I hope a lesson can be learned here

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  • Gothzilla
    Banned
    • Feb 2018
    • 9

    #121
    Re: I hope a lesson can be learned here

    This thread is disheartening to the improvement of this franchise. A gameplay developer is in here with his feelings hurt cause we'd rather point out the flaws of a still mediocre game rather than pat him on the back for a better job than UFC 2? TS was clearly upset, as he should be, over how he feels about the game but people acting like his negativity is just that and he didn't make very valid points? One of these gamechanger dudes called the KOs good looking?!?!

    I have my own gripes with this installment, but whats the point in even posting them when I can do it constructively like TS but i'm just gonna get bashed and hurt the game developers feelings.....

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #122
      Re: I hope a lesson can be learned here

      Originally posted by Serengeti95
      How is it false? Did you read my post incorrectly or am I stupid and missing the point?

      And yeah, I understand that. I would constitute that as whining to whine tbh.
      I misread it. I thought you said he wasnt into MMA. My bad.

      Comment

      • Haz____
        Omaewa mou shindeiru
        • Apr 2016
        • 4023

        #123
        Re: I hope a lesson can be learned here

        Originally posted by aholbert32
        Whats funny is I can find multiple threads claiming that parries shouldnt have been removed so that feature wasnt that hated.

        I sometimes wish that the someone would post all of the things that were changed or fixed for UFC 3 in response to threads or complaints that people made here and on the old forums about UFC2. I'm not saying that the devs deserve nonstop praise but they are absolutely catering to this community when other sports games dont.
        The parry itself was literally NEVER the issue.
        -The issue was the parry stun locking you in place AND giving your opponent a massive damage buff on their next, free, unmissable strike.

        Parry in itself as a mechanic is not the issue.



        Just like people throwing goofy combos all the time; Creative free flow combos was not the issue.

        COMBO MULTIPLIER was the issue.

        Nobody is just gonna make up throwing 1-2 1-2 1-2 to the body followed by a headkick on their own. People did that, solely, 100% because the combo multiplier made it so incredibly effective.



        IMO, the devs misunderstood the complaints and went in the wrong direction.

        Just my opinion.
        Last edited by Haz____; 02-09-2018, 09:13 PM.
        PSN: Lord__Hazanko

        Just an average player, with a passion for Martial Arts & Combat Sports

        Comment

        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #124
          Re: I hope a lesson can be learned here

          Originally posted by Gothzilla
          This thread is disheartening to the improvement of this franchise. A gameplay developer is in here with his feelings hurt cause we'd rather point out the flaws of a still mediocre game rather than pat him on the back for a better job than UFC 2? TS was clearly upset, as he should be, over how he feels about the game but people acting like his negativity is just that and he didn't make very valid points? One of these gamechanger dudes called the KOs good looking?!?!

          I have my own gripes with this installment, but whats the point in even posting them when I can do it constructively like TS but i'm just gonna get bashed and hurt the game developers feelings.....
          This game was his baby for two years. He wants people to like it. He's human. And at the end of the day... there is a lot of harsh criticism and it sometimes has a pretty toxic tone.. I don't blame him for occasionally being upset or frustrated about it. He barely ever reacts to it normally. There is a bit of entitlement in this thread tbh. GPD or game developers aren't robots. They're human beings. Yes, its their job and the rest of it... but this interaction part isn't in the job description. Can some of you really not empathise here? An angry mob ****ting on a project you worked on for 2 years.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #125
            Re: I hope a lesson can be learned here

            Originally posted by MadChendez
            I appreciate your clarification.

            In which case is there nothing that can be done to assist that?Like if the devs state that they will only acknowledge issues presented in the format stated above?

            Or as they do for fighter bashing on the UG. Ban people for Dev bashing so that there is a clear tone and/or structure to follow.

            I think we are dealing with a multi pronged issue here being the overwhelming frustration people are experiencing coupled with a lack of guidelines on posting content /rules which has led people to provide a poor standard of feedback.
            They do. If someone crosses the line they are gone.

            I do find this whole thing interesting when you talk about the "overwhelming frustration." For example, I've seen game companies hide sports games. EA has done it in the past with NBA Live and Rory Golf where people really didnt see the game or know about the game until release.

