The Input Lag on the game...

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  • dina1229
    Rookie
    • Jan 2018
    • 104

    #91
    Re: The Input Lag on the game...

    Originally posted by GameplayDevUFC



    But I think you'll find a lot of people who don't want to lose that.
    Maybe. I can't speak for everyone obviously.

    Sent from my XT1585 using Operation Sports mobile app

    Comment

    • dina1229
      Rookie
      • Jan 2018
      • 104

      #92
      Re: The Input Lag on the game...

      I guess for me personally I'd be much much happier when we improve the evasive/defensive elements. When people are overwhelming you with volume you just simply need a higher level of precision and response in the controls to make better use of the defensive elements provided in this game. The huge increase in speed you get from throwing a combo far out paces any type of defensive maneuvering in the higher weight classes.

      Sent from my XT1585 using Operation Sports mobile app

      Comment

      • Find_the_Door
        Nogueira connoisseur
        • Jan 2012
        • 4051

        #93
        Re: The Input Lag on the game...

        Originally posted by GameplayDevUFC
        That's a super laggy online match right? Like I said, nothing I can do about it outside of bugging the online guys to not allow laggy matchups. But they have their reasons, and sometimes they can kick in mid match because someone is on wireless and turns on the microwave or something.

        Literally nothing I can do to fix this.

        If you can find some cases of input lag offline, then we can talk.
        There is something you can do about it though. Rommel shared with us how the matchmaking timer if it goes past 5 seconds that we're liable to play someone laggy.

        Problem with this is if you get high enough rank you are restricted to searching a limited pool of players. This needs to change as right now we're forced to search for 3-4 mins at a time and be connected with whatever the game will match us up with.

        The player pool being opened up would allow us to find matches much easier and of better quality connection wise.
        Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

        Comment

        • Thetruth9012
          MVP
          • Oct 2013
          • 1287

          #94
          Re: The Input Lag on the game...

          Originally posted by Serengeti95
          Now that you mention it... This is exactly why HW feels really bad and the lower weight classes feel MUCH better. This is also a common opinion. The difference between playing as a SW and a HW is gigantic. Things feel much smoother in the lower weight classes.

          I understand wanting the classes to have their own feel but if that feeling is incredibly slow and laggy... I think there must be a better alternative.
          Yes thats it.

          I didnt know why i was fighting much worse in this heavier weightclasses.

          I had problems with my combinations.

          I end up removing light heavyweight and heavyweight divisions from my searching list.

          And i enjoy the most bantamweight womem division it feels super smooth.

          Wysłane z mojego LG-H525n przy użyciu Tapatalka
          2k18 fixes

          Bigs can cover to much ground on defense(they are too fast)

          Late contest on laups matter too much.

          Random blocks doing pumpfakes.

          Leaning shots for guys who have catch and shoot badge should be removed.

          Comment

          • lahonda
            Rookie
            • Nov 2017
            • 147

            #95
            Re: The Input Lag on the game...

            Originally posted by Find_the_Door
            There is something you can do about it though. Rommel shared with us how the matchmaking timer if it goes past 5 seconds that we're liable to play someone laggy.

            Problem with this is if you get high enough rank you are restricted to searching a limited pool of players. This needs to change as right now we're forced to search for 3-4 mins at a time and be connected with whatever the game will match us up with.

            The player pool being opened up would allow us to find matches much easier and of better quality connection wise.
            Thats not exactly true door! I get sometimes IMIDIATLY a opp within a half second and it lags. Also all of my 6-10 fights tonight went instant without spending time to finde someone.

            We can discus for hours over it. Its simple as it is. Something in the core or the code (gamecode or netcode) is wrong and causes those problems!
            Sure it can be fixed! The question ist, how much can it cost?
            He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

            Comment

            • lahonda
              Rookie
              • Nov 2017
              • 147

              #96
              Re: The Input Lag on the game...

              Originally posted by Chmielu9123
              Yes thats it.

              I didnt know why i was fighting much worse in this heavier weightclasses.

              I had problems with my combinations.

              I end up removing light heavyweight and heavyweight divisions from my searching list.

              And i enjoy the most bantamweight womem division it feels super smooth.

