EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #166
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    Originally posted by bmlimo
    just make a huge stamina in a missed knee or high vulnerability...
    its almost impossible to play against someone who uses this kind of exploit
    For now, hooks are the best counter to knee spam.

    Straights get too much damage reduction to be a good counter.

    But if you can catch them coming forward with a hook, it can almost be fight ending.

    I'm working on some more changes to make this a bit more intuitive, but if you get the hook timing down you can blow someone up who's spamming knees.

    Comment

    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #167
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      Originally posted by dfab14
      And also L1 plus the right stick will do advance evasions lunges

      Sent from my SM-G950U using Operation Sports mobile app
      Correct, I believe if someone has signature lunges this allows then to do both advanced and signature lunges.

      Comment

      • jamesbenz1993
        Rookie
        • Jan 2018
        • 83

        #168
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        I went back to my Xbox and I noticed a much smoother flow to the fights, I’m not sure if it’s just me but it feels good, ps4 felt slow and unresponsive to me.

        Comment

        • Serengeti1
          MVP
          • Mar 2016
          • 1720

          #169
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          Originally posted by GameplayDevUFC
          I'm going to try and put together a video with some suggestions around this.
          Okay, but I'd heavily advise you to watch both videos. I think even you'd be surprised. The suggestion should be to throw hooks at someones head who is swaying side to side like that. If that happens irl it's an instant KO. And I'm not asking for that.... But the guy should be getting punished at least.

          He didn't even realise he was doing anything wrong because he kept doing it. The game should be telling him he's doing something very wrong. The video also shows how crazily easy it is to slip the jab. I should be able to follow up with a hook and punish that but I can't. That would be the appropriate reaction irl. My fighter just freezes every time the jab is slipped.

          I'm open to your suggestions but I really don't think this is how the game should be playing out even if there is an easier way to punish it (which I'm sceptical about tbh).

          Comment

          • ExOicho
            Banned
            • Feb 2018
            • 185

            #170
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            Originally posted by GameplayDevUFC
            For now, hooks are the best counter to knee spam.

            Straights get too much damage reduction to be a good counter.

            But if you can catch them coming forward with a hook, it can almost be fight ending.

            I'm working on some more changes to make this a bit more intuitive, but if you get the hook timing down you can blow someone up who's spamming knees.
            Yeah I've definitely found this to be the case. Throwing a 1-3 when you know a guy is gonna try to knee spam on you will **** with his timing badly in my experience

            Comment

            • jamesbenz1993
              Rookie
              • Jan 2018
              • 83

              #171
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              The FTF should be a little bit harder to finish early on 97% of the time I never recover off the first knockdown I think it’s a bit aggressive. One counter is to not put myself in that position but I think it happens to auixkly

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #172
                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                Yup. Head movement is broken. I could post videos for days. Sways are completely abused and it takes no skill. I really hope this isn't pushed under the rug. It's straight up broken. And that's a strong word but they're not working as intended. Essentially the way to cheese sways has slightly changed but it's still cheesed. Really disappointing.... It was looking promising at first. Might post another video in a second but I think you guys get the point at this point. I jab this dude sitting on the outside abusing stationary leans and slipping everything. I then head kick him. No rock. I then try a punch to the body and get uppercut immediately with the first punch thrown and rocked.

                I'm top 10. I'm better than these players but it doesn't matter. They're better at exploiting the game. I don't think this is a situation where a work around is the answer. I think tweaks are needed. I really do.

                Comment

                • TheJamesKraus
                  Pro
                  • Oct 2017
                  • 573

                  #173
                  Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                  In my experience signature/advanced lunges are also broken, you cannot effectively maintain distance using them as the animations are clunky and they are not responsive enough.

                  The side lunge is ok but the back stepping one is completely useless imo. Would like to see a player using backstepping lunges. The only way to exit the pocket is to flick RS while moving back with LS, and even that should have better evading properties imo.

                  I’m not really having a problem with headmovement now since they slowed it down. However I do understand Seregenti’s frustration with stationary head movement.
                  Due to the added stamina tax on whiffed strikes, many players just stand still like a Prime Silva just obnoxiously moving the RS. I normally draw them out eventually but it is pretty ridiculous and unrealistic.

                  Comment

                  • bmlimo
                    MVP
                    • Apr 2016
                    • 1123

                    #174
                    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                    Originally posted by GameplayDevUFC
                    For now, hooks are the best counter to knee spam.

                    Straights get too much damage reduction to be a good counter.

                    But if you can catch them coming forward with a hook, it can almost be fight ending.

                    I'm working on some more changes to make this a bit more intuitive, but if you get the hook timing down you can blow someone up who's spamming knees.
                    i understood... bait them to they feel that they are in a safe place than adjust your hook to catch them ... sounds pretty easy as i was trying to use movement + jab straight... but doesn't worked well because they guard is always up and they are ready to upper if u go to the body

                    Comment

                    • SMOKEZERO
                      Pro
                      • Apr 2016
                      • 818

                      #175
                      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                      Great patch having a blast. Are fighter specific signature combos listed in the moveset menu? I can't find them if they are. Please add them in a future patch, it's kind of important to access these. Would also like the ability to pull up the move lists during online play. It's a good reference if I don't feel like skipping the cutscenes and I'm looking for another move as a mix up. Or just because I enjoy using all the fighters and don't want to take every single one of them into practice.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #176
                        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                        Originally posted by Serengeti95
                        Yup. Head movement is broken. I could post videos for days. Sways are completely abused and it takes no skill. I really hope this isn't pushed under the rug. It's straight up broken. And that's a strong word but they're not working as intended. Essentially the way to cheese sways has slightly changed but it's still cheesed. Really disappointing.... It was looking promising at first. Might post another video in a second but I think you guys get the point at this point. I jab this dude sitting on the outside abusing stationary leans and slipping everything. I then head kick him. No rock. I then try a punch to the body and get uppercut immediately with the first punch thrown and rocked.

