Fighter AI Realism vs Difficulty

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  • Reinfarcements
    Pro
    • Nov 2017
    • 633

    #841
    Re: Fighter AI Realism vs Difficulty

    Originally posted by AydinDubstep
    Have you guys noticed the AI using the recently added stationary lung jab and lunge cross much?
    Nope. I can't 100% say with confidence I've even seen them use it at all.

    Comment

    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #842
      Re: Fighter AI Realism vs Difficulty

      Originally posted by AydinDubstep
      Have you guys noticed the AI using the recently added stationary lung jab and lunge cross much?
      I've never seen it using it tbh. It likes to use lots of stationary strikes as you come in once it goes into countering mode, but not the lunging ones.

      Comment

      • AeroZeppelin27
        MVP
        • Nov 2017
        • 2287

        #843
        Re: Fighter AI Realism vs Difficulty

        Originally posted by AydinDubstep
        Have you guys noticed the AI using the recently added stationary lung jab and lunge cross much?
        I thought I saw it once but I must've been tripping cause I've never seen it again.

        Hope the AI can incorporate them and get better defense against them before the last patch.

        And pretty please bring back the AIs ability to hit submission reversal off TDs and if possible, let it use stack guard and arm trap subs as well.

        Sub reversals made guys like Cerrone crazy fun to fight, just the added risk.

        Perhaps make it only happen on Hard or above so newer players aren't getting aced with the more technical grappling moves.

        Comment

        • Skynet
          EA Sports UFC Developer
          • Mar 2015
          • 703

          #844
          Re: Fighter AI Realism vs Difficulty

          Originally posted by AeroZeppelin27
          I thought I saw it once but I must've been tripping cause I've never seen it again.

          Hope the AI can incorporate them and get better defense against them before the last patch.

          And pretty please bring back the AIs ability to hit submission reversal off TDs and if possible, let it use stack guard and arm trap subs as well.

          Sub reversals made guys like Cerrone crazy fun to fight, just the added risk.

          Perhaps make it only happen on Hard or above so newer players aren't getting aced with the more technical grappling moves.
          Yeah those reversals weren't supposed to be removed. Caused by a bug at some point in the patches...

          Thanks for calling it out, it's been fixed in the next patch, along with a slew of other things!

          Comment

          • AeroZeppelin27
            MVP
            • Nov 2017
            • 2287

            #845
            Re: Fighter AI Realism vs Difficulty

            I've had similar experiences and agree wholeheartedly with the above two posts, good feedback guys.

            Can't wait to see how the AI is with the new patch.

            Most importantly I can't wait to be tapped for shooting a sloppy desperation TD as AI sub reversals should be back.

            Comment

            • Kingslayer04
              MVP
              • Dec 2017
              • 1482

              #846
              Re: Fighter AI Realism vs Difficulty

              @Skynet

              I went into offline to test the AI, as I hadn't played offline since the summer. I had Zombie vs Yair on Pro. I managed to land like 15 leg kicks off of a basic jab-leg kick combo, he didn't respond at all, no checks, he showed no signs that they are bothering him and that he needs to adjust, just kept eating them. I also threw naked ones, nothing. No pattern recognition. Eventually I beat him by leg kick TKO, having landed maybe 25-30 (don't quote me on that, they were a lot anyway) with him checking 6 or 7 in total. I have always noticed that the AI doesn't deal well with leg kicks, I have a vivid memory of using them as a failproof last resort against a Gustafsson once in career. Has anything been done to fix this? And what's the situation with pattern recognition and leg kicks in general?

              Comment

              • AeroZeppelin27
                MVP
                • Nov 2017
                • 2287

                #847
                Re: Fighter AI Realism vs Difficulty

                Originally posted by Kingslayer04
                @Skynet

                I went into offline to test the AI, as I hadn't played offline since the summer. I had Zombie vs Yair on Pro. I managed to land like 15 leg kicks off of a basic jab-leg kick combo, he didn't respond at all, no checks, he showed no signs that they are bothering him and that he needs to adjust, just kept eating them. I also threw naked ones, nothing. No pattern recognition. Eventually I beat him by leg kick TKO, having landed maybe 25-30 (don't quote me on that, they were a lot anyway) with him checking 6 or 7 in total. I have always noticed that the AI doesn't deal well with leg kicks, I have a vivid memory of using them as a failproof last resort against a Gustafsson once in career. Has anything been done to fix this? And what's the situation with pattern recognition and leg kicks in general?
                I've noticed guys like Thompson and Yair and a few others are a lot more susceptible to leg kicks than your average AI, as they try to lunge a lot and it's pretty easy to catch them coming in with that wide *** stance.

                However he usually changes stances with leg damage for me.

                It ranges AI to AI, some AIs will check you like a mother, I find Anderson is great at checking.

                Though sometimes the AI will also soak up low kicks too and do very little to avoid or counter them like you've described here.

