Stats play far too large a role in grappling

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  • Freshly Baked Gregg
    Pro
    • Jan 2018
    • 605

    #1

    Stats play far too large a role in grappling

    I know this has been brought up before, but I feel this issue needs its own thread.

    I think stats should play into grappling the same way they do in striking in that the better grappler from a player skill point of view will most likely win.

    Also while I’m at it, I feel top transitions have far too small a window outside of full guard. Half guard to side control is ridiculously fast by default and that sort of speed should be built up by denying and GNP first. Maybe I’m wrong and it’s just the Australian internet but I thought I’d put that out there.

    Here is what prompted me to start this thread: https://youtu.be/MK2QFVjLKSY


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  • Dave_S
    Dave
    • Apr 2016
    • 7835

    #2
    Re: Stats play far too large a role in grappling

    I feel like all them fakes should have a stamina penalty.

    Comment

    • Freshly Baked Gregg
      Pro
      • Jan 2018
      • 605

      #3
      Re: Stats play far too large a role in grappling

      Originally posted by Dave_S
      I feel like all them fakes should have a stamina penalty.


      Yep. And it’s very unfair that fakes are broken on half guard bottom. Plays into the hands of the top player even more.


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      Comment

      • ShogunsAssassin
        Rookie
        • Jan 2018
        • 64

        #4
        Re: Stats play far too large a role in grappling

        I avoid grappling exchanges like the plague because of this. I'd like to mix it up but it's so broken it's not even worth the risk to me.


        Sent from my iPhone using Operation Sports

        Comment

        • Raggo packer
          Rookie
          • Feb 2018
          • 147

          #5
          Re: Stats play far too large a role in grappling

          Originally posted by Freshly Baked Gregg
          I know this has been brought up before, but I feel this issue needs its own thread.

          I think stats should play into grappling the same way they do in striking in that the better grappler from a player skill point of view will most likely win.

          Also while I’m at it, I feel top transitions have far too small a window outside of full guard. Half guard to side control is ridiculously fast by default and that sort of speed should be built up by denying and GNP first. Maybe I’m wrong and it’s just the Australian internet but I thought I’d put that out there.

          Here is what prompted me to start this thread: https://youtu.be/MK2QFVjLKSY


          Sent from my iPhone using Operation Sports


          So you basically want equalised stats??

          I think better grapplers should have quicker transitions and better all round ground game, & better strikers should have better standup. I don’t see what’s wrong with that?


          Sent from my iPhone using Operation Sports

          Comment

          • Freshly Baked Gregg
            Pro
            • Jan 2018
            • 605

            #6
            Re: Stats play far too large a role in grappling

            Originally posted by Raggo packer
            So you basically want equalised stats??

            I think better grapplers should have quicker transitions and better all round ground game, & better strikers should have better standup. I don’t see what’s wrong with that?


            Sent from my iPhone using Operation Sports


            Read the post before commenting




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            • OPSPunk
              Banned
              • Apr 2018
              • 575

              #7
              Re: Stats play far too large a role in grappling

              I like the stats. They make fighters feel individualize. Also keep in mind all fights start standing so if you are primarily a grappler or grappling is your main advantage (maia, Khabib, Assencia, Cormier, Weidman, Jacre etc) When they finally get you to the ground it needs to mean something. Especially given how difficult this game makes getting takedowns.

              Comment

              • OPSPunk
                Banned
                • Apr 2018
                • 575

                #8
                Re: Stats play far too large a role in grappling

                Originally posted by Freshly Baked Gregg
                Yep. And it’s very unfair that fakes are broken on half guard bottom. Plays into the hands of the top player even more.


                Sent from my iPhone using Operation Sports
                The answer to everything isnt a stamina penalty. The answer is make it like real life. In real life is that type of bait and switch tiring. Not to most and definitely not to elite grapplers. I think that it works fine. If you know they are faking dont bit and block or reverse to the otherside. Its not difficult.

