"predictive" head movement doesn't work

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #31
    Re: "predictive" head movement doesn't work

    Originally posted by SwedishTouch76
    He's also in another thread saying stamina is fine. Whatever. Reading through here this forum saved me some money.
    I get you bro

    He is incredibly frustrating to me as well lol.

    I’m not a fan of his preferences for the majority of the game but he did influence the current striking so he at least gets some props there

    Comment

    • killakrok
      Pro
      • Dec 2006
      • 605

      #32
      Re: "predictive" head movement doesn't work

      Along with actual network lag for online matches, relying on head movement with heavyweights feels near impossible, especially on the inside.

      Comment

      • FCB x Finlay
        MVP
        • Nov 2017
        • 1293

        #33
        Re: "predictive" head movement doesn't work

        Originally posted by Phillyboi207
        I get you bro

        He is incredibly frustrating to me as well lol.

        I’m not a fan of his preferences for the majority of the game but he did influence the current striking so he at least gets some props there
        I like your technical angle. I am just saying what i see happening, i will keep it simple.

        Comment

        • dina1229
          Rookie
          • Jan 2018
          • 104

          #34
          Re: "predictive" head movement doesn't work

          Originally posted by Solid_Altair
          If you mean offline, I hope you're joking or exagerating.
          I'm not joking or exaggerating. Go play ultimate team as a heavy weight or middle weight that isn't a striker or a brawler. Then wait until you get an opponent that throws jabs and straights the entire fight. Very predictable. Very easy to know to duck or go opposite side of the lead jab. It's mind boggling that you have to start the headmovement animation almost a full second before you think they might throw AND be borderline out of striking range so that the animation can get far enough out of the way in time.

          Comment

          • Solid_Altair
            EA Game Changer
            • Apr 2016
            • 2043

            #35
            Re: "predictive" head movement doesn't work

            Originally posted by Phillyboi207
            Wait you think angles and timing are illusions???

            LOL

            I mean if you dont understand how it works or how it applied to fight night that’s fine but no need to dismiss something because of your lack of understanding.

            Edit: Heck I will gladly explain it to you if you give me a specific example of angles/timing not really existing.
            Fair enough. I'm not optimistic discussing examples would solve this, TBH. There was another thread where disproving the specificity of the angles couldn't have been clearer, but people didn't leave the cave. The best hope would be for people to test it themselevs with the old games.

            I also understand how my friend would rather not discuss his test in detail. It sucks to be the whistle blower.

            Comment

            • dina1229
              Rookie
              • Jan 2018
              • 104

              #36
              Re: "predictive" head movement doesn't work

              Originally posted by Phillyboi207
              He’s “technically” correct

              When you press the button the game recognizes the input and responds appropriately. The delay is by design
              Why is the delay by design? This is my issue.

              Comment

              • Phillyboi207
                Banned
                • Apr 2012
                • 3159

                #37
                Re: "predictive" head movement doesn't work

                Originally posted by dina1229
                Why is the delay by design? This is my issue.
                To differentiate between head movement ratings

                Higher headmovement = faster reaction time

                Comment

                • dina1229
                  Rookie
                  • Jan 2018
                  • 104

                  #38
                  Re: "predictive" head movement doesn't work

                  Originally posted by Phillyboi207
                  To differentiate between head movement ratings

                  Higher headmovement = faster reaction time
                  Then my vote is to raise the bottom for headmovement stats across the board.

                  It's such an amazing addition to he game and it's a shame that it isn't a bit more accessible for the other weight classes or non strikers. It's a core gameplay mechanic.
                  Last edited by dina1229; 02-04-2018, 07:41 PM.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #39
                    Re: "predictive" head movement doesn't work

                    Originally posted by Solid_Altair
                    Fair enough. I'm not optimistic discussing examples would solve this, TBH. There was another thread where disproving the specificity of the angles couldn't have been clearer, but people didn't leave the cave. The best hope would be for people to test it themselevs with the old games.