            That wasnt the case with UFC 3.

            With the exception of some of the exploits and glitches that come with every MMA game, EA was very transparent about the game. Before EA Access, people knew about every aspect of the game.

            People here had:

            The beta
            Multiple videos about the game
            EA Access
            Videos everywhere after EA Access.
            Tons of posts about the features and missing features.

            No one came into this thing blind. So its kind of crazy to me to see a good amount of people who have posts saying that they werent buying the game after the beta or after EA Access.....complaining about their purchase?

            If you are unhappy with the game, thats your right. If you think the gameplay dropped off from the beta, I completely understand. Its just weird to me that a good amount of the chorus that is regularly negative about the game, spent $60 on a game they knew they were going to hate post beta.

            Comment

            • unclebobbydana
              Banned
              • Jan 2018
              • 40

              #126
              Re: I hope a lesson can be learned here

              I spent over $300 on this game based on false promises and I feel like I have been ripped off. To say I don't have the right to complain is an insult quite frankly.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #127
                Re: I hope a lesson can be learned here

                Originally posted by Haz____
                The parry itself was literally NEVER the issue.
                -The issue was the parry stun locking you in place AND giving your opponent a massive damage buff on their next, free, unmissable strike.

                Parry in itself as a mechanic is not the issue.



                Just like people throwing goofy combos all the time; Creative free flow combos was not the issue.

                COMBO MULTIPLIER was the issue.

                Nobody is just gonna make up throwing 1-2 1-2 1-2 to the body followed by a headkick on their own. People did that, solely, 100% because the combo multiplier made it so incredibly effective.



                IMO, the devs misunderstood the complaints and went in the wrong direction.

                Just my opinion.
                Lets not act like there werent people complaining about the parry mechanic. You may not think it was the issue but many people said it was here and on the old forums.

                Regarding the combo multiplier.....they got rid of it. We just are going to disagree on the combo system. I actually prefer it in UFC 3. I hated the entire system in UFC 2.

                Comment

                • Haz____
                  Omaewa mou shindeiru
                  • Apr 2016
                  • 4023

                  #128
                  Re: I hope a lesson can be learned here

                  Originally posted by aholbert32
                  Its just weird to me that a good amount of the chorus that is regularly negative about the game, spent $60 on a game they knew they were going to hate post beta.
                  What's weird about it?

                  It's literally the only MMA game available. You either play it and deal with the things you don't like, or don't play an MMA game.

                  We have no choice.
                  PSN: Lord__Hazanko

                  Just an average player, with a passion for Martial Arts & Combat Sports

                  Comment

                  • Serengeti1
                    MVP
                    • Mar 2016
                    • 1720

                    #129
                    Re: I hope a lesson can be learned here

                    Originally posted by unclebobbydana
                    I spent over $300 on this game based on false promises and I feel like I have been ripped off. To say I don't have the right to complain is an insult quite frankly.
                    I'm always on the consumers side. I also understand that being a developer must be seriously ****ing annoying sometimes. It's very easy to look at it the way we do on the outside.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #130
                      Re: I hope a lesson can be learned here

                      Originally posted by unclebobbydana
                      I spent over $300 on this game based on false promises and I feel like I have been ripped off. To say I don't have the right to complain is an insult quite frankly.
                      $300? Jesus christ.

                      One, you spent $300 on a game and didnt make sure that this was something you liked? Two, how did you spend $300 on a game that costs $60?

                      Comment

                      • SwedishTouch76
                        MVP
                        • Nov 2013
                        • 1070

                        #131
                        Re: I hope a lesson can be learned here

                        I think there's a respectful way to voice your concerns or disappointments. For me the issue regarding takedowns and the inability to free flow from a combo into a takedown bothers me. This is something that must have been fairly easy to catch during testing. To me it's a pretty big issue when your fighter stands there delayed eating shots because he won't follow through on the takedown quickly and smoothly.

                        So I'm confused why that wasn't caught and fixed prior to release. Stamina, too much/ not enough damage from body shots will always be debated. Not everyone will ever be happy. But to me the takedown issue is something that simply shouldn't exist on release day...

