I hope a lesson can be learned here

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #196
    Re: I hope a lesson can be learned here

    Originally posted by HypeRNT
    I mean to be honest, players have been purchasing Call of duty games for years now and hating them, and the only reason they have been doing it is because its something fresh for a few days b4 it is completely dead, and because of their friends...I think most of us can agree that cod's have been declining in quality, and the sales r still steady so its def being purchased for other reasons that arent gameplay related.

    I also am wondering what exactly the game changers were telling the devs when they seen so many limitations and odd looking things, like KO's for example, were those not something you were allowed to discuss? Are there like Categories that game changers were put in were 1 looks at offline, the other looks at UT mode or something like that? Because otherwise im expecting that all the game changers looked at all the game they were provided and tried to show all these blatant issues, and if these were not identified because someone is a "offline" player or only focused on a certain aspect, then thats the core issue right there... I just cant comprehend how some of these blatant things were not taken care of waaaaaaaaaaay before the beta.

    While it may feel like a blame game right now, or negativity on the forums, i think a lot of these threads are about very similar issues/problems, because they are so shocking and blatant right in your face issues, like the KO animations, they gotta be among the worst EVER? This was like instantly picked up in beta from the first minute.

    Regardless before i got distracted, i just came to say that i dont want people flaming each other or the devs, i just wanted it to be a broad discussion about my opinion and my disappointments in certain aspects that i personally bought this game for and most of my friends, like the UT mode which i feel is destroyed, without any reason provided to why.

    I think my OP stands and sums up my thoughts pretty well and il keep it at that.
    Keep in mind, this wasnt like UFC2 where we got a pre-launch event. We last saw the game in August (if you put aside the beta) and the game was in pre beta form. So if a KO looked off, you mention it but the understanding is that its pre beta.

    We arent put into groups. We play all of the modes and are walked through most of them. The difference comes during our free play time. I'm an offline guy so I'm pretty much testing the AI, talking to Skynet about the AI and trying out career mode. The rest of the guys are online players so they are playing each other, the devs and sometimes QC guys.

    Comment

    • MalformedDC2009
      Banned
      • Feb 2016
      • 279

      #197
      Re: I hope a lesson can be learned here

      Originally posted by Haz____
      Having insane vulnerabilitiy windows after a slip doesnt make the game realistic...

      Imo its by far the most arcade MMA game ive ever played.

      Movement feels slow and unresponsive which makes playing a realistic outfighting strategy impossible.

      Also moving while striking 100% of the time is not how fighting works...

      Almost every high level fight is guys standing face to face flicking slips in random directions fishing for an easy rock.

      Almost every fight is non stop pressure and memorized combos.

      The combo system in general is unnecessary and causes all sorts of problem with input lag, inputs being dropped, effects the fluidity with grappling. People throwing goofy combos in ufc 2 was 100% due to the combo multiplier mechanic which way over incentivized playing like that. That mechanic handidly mutated gameplay.

      Movement feel so delayed and slow and slidy. I see openings I cant capitalize on becauae everything is so slow. You cant dash into and out of the pocket anymore.

      Jabs feel weightless and weak. You cant intercept people on a start up or whiff with a hop in jab anymore.

      Headmovment has been turned into flick a stick for rock paper scizzors and real to life Headmovment frames /modes are impossible. There ia jo subtlety or nuance to it. Just flick n rip.

      The camera is pure insanity and imo totally ruins the online experience. It flys all over the place and messes with control orientation. I feel like im fighting the camera as much as im fighting my opponent.

      I played a game with a very high level guy the other day. Im moving movin movin. Hes just non stop pressuring me flicking his head constantly. I try to time hooks. Try to time uppercuts. The pressure is just unstoppable so eventually i jusy stop moving at all and start trying to time one of these constant sways. Guy stands directly in front of me, not moving, bobbing and weaving, flicking that stick constantly and just Mike Tysons me in the middle of the ring for like 2 minutes. He drops me like 7 times before the KO comes.

      This is like 90% of every high level match in this game.

      Theres 1 playstyle at high level. You have a guy with sidekicks or you dont, but pretty much everyone jusylt Mike Tysons it every single game, unless you a masochist like Bigg Cee and are completely determined to do nothing but grapple.

