EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • Falseperception
    Rookie
    • Jan 2018
    • 236

    #241
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    Most of my complaints were fixed . Really happy with the patch . I wish they did a little more with takedowns against the cage... it’s sad that undisputed 3 still has more cage interaction on takedowns than ea ufc 3 - anytime my backs against the cage the takedown should be affected - and i should be able to use the cage to help keep me up and go into a cage animation and struggle . Cage mechanics and removal of all walk away kos would be the main things I’m hoping for - you’ve added ref interactions , they are great - so let’s have them in all aspects of the game , if i get a ko i should be able to attempt to land another strike until it gets broken up by the ref - even if he stops me before i can land another strike or after i land one Extra - the ref needs to stop me after a ko , because in real life no one except mark hunt is just standing there after a ko if the ref is not breaking up and stopping the fight , it just looks like **** and makes the kos much less satisfying
    Last edited by Falseperception; 03-09-2018, 03:16 AM.

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    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #242
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      AIE had a good point.

      Why can't we have the TKO animation initiate on every KD? Have the likelihood of a finish increase with the progressing KD stages.

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      • Freshly Baked Gregg
        Pro
        • Jan 2018
        • 605

        #243
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        Originally posted by johnmangala
        AIE had a good point.



        Why can't we have the TKO animation initiate on every KD? Have the likelihood of a finish increase with the progressing KD stages.


        Because there are active knockdowns.


        Sent from my iPhone using Operation Sports

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        • Freshly Baked Gregg
          Pro
          • Jan 2018
          • 605

          #244
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          Originally posted by Steez On Lock
          What happened to Gracie's overhand/haymaker? I was able to be a threat with him standing up but it's tough without it


          It should be. He’s not a striker.


          Sent from my iPhone using Operation Sports

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          • bram
            Rookie
            • Nov 2017
            • 89

            #245
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            I would be head over heels for some good lateral & back movement smooth animations at a much quicker pace when fighters run for your head.
            Last edited by bram; 03-09-2018, 03:47 AM.

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            • johnmangala
              MVP
              • Apr 2016
              • 4525

              #246
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              Originally posted by Freshly Baked Gregg
              Because there are active knockdowns.


              Sent from my iPhone using Operation Sports
              Which is what I am saying. Any KD should result in the TKO animation if you choose to follow. Just the likihood of a finish increases with the progressions of the active KD stages.

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