 & 2018
                Internet Hero - Jack Slack, 2018

                Comment

                • Dave_S
                  Dave
                  • Apr 2016
                  • 7835

                  #98
                  Re: GPD's official response to Finish the Fight discussion

                  Originally posted by aholbert32
                  Great? Hmm...like what?
                  All the people that played it online it's entire life cycle, the activity of the forums it's whole life cycle, mixed weight classes online, open rank quick match, the belt system over numbered divisions, post fight taunts and animations, satisfaction when breaking opponents weak block, high tendency of one hit rocks, the graphics and fight gear, strikes that register when you press the button (you control combo speed and cadence) enjoyment of a good striking match

                  Ect, ect, ect.

                  Y'all some EA haters sometimes.

                  The ground and pound striking is entirely different in UFC 1 and 2. Drastically different. If you don't recognize that I'm guessing you didn't throw many strikes on the ground.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #99
                    Re: GPD's official response to Finish the Fight discussion

                    Originally posted by Dave_S
                    , mixed weight classes online, open rank quick match, the belt system over numbered divisions, post fight taunts and animations, satisfaction when breaking opponents weak block, high tendency of one hit rocks, the graphics and fight gear, strikes that register when you press the button (you control combo speed and cadence) enjoyment of a good striking match

                    Ect, ect, ect.

                    Y'all some EA haters sometimes.

                    The ground and pound striking is entirely different in UFC 1 and 2. Drastically different. If you don't recognize that I'm guessing you didn't throw many strikes on the ground.
                    I just posted a video of the GNP strikes and they dont look drastically different than 2.

                    I cant comment on "All the people that played it online it's entire life cycle, the activity of the forums it's whole life cycle" because those arent actually features.

                    You are one of the first people, I've talked to that seems to like the striking in UFC 1. Interesting to see that you seem to enjoy that aspect of it.

                    Comment

                    • fballturkey
                      MVP
                      • Jul 2011
                      • 2370

                      #100
                      Re: GPD's official response to Finish the Fight discussion

                      The issue isn’t as much not being allowed to keep punching a guy that’s out cold, it’s that people go out cold way way way too often. That should be a very rare way to end a fight, and a TKO where the downed fighter is trying but failing to defend himself should happen much more often. That would, I believe, keep the UFC and gamers happy.
                      Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                      Comment

                      • Mopsikopat36
                        Banned
                        • Jan 2018
                        • 24

                        #101
                        Re: GPD's official response to Finish the Fight discussion

                        Originally posted by Dave_S
                        All the people that played it online it's entire life cycle, the activity of the forums it's whole life cycle, mixed weight classes online, open rank quick match, the belt system over numbered divisions, post fight taunts and animations, satisfaction when breaking opponents weak block, high tendency of one hit rocks, the graphics and fight gear, strikes that register when you press the button (you control combo speed and cadence) enjoyment of a good striking match

                        Ect, ect, ect.

                        Y'all some EA haters sometimes.

                        The ground and pound striking is entirely different in UFC 1 and 2. Drastically different. If you don't recognize that I'm guessing you didn't throw many strikes on the ground.
                        At the end of the patches combos and combo speed were awesome. And i agree the online community was better everything got a little toxic with UFC 2, never seen so many rage quits ( Me too sometimes couldn't take the cheesy unblockable combos)

                        Comment

                        • Dave_S
                          Dave
                          • Apr 2016
                          • 7835

                          #102
                          Re: GPD's official response to Finish the Fight discussion

                          Originally posted by aholbert32
                          I just posted a video of the GNP strikes and they dont look drastically different than 2.

                          I cant comment on "All the people that played it online it's entire life cycle, the activity of the forums it's whole life cycle" because those arent actually features.

                          You are one of the first people, I've talked to that seems to like the striking in UFC 1. Interesting to see that you seem to enjoy that aspect of it.
                          Didn't kenetic have fun striking in UFC 1? I know relaxed did on occasion lol. If it wasn't fun people must have been glutton for punishment because there was almost always good numbers on ps4.

