The Input Lag on the game...

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  • dina1229
    Rookie
    • Jan 2018
    • 104

    #121
    Re: The Input Lag on the game...

    Originally posted by Serengeti95
    Yes, absolutely. A lot of people strike while moving often. Me included. I'm almost positive that's where these complaints are coming from actually. I also think it's worth noting that this still effects other weight classes. I think the moving strikes and head movement could do with a bit of a speed boost but lessen the damage. This would also help the complaints about moving strikes doing too much damage at the same time. Two birds. One stone. What do you think?
    For me I'm sure that's part of it. Can anyone confirm that retreating strikes are also taxed? I mean lets be real for a minute here... This game has always been one person chasing the other for the most part. I rarely see people stop and try to plant before throwing their strikes. I think much of that is due to the current over aggressive meta. Personally I rarely find an appropriate time to stop and plant before striking. I'm always being hunted or hunting someone. By the time I make the conscious decision to stop I'm already being punched in the face or missing my punch because they are retreating. This mechanic really only works if you can create space.

    Also let not neglect Middleweight and above if we make adjustments to heavyweight. I think middleweight is where these symptoms start. I do think that we need to see the meta change before we get too overly aggressive with these type of adjustments. Below middleweight I can slip and dodge someone who is being overly aggressive. Heck I can even slide a quick straight in to interrupt someone being aggressive. I don't feel like I have these options once I get to middleweight. I would also add that the problem becomes much much more amplified when you aren't specifically a "striker" in Ultimate Team". Just my two cents.
    Last edited by dina1229; 03-02-2018, 07:21 AM.

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    • mikenyc721
      Rookie
      • Dec 2017
      • 71

      #122
      Re: The Input Lag on the game...

      The best way I can explain it is if I throw a jab, hook, uppercut by the time I'm done pressing the button for uppercut my character just finished throwing the hook. Im not talking about online I'm talking about career mode it just feels very sluggish. That goes for every weight class not just hw.

      Comment

      • Zeta Reticulan1
        Banned
        • Sep 2017
        • 471

        #123
        Re: The Input Lag on the game...

        Originally posted by mikenyc721
        The best way I can explain it is if I throw a jab, hook, uppercut by the time I'm done pressing the button for uppercut my character just finished throwing the hook. Im not talking about online I'm talking about career mode it just feels very sluggish. That goes for every weight class not just hw.


        The scenario you addressed creates a real disconnect between the player and the fighter. It hurts immersion. Startup frames are the issue that needs to be addressed here. I would also be willing to water down differences between weight classes and fighter speed to address this issue. It’s a form of intended lag for the purposes of realism, but we don’t want it.


        Sent from my iPhone using Operation Sports

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        • Sivo
          Rookie
          • May 2016
          • 428

          #124
          Re: The Input Lag on the game...

          Originally posted by Zeta Reticulan1
          The scenario you addressed creates a real disconnect between the player and the fighter. It hurts immersion. Startup frames are the issue that needs to be addressed here. I would also be willing to water down differences between weight classes and fighter speed to address this issue. It’s a form of intended lag for the purposes of realism, but we don’t want it.[/url]
          I do not want my weightclasses to be more similar. Heavyweights are meant to be slower and more sluggish in their punches but they also hit harder so it balances the slower gameplay with more risk. I dont want all weightclasses basically punching the same speed or nearer the same speed, u have to learn to slow down or speed up your combos depending on the weightclass, this needs to be explained better not changed

          Comment

          • Serengeti1
            MVP
            • Mar 2016
            • 1720

            #125
            Re: The Input Lag on the game...

            Originally posted by Sivo
            I do not want my weightclasses to be more similar. Heavyweights are meant to be slower and more sluggish in their punches but they also hit harder so it balances the slower gameplay with more risk. I dont want all weightclasses basically punching the same speed or nearer the same speed, u have to learn to slow down or speed up your combos depending on the weightclass, this needs to be explained better not changed
            The problem isn't really that they're slower. It's that what happens on screen is delayed too much when you press a button

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            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #126
              Re: The Input Lag on the game...

              Originally posted by Serengeti95
              The problem isn't really that they're slower. It's that what happens on screen is delayed too much when you press a button
              That's not strictly true.

              The HW's and FlyW's start their animation immediately when the button is pressed.

              The FlyW has fewer frames to contact that the HW.

              Comment

              • Zeta Reticulan1
                Banned
                • Sep 2017
                • 471

                #127
                Re: The Input Lag on the game...

                Originally posted by GameplayDevUFC
                That's not strictly true.

                The HW's and FlyW's start their animation immediately when the button is pressed.

                The FlyW has fewer frames to contact that the HW.
                FlyW Bantam and Feather it is until UFC 4 I guess. I don't know why there is so much aversion to the idea of watering down speed/input lag differences between the weight classes a bit. There is already enough of a difference in power between weight classes to keep them feeling different. Just remove the intended input lags on higher weight classes.

                Edit: Input lag = startup frame count differences in case that is not clear.
                Last edited by Zeta Reticulan1; 03-02-2018, 02:35 PM.

                Comment

                • Serengeti1
                  MVP
                  • Mar 2016
                  • 1720

                  #128
                  Re: The Input Lag on the game...

                  Originally posted by GameplayDevUFC
                  That's not strictly true.

                  The HW's and FlyW's start their animation immediately when the button is pressed.

                  The FlyW has fewer frames to contact that the HW.
                  right. right. but you know what i meant haha. clarification is key tho i get it

                  Comment

                  • GameplayDevUFC
                    Former EA Sports UFC Gameplay Developer
                    • Jun 2014
                    • 2830

                    #129
                    Re: The Input Lag on the game...

