Combo Spam

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #166
    Re: Combo Spam

    Originally posted by RetractedMonkey
    If you're using the numbers argument against me, I have some bad news for you. I guarantee that the majority of the buyers (casual players not on this board) don't want huge stamina drain on combos.

    They want to button mash against their friends.

    So on the contrary, if you DO care about realism that's YOUR choice. The game is built around the facade of realism and that's not going to change EVER. The only issues that will be taken seriously are about balance. Which is why I'm using balance as the crux of my argument. I'm not dancing around your opinion, I'm ignoring it entirely because that part of it is irrelevant.

    As long as this style of gameplay has a reasonable counter to it, it's fine. Which is why this is simply another issue that will leave you dogs barking at the moon with no feedback.
    So why have you wasted so much time in this topic?

    That’s been the issue. This topic isnt about balance. You keep creating counter arguments go points that nobody is even making.

    But I do agree that it’s obvious the game will cater to either casuals or competitive balance.

    Doesnt mean those that want realism have irrelevant opinions.

    Comment

    • RetractedMonkey
      MVP
      • Dec 2017
      • 1624

      #167
      Re: Combo Spam

      Originally posted by Phillyboi207
      So why have you wasted so much time in this topic?

      That’s been the issue. This topic isnt about balance. You keep creating counter arguments go points that nobody is even making. This simply isn't true. There are several people claiming this is a balance issue as well. No idea why you keep saying this. It's quite infuriating to meet someone with such blatant disregard for reality.

      But I do agree that it’s obvious the game will cater to either casuals or competitive balance. Then why have you wasted so much time here?

      Doesnt mean those that want realism have irrelevant opinions. Something that has no bearing on the game is the exact definition of irrelevant.
      Outdated message system.

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #168
        Re: Combo Spam

        On mobile and dont feel like trying to fix the quote boxes.

        I’ll just agree to disagree with you. Your mind is beyond made up. It’s to the point where you’re making counter points to imaginery arguments.

        I’m still gonna beat your *** in the game one of these days lol.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #169
          Re: Combo Spam

          Originally posted by Phillyboi207
          But that’s still proving the main point

          Combos themselves should be tiring regardless if they’re defended properly or not. That is the crux of the issue and you continue to dance around that.

          If you dont care about realism that’s your choice. Others do and we feel like the stamina drain on blocked strikes is way too low.
          In real life fighters could throw higher volume than they do in the game without gassing if they wanted to.

          You see it all the time.

          The reason they don't isn't because they are limited by a stamina meter.

          Stamina is a part of it for sure, but a big reason why they don't throw high volume is because it is dangerous to do so.

          That means the game needs to tax stamina for high volume (which it does) but it's also on the players to punish people who are reckless and make them think twice about throwing in high volume.

          Stamina is not the only deterrent, and it will never be the only deterrent.

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #170
            Re: Combo Spam

            Originally posted by GameplayDevUFC
            In real life fighters could throw higher volume than they do in the game without gassing if they wanted to.

            You see it all the time.

            The reason they don't isn't because they are limited by a stamina meter.

            Stamina is a part of it for sure, but a big reason why they don't throw high volume is because it is dangerous to do so.

            That means the game needs to tax stamina for high volume (which it does) but it's also on the players to punish people who are reckless and make them think twice about throwing in high volume.

            Stamina is not the only deterrent, and it will never be the only deterrent.
            Agreed 200% with the 2nd half of this post. Stamina and danger are the two biggest deterrents.

            I just disagree with the idea that fighters can regular throw at a high volume like we see in game. Some dudes are known for other wordly stamina but most fighters are always pacing themselves because their’s a risk/reward component to stamina management that’s missing.

            I know you’ve seen plenty of fights where a fighter rocks another and goes all out for a finish but doesnt get it. Now he’s gassed and is on the defensive. It’s also pretty common at HW if the fights make it out of the 2nd (sometimes 1st) round.

            I understand balance is very important for this game. I’ll start directing my posts towards offline customization(or online sliders). Hopefully we can get to the point where we can edit fighters. Are you able to discuss whether that’s something the UFC would allow? I would literally pay DLC for it

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #171
              Re: Combo Spam

              Originally posted by Phillyboi207
              Agreed 200% with the 2nd half of this post. Stamina and danger are the two biggest deterrents.

              I just disagree with the idea that fighters can regular throw at a high volume like we see in game. Some dudes are known for other wordly stamina but most fighters are always pacing themselves because their’s a risk/reward component to stamina management that’s missing.

              I know you’ve seen plenty of fights where a fighter rocks another and goes all out for a finish but doesnt get it. Now he’s gassed and is on the defensive. It’s also pretty common at HW if the fights make it out of the 2nd (sometimes 1st) round.

              I understand balance is very important for this game. I’ll start directing my posts towards offline customization(or online sliders). Hopefully we can get to the point where we can edit fighters. Are you able to discuss whether that’s something the UFC would allow? I would literally pay DLC for it
              I honestly don't know if the holdup is related to UFC restrictions or time/resource issues around the screen work involved.

              It could be either or both.

              If you have requests for more gameplay sliders, that's something I can push for.

              Comment

              • TheGentlemanGhost
                MVP
                • Jun 2016
                • 1321

                #172
                Re: Combo Spam

                This combo system is just not ideal at all. I've been stressing just giving us the separate punch and kick combo speed ratings, but when I first saw the info on the new combo system I was intrigued but concerned. I was on the fence but after the beta I became more concerned with a little bit of hope it may get better. But after 100s of fights now, I see it's just too flawed. With combo ratings and a proper stamina system I think things would run much more smoothly.

