Balance means nothing when the game is incomplete

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  • iceberg3445
    Rookie
    • Dec 2017
    • 431

    #1

    Balance means nothing when the game is incomplete

    It’s cool that devs continue tweaking the stand up. The striking is fun, dynamic, and getting better. Despite some issues with balance and presentation, it has a ton of potential.

    That’s all well and good, but it’s hard to enjoy any developer progress on the stand up when around 25-50% of the game is incomplete/underdeveloped. what about the clinch, wrestling, enjoyable/dynamic gameplay mechanics on the ground? These areas are stale, largely nerfed, and/or too shallow to be enjoyable by themselves.

    Grappling in this game only seems geared toward landing submissions. Grappling/wrestling to control an opponent - one of the primary benefits of grappling irl - is basically impossible. GnP is balanced, but the posture/unpostured system is too simple and subsequently unenjoyable as a competitive gameplay mechanic.

    Ultimately I’d rather play a fully-developed MMA game over a balanced kickboxing game with submissions. Definitely appreciate the hard work and responsiveness of the game devs, but truly this game should have been in development for another year or two.

    Just some things to think about for the next iteration.






    Sent from my iPhone using Operation Sports
  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #2
    Re: Balance means nothing when the game is incomplete



    Just clarify, I'm Trigglypuff, in this situation.

    Comment

    • MacGowan
      Sassy
      • Jun 2017
      • 1681

      #3
      Re: Balance means nothing when the game is incomplete

      Hard to add anything else than: I agree.

      Comment

      • MysticJack541
        Rookie
        • Nov 2017
        • 253

        #4
        Re: Balance means nothing when the game is incomplete

        Couldn't agree more, I always bring up Undisputed 3 on the forums and i'm sure the devs are sick and tired of it, but it's impossible not to. UD3 is the closest thing to a complete MMA game, and it's frustrating to see EA fall short to it in three attempts on PS4/Xbox One hardware.

        There are great things in EA UFC 3, like signature strikes and cage interactive strikes, flashy submissions, crazy sweep animations, basically anything with flare. But when it comes to the basics it just lacks depth.

        Most of my posts elaborate on things that they could add, but i've done enough of that, so I won't in this one.

        Comment

        • mannyonelover
          Pro
          • Apr 2016
          • 645

          #5
          Re: Balance means nothing when the game is incomplete

          I wish EA would start focusing on the robotic clinch strikes interrupt transition and ground game, but it just seems they really only want to make a boxing game , this game has so much potential but still falls behind UD3 in overall MMA aspect....and I scratch my head why?


          Sent from my iPhone using Operation Sports

          Comment

          • iceberg3445
            Rookie
            • Dec 2017
            • 431

            #6
            Balance means nothing when the game is incomplete

            Originally posted by MysticJack541
            Couldn't agree more, I always bring up Undisputed 3 on the forums and i'm sure the devs are sick and tired of it, but it's impossible not to. UD3 is the closest thing to a complete MMA game, and it's frustrating to see EA fall short to it in three attempts on PS4/Xbox One hardware.



            There are great things in EA UFC 3, like signature strikes and cage interactive strikes, flashy submissions, crazy sweep animations, basically anything with flare. But when it comes to the basics it just lacks depth.



            Most of my posts elaborate on things that they could add, but i've done enough of that, so I won't in this one.


            Well said. Flashy but not functional. That pretty well sums the game up in one sentence.

            I’ve been involved on this forum for several months now, creating an account because of this game. Its been a strange experience bc I was impressed by the gamedevs and their interaction w/ the community, but simultaneously disappointed by the game as a whole.

            My takeaway is that it seems like EA didnt provide gamedevs with the time and resources needed to make a great well rounded MMA game. As a result, we are forced to settle with a half-finished product, and I imagine game sales will suffer.

            I think I’ll be putting this game down for good to play some MLB the show. Need to play a well-polished game for a change.


