EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • l The Spider l
    Rookie
    • Apr 2017
    • 107

    #16
    Re: Patch notes

    Noticed something I didn’t see mentioned in the Patch Notes, Brian Ortega got a model update with his cornrow ponytail

    Thank you so much to all the GC’s and Game Developers the wait has been well worth it so far!!

    Comment

    • GamingPractitioner
      Rookie
      • Apr 2016
      • 188

      #17
      Re: Patch notes

      Forgot to add that the Ref animations of him stepping in look GREAT!

      Comment

      • Slyone14
        MVP
        • Dec 2011
        • 1036

        #18
        Re: Patch notes

        Super amazing patch, love it. Wonder if the 3 new fighters will be in career mode. Ill be restarting my career just incase, especially with new difficulty balance, yay

        Comment

        • cal7_11
          Rookie
          • Aug 2009
          • 446

          #19
          Re: Patch notes

          Originally posted by l The Spider l
          Noticed something I didn’t see mentioned in the Patch Notes, Brian Ortega got a model update with his cornrow ponytail

          Thank you so much to all the GC’s and Game Developers the wait has been well worth it so far!!
          Ortega is my favourite in game and real life fighter, much appreciated update. Just need his stand up and stamina slightly buffed now.

          Poirier also has an updated hairstyle and theY FINALLY sorted out Ngannous model!

          Comment

          • Skynet
            EA Sports UFC Developer
            • Mar 2015
            • 703

            #20
            Re: Patch notes

            Originally posted by johnmangala
            I believe this happened earlier but I think i am wrong. I would think it made into this patch. Need confirmation.
            This was updated in a tuner last week I think?

            Comment

            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #21
              Re: Patch notes

              Originally posted by Skynet
              This was updated in a tuner last week I think?
              Right I remember hearing about this earlier, just couldn't remember if it were fixed or not. Thanks for the confirmation.

              Comment

              • ImAnOlogist
                Rookie
                • Jan 2018
                • 381

                #22
                Re: Patch notes

                I can't see it in the notes but was the sound at heavy weight and LHW fixed?

                Comment

                • NYG_Meth
                  The OS Artist Guy
                  • May 2003
                  • 3920

                  #23
                  Re: Patch notes

                  I’m noticing the striking and countering seem a bit sluggish to me now. I guess this is to counter the slip uppercut counters, but as someone who used them realistically, I’m a bit sad. I’m sure I’ll just have to adapt, and here’s hoping the changes (if they’re not just in my head) turn out to be for the best.
                  MIKE METH
                  DIGITAL ILLUSTRATOR


                  WebsiteFacebookTwitterYouTubeDeviantArt

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                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #24
                    Re: Patch notes

                    Originally posted by ImAnOlogist
                    I can't see it in the notes but was the sound at heavy weight and LHW fixed?
                    I don't know anything about this sorry, some devs or GCS may have the answer.

                    Comment

                    • GameplayDevUFC
                      Former EA Sports UFC Gameplay Developer
                      • Jun 2014
                      • 2830

                      #25
                      Re: Patch notes

                      Originally posted by NYG_Meth
                      I’m noticing the striking and countering seem a bit sluggish to me now. I guess this is to counter the slip uppercut counters, but as someone who used them realistically, I’m a bit sad. I’m sure I’ll just have to adapt, and here’s hoping the changes (if they’re not just in my head) turn out to be for the best.
                      It's a fine balance, but they should still be fast enough to hit the counter window as effectively.

                      There's a bit more i could do to further speed them up when used appropriately, but it was too much work to get in for this update and the problem seemed severe enough to risk this side effect.

                      If it proves to be a problem I can always put in the time to do that extra work, but it will have to be balanced with other priorities.

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #26
                        Re: Patch notes

                        Any stat/move changes with the tuner?

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #27
                          Re: Patch notes

                          Originally posted by Phillyboi207
                          Any stat/move changes with the tuner?
                          No, this was just to get last minute gameplay changes in.

                          Anything from this weeks card would come in another update.

                          Comment

                          • TheJamesKraus
                            Pro
                            • Oct 2017
                            • 573

                            #28
                            Re: Patch notes

                            This patch is a massive difference, feels like a complete new game!!

                            Transitions on the ground feel faster, takedowns feel smoother, countering is amazing, fighters don’t float anymore and they feel like they have weight.

                            Strikes aren’t blazingly fast like they were before.

                            The block breaking feels like a perfect balance so far.

                            I’m loving it atm!!!

                            Yet to use Saki, will try him now.

                            The game feels a lot more slowed down overall which I love, feels more simulated. The ref interactions are pretty cool aswell although I wasn’t really fussed about it.

                            Comment

                            • Seymorslash
                              Rookie
                              • Nov 2017
                              • 197

                              #29
                              Re: Patch notes

                              Patch made me crack and buy the guy game.

                              Comment

                              • NYG_Meth
                                The OS Artist Guy
                                • May 2003
                                • 3920

                                #30
                                Re: Patch notes

                                Originally posted by GameplayDevUFC
                                It's a fine balance, but they should still be fast enough to hit the counter window as effectively.

                                There's a bit more i could do to further speed them up when used appropriately, but it was too much work to get in for this update and the problem seemed severe enough to risk this side effect.

                                If it proves to be a problem I can always put in the time to do that extra work, but it will have to be balanced with other priorities.
                                I want to thank you so much for all you do, Geoff. I’ve seen glimpses inside the industry, and I know how much work, how much blood, sweat, and tears go into these projects, let alone maintaining a consistent presence within the community. There may be gripes I have, but I so appreciate your contribution to online sports gaming and to the community.
                                Last edited by NYG_Meth; 03-05-2018, 03:57 PM.
                                MIKE METH
                                DIGITAL ILLUSTRATOR


                                WebsiteFacebookTwitterYouTubeDeviantArt

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