      It doesnt even feel like the fighter I pick matter. Everyone is just doint non stop slip hooks constantly all fight. Some guys uave better stamina or a spin kick but it all feels the same to me.

      The core gameplay is just not fun to me.

      Im I am a seriously die hard MMA nerd. Like, what good does it do me to hate on this game? Thats the last thing I want. But it is what it is.
      Glad I'm not the only one experiencing issues. Totally agree that playing an outside kicking game is not a viable strategy.

      Kicks feel too slow with many fighters. I understand the trade off for vulnerability system balancing. But maybe this whole vulnerability system needs to be tuned to where they don't have to compromise kick speed so much, making an outfighting strategy viable again.

      And the speed at which everything is moving is unacceptably slow, at least with many fighters. I throw a straight punch and I'm really having to wait to let it come out.
      It takes way too long to execute after pressing the button. Everything feels like there is input lag, but it's really just some sort of intentional thing based on fighter speeds, and perhaps long term stamina drain. I think these things are playing too much of a role. Narrow the gap in fighter speeds, and stamina should have slightly less long term impact. The problem is they listened to us hardcore guys way too much. We didn't know that all the things we thought we wanted would result in a bit of a flop.


      Sent from my MotoG3 using Tapatalk

      Comment

      • Serengeti1
        MVP
        • Mar 2016
        • 1720

        #198
        Re: I hope a lesson can be learned here

        If tackling this input lag issue is possible.... It really should be done. It's probably the most common complaint among everyone. Hardcore fans. Casual fans. Whatever.

        I feel disconnected from the fighter I'm using. I want to feel in more control. I think we need an input lag final boss thread lol. Whatever is causing it needs to be fixed if it can be. Bottom line. Instead of everyone arguing with Solid for 100 pages... We need some actual answers on whether something can be done about it.
        Last edited by Serengeti1; 02-09-2018, 11:33 PM.

        Comment

        • Bigg Cee
          MVP
          • Apr 2016
          • 4676

          #199
          Re: I hope a lesson can be learned here

          Originally posted by Haz____
          I think you missed my response. I agree I could have expounded more thoroughly, but there was a point within those 2 lines.


          -Because GPD is claiming he made the game more hardcore to please the hardcore MMA fans.

          But why then, are all the hardcore MMA guys hating on the game?


          UFC 3 is not more sim. It's not more hardcore.

          It's an arcade brawler. Straight up.


          If GPD thinks he's appeasing the hardcore crowd, there are some MAJOR communication malfunctions somewhere down the line..








          Having insane vulnerabilitiy windows after a slip doesnt make the game realistic...

          Imo its by far the most arcade MMA game i've ever played.

          Movement feels slow and unresponsive which makes playing a realistic outfighting strategy impossible.

          Also moving while striking 100% of the time is not how fighting works...

          Almost every high level fight is guys standing face to face flicking slips in random directions fishing for an easy rock.

          Almost every fight is non stop pressure and memorized combos.

          The combo system in general is unnecessary and causes all sorts of problem with input lag, inputs being dropped, effects the fluidity with grappling. People throwing goofy combos in ufc 2 was 100% due to the combo multiplier mechanic which way over incentivized playing like that. That mechanic single handidly mutated gameplay.

          Movement feel so delayed and slow and slidey. I see openings I cant capitalize on because everything is so slow. You cant dash into and out of the pocket anymore.

          Jabs feel weightless and weak. You cant intercept people on a start up or whiff with a hop in jab anymore.

          Headmovment has been turned into flick a stick for rock paper scizzors and real to life Headmovment frames /modes are impossible. There is no subtlety or nuance to it. Just flick n rip.

          The camera is pure insanity and imo totally ruins the online experience. It flies all over the place and messes with control orientation. I feel like im fighting the camera as much as im fighting my opponent.

          I played a game with a very high level guy the other day. Im moving movin movin. Hes just non stop pressuring me flicking his head constantly. I try to time hooks. Try to time uppercuts. The pressure is just unstoppable so eventually i just stop moving at all and start trying to time one of these constant sways. Guy stands directly in front of me, not moving, bobbing and weaving, flicking that stick constantly and just Mike Tysons me in the middle of the ring for like 2 minutes. He drops me like 7 times before the KO comes.

          This is like 90% of every high level match in this game.