                We also need excessive combo throwing to open up takedowns a lot more. If someone is constantly throwing combos, esp combos solely to the head, the takedown should be successful most times.

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #173
                  Re: Combo Spam

                  Originally posted by GameplayDevUFC
                  I honestly don't know if the holdup is related to UFC restrictions or time/resource issues around the screen work involved.

                  It could be either or both.

                  If you have requests for more gameplay sliders, that's something I can push for.
                  Yes please!!!

                  Online sliders for invite sessions

                  I’ll take a look at the sliders sometime soon and make a new post with the request.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #174
                    Re: Combo Spam

                    Movement speed slider
                    Accuracy/evasion slider
                    Vulnerability slider
                    Clinch strike clinch break slider

                    The above plus the already present online if possible too.

                    Comment

                    • Dave_S
                      Dave
                      • Apr 2016
                      • 7835

                      #175
                      Re: Combo Spam

                      Gassed fighters still throwing hard combos.

                      Comment

                      • rabbitfistssaipailo
                        MVP
                        • Nov 2017
                        • 1625

                        #176
                        Re: Combo Spam

                        Originally posted by GameplayDevUFC
                        In real life fighters could throw higher volume than they do in the game without gassing if they wanted to.

                        You see it all the time.

                        The reason they don't isn't because they are limited by a stamina meter.

                        Stamina is a part of it for sure, but a big reason why they don't throw high volume is because it is dangerous to do so.

                        That means the game needs to tax stamina for high volume (which it does) but it's also on the players to punish people who are reckless and make them think twice about throwing in high volume.

                        Stamina is not the only deterrent, and it will never be the only deterrent.
                        GPD ... I think you guys are doing a phenomenal job ...but be it hard or soft combos been thrown ... What actually causes loss of stamina in this game ? I think if you clarified this again it would help .

                        I know this has been discussed before ....but it seems as if most fighters can get away with throwing a high number of strikes without gassing .

                        I say there two types of players in this game ...people who play realistically and people who just want to win with no respect for the art of combat .

                        Even if I can throw two jabs and spam hooks to get a rock I won't do it . Even if I can use sway spam to set up an offence I won't do it . Cause that's not the way I fight .

                        Maybe I'm missing something but stamina seems to still be an issue ...

                        Sent from my Infinix Zero 4 using Tapatalk

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #177
                          Re: Combo Spam

                          I found mixing in grappling, footwork, block, flick lunges, advanced lunges, head movement, and counters dealing with combos. It's what most defense is based on defending- combos/strikes.

                          Especially flick lunges. You have to commit to them but they allow for good whiffs and subsequent stamina drain, but they are really vulnerable to round strikes so you can't spam them.

                          You can cancel them by holding block so it can help getting out of bad situation however you could lunge/move or sway right into a combo, so you have to be diligent.

                          Comment

                          • ryangil23
                            Rookie
                            • May 2016
                            • 418

                            #178
                            Re: Combo Spam

                            So it looks like stamina won't be changed going by what GPD had said. There we have it.

                            Comment

                            • DomNWO
                              Rookie
                              • Nov 2017
                              • 16

                              #179
                              Re: Combo Spam

                              Originally posted by ryangil23
                              So it looks like stamina won't be changed going by what GPD had said. There we have it.
                              He just said that it shouldn't be the only thing he should be looking at, don't overreact, lmao.

                              Comment

                              • tomitomitomi
                                Pro
                                • Mar 2018
                                • 987

                                #180
                                Re: Combo Spam

                                Originally posted by GameplayDevUFC
                                In real life fighters could throw higher volume than they do in the game without gassing if they wanted to.

                                You see it all the time.

                                The reason they don't isn't because they are limited by a stamina meter.

                                Stamina is a part of it for sure, but a big reason why they don't throw high volume is because it is dangerous to do so.

                                That means the game needs to tax stamina for high volume (which it does) but it's also on the players to punish people who are reckless and make them think twice about throwing in high volume.

                                Stamina is not the only deterrent, and it will never be the only deterrent.
                                But you added a stamina penalty for missed sway strikes. I'm sure those same guys you talk about could throw bunch of sway strikes in real life without cardio worries as well. I'm sure Khabib can attempt bunch of takedowns in real life but you put a stamina nerf on that as well rather than making knees/uppercuts more punishing. You did them because they were forcing a specific playstyle and were unhealthy for the game.

                                How does Jose Aldo noticeably slow down in all his fights even though he is the one outstriking his opponents? Why did Yoel Romero talk about learning to pace himself so he wouldn't gas? For context, he threw 107 strikes against Whitaker and 94 against Derek Brunson. You watch ESFL nobody ever gasses unless they get knocked down a bunch of times.

                                Boxers and kickboxers throw a much higher volume than MMA fighters do. You'd think specialists are much better at countering high volume than MMA fighters. They throw at higher volume because those sports are more combo-focused than MMA and because they have shorter rounds and therefore more frequent rest times.

                                If you look at the high volume strikers in MMA (Nick Diaz, Holloway, Ferguson etc) all of them use lots of lighter punches, whereas fighters such as Woodley, Romero and Henderson have a much lower output due to their power. Guys like Aldo and Conor gas because they throw everything hard.

                                Everyone agrees that ultimately defense should be about reading your opponent and punishing them. I don't see the issue with making the initial stamina tax higher though. It doesn't hurt the competitive scene as the ESFL boys already fight a slower pace themselves. It just encourages the rest of us mortals to play the game the "intended" way.

                                edit: Obviously I wouldn't mind a change where counters become a lot stronger because it makes my life easier but that's also going to affect the competitive scene in possibly harmful ways. I think the stamina one is a relatively safe way of solving it.
                                ¯\_(ツ)_/¯

                                Comment

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