                    I also understand how my friend would rather not discuss his test in detail. It sucks to be the whistle blower.
                    Are you referring to the original head movement thread? I definitely dont remember anything being disproved.

                    I remember you being against the idea of chaos being added to striking/head movement(by way of timing /angles)

                    But we can agree to disagree as usual

                    Just know that 4 way head movement and rock paper scissors is NOT a great system.

                    Comment

                    • FCB x Finlay
                      MVP
                      • Nov 2017
                      • 1293

                      #40
                      Re: "predictive" head movement doesn't work

                      Originally posted by Phillyboi207
                      Are you referring to the original head movement thread? I definitely dont remember anything being disproved.

                      I remember you being against the idea of chaos being added to striking/head movement(by way of timing /angles)

                      But we can agree to disagree as usual

                      Just know that 4 way head movement and rock paper scissors is NOT a great system.
                      I completely agree, this was the 360 degree movement one wasnt it.

                      Comment

                      • killakrok
                        Pro
                        • Dec 2006
                        • 605

                        #41
                        Re: "predictive" head movement doesn't work

                        Originally posted by dina1229
                        Why is the delay by design? This is my issue.
                        Originally posted by Phillyboi207
                        To differentiate between head movement ratings

                        Higher headmovement = faster reaction time

                        Isn't this also a problem because the head movement is within the yes/no system, so the head movement stat helps determine "can you move in time or not"? Instead of differentiating head movement stats by making fighters react quicker or slower so they either get hit or they don't, have it change the speed at which they can move around once the head movement starts, so you can move when you want to, but you're just not as quick as others when changing directions. This would mean that mid level head movement would allow you to get out of the way of obvious shots you see coming, but you can't swing around and duck in and out like Anderson Silva, or be more offensive with your head movement like Dominick Cruz.
                        Last edited by killakrok; 02-04-2018, 08:33 PM.

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #42
                          Re: "predictive" head movement doesn't work

                          At one point I had thought of that, too ^

                          And yes. It was that thread. There was a Haz example from UFC 2, I think.

                          And do you think chaos means specificity?

                          Comment

                          • Haz____
                            Omaewa mou shindeiru
                            • Apr 2016
                            • 4023

                            #43
                            Re: "predictive" head movement doesn't work

                            Originally posted by Solid_Altair
                            There was a Haz example from UFC 2, I think.

                            And do you think chaos means specificity?

                            Everything I did with UFC 2 head movement was done with 100% intent, and technique.

                            Never at any point was that luck or "illusion".

                            It's based on real life striking logic.
                            PSN: Lord__Hazanko

                            Just an average player, with a passion for Martial Arts & Combat Sports

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #44
                              Re: "predictive" head movement doesn't work

                              Originally posted by Solid_Altair
                              At one point I had thought of that, too ^

                              And yes. It was that thread. There was a Haz example from UFC 2, I think.

                              And do you think chaos means specificity?
                              You were the one that called it chaos lol.

                              You consider it chaos because it’s not a 100% “hook beats sway” system.

                              Now UFC 2 definitely had tracking issue with the back sway and that sucks. But this game has tracking issues due to the forced misses.

                              If you’re leaning left and I throw a right overhand or straight I should be blasting you. But the way the game works you just sit there while my strike completely whiffs.

                              You’re given the illusion that you made the right read since side sway>straight. But in reality you swayed to the same side as the strike and you were rewarded based on a faulty mechanic.

                              Comment

                              • Haz____
                                Omaewa mou shindeiru
                                • Apr 2016
                                • 4023

                                #45
                                Re: "predictive" head movement doesn't work

                                Here's 2 of the clips from UFC 2.

                                100% pure, practiced technique, and based on real life logic. That's not random chaos..

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/1VsgQKJkf54" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/LNLzf4kBth4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                                Also, I loved how snappy, and responsive UFC 2 was.
                                PSN: Lord__Hazanko

                                Just an average player, with a passion for Martial Arts & Combat Sports

                                Comment

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