            Sent from my iPhone using Operation Sports

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #7
              Re: Balance means nothing when the game is incomplete

              Originally posted by iceberg3445
              Well said. Flashy but not functional. That pretty well sums the game up in one sentence.

              I’ve been involved on this forum for several months now, creating an account because of this game. Its been a strange experience bc I was impressed by the gamedevs and their interaction w/ the community, but simultaneously disappointed by the game as a whole.

              My takeaway is that it seems like EA didnt provide gamedevs with the time and resources needed to make a great well rounded MMA game. As a result, we are forced to settle with a half-finished product, and I imagine game sales will suffer.

              I think I’ll be putting this game down for good to play some MLB the show. Need to play a well-polished game for a change.


              Sent from my iPhone using Operation Sports

              See I see it the opposite way. You're looking for flash over function, especially if you consider UD3 a better game.

              Why add something like a seated cage position which is one of the top requests I see often when comparing us to UD3?

              It wouldn't add to the function at all.

              And the complaints about a struggle during takedowns? From a functional standpoint you already have it. You're looking for the flash to sell it better.

              I can totally understand why you'd want that. Better immersion over balance.

              But I feel you got your terminology backwards.

              Comment

              • Gion
                Rookie
                • Apr 2016
                • 490

                #8
                Re: Balance means nothing when the game is incomplete

                Originally posted by MysticJack541
                Couldn't agree more, I always bring up Undisputed 3 on the forums and i'm sure the devs are sick and tired of it, but it's impossible not to. UD3 is the closest thing to a complete MMA game, and it's frustrating to see EA fall short to it in three attempts on PS4/Xbox One hardware.

                There are great things in EA UFC 3, like signature strikes and cage interactive strikes, flashy submissions, crazy sweep animations, basically anything with flare. But when it comes to the basics it just lacks depth.

                Most of my posts elaborate on things that they could add, but i've done enough of that, so I won't in this one.
                UD 3 might be more of a complete MMA game, but you can't deny striking and damage are somewhat far inferior in terms of realism and gameplay. The striking in UD3 was very fun although it was arcadey and felt like two guys just exchanging full power shots with infinite stamina unless hit to the body. Jabs and straights were borderline useless and escaping exchanges without grappling was done by holding an iron block and walking away. You couldn't sway your head back while moving or use a short back step like UFC 3 for a counter left hand McGregor style. Don't get me wrong the striking in UD3 had good pacing, impactful shots, strategic gameplay and created some fun intense fights. But I feel as though people here hold it a too high in regards to realistic MMA striking

                Sent from my LGMP450 using Operation Sports mobile app

                Comment

                • MysticJack541
                  Rookie
                  • Nov 2017
                  • 253

                  #9
                  Re: Balance means nothing when the game is incomplete

                  Originally posted by GameplayDevUFC
                  See I see it the opposite way. You're looking for flash over function, especially if you consider UD3 a better game.

                  Why add something like a seated cage position which is one of the top requests I see often when comparing us to UD3?

                  It wouldn't add to the function at all.

                  And the complaints about a struggle during takedowns? From a functional standpoint you already have it. You're looking for the flash to sell it better.

                  I can totally understand why you'd want that. Better immersion over balance.

                  But I feel you got your terminology backwards.
                  I know you weren't referring to my post, but my problem with the game is the depth when it comes to the basics, so things like base strikes (hooks, uppercuts, leg kicks, headkicks, body kicks) (BTW you guys did a great job with jabs and straights so I won't include those) everybody I have played as besides Wonderboy has the exact same base strikes. Dan Henderson throws a bodykick the same way Edson Barboza does. Demain Maia throws a left hook the same way Robert Whittaker does. Everybody has the same double and single leg takedown animations. So my point is, is that if you're not throwing signature strikes, everybody feels and looks the exact same when striking. In EA3 you can't choose to throw a regular hook, or a power hook, something I really liked about EA UFC 2.