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #132
                          Re: I hope a lesson can be learned here

                          Originally posted by Haz____
                          What's weird about it?

                          It's literally the only MMA game available. You either play it and deal with the things you don't like, or don't play an MMA game.

                          We have no choice.
                          You have a choice. I ****ing hate that excuse.

                          UFC2 is still for sale. UD3 is still for sale.

                          I have friends of mine for years who refused to buy Madden because they disliked the gameplay and played games like NFL2k and APF for years.

                          You dont have to buy the game. You couldve waited until the patches came in to see if it improved to your liking. You chose not too even though you knew you hated the game after the beta.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #133
                            Re: I hope a lesson can be learned here

                            Originally posted by SwedishTouch76
                            I think there's a respectful way to voice your concerns or disappointments. For me the issue regarding takedowns and the inability to free flow from a combo into a takedown bothers me. This is something that must have been fairly easy to catch during testing. To me it's a pretty big issue when your fighter stands there delayed eating shots because he won't follow through on the takedown quickly and smoothly.

                            So I'm confused why that wasn't caught and fixed prior to release. Stamina, too much/ not enough damage from body shots will always be debated. Not everyone will ever be happy. But to me the takedown issue is something that simply shouldn't exist on release day...
                            I dont know for sure but its possible to catch that before release and not be able to fix it until afterwards.

                            Comment

                            • Haz____
                              Omaewa mou shindeiru
                              • Apr 2016
                              • 4023

                              #134
                              Re: I hope a lesson can be learned here

                              Originally posted by aholbert32
                              Regarding the combo multiplier.....they got rid of it. We just are going to disagree on the combo system. I actually prefer it in UFC 3. I hated the entire system in UFC 2.

                              So did I.

                              That's literally not the point.

                              The point is Combo Multiplier was solely, alone, the only thing responsible for making people throw extremely unrealistic combinations.

                              Remove CM, and no one will throw those combos anymore.

                              Wanna know what makes a fighter unique? NOT a list of set combos.

                              Moves, stats, perks.


                              Throwing a straight, uppercut, straight with Conor would just make sense, because his moves, stats and perks dictate that it would be an effective technique.

                              However, you wouldn't want to use the same combo with Maia, because hes slow, and has no power...

                              You don't need to literally make Maia unable to throw that combo. Of course he CAN throw it, it just wouldn't be as effective as Conors, based on Stats, Move levels, Perks.

                              You see what I mean? Realistic mechanics, create realistic game play.

                              You don't need to hard limit someone. That's backwards game design.
                              PSN: Lord__Hazanko

                              Just an average player, with a passion for Martial Arts & Combat Sports

                              Comment

                              • Gothzilla
                                Banned
                                • Feb 2018
                                • 9

                                #135
                                Re: I hope a lesson can be learned here

                                Originally posted by Serengeti95
                                This game was his baby for two years. He wants people to like it. He's human. And at the end of the day... there is a lot of harsh criticism and it sometimes has a pretty toxic tone.. I don't blame him for occasionally being upset or frustrated about it. He barely ever reacts to it normally. There is a bit of entitlement in this thread tbh. GPD or game developers aren't robots. They're human beings. Yes, its their job and the rest of it... but this interaction part isn't in the job description. Can some of you really not empathise here? An angry mob ****ting on a project you worked on for 2 years.
                                So when people don't like it, and for the most part they are very constructive about it (TS got hit a bit in the feels. But this may be Gameplay guy's baby for 2 years, but as MMA and VG game fans this is just as much a passion of ours....), how is complaining about behavior that hurts your feelings going to help rather than actually addressing criticism? Like I said in parenthesis, if someone seems upset over the product, its cause we want something good. We wait 2 years, have stuck around with EA for 6 years on UFC games now, so TS shouldn't be given crap if he throws a little emotion inbetween his fair points.

                                This is a 2 way street. At least he has some control over the product were given. All we as consumers can do is voice our concerns, and hope they are listened to rather than rebuttled with nonsense like hurt feelings over valid points.

                                Comment

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