          Theres 1 playstyle at high level. You have a guy with sidekicks or you don't, but pretty much everyone just Mike Tysons it every single game, unless you're a masochist like Bigg Cee and are completely determined to do nothing but grapple.

          It doesn't even feel like the fighter I pick matters. Everyone is just doing non stop slip hooks constantly all fight. Some guys have better stamina or a spin kick but it all feels the same to me.

          The core gameplay is just not fun to me.

          I am a seriously die hard MMA nerd. Like, what good does it do me to hate on this game? That's the last thing I want. But it is what it is.
          I had to look up this word in a online dictionary.

          mas·och·ist
          ˈmazəkəst,ˈmasəkəst/
          noun
          a person who derives sexual gratification from their own pain or humiliation.
          "the roles of masochist and mistress"
          (in general use) a person who enjoys an activity that appears to be painful or tedious.
          "what kind of masochist would take part in such an experiment?"

          Comment

          • Dave_S
            Dave
            • Apr 2016
            • 7835

            #200
            Re: I hope a lesson can be learned here

            I consider button mashing a few hard combos over and over again is my idea of painful and tedious.

            I like to flow though, can't flow in UFC 3.

            Comment

            • sportsfan8812
              Rookie
              • Aug 2012
              • 401

              #201
              Re: I hope a lesson can be learned here

              Originally posted by Bigg Cee
              I had to look up this word in a online dictionary.

              mas·och·ist
              ˈmazəkəst,ˈmasəkəst/
              noun
              a person who derives sexual gratification from their own pain or humiliation.
              "the roles of masochist and mistress"
              (in general use) a person who enjoys an activity that appears to be painful or tedious.
              "what kind of masochist would take part in such an experiment?"
              Trying using it in a sentence

              Comment

              • MalformedDC2009
                Banned
                • Feb 2016
                • 279

                #202
                Re: I hope a lesson can be learned here

                Originally posted by Serengeti95
                If tackling this input lag issue is possible.... It really should be done. It's probably the most common complaint among everyone. Hardcore fans. Casual fans. Whatever.

                I feel disconnected from the fighter I'm using. I want to feel in more control. I think we need an input lag final boss thread lol. Whatever is causing it needs to be fixed if it can be. Bottom line. Instead of everyone arguing with Solid for 100 pages... We need some actual answers on whether something can be done about it.
                There is disconnect from the fighter bc we are sitting on our butts while the fighter is just gassed with nil long term stamina.
                And no one wants to admit that they would like less long term stamina drain.

                However, this one change by itself would go a long way in eliminating " input lag".

                Definitely need a final boss thread on this I agree btw.

                Sent from my MotoG3 using Tapatalk

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #203
                  Re: I hope a lesson can be learned here

                  Originally posted by MalformedDC2009
                  There is disconnect from the fighter bc we are sitting on our butts while the fighter is just gassed with nil long term stamina.
                  And no one wants to admit that they would like less long term stamina drain.

                  However, this one change by itself would go a long way in eliminating " input lag".

                  Definitely need a final boss thread on this I agree btw.

                  Sent from my MotoG3 using Tapatalk
                  We need more stamina drain... lol

                  Btw please name the thread :
                  Input Lag Final Boss Thread “Illusions”

                  Comment

                  • chia
                    MVP
                    • Jul 2005
                    • 1090

                    #204
                    Re: I hope a lesson can be learned here

                    Originally posted by Dave_S
                    I consider button mashing a few hard combos over and over again is my idea of painful and tedious.

                    I like to flow though, can't flow in UFC 3.
                    Are you sure you have taken the time to learn the striking system? Because that's the number one go to response.

                    I keep playing the game because I'm hoping it will get better and it just doesn't get better. I only play Ultimate Team because I really like the idea of Ultimate Team and I enjoyed Ultimate Team in UFC2.

                    I am 100% convinced that the people that say that the striking is much improved with this system have never been in an actual skilled fight before. There is no need to even point out how broken the Stamina system is anymore. The assumption is that you are playing with fighters that have made it to the UFC, denying a guard pass is not going to take a chunk of their stamina away. That's stupid. Plain and simple, stupid. Denying a guard pass takes more stamina away than getting an elbow dropped on you from Crucifix. Again. That's very very stupid.

