how many ppl bought the game this year?

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  • EJ_Manuel
    Banned
    • Jul 2008
    • 464

    #46
    Re: how many ppl bought the game this year?

    I got it almost for free so I can only whine so much. But this game being bi yearly and having so much wrong with it is ridiculous. I could see if it was yearly like Madden or 2k, but 2 years and this is what we got? What happened? Two tuners in the first week because it was shipped so broken? That's inexcusable with a 2 year dev cycle. Just inexcusable.

    I'm tired of being a tester for EA. They have GC's for that. I'm tired of having to talk about having my record reset because the game was shipped broken. Stuff is old.

    Comment

    • unclebobbydana
      Banned
      • Jan 2018
      • 40

      #47
      Re: how many ppl bought the game this year?

      The problem is there is no direction in the design of these games. The THQ games tried to improve every year (they failed with 2010). In EA UFC it seems more like there is no roadmap, they don't really know how to simulate MMA, they seems to change their minds every year. When EA UFC 1 came out you couldn't even touch gloves and there was no sprawl. That had to be patched in. What does that tell you? It just wasn't on their radar because they don't understand MMA. Same thing with Finish the Fight. It was added in a patch. It was never a fleshed-out mode or feature. It was literally a band-aid.

      Instead of fixing these problems with UFC 2 they just added more random stuff. Grapple Advantage was another bandaid that never was actually fixed with a proper design. It's literally a bandaid on the screen randomly changing to suite another unplanned scenario. That's why they had to add the combo multiplier. The moveset was another mess with 90% of the roster having the wrong moves.

      Instead of fixing these things, UFC 3 once again used the bandaids as their foundation, then added the new striking system on top of it. Now the striking system is cool and innovative, but they completely lost sight that it has no place with the rest of the game. Striking on the ground is exactly the same as before if not worse. So right there the fundamentals of MMA make zero sense in the game.

      To add insult to injury, they still shipped the game with the wrong movesets, but added the tuner feature so they could make band-aid fixes after releasing the game in a messed up state. It's not even the first week and they've had to release two tuners. It makes you wonder why these decisions weren't already made.

      This is EA's fourth attempt at an MMA game and they look like amateurs.

      Comment

      • GameplayDevUFC
        Former EA Sports UFC Gameplay Developer
        • Jun 2014
        • 2830

        #48
        Re: how many ppl bought the game this year?

        Originally posted by EJ_Manuel
        I got it almost for free so I can only whine so much. But this game being bi yearly and having so much wrong with it is ridiculous. I could see if it was yearly like Madden or 2k, but 2 years and this is what we got? What happened? Two tuners in the first week because it was shipped so broken? That's inexcusable with a 2 year dev cycle. Just inexcusable.

        I'm tired of being a tester for EA. They have GC's for that. I'm tired of having to talk about having my record reset because the game was shipped broken. Stuff is old.
        I was curious to see if the outrage on these forums was over exaggerated, or if we really do stack up poorly compared to other competitive fighting game releases.

        My conclusion is that UFC 3 stacks up much better in terms of online balance and exploits on release than most fighting games, including the big ones which have longer dev cycles than us.







        And I consider the live updates a feature, not something to be held against us.

        Comment

        • EJ_Manuel
          Banned
          • Jul 2008
          • 464

          #49
          Re: how many ppl bought the game this year?

          Originally posted by GameplayDevUFC
          I was curious to see if the outrage on these forums was over exaggerated, or if we really do stack up poorly compared to other competitive fighting game releases.

          My conclusion is that UFC 3 stacks up much better in terms of online balance and exploits on release than most fighting games, including the big ones which have longer dev cycles than us.







          And I consider the live updates a feature, not something to be held against us.
          So no one tested this and said, "huh, three body punches drain like 10 percent of your stamina, might be a little much." Or, "hmm, catching a body kick probably shouldn't make the other guy freeze for 3 seconds so the guy catching the kick can land a strike, AND A headkick?" (Thanks Martial Mind, very honorable of you btw.)