                  When it comes to the grappling, it's just not fluid. Everybody throws the exact same elbows, hammerfist, looping gnp and straight gnp. You can't posture up and transition fluidly, everything is bound by a meter and denies. There just isn't many options, you wait, fake, and transition. Not to mention stats pretty much determine the outcome of a fight if it hits the mat, if I pick Paul Felder and get matched up with Khabib, the fights over if it goes to the ground if i'm fighting a competent player. EA UFC 3 feels like it has the three major components of MMA all of which lack variety and the ability to fluidly transition between them. Striking is the best, followed by the ground, then the clinch.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #10
                    Re: Balance means nothing when the game is incomplete

                    Originally posted by GameplayDevUFC
                    See I see it the opposite way. You're looking for flash over function, especially if you consider UD3 a better game.

                    Why add something like a seated cage position which is one of the top requests I see often when comparing us to UD3?

                    It wouldn't add to the function at all.

                    And the complaints about a struggle during takedowns? From a functional standpoint you already have it. You're looking for the flash to sell it better.

                    I can totally understand why you'd want that. Better immersion over balance.

                    But I feel you got your terminology backwards.
                    Well for one a seated position can aide in FTF scenarios, which I feel should be usable during any KD just gets harder to escape as the KDs progress.



                    As for struggle in TDs. It's opposite imo, it's more function than flash. That system is fine for reversals imo, like the sprawl should be, but the default denial should be some sort of clinch entry.



                    From where there are more options, so it's a matter of function.

                    Comment

                    • MysticJack541
                      Rookie
                      • Nov 2017
                      • 253

                      #11
                      Re: Balance means nothing when the game is incomplete

                      Originally posted by Gion
                      UD 3 might be more of a complete MMA game, but you can't deny striking and damage are somewhat far inferior in terms of realism and gameplay. The striking in UD3 was very fun although it was arcadey and felt like two guys just exchanging full power shots with infinite stamina unless hit to the body. Jabs and straights were borderline useless and escaping exchanges without grappling was done by holding an iron block and walking away. You couldn't sway your head back while moving or use a short back step like UFC 3 for a counter left hand McGregor style. Don't get me wrong the striking in UD3 had good pacing, impactful shots, strategic gameplay and created some fun intense fights. But I feel as though people here hold it a too high in regards to realistic MMA striking

                      Sent from my LGMP450 using Operation Sports mobile app
                      I agree to an extent, jabs and straights were useless in UD3 I agree with that 100%. But EA UFC 3's striking is nowhere near realistic, rocks and knockdowns occur far to frequently. There is no way you can replicate a Urijah Faber VS Frankie Edgar type fight in EA UFC 3 without actively trying not to hurt or rock your opponent. Not to mention the sway and pray issue (which I understand they are actively trying to fix) Also the amount of strikes that can be thrown in EA UFC 3 match or exceed UD3 because the most effective way to strike is by throwing combos (unless your fighting someone predictable in which case you can time one shot strikes that can hurt/KO your opponent) But yes I do agree if you fight a legit sim player that's not trying to cheese then EA3's striking is superior to UD3's

                      Comment

                      • 1212headkick
                        Banned
                        • Mar 2018
                        • 1823

                        #12
                        Re: Balance means nothing when the game is incomplete

                        Originally posted by GameplayDevUFC
                        See I see it the opposite way. You're looking for flash over function, especially if you consider UD3 a better game.

                        Why add something like a seated cage position which is one of the top requests I see often when comparing us to UD3?

                        It wouldn't add to the function at all.

                        And the complaints about a struggle during takedowns? From a functional standpoint you already have it. You're looking for the flash to sell it better.

                        I can totally understand why you'd want that. Better immersion over balance.

