Fighter AI Realism vs Difficulty

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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #121
    Re: Fighter AI Realism vs Difficulty

    Punk vs Maia on legendary. I'm Punk. I escaped two submission attempts earlier in the fight. I'm not trying to brag, lol. In that video some shortcomings of the AI ground tactics stand out. (Spamming transitions)

    <iframe width="560" height="315" src="https://www.youtube.com/embed/XbjjYluC8rE" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

    Comment

    • bcruise
      Hall Of Fame
      • Mar 2004
      • 23274

      #122
      Re: Fighter AI Realism vs Difficulty

      I've been hitting ranked hard since release but I'll try to spend some time fighting the AI and contribute to the thread. I'm big on sliders and AI behavior in all games. I'll probably just post videos and you guys can analyze them since I don't know most of the fighters' styles IRL.

      I only wish we could use them in career mode. I wonder if there was a technical limitation there or it just wasn't high on the priority list?

      Sent from my SM-G930P using Operation Sports mobile app
      Last edited by bcruise; 02-03-2018, 07:28 PM.

      Comment

      • The_Waterboy92
        Pro
        • Mar 2016
        • 528

        #123
        Re: Fighter AI Realism vs Difficulty

        Originally posted by Dave_S
        Punk vs Maia on legendary. I'm Punk. I escaped two submission attempts earlier in the fight. I'm not trying to brag, lol. In that video some shortcomings of the AI ground tactics stand out. (Spamming transitions)

        <iframe width="560" height="315" src="https://www.youtube.com/embed/XbjjYluC8rE" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
        Is this default legendary or did you use sliders

        Comment

        • Dave_S
          Dave
          • Apr 2016
          • 7835

          #124
          Re: Fighter AI Realism vs Difficulty

          Originally posted by The_Waterboy92
          Is this default legendary or did you use sliders
          Default. Just regular fight now.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #125
            Re: Fighter AI Realism vs Difficulty

            Originally posted by bcruise
            I've been hitting ranked hard since release but I'll try to spend some time fighting the AI and contribute to the thread. I'm big on sliders and AI behavior in all games. I'll probably just post videos and you guys can analyze them since I don't know most of the fighters' styles IRL.

            I only wish we could use them in career mode. I wonder if there was a technical limitation there or it just wasn't high on the priority list?

            Sent from my SM-G930P using Operation Sports mobile app
            Just an oversight. Fingers crossed that they will eventually add it through a patch.

            Comment

            • Falseperception
              Rookie
              • Jan 2018
              • 236

              #126
              Re: Fighter AI Realism vs Difficulty

              So i was playing on hard and normal when i had a bunch of complaints - today I’ve played pro exclusively and do like how it plays much more now - a few things i noticed - i payed Akhmedov vs punk - lost late in the third by leg check ko . My issues with this fight is someone like Akhmedov who has so many advantages on the ground over someone like punk, he did not body clinch once or shoot any take downs - when his primary strengths are sambo and wrestling , and punks main weakness should have been exploited.. working on Akhmedovs ai would be somewhat of a solution to make him a bit more grapple heavy . But i think the bigger issue is when a computer player has a huge advantage in one area i wish in general they would exploit it so maybe how Akhmedov played against punk or someone who was bad at grappling he would be more grapple heavy , and when he fought someone like say woodly , Akhmedov would try and use his striking instead. I know that’s asking too much for ufc 3, but maybe for ufc 4- similar issue i brought up with pena shooting on Rhonda like 10 seconds into fighting her and getting subbed , rather than trying to exploit her striking. Also if there’s anyway crucifix position could be changed so the ai try’s to finish and do damage after getting that position rather than transitioning into north south - played Guida and he did this twice in the fight , just seems like a wired thing that happens in this position and this has been a issue in all previous ea ufc titles
              Last edited by Falseperception; 02-04-2018, 01:08 AM.

