"predictive" head movement doesn't work
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Re: "predictive" head movement doesn't work
I like your technical angle. I am just saying what i see happening, i will keep it simple.Comment
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Re: "predictive" head movement doesn't work
I'm not joking or exaggerating. Go play ultimate team as a heavy weight or middle weight that isn't a striker or a brawler. Then wait until you get an opponent that throws jabs and straights the entire fight. Very predictable. Very easy to know to duck or go opposite side of the lead jab. It's mind boggling that you have to start the headmovement animation almost a full second before you think they might throw AND be borderline out of striking range so that the animation can get far enough out of the way in time.Comment
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Re: "predictive" head movement doesn't work
Fair enough. I'm not optimistic discussing examples would solve this, TBH. There was another thread where disproving the specificity of the angles couldn't have been clearer, but people didn't leave the cave. The best hope would be for people to test it themselevs with the old games.Wait you think angles and timing are illusions???
LOL
I mean if you dont understand how it works or how it applied to fight night that’s fine but no need to dismiss something because of your lack of understanding.
Edit: Heck I will gladly explain it to you if you give me a specific example of angles/timing not really existing.
I also understand how my friend would rather not discuss his test in detail. It sucks to be the whistle blower.Comment
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Re: "predictive" head movement doesn't work
Then my vote is to raise the bottom for headmovement stats across the board.
It's such an amazing addition to he game and it's a shame that it isn't a bit more accessible for the other weight classes or non strikers. It's a core gameplay mechanic.Last edited by dina1229; 02-04-2018, 07:41 PM.Comment
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Re: "predictive" head movement doesn't work
Are you referring to the original head movement thread? I definitely dont remember anything being disproved.Fair enough. I'm not optimistic discussing examples would solve this, TBH. There was another thread where disproving the specificity of the angles couldn't have been clearer, but people didn't leave the cave. The best hope would be for people to test it themselevs with the old games.
I also understand how my friend would rather not discuss his test in detail. It sucks to be the whistle blower.
I remember you being against the idea of chaos being added to striking/head movement(by way of timing /angles)
But we can agree to disagree as usual
Just know that 4 way head movement and rock paper scissors is NOT a great system.Comment
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Re: "predictive" head movement doesn't work
I completely agree, this was the 360 degree movement one wasnt it.Are you referring to the original head movement thread? I definitely dont remember anything being disproved.
I remember you being against the idea of chaos being added to striking/head movement(by way of timing /angles)
But we can agree to disagree as usual
Just know that 4 way head movement and rock paper scissors is NOT a great system.Comment
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Re: "predictive" head movement doesn't work
Isn't this also a problem because the head movement is within the yes/no system, so the head movement stat helps determine "can you move in time or not"? Instead of differentiating head movement stats by making fighters react quicker or slower so they either get hit or they don't, have it change the speed at which they can move around once the head movement starts, so you can move when you want to, but you're just not as quick as others when changing directions. This would mean that mid level head movement would allow you to get out of the way of obvious shots you see coming, but you can't swing around and duck in and out like Anderson Silva, or be more offensive with your head movement like Dominick Cruz.Last edited by killakrok; 02-04-2018, 08:33 PM.Comment
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Re: "predictive" head movement doesn't work
At one point I had thought of that, too ^
And yes. It was that thread. There was a Haz example from UFC 2, I think.
And do you think chaos means specificity?Comment
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Re: "predictive" head movement doesn't work
Everything I did with UFC 2 head movement was done with 100% intent, and technique.
Never at any point was that luck or "illusion".
It's based on real life striking logic.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: "predictive" head movement doesn't work
You were the one that called it chaos lol.
You consider it chaos because it’s not a 100% “hook beats sway” system.
Now UFC 2 definitely had tracking issue with the back sway and that sucks. But this game has tracking issues due to the forced misses.
If you’re leaning left and I throw a right overhand or straight I should be blasting you. But the way the game works you just sit there while my strike completely whiffs.
You’re given the illusion that you made the right read since side sway>straight. But in reality you swayed to the same side as the strike and you were rewarded based on a faulty mechanic.Comment
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Re: "predictive" head movement doesn't work
Here's 2 of the clips from UFC 2.
100% pure, practiced technique, and based on real life logic. That's not random chaos..
<iframe width="560" height="315" src="https://www.youtube.com/embed/1VsgQKJkf54" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/LNLzf4kBth4" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Also, I loved how snappy, and responsive UFC 2 was.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment

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