                        But I feel you got your terminology backwards.
                        am i allowed to quote? if not i apologize. people consider ud3 better because its gameplay from character to the ground was deeper and it captured the struggle of a real mma fight. it had hundreds more positions. it had PRIDE MODE! we begged and pleaded for it to be in. most of all it had the chaos factor. we told you we wanted fight nights striking and ud3s grappling. some things the community suggested made it in. most did not. your a great dev. you have an eye for logic and presentation. but when it comes to taking the communities advice you arent easy to work with. examine yourselves put the pride aside and listen. the games in serious trouble. thats how it looks outwardly. the ground is far behind the striking cheapening the experience. you did tweaks. we didnt ask for tweaks. we asked for a whole new system. like it or not ud3 set the bar for all mma games like doom did fps. you could of given us ufc2s striking with the ability to move and ud3s ground game and youd be getting the credit instead of them . you own the rights. give us what we want. outside fighting is bad. and the movement needs work. geoff your a very capable smart passionate person but your listen skills need to improve. we hoped for a new standard with this game. martial said we were getting undisputed and fight night. thats not what we got or were told we would get. you owe us nothing weve spent the money many preordered but we placed all our eggs in your basket. most people want fnc2 because this game doesnt feel like a finished product and it lacks depth. go back and take ud3s system and make it better. want off the hook instantly? pride paid dlc

                        Comment

                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #13
                          Re: Balance means nothing when the game is incomplete

                          Originally posted by Gion
                          UD 3 might be more of a complete MMA game, but you can't deny striking and damage are somewhat far inferior in terms of realism and gameplay. The striking in UD3 was very fun although it was arcadey and felt like two guys just exchanging full power shots with infinite stamina unless hit to the body. Jabs and straights were borderline useless and escaping exchanges without grappling was done by holding an iron block and walking away. You couldn't sway your head back while moving or use a short back step like UFC 3 for a counter left hand McGregor style. Don't get me wrong the striking in UD3 had good pacing, impactful shots, strategic gameplay and created some fun intense fights. But I feel as though people here hold it a too high in regards to realistic MMA striking

                          Sent from my LGMP450 using Operation Sports mobile app
                          its not the striking it was the depth of the game modes grappling character creation and pride that makes it better than what we CURRENTLY have.

                          Comment

                          • MysticJack541
                            Rookie
                            • Nov 2017
                            • 253

                            #14
                            Re: Balance means nothing when the game is incomplete

                            Originally posted by 1212headkick
                            am i allowed to quote? if not i apologize. people consider ud3 better because its gameplay from character to the ground was deeper and it captured the struggle of a real mma fight. it had hundreds more positions. it had PRIDE MODE! we begged and pleaded for it to be in. most of all it had the chaos factor. we told you we wanted fight nights striking and ud3s grappling. some things the community suggested made it in. most did not. your a great dev. you have an eye for logic and presentation. but when it comes to taking the communities advice you arent easy to work with. examine yourselves put the pride aside and listen. the games in serious trouble. thats how it looks outwardly. the ground is far behind the striking cheapening the experience. you did tweaks. we didnt ask for tweaks. we asked for a whole new system. like it or not ud3 set the bar for all mma games like doom did fps. you could of given us ufc2s striking with the ability to move and ud3s ground game and youd be getting the credit instead of them . you own the rights. give us what we want. outside fighting is bad. and the movement needs work. geoff your a very capable smart passionate person but your listen skills need to improve. we hoped for a new standard with this game. martial said we were getting undisputed and fight night. thats not what we got or were told we would get. you owe us nothing weve spent the money many preordered but we placed all our eggs in your basket. most people want fnc2 because this game doesnt feel like a finished product and it lacks depth. go back and take ud3s system and make it better. want off the hook instantly? pride paid dlc
                            I have my fare share of complaints about the game, but GPD isn't the only dev working on the game. Also he has done a good job at listening to the community, the only problem is that the game is missing so much it's impossible just to "patch it in". Also you can't expect one person to create something on the level of UD3.

                            Comment

                            • 1212headkick
                              Banned
                              • Mar 2018
                              • 1823

                              #15
                              Re: Balance means nothing when the game is incomplete

                              if there was stand and bang online that would of satisfied alot of people

                              Comment

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