              Comment

              • Falseperception
                Rookie
                • Jan 2018
                • 236

                #127
                Re: Fighter AI Realism vs Difficulty

                On second thought i guess punks weakness is everywhere .. lol , but yes Id still suggest making Akhmedov more grapple heavy, as his main strengths are sambo and wrestling and he only seems to strike right now

                Comment

                • AeroZeppelin27
                  MVP
                  • Nov 2017
                  • 2287

                  #128
                  Re: Fighter AI Realism vs Difficulty

                  Alright, so I've got a few issues with grapplers at any weight class and any difficulty.

                  And that is their TD output and ground game in general.

                  The AI currently sets up 2 main types of TD setups, double under into a bodylock, and shooting off a combo.(a few AIs use different setups, but these are the two I see the most)

                  My issue with this is, they spam it, hard, if you can stuff a grappler, get ready to do it 10-25 times a round, they just go back to the TD too much.

                  TD spam makes sense for Khabib and Maia, ill concede, but DC for example, feels weird when he chooses to start spanning single legs.

                  I kinda wish the AI either realized you had good TD defence and tried to time it's shots on whiffed kicks or something smart like that, or if they just stopped shooting after 6-8 shots in a round.

                  One of the biggest reasons this irks me, is because I can easily stuff and deny the AI, but it keeeeeeeps trying to grapple, and gasses itself, every, single, time.

                  Even with the grapple slider maxed for the CPU only I an easily, easily schooling Khabib with guys like Edson, Gatheje, Vick, Laprise, basically anyone..

                  Another pet peeve I have is the AI seems to ignore stat differentials and just go with its gameplan, so a wrestler with awful sub defence will still happily shoot on Jacare, which, just feels silly to me.

                  The standup side of things is fantastic, but I'm at the point where I'm freely giving up top position to strike because it feels to easy to gas, and destroy the AI on the mat.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #129
                    Re: Fighter AI Realism vs Difficulty

                    Originally posted by AeroZeppelin27
                    Alright, so I've got a few issues with grapplers at any weight class and any difficulty.

                    And that is their TD output and ground game in general.

                    The AI currently sets up 2 main types of TD setups, double under into a bodylock, and shooting off a combo.(a few AIs use different setups, but these are the two I see the most)

                    My issue with this is, they spam it, hard, if you can stuff a grappler, get ready to do it 10-25 times a round, they just go back to the TD too much.

                    TD spam makes sense for Khabib and Maia, ill concede, but DC for example, feels weird when he chooses to start spanning single legs.

                    I kinda wish the AI either realized you had good TD defence and tried to time it's shots on whiffed kicks or something smart like that, or if they just stopped shooting after 6-8 shots in a round.

                    One of the biggest reasons this irks me, is because I can easily stuff and deny the AI, but it keeeeeeeps trying to grapple, and gasses itself, every, single, time.

                    Even with the grapple slider maxed for the CPU only I an easily, easily schooling Khabib with guys like Edson, Gatheje, Vick, Laprise, basically anyone..

                    Another pet peeve I have is the AI seems to ignore stat differentials and just go with its gameplan, so a wrestler with awful sub defence will still happily shoot on Jacare, which, just feels silly to me.

                    The standup side of things is fantastic, but I'm at the point where I'm freely giving up top position to strike because it feels to easy to gas, and destroy the AI on the mat.
                    This has been one of my biggest issues with the AI in this game since I became a GC. The AI isnt equipped to say "I'm Tim Johnson. I like to Grapple but I'm not a BJJ black belt. I'm facing Werdum so even though I like to grapple I need to avoid the ground."

                    Right now its just "I'm Tim Johnson. I like to grapple."

                    It also gets tricky when the fighter is worse than his opponent every where. Take Tim. Werdum is a better striker than him according to the stats. He's also a better grappler. So what strategy should the AI take to try to beat Werdum?

                    Comment

                    • Dave_S
                      Dave
                      • Apr 2016
                      • 7835

                      #130
                      Re: Fighter AI Realism vs Difficulty

                      I've had the AI really crank up the striking when I was beating them on the ground. Maia was piecing me up on the feet and came out super aggressive.

                      Comment

                      • AeroZeppelin27
                        MVP
                        • Nov 2017
                        • 2287

                        #131
                        Re: Fighter AI Realism vs Difficulty

                        Originally posted by aholbert32
                        This has been one of my biggest issues with the AI in this game since I became a GC. The AI isnt equipped to say "I'm Tim Johnson. I like to Grapple but I'm not a BJJ black belt. I'm facing Werdum so even though I like to grapple I need to avoid the ground."