                        I'm top 10. I'm better than these players but it doesn't matter. They're better at exploiting the game. I don't think this is a situation where a work around is the answer. I think tweaks are needed. I really do.
                        When you’re hitting them are they moving the head right before? They could be mitigating damage by changing their vulnerability location.

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #177
                          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                          Originally posted by SMOKEZERO
                          Great patch having a blast. Are fighter specific signature combos listed in the moveset menu? I can't find them if they are. Please add them in a future patch, it's kind of important to access these. Would also like the ability to pull up the move lists during online play. It's a good reference if I don't feel like skipping the cutscenes and I'm looking for another move as a mix up. Or just because I enjoy using all the fighters and don't want to take every single one of them into practice.


                          Sent from my iPhone using Operation Sports
                          Unfortunately not. I've asked to get a "signature" section to the combo list but that may not happen for a while.

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #178
                            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                            Originally posted by Serengeti95
                            Yup. Head movement is broken. I could post videos for days. Sways are completely abused and it takes no skill. I really hope this isn't pushed under the rug. It's straight up broken. And that's a strong word but they're not working as intended. Essentially the way to cheese sways has slightly changed but it's still cheesed. Really disappointing.... It was looking promising at first. Might post another video in a second but I think you guys get the point at this point. I jab this dude sitting on the outside abusing stationary leans and slipping everything. I then head kick him. No rock. I then try a punch to the body and get uppercut immediately with the first punch thrown and rocked.

                            I'm top 10. I'm better than these players but it doesn't matter. They're better at exploiting the game. I don't think this is a situation where a work around is the answer. I think tweaks are needed. I really do.
                            i believe they will patch in the next one... they still tunning to find the sweet spot

                            Comment

                            • Thetruth9012
                              MVP
                              • Oct 2013
                              • 1287

                              #179
                              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                              Originally posted by Serengeti95
                              Yup. Head movement is broken. I could post videos for days. Sways are completely abused and it takes no skill. I really hope this isn't pushed under the rug. It's straight up broken. And that's a strong word but they're not working as intended. Essentially the way to cheese sways has slightly changed but it's still cheesed. Really disappointing.... It was looking promising at first. Might post another video in a second but I think you guys get the point at this point. I jab this dude sitting on the outside abusing stationary leans and slipping everything. I then head kick him. No rock. I then try a punch to the body and get uppercut immediately with the first punch thrown and rocked.

                              I'm top 10. I'm better than these players but it doesn't matter. They're better at exploiting the game. I don't think this is a situation where a work around is the answer. I think tweaks are needed. I really do.
                              Same feeling man.

                              I refuse to use this sways and end up losing a lot of fights.

                              I had similiar experience yesterday.

                              But after around 25 fights the only 1 difference i see is stamina on rocks/knockdowns other than that its almost the same.(only talking about online gameplay)

                              Wysłane z mojego LG-H525n przy użyciu Tapatalka
                              2k18 fixes

                              Bigs can cover to much ground on defense(they are too fast)

                              Late contest on laups matter too much.

                              Random blocks doing pumpfakes.

                              Leaning shots for guys who have catch and shoot badge should be removed.

                              Comment

                              • Serengeti1
                                MVP
                                • Mar 2016
                                • 1720

                                #180
                                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                                Originally posted by Phillyboi207
                                When you’re hitting them are they moving the head right before? They could be mitigating damage by changing their vulnerability location.
                                Nah. Watch any of the videos below. It happens very frequently. It's just even more apparent now that gameplay has been slowed down.

                                <div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/hsYVH2uROGs?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></div>

                                <div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/y0oL3nZcXCI?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></div>

                                ^ I uppercut that guy as he ducked roughly ten times in that video. Vulnerability never triggered.

                                <div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/XHJPAiDwAgo?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></div>

                                ^
                                Clap this guy's head around multiple times in the video with hooks as he sways side to side in front of me. Imagine what this would do to you irl.

                                <div style="position:relative;height:0;padding-bottom:56.21%"><iframe src="https://www.youtube.com/embed/b_YIhTcZKd0?ecver=2" style="position:absolute;width:100%;height:100%;le ft:0" width="641" height="360" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></div>

                                ^

                                And here's another one if you don't want to watch the longer videos. Notice how I read that he's ducking and go for the uppercut. Adaptation is not rewarded in game like it should be. The longer ones really illustrate the problem though because it happens over and over. It's not a rare occurrence. Risk/reward for this is way off rn. The game is so much more fun when sways aren't abused.
                                Last edited by Serengeti1; 03-06-2018, 02:34 PM.

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