                    Originally posted by Serengeti95
                    right. right. but you know what i meant haha. clarification is key tho i get it
                    I'm trying to get the OK to post some videos from our test environment to demonstrate this better.

                    Comment

                    • The Relaxed Guy
                      Banned
                      • Apr 2016
                      • 211

                      #130
                      The Input Lag on the game...

                      I get input delay as well (animation takes a second after pressing a button), but it doesn't happen every fight. That shows in and of itself it's not a problem with the game - if it was a game problem, then every single fight for every single person would always have input lag.

                      Being said, the frequency of input lag (or just normal lag where the display is choppy and freezes frequently) is higher on this game than any game I've ever owned. And the fact that many others are saying the same thing, means something's up. Maybe the game puts an unusually heavy load on your internet? Maybe EA has some involvement in connecting players and that involvement is faulty? Maybe a network code is off? I honestly have no idea but something's askew.

                      As I said, the fact that it doesn't happen every match shows it's not a problem with the game itself. But something's askew.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • GameplayDevUFC
                        Former EA Sports UFC Gameplay Developer
                        • Jun 2014
                        • 2830

                        #131
                        Re: The Input Lag on the game...

                        Originally posted by The Relaxed Guy
                        I get input delay as well (animation takes a second after pressing a button), but it doesn't happen every fight. That shows in and of itself it's not a problem with the game - if it was a game problem, then every single fight for every single person would always have input lag.

                        Being said, the frequency of input lag (or just normal lag where the display is choppy and freezes frequently) is higher on this game than any game I've ever owned. And the fact that many others are saying the same thing, means something's up. Maybe the game puts an unusually heavy load on your internet? Maybe EA has some involvement in connecting players and that involvement is faulty? Maybe a network code is off? I honestly have no idea but something's askew.

                        As I said, the fact that it doesn't happen every match shows it's not a problem with the game itself. But something's askew.


                        Sent from my iPhone using Operation Sports
                        If you are comparing FPS games to UFC then it's not really a fair comparison.

                        FPS games use a non deterministic simulation to hide latency, and the artifacts from that are completely different from the input lag you'll experience in UFC. And would be a far worse thing to experience in a fighting game than an FPS.

                        Comment

                        • molag
                          Rookie
                          • Nov 2017
                          • 19

                          #132
                          Re: The Input Lag on the game...

                          hello gameplaydev i would like to know why on this games there are no connection indicators like on fifa for example when looking for a part there is nothing more annoying to come across someone who has a bad connection ?

                          Comment

                          • MMA Damage
                            Banned
                            • Feb 2018
                            • 161

                            #133
                            Re: The Input Lag on the game...

                            UFC 2 was much more responsive from command to input, although still wasn't great. Why not keep those numbers and then just compensate a difference for the moving strikes?*


                            In EA MMA they had a stat cap for weight classes instead. For example a Lightweights max power was I believe 70 or 75, while Heavyweights can have 100 power. Clearly the hud was taken from EA MMA, why not the damage system too. I remember sometimes a Heavyweight fight could end with the very first shot landed. That is mma, one shot can change or end a fight abruptly.



                            Edit: from another thread . I wanted you to look at this.


                            Was trying to find picture of stats from EA MMA and found this. Its not perfect but way better than what we have now.


                            We have a stat for

                            Punches
                            Punch combos
                            Kicks
                            Kick combos
                            Left hand power*
                            Right hand power
                            Left foot power
                            Right foot power
                            Hand speed
                            Punch range
                            Kick speed*
                            Kick range
                            Movement speed

                            And they had a cap at each weight class. Like only a Heavyweight can have 100 power.

                            Is it impossible to change the way stats are at all in this game already?


                            Cant answer this?

                            Comment

                            • dina1229
                              Rookie
                              • Jan 2018
                              • 104

                              #134
                              Re: The Input Lag on the game...

                              Originally posted by GameplayDevUFC
                              If you are comparing FPS games to UFC then it's not really a fair comparison.

                              FPS games use a non deterministic simulation to hide latency, and the artifacts from that are completely different from the input lag you'll experience in UFC. And would be a far worse thing to experience in a fighting game than an FPS.
                              @ GPD this is what I'm talking about....



                              **** THIS was NOT an online match. I took my UT GSP into practice mode to make this video.

                              Call it a game mechanic used to "balance" something, but it just plays like crap to me. How are you supposed to stick and move with a nasty delay like this? The same exact delay is what I am experiencing with headmovement. It makes the game very undesirable and unresponsive to me.

                              The same exact delay exists in all of the weight classes, but it is much less noticeable below middleweight and much less noticeable with fighters that have max speed and movement stats. This is why I have been advocating to bump the base line of these stats.

                              The problem compounds itself and becomes even sloppier feeling when you start getting two or three strikes ahead in your combos or when you think you are throwing a combo but you aren't. I'm just sitting there screaming do something!
                              Last edited by dina1229; 03-03-2018, 11:17 AM.

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #135
                                Re: The Input Lag on the game...

                                Originally posted by dina1229
                                @ GPD this is what I'm talking about....



                                **** THIS was NOT an online match. I took my UT GSP into practice mode to make this video.

                                Call it a game mechanic used to "balance" something, but it just plays like crap to me. How are you supposed to stick and move with a nasty delay like this? The same exact delay is what I am experiencing with headmovement. It makes the game very undesirable and unresponsive to me.

                                The same exact delay exists in all of the weight classes, but it is much less noticeable below middleweight and much less noticeable with fighters that have max speed and movement stats. This is why I have been advocating to bump the base line of these stats.

                                The problem compounds itself and becomes even sloppier feeling when you start getting two or three strikes ahead in your combos or when you think you are throwing a combo but you aren't. I'm just sitting there screaming do something!
                                And that was just a jab. The amount of delay there is has no place in a fighting game imo.

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