                    I spent my $70 and ill look for patches in the future but I will not be looking to this game to be a viable form of entertainment like I did UFC2. I'd rather slam my head against the wall and still end up less gassed than my virtual fighter getting denied a half guard pass.

                    What a frustrating piece of **** this game is.
                    ilovejiujitsu

                    Comment

                    • fballturkey
                      MVP
                      • Jul 2011
                      • 2370

                      #205
                      Re: I hope a lesson can be learned here

                      I already have more time spent in this game than I ever did in 2. I don't understand how someone could enjoy this less than 2. That's not to say there aren't flaws, but I can't honestly thing of something that's gotten worse.

                      edit: Except UT. That got worse.
                      Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                      Comment

                      • Dave_S
                        Dave
                        • Apr 2016
                        • 7835

                        #206
                        Re: I hope a lesson can be learned here

                        Originally posted by chia
                        Are you sure you have taken the time to learn the striking system? Because that's the number one go to response.
                        We were told the stamina was going to be better this game, but it's much, much worse. You can pick a couple 3 piece combos and mash them to all get, mix in straight strikes and curving strikes to break block.


                        Besides that, when a fighter is rocked they can deny takedowns waaayyy to easy. There is a lot to discuss about the game.
                        Last edited by Dave_S; 02-10-2018, 02:41 AM.

                        Comment

                        • ZHunter1990
                          EA Game Changer
                          • Jan 2016
                          • 572

                          #207
                          Re: I hope a lesson can be learned here

                          Im convinced that some people have this idea stuck in their head about how MMA works and really have no clue.

                          So many MMA experts and video game experts yet no one has taken into consideration how intricate and complex the sport is. There are so many of what seem to be outlier situations that come into existence with nearly every PPV or Fight Night. It would take an insane amount of variables that simply wont make it in to games anytime soon. So its never as simple as "add realistic mechanics and everything will fall into place"

                          Its weird, I see people saying things like stamina is broken, yet I have high level fights where its sheer stamina management. "In high level fights everyone bobs and weaves throwing hooks and uppercuts while pressuring." That is simply false, there are varying styles across high level play. I lost to a guy the other day that circled the cage stayed on the outside and peppered me with a jab for 3 rounds. There are plenty more styles than coming forward and moving your head.

                          At the end of the day, each game is a work of art. Buy it or dont. It really is that simple.
                          Half of this game is 90% mental - Tim Sylvia
                          Xbox GT: ZHunter90/ZackJitsu

                          Comment

                          • Dave_S
                            Dave
                            • Apr 2016
                            • 7835

                            #208
                            Re: I hope a lesson can be learned here

                            The game is fantastic if you have two players fighting realistically, throwing realistic volume, and not using hard combos.

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #209
                              Re: I hope a lesson can be learned here

                              Originally posted by ZHunter1990
                              Im convinced that some people have this idea stuck in their head about how MMA works and really have no clue.

                              So many MMA experts and video game experts yet no one has taken into consideration how intricate and complex the sport is. There are so many of what seem to be outlier situations that come into existence with nearly every PPV or Fight Night. It would take an insane amount of variables that simply wont make it in to games anytime soon. So its never as simple as "add realistic mechanics and everything will fall into place"

                              Its weird, I see people saying things like stamina is broken, yet I have high level fights where its sheer stamina management. "In high level fights everyone bobs and weaves throwing hooks and uppercuts while pressuring." That is simply false, there are varying styles across high level play. I lost to a guy the other day that circled the cage stayed on the outside and peppered me with a jab for 3 rounds. There are plenty more styles than coming forward and moving your head.

                              At the end of the day, each game is a work of art. Buy it or dont. It really is that simple.
                              Did you happen to recoed that?

                              We were still debating about if it’s even possible to fight on the outside

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #210
                                Re: I hope a lesson can be learned here

                                Originally posted by aholbert32
                                Movement isnt likely to change either. Maybe the camera will. Maybe (hopefully) some changes to input lag and unresponsiveness.

                                So 3 out of the 6 major complaints have a decent chance to be fixed. The problem is those 3 dont need that much feedback. You (like others) can say "I wish they would fix that camera or add a new one and thats pretty much it.
                                Movement in UFC 3 will not change post launch. Movement is sublime compared to UFC 2.

                                If you didn't like the movement in the beta, for sure do not buy the final release because we are not touching movement at all.

                                Comment

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