                        Right now its just "I'm Tim Johnson. I like to grapple."

                        It also gets tricky when the fighter is worse than his opponent every where. Take Tim. Werdum is a better striker than him according to the stats. He's also a better grappler. So what strategy should the AI take to try to beat Werdum?
                        Good to know this has been brought up.

                        Hm. You make a fine point, too.
                        I guess in that instance there would be a few options, the AI could decide where it has the better chance, perhaps, sticking to your Werdum v Johnson example.

                        Werdum is significantly better on the ground, like, 5-9 ovr better, but only about 4 ovr on the feet, so in that instance, the AI Johnson should try to keep the fight standing, maybe clinch hump a little, as he has a better chance of negating the striking advantage than he does the grappling advantage.

                        That's how I'd look at it, anyway.

                        Alternatively. The AI could register certain elements, like, its Sub Def vs the opponents Sub Off, if there is a huge gap, like, 10 points, then the AI would be much, much more hesitant to take the fight down.

                        This could apply to standup too, if a fighter had a large power/speed differential, but I personally prefer the first option, though I'm sure each would present their own issues.


                        I'll try to think of a few more options while playing tonight, I'm on lunch at work ATM so I can't go too deep haha.

                        Comment

                        • Falseperception
                          Rookie
                          • Jan 2018
                          • 236

                          #132
                          Re: Fighter AI Realism vs Difficulty

                          I had broght this up several times so good to see I’m not the only one who is having a issue with this - really hope at the very least we will get this changed for ea ufc 4.
                          Originally posted by aholbert32
                          This has been one of my biggest issues with the AI in this game since I became a GC. The AI isnt equipped to say "I'm Tim Johnson. I like to Grapple but I'm not a BJJ black belt. I'm facing Werdum so even though I like to grapple I need to avoid the ground."

                          Right now its just "I'm Tim Johnson. I like to grapple."

                          It also gets tricky when the fighter is worse than his opponent every where. Take Tim. Werdum is a better striker than him according to the stats. He's also a better grappler. So what strategy should the AI take to try to beat Werdum?

                          Comment

                          • tissues250
                            MVP
                            • Apr 2016
                            • 1526

                            #133
                            Re: Fighter AI Realism vs Difficulty

                            Legendary AI is foolish against knee to body in the thai clinch.
                            check this video 2:27 to 3:14
                            hopefully, skynet was aware of this issue.

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/DmBiSX5fyt8?rel=0&amp;showinfo=0&amp;start=147" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                            Last edited by tissues250; 02-04-2018, 07:51 PM.

                            Comment

                            • AeroZeppelin27
                              MVP
                              • Nov 2017
                              • 2287

                              #134
                              Re: Fighter AI Realism vs Difficulty

                              Originally posted by tissues250
                              Legendary AI is foolish against knee to body in the thai clinch.
                              check this video 2:27 to 3:14
                              hopefully, skynet was aware of this issue.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/DmBiSX5fyt8?rel=0&amp;showinfo=0&amp;start=147" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                              If its the AI endlessly trying to transition with zero stamina and your hitting it with knees constantly I can attest I've done this with ease too.

                              I imagine you could utterly cheese people with it online, too, so I do hope it gets patched.

                              Edit: All AI's do this, you can do it with head and leg strikes too, they'll never cause a stun as long as they interrupt the transition, so you can destroy the AIs long term health, or get it to flashing from the transition interrupts then drop it with a blocked knee. its easily exploitable with a stamina advantage.

                              Blocking a knee will get you out quickly still.
                              Last edited by AeroZeppelin27; 02-05-2018, 06:16 AM.

                              Comment

                              • Falseperception
                                Rookie
                                • Jan 2018
                                • 236

                                #135
                                Re: Fighter AI Realism vs Difficulty

                                Please fix Akhmedovs ai - he only strikes from every time I’ve played him - he’s a sambo guy . Please add wrestling and slams

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