                Personally I find myself getting checked enough to keep me in check with my low kick output (I am pun)
                But with that said, there are exploitable holes in the AIs game you can use to easily get a low kick TKO if you want one.

                Fienting into low kicks and low kicks off the push are both very reliable, as is cage MT clinch spam to the legs.

                I'd still love to see a LOT more AIs change stance with heavy leg damage, high switch or no, but that's personal preference a little bit I guess.

                Comment

                • AeroZeppelin27
                  MVP
                  • Nov 2017
                  • 2287

                  #848
                  Re: Fighter AI Realism vs Difficulty

                  So I just tested Yair v Moicano on Pro twice going for leg kick TKOs.

                  Main thing I noted is he isn't switching stances at all, is this a bug perhaps. He DEFINITELY used to switch occasionally and would switch off leg damage almost all the time. I fight Yairs AI a lot so I consider myself familiar enough with it to say that confidently.

                  So hopefully that one can get checked out, I'm going to test more AIs I know switch like Pettis, Tony and Max.

                  Secondly, he was very susceptible to jab low kick combos as he bites on the jab reliably and thus your kick often intercepts a flashy kick from him.

                  He did check enough kicks (usually naked but sometimes combed) to drop my legs to 40% and 20% respectively and caused 5 check health events on me in the first fight and roughly 50% and 3 in the 2ND when I was more cautious and cheesy

                  This was partly my fault for throwing naked advancing kicks early, but he also checked a few low kicks I threw off a 1-1-2 and 2-3b as well.

                  Overall: I think it's a bit more of a hole in Yair and other specific AIs game as opposed to a Issue with all AI persay. Though as I stated earlier there are areas of the AIs low defense I'd love to see changed.

                  And a few holes it'd be hole to see higher AIs have counters for maybe.

                  Comment

                  • WarMMA
                    MVP
                    • Apr 2016
                    • 4612

                    #849
                    Re: Fighter AI Realism vs Difficulty

                    Wanderlei AI checks leg kicks a lot. At least 80% of naked leg kicks.

                    Comment

                    • AeroZeppelin27
                      MVP
                      • Nov 2017
                      • 2287

                      #850
                      Re: Fighter AI Realism vs Difficulty

                      Several AIs that used to occasionally switch stances and regularly switch stances with leg damage have stopped doing so since the patch.

                      Swanson, Holloway, Pettis and Ferguson are all not switching with leg damage for me.

                      The only times I'm seeing switches is after grappling from opposite stances when the game automatically puts you in the stance of the fighter who intimated the grappling.

                      Hopefully this can get fixed and maybe expanded a little, I'd love to see more AI switch more often (or at all, at the moment)

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #851
                        Re: Fighter AI Realism vs Difficulty

                        Originally posted by AeroZeppelin27
                        Several AIs that used to occasionally switch stances and regularly switch stances with leg damage have stopped doing so since the patch.

                        Swanson, Holloway, Pettis and Ferguson are all not switching with leg damage for me.

                        The only times I'm seeing switches is after grappling from opposite stances when the game automatically puts you in the stance of the fighter who intimated the grappling.

                        Hopefully this can get fixed and maybe expanded a little, I'd love to see more AI switch more often (or at all, at the moment)
                        Yh I noticed this too. Some of them have stopped switching with obvious high leg damage.

                        Comment

                        • Skynet
                          EA Sports UFC Developer
                          • Mar 2015
                          • 703

                          #852
                          Re: Fighter AI Realism vs Difficulty

                          Noted! This certainly isn't intentional or expected, so I'll try and look into it. Hopefully this is something that can get fixed.

                          Comment

                          • Reinfarcements
                            Pro
                            • Nov 2017
                            • 633

                            #853
                            Re: Fighter AI Realism vs Difficulty

                            It has come to my attention since the new spear takedown ends in side control, that the AI is pretty bad at NOT getting KOed from rapid elbows. Especially if you do the spear takedown off of a rock, the AI would obviously already be low on head health, then its pretty easy to finish it from side control.

                            Comment

                            • irdc
                              Banned
                              • May 2016
                              • 52

                              #854
                              Re: Fighter AI Realism vs Difficulty

                              Originally posted by Reinfarcements
                              It has come to my attention since the new spear takedown ends in side control, that the AI is pretty bad at NOT getting KOed from rapid elbows. Especially if you do the spear takedown off of a rock, the AI would obviously already be low on head health, then its pretty easy to finish it from side control.
                              I wouldn't hold my breath on a fix to the elbows. I complained about this until exhaustion, and then just decided to speak with my money next game instead.

                              Comment

                              • WarMMA
                                MVP
                                • Apr 2016
                                • 4612

                                #855
                                Re: Fighter AI Realism vs Difficulty

                                Anymore AI likeness going to be address later on? I absolutely cringe seeing Wanderlei Silva AI fight like a skilled counter striker. Dodging and ducking everything and countering like he's prime Anderson or something smh.

                                Comment

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