          This is the type of stuff that shouldn't be falling through the cracks on a two year dev cycle. It just shouldn't. Post all the vids from other games all you want, doesn't make a difference.

          Comment

          • unclebobbydana
            Banned
            • Jan 2018
            • 40

            #50
            Re: how many ppl bought the game this year?

            Originally posted by GameplayDevUFC
            I was curious to see if the outrage on these forums was over exaggerated, or if we really do stack up poorly compared to other competitive fighting game releases.

            My conclusion is that UFC 3 stacks up much better in terms of online balance and exploits on release than most fighting games, including the big ones which have longer dev cycles than us.







            And I consider the live updates a feature, not something to be held against us.

            Did someone hack your account and post this?? You cannot be rationalizing this badly. Reality is this game is seriously bad right now. You are comparing random exploits to the basic fundamentals of your game.

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #51
              Re: how many ppl bought the game this year?

              Originally posted by EJ_Manuel
              So no one tested this and said, "huh, three body punches drain like 10 percent of your stamina, might be a little much." Or, "hmm, catching a body kick probably shouldn't make the other guy freeze for 3 seconds so the guy catching the kick can land a strike, AND A headkick?" (Thanks Martial Mind, very honorable of you btw.)

              This is the type of stuff that shouldn't be falling through the cracks on a two year dev cycle. It just shouldn't. Post all the vids from other games all you want, doesn't make a difference.
              Well to start with, no one who played the beta complained about the body punches and they were tuned the same as they were at launch. So it wasn't just a blind spot for us, but for thousands of other people.

              Also, you have people complaining that the tuning we did was the wrong thing to do.

              So maybe the things you think are outrageously obvious aren't as crystal clear as you think.

              Maybe the player base is a factor, and maybe the player base evolves over time so we need to be in a position to adapt.

              Comment

              • GameplayDevUFC
                Former EA Sports UFC Gameplay Developer
                • Jun 2014
                • 2830

                #52
                Re: how many ppl bought the game this year?

                Originally posted by unclebobbydana
                Did someone hack your account and post this?? You cannot be rationalizing this badly. Reality is this game is seriously bad right now. You are comparing random exploits to the basic fundamentals of your game.
                I'm happy with the fundamentals of our game.

                Very happy actually.

                I think it's the best MMA game released to date.

                And I'm not the only one who thinks that.

                If it's not your cup of tea, that's cool. No one is forcing you to play it.

                Comment

                • EJ_Manuel
                  Banned
                  • Jul 2008
                  • 464

                  #53
                  Re: how many ppl bought the game this year?

                  Originally posted by GameplayDevUFC
                  Well to start with, no one who played the beta complained about the body punches and they were tuned the same as they were at launch. So it wasn't just a blind spot for us, but for thousands of other people.

                  Also, you have people complaining that the tuning we did was the wrong thing to do.

                  So maybe the things you think are outrageously obvious aren't as crystal clear as you think.

                  Maybe the player base is a factor, and maybe the player base evolves over time so we need to be in a position to adapt.
                  Thousands of people don't make the game. You do. Why are we your testers? You have GC's for that. You guys have been making MMA games for next gen EA for how many years now? I'm sorry but we have right now after all these years is just unacceptable. It is. I don't doubt any of your passion for the sport, or anyone's qualifications. I don't produce video games. But we were promised the most realistic MMA game ever, and this is nowhere close. It just isn't. The beta was, and then it was turned into whatever this is. All that needed to be done from the beta was to slow down the 1,2, and lower the frequency on one punch KO's a little. I don't even recognize the game I play now from the beta.

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #54
                    Re: how many ppl bought the game this year?

                    Originally posted by EJ_Manuel
                    But we were promised the most realistic MMA game ever, and this is nowhere close.
                    Not everyone agrees with you.



                    I know it's hard to come to terms with, but perhaps this is the most realistic MMA game ever made in the eyes of many people who don't share your feelings on the game.