                Maybe a very small stamina penalty is ok. maybe a slightly bigger one for those with weaker grappling skills. But nothing too crazy. Faking should be more tiring on the bottom because it is in real life. If faking cost stamina it should have a corresponding buff to grapple advantage, because that is the impact of them in real life. But I think the stamina and GA impacts should be small.

                Comment

                • Freshly Baked Gregg
                  Pro
                  • Jan 2018
                  • 605

                  #9
                  Re: Stats play far too large a role in grappling

                  Originally posted by OPSPunk
                  The answer to everything isnt a stamina penalty. The answer is make it like real life. In real life is that type of bait and switch tiring. Not to most and definitely not to elite grapplers. I think that it works fine. If you know they are faking dont bit and block or reverse to the otherside. Its not difficult.



                  Maybe a very small stamina penalty is ok. maybe a slightly bigger one for those with weaker grappling skills. But nothing too crazy. Faking should be more tiring on the bottom because it is in real life. If faking cost stamina it should have a corresponding buff to grapple advantage, because that is the impact of them in real life. But I think the stamina and GA impacts should be small.


                  Faking, ideally, shouldn’t be a thing at all. It doesn’t exist in real life.


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                  Comment

                  • MacGowan
                    Sassy
                    • Jun 2017
                    • 1681

                    #10
                    Re: Stats play far too large a role in grappling

                    Originally posted by Freshly Baked Gregg
                    Faking, ideally, shouldn’t be a thing at all. It doesn’t exist in real life.
                    Faking in clinch and on the ground exists very much in real life

                    Comment

                    • OPSPunk
                      Banned
                      • Apr 2018
                      • 575

                      #11
                      Re: Stats play far too large a role in grappling

                      Originally posted by MacGowan
                      Faking in clinch and on the ground exists very much in real life
                      Agreed. Its more subtle irl. But it exists.

                      Comment

                      • Freshly Baked Gregg
                        Pro
                        • Jan 2018
                        • 605

                        #12
                        Re: Stats play far too large a role in grappling

                        Originally posted by MacGowan
                        Faking in clinch and on the ground exists very much in real life


                        Certainly not the way it works in this game. You know what I mean.


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                        Comment

                        • RetractedMonkey
                          MVP
                          • Dec 2017
                          • 1624

                          #13
                          Re: Stats play far too large a role in grappling

                          Originally posted by MacGowan
                          Faking in clinch and on the ground exists very much in real life


                          Not in the way that we have it now. You will never see someone start up a pass to the left 2 times real quick and then pass to the right. “Faking” transitions in real life is something oftentimes imperceptible. You aren’t even going to know the guy is doing it.

                          I think a better idea for the moment (since we are obviously stuck with this system for now) is to allow more transitions to be faked on the bottom. Right now the top player has much better perks and stats than the bottom one in any given situation. But, the top player has a host of transitions that can all be faked, giving them an even more massive advantage.

                          I would make things like the back take from half guard bottom fakeable. Or the getups from sprawl. Things that still keep the top players at an advantage, but give the bottom guy just that little extra power to do something with and make it less static.


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                          • Raggo packer
                            Rookie
                            • Feb 2018
                            • 147

                            #14
                            Re: Stats play far too large a role in grappling

                            Originally posted by Freshly Baked Gregg
                            Read the post before commenting




                            Sent from my iPhone using Operation Sports


                            I did, hence the reply. You want it to be down to player skill, and not the fighters skill... but quicker transitions due to fighters skill will affect player skill, because transitions will be quicker etc, so maybe you just need to explain your post more clearly.


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                            Comment

                            • Freshly Baked Gregg
                              Pro
                              • Jan 2018
                              • 605

                              #15
                              Re: Stats play far too large a role in grappling

                              Originally posted by Raggo packer
                              I did, hence the reply. You want it to be down to player skill, and not the fighters skill... but quicker transitions due to fighters skill will affect player skill, because transitions will be quicker etc, so maybe you just need to explain your post more clearly.


                              Sent from my iPhone using Operation Sports


                              Effects caused by stats should be minimal and only provide a slight advantage. If I’m denying everything, regardless if it’s Khabib on top or whatever, he should be suffering only a bit less than anyone else.


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