              Wysłane z mojego LG-H525n przy użyciu Tapatalka
              Only thing is, if you play it in training or offline, the HW division will feel smooth as bantams or fly's!
              He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

              Comment

              • Thetruth11
                Banned
                • Feb 2018
                • 474

                #97
                Re: The Input Lag on the game...

                I never wanna play people in Brazil I hate that bs

                Sent from my SM-G920T using Tapatalk

                Comment

                • lahonda
                  Rookie
                  • Nov 2017
                  • 147

                  #98
                  Re: The Input Lag on the game...

                  Its not their fault. The telecomunication infrastructur of some countrys is not that good and it all need some times. Dont hate the player hate the game then the old games were optimized much better. Remember 10 years back where so many countrys had much worse internet and the online experience was much better?
                  The gooooood old times...
                  He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

                  Comment

                  • TheGentlemanGhost
                    MVP
                    • Jun 2016
                    • 1321

                    #99
                    Re: The Input Lag on the game...

                    I have very consciously pressed the buttons 2 or 3 times to do hooks in a 2 or 3 hit combo but numerous times, it has ended up being a 5 hook combo. It drains so much stamina, it makes it even more frustrating.

                    Sent from my SM-J700P using Operation Sports mobile app

                    Comment

                    • Serengeti1
                      MVP
                      • Mar 2016
                      • 1720

                      #100
                      Re: The Input Lag on the game...

                      Originally posted by lahonda
                      Only thing is, if you play it in training or offline, the HW division will feel smooth as bantams or fly's!
                      That's not true though bro. There's a significant difference regardless.

                      We're talking about two different things here.

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #101
                        Re: The Input Lag on the game...

                        Originally posted by Serengeti95
                        That's not true though bro. There's a significant difference regardless.

                        We're talking about two different things here.
                        Now you understand why I dismiss this topic until something concrete comes out of it.

                        Comment

                        • FCB x Finlay
                          MVP
                          • Nov 2017
                          • 1293

                          #102
                          Re: The Input Lag on the game...

                          Originally posted by GameplayDevUFC
                          Now you understand why I dismiss this topic until something concrete comes out of it.
                          Not quite, there is something there for everyone. Pretty sure everyone is feeling some sort of a input delay on an aspect of the game.

                          Comment

                          • grumpyBubbles
                            Banned
                            • Mar 2018
                            • 5

                            #103
                            Re: The Input Lag on the game...

                            These excuses from the devs are pathetic. Online game development has had over 20 years to get this right. EA is acting like they are the first ones to develop fighting games online. The fact is EA screwed up the netcode. It should have been designed to compensate for latency from the beginning. Games used to be playable with 400+ ms ping. Now the devs are complaining about sub 100 pings and using it as some kind of excuse.

                            We are in the middle of the fastest, most powerful internet humanity has ever seen. This is not an exaggeraton. If these devs cannot figure out how to develop a fighting game in the current online environment, they need to look for new careers.

                            The poor quality of the EA UFC series is NOT acceptable. This is EA's FOURTH ATTEMPT at an MMA game and it's quite clear that they are simply not up to the task. It's time to move on.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #104
                              Re: The Input Lag on the game...

                              Originally posted by FCB x Finlay
                              Not quite, there is something there for everyone. Pretty sure everyone is feeling some sort of a input delay on an aspect of the game.
                              There's something different there for everyone, and those things often conflict.

                              The closest I've come to consistency so far is:

                              1) online lag (nothing I ca do about it)
                              2) HW division feels slower (intentional)

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #105
                                Re: The Input Lag on the game...

                                Originally posted by GameplayDevUFC
                                There's something different there for everyone, and those things often conflict.

                                The closest I've come to consistency so far is:

                                1) online lag (nothing I ca do about it)
                                2) HW division feels slower (intentional)
                                Not just HW to clarify. The lower the weight division is... The more responsive and fluid they feel. There's just a really big contrasting difference betweem SW and HW. Just worth establishing that completely. I've heard many people say they much prefer the lower weight divisions for this reason. Selfishly, I'd obviously want input lag to be reduced by altering the start up frames... But I actually think the majority would be in favour of that as well. The key is finding the right balance.

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