                    There's nothing wrong with disliking the game.

                    If you dislike it then you have every right to be disappointed.

                    But you don't speak for everyone.

                    Comment

                    • EJ_Manuel
                      Banned
                      • Jul 2008
                      • 464

                      #55
                      Re: how many ppl bought the game this year?

                      Originally posted by GameplayDevUFC
                      Not everyone agrees with you.



                      I know it's hard to come to terms with, but perhaps this is the most realistic MMA game ever made in the eyes of many people who don't share your feelings on the game.

                      There's nothing wrong with disliking the game.

                      If you dislike it then you have every right to be disappointed.

                      But you don't speak for everyone.
                      No one said I speak for everyone. But I do believe I'm in the majority. If you don't believe me make a poll and simply ask did the game live up to the expectations and hype that we set for it? Is it the most realistic MMA game ever? If I'm in the minority, cool, but I bet I wouldn't be.

                      Comment

                      • unclebobbydana
                        Banned
                        • Jan 2018
                        • 40

                        #56
                        Re: how many ppl bought the game this year?

                        So are you telling me this game is basically only tuned based on crowdsourced data? There is no design manager and the only goal is to take all players inputs and average them? Poll all players and pick the highest answer as the official design? Design by committee just ensures that everything will end up average and dull. Actually that's exactly what has happened with this series.

                        Comment

                        • EJ_Manuel
                          Banned
                          • Jul 2008
                          • 464

                          #57
                          Re: how many ppl bought the game this year?

                          Originally posted by GameplayDevUFC
                          Not everyone agrees with you.



                          I know it's hard to come to terms with, but perhaps this is the most realistic MMA game ever made in the eyes of many people who don't share your feelings on the game.

                          There's nothing wrong with disliking the game.

                          If you dislike it then you have every right to be disappointed.

                          But you don't speak for everyone.
                          I just said the beta was the closest thing to a realistic MMA game ever made. Then you killed the damage and made it into a spam fest.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #58
                            Re: how many ppl bought the game this year?

                            Originally posted by EJ_Manuel
                            I just said the beta was the closest thing to a realistic MMA game ever made. Then you killed the damage and made it into a spam fest.
                            The damage is the same as it was in the beta.

                            Even body punches still have the same damage as the beta.

                            There was a bug with vulnerability stacking too much of you slipped a strike and countered a forward moving ducking strike that would 1pko every time.

                            We fixed that stacking problem.

                            Evil97 posted some videos of some very unstatifying 1pko wins that were a result of this bug. I challenge anyone to watch those videos and say that bug shouldn't have been fixed.

                            Outside of that damage hasn't been changed.

                            Comment

                            • unclebobbydana
                              Banned
                              • Jan 2018
                              • 40

                              #59
                              Re: how many ppl bought the game this year?

                              Originally posted by GameplayDevUFC
                              Not everyone agrees with you.



                              I know it's hard to come to terms with, but perhaps this is the most realistic MMA game ever made in the eyes of many people who don't share your feelings on the game.

                              There's nothing wrong with disliking the game.

                              If you dislike it then you have every right to be disappointed.

                              But you don't speak for everyone.
                              If you think Jason Nawara speaks for everyone or that his opinion is more important or valid than any of ours then I have bad news for you.

                              And I just looked it up, the MetaCritic User Score is currently 4.2 based on 68 Ratings. So I have to question your perception of this.

                              Comment

                              • WatchMeDrive
                                Rookie
                                • Dec 2017
                                • 101

                                #60
                                Re: how many ppl bought the game this year?

                                I would certainly prefer the Live Updates rather than things being unbalanced a long period of time.

                                FIFA and NBA2K have loads of balance issues this year that have never been corrected, similar to what UFC 2 had. Hopefully the Live Updates improve balance issues as the game moves forward.
                                Originally posted by RetractedMonkey
                                I think this love triangle of three dudes liking each other's posts in solidarity is cringeworthy
                                Which is exactly what's happening in this thread.

                                Comment

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