                          One off the biggest changes from ufc 1 to 2 felt like throwing strikes on the ground. (Outside of grappling and block) It felt so different than ufc 1. Mostly strikes from postured up.


                          Not saying I want to go back to that system, but lots of people have had lots of fun playing ufc 1. I've heard them on mic.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #103
                            Re: GPD's official response to Finish the Fight discussion

                            Originally posted by Dave_S
                            Didn't kenetic have fun striking in UFC 1? I know relaxed did on occasion lol. If it wasn't fun people must have been glutton for punishment because there was almost always good numbers on ps4.

                            One off the biggest changes from ufc 1 to 2 felt like throwing strikes on the ground. (Outside of grappling and block) It felt so different than ufc 1. Mostly strikes from postured up.
                            The numbers of people who play online arent necessarily in line with whether the game is well liked. 6k regularly online for Ps4 is a decent number for UFC 2 but thats not even 1% of the people who bought the game on UFC 2.

                            Comment

                            • fballturkey
                              MVP
                              • Jul 2011
                              • 2370

                              #104
                              Re: GPD's official response to Finish the Fight discussion

                              Originally posted by AydinDubstep
                              If this were possible & fights ended more off a TKO, I wonder if the times when you did get a legit cold-KO, would the satisfaction be greater?

                              Too many cold KOs can get boring too, to the point where you try to avoid it.

                              Edit: Sometimes fighters in THQ UFC 3 couldn't make the hand raising part afterwards, they were so badly KO'd. That was cool when it happened.
                              It would absolutely feel more rewarding when it happened.
                              Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                              Comment

                              • iceberg3445
                                Rookie
                                • Dec 2017
                                • 431

                                #105
                                Re: GPD's official response to Finish the Fight discussion

                                Originally posted by AydinDubstep
                                They really aren't far off getting the gameplay down but the referee stuff imo, is much further back in the list of important stuff than other things namely:

                                1) Takedown struggles (shoot a deep double and push the opponent across the octagon)

                                2) Takedown chaining / combo'ing (shoot a takedown then another off the first, takedown from getting up, takedown off combos)

                                3) Clinch options (more push / pull mechanics to disrupt balance, more hand fighting, smoother transitions in & out of clinch, more clinch exit variety, more clinch entry variety, more chaos with chaotic guys, more control with beasts, at the moment it feels too static & boring)

                                4) Ground bottom slipping / swaying, taunting, damage from elbows

                                5) Head movement (8 slip direction with a dead zone allowing you to fake one direction and go a different one)

                                6) General transitioning from one state to another, NO PAUSES in between e.g. going from standing, to cage, to ground, to standing, to leaving a clinch, to dropping a guy, all of these states should be seemless in the sense that I shouldn't lose control of my fighter for too long or have to wait for something to play out. I should always be able to interact somehow with what's going on.



                                These things will allow the player to express themselves better and give a greater degree of control. Why guys are crying over referee interaction & finish the fight over this stuff doesn't make sense. The reason THQ UFC 3 was so fun was some of the stuff listed above. You almost always felt in control & had a lot of options & variety to work with. EA MMA was more of a waiting inbetween states game and it sucked balls in that regard. Has to be responsive action across the board.



                                I loved the wall walk & grappling states in UFC 3 because of this. The way you went from full guard, scooted towards the cage, then scooted hips back a bit, then pulled yourself up to standing on the cage, then had so many options to work with as a defender, as opposed to, pressing stand up button, watching a stand up animation play for 5 seconds. Those inbetween states are awesome & I haven't played much of the UFC 3 grappling but hopefully we'll have more of that than slow / non-interactive animations.


                                I agree 100% with this. They need to fix takedowns and the clinch first to put those gameplay mechanics on par with the new striking mechanics. Right now, the clinch is basically useless, and most fighters avoid it as a result.

                                Ref stoppages would be nice (and would resolve this whole walk-off KO issue), but there are other gameplay mechanics in greater need of attention/fixing first.


                                Sent from my iPhone using Operation Sports

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