Realistic tweak to forward moving combos.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • 1stChrisso
    Banned
    • Oct 2016
    • 210

    #46
    Re: Realistic tweak to forward moving combos.

    Originally posted by Morgan Monkman
    Can't we just get rid of combos?

    Why does there need to be something that gives artificial speed and power to your punches ?

    Can't we just throw punches without some background mechanic working?

    Can't i just throw a jab left hook uppercut and it be the same thing everytime? (depending on stamina and health of fighter)

    what's the obsession with combos.
    I'd also like to know. Just get rid of them it's stupid.

    Comment

    • FCB x Finlay
      MVP
      • Nov 2017
      • 1293

      #47
      Re: Realistic tweak to forward moving combos.

      Can we keep the removing combos to another thread, completely avoids the OP here. Kinda ruins such a great thread.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #48
        Re: Realistic tweak to forward moving combos.

        Increase GA on strikes moving foward.

        Comment

        • kush land
          Banned
          • May 2016
          • 443

          #49
          Re: Realistic tweak to forward moving combos.

          Originally posted by johnmangala
          Increase GA on strikes moving foward.

          Look at the parry diaz did to connors jab thats exactly what id like them to add.

          Would that be OP connor still threw the straight after the parry?

          And yes john it should have GA every punch should have different amounts of GA hooks and the overhand should be huge GA.

          But look at the parry bro its perfect

          You could argue the parry caused the grappling he was able to slip straight cuz of the parry?

          Another question why was diaz able to push conor into the cage so easy?

          That clip is showing so many things that need to be added?
          Last edited by kush land; 04-28-2018, 02:40 PM.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #50
            Re: Realistic tweak to forward moving combos.

            Originally posted by kush land
            Look at the parry diaz did to connors jab thats exactly what id like them to add.

            Would that be OP connor still threw the straight after the parry?

            And yes john it should have GA every punch should have different amounts of GA hooks and the overhand should be huge GA.

            But look at the parry bro its perfect

            You could argue the parry caused the grappling he was able to slip straight cuz of the parry?
            Good point, I actually didn't even catch that parry at first. It was so subtle unlike the parries from the earlier EA UFC games. If parries worked and looked like this without the free hit, I would be in favor of its revamped return.

            As I understand it, the capacity is already in the game. The devs were going to introduce parries for only jab straight, but they choose to remove it entirely instead.

            It's similar to the recent block breakdown addition. The devs had the block animation ready of sorts but they couldn't include it completely in time.

            So with the upcoming grappling patch, reintroducing parries like how it was demonstrated in the gif. It would be more like the punch catch from UD3.

            This would go well with increasing GA on strikes. Plus for strikes to have various scales of GA as you suggested.

            Comment

            • Phillyboi207
              Banned
              • Apr 2012
              • 3159

              #51
              Re: Realistic tweak to forward moving combos.

              Nate ducked into the clinch and began movin Connor with the underhook before he could pummel.

              I wouldnt say the parry had anything to do with it. Connor was off balanced after the initial clinch /turn so he kinda stumbled back while Diaz pushed

              Edit: lookin again I think Connor was worried about a TD attempt and trying to create distance but Nate just walked him down.

              Comment

              • kush land
                Banned
                • May 2016
                • 443

                #52
                Re: Realistic tweak to forward moving combos.

                Originally posted by johnmangala
                Good point, I actually didn't even catch that parry at first. It was so subtle unlike the parries from the earlier EA UFC games. If parries worked and looked like this without the free hit, I would be in favor of its revamped return.

                As I understand it, the capacity is already in the game. The devs were going to introduce parries for only jab straight, but they choose to remove it entirely instead.

                It's similar to the recent block breakdown addition. The devs had the block animation ready of sorts but they couldn't include it completely in time.

                So with the upcoming grappling patch, reintroducing parries like how it was demonstrated in the gif. It would be more like the punch catch from UD3.

                This would go well with increasing GA on strikes. Plus for strikes to have various scales of GA as you suggested.
                Look how there moving that might be the biggest difference look at how little there feet are moving its a game of inches in real life.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #53
                  Re: Realistic tweak to forward moving combos.

                  Originally posted by kush land
                  Look how there moving that might be the biggest difference look at how little there feet are moving its a game of inches in real life.
                  Exactly, UD3 also had natural walking locomotion. EA UFC would benefit from a mix of walking and the current pacing in their stance.

                  Originally posted by Phillyboi207
                  Nate ducked into the clinch and began movin Connor with the underhook before he could pummel.

                  I wouldnt say the parry had anything to do with it. Connor was off balanced after the initial clinch /turn so he kinda stumbled back while Diaz pushed
                  Not necessarily saying that. Just that Diaz was able to link his parry of McGregor's jab to the clinch like UD3 used to do well with punch catches.

                  Comment

                  • kush land
                    Banned
                    • May 2016
                    • 443

                    #54
                    Re: Realistic tweak to forward moving combos.

                    Originally posted by Phillyboi207
                    Nate ducked into the clinch and began movin Connor with the underhook before he could pummel.

                    I wouldnt say the parry had anything to do with it. Connor was off balanced after the initial clinch /turn so he kinda stumbled back while Diaz pushed

                    Edit: lookin again I think Connor was worried about a TD attempt and trying to create distance but Nate just walked him down.
                    I agree he kinda ducked but the parry started the whole thing it made it easier to duck/lean the straight and grab conor?

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #55
                      Re: Realistic tweak to forward moving combos.

                      Originally posted by kush land
                      I agree he kinda ducked but the parry started the whole thing it made it easier to duck/lean the straight and grab conor?
                      He parries with the left and then goes for the over/under with his right. He likely still goes for it even if he gets hit. It helped him not take any damage from the jab but the clinch woulda still been there off of ducking Connor’s left.

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #56
                        Re: Realistic tweak to forward moving combos.

                        Originally posted by Phillyboi207
                        He parries with the left and then goes for the over/under with his right. He likely still goes for it even if he gets hit. It helped him not take any damage from the jab but the clinch woulda still been there off of ducking Connor’s left.
                        The point is Diaz linked the clinch from his parry like UD3 handled punch catches. So this would be a better parry than the parries with the free hits from EA UFC 1&2.

                        The lack of seamless transitions between striking and grappling is what needs to be worked on this coming patch.

                        Comment

                        • kush land
                          Banned
                          • May 2016
                          • 443

                          #57
                          Re: Realistic tweak to forward moving combos.

                          Originally posted by johnmangala
                          The point is Diaz linked the clinch from his parry like UD3 handled punch catches. So this would be a better parry than the parries with the free hits from EA UFC 1&2.

                          The lack of seamless transitions between striking and grappling is what needs to be worked on this coming patch.
                          I personally think martial minds idea is more important then thee grappling but i pick striking over grappling anyday.

                          Comment

                          • WarMMA
                            MVP
                            • Apr 2016
                            • 4612

                            #58
                            Re: Realistic tweak to forward moving combos.

                            On topic, I just want to say this game is getting better and better as we go. The striking is in a good place right now and with changes and ideas being added like what Martial's suggesting, it's only gonna get better. That said, yes the grappling is at a bad spot right now. But I have faith the devs understand this and just like we've seen great changes come to the striking, we'll see some in the grappling in the next patch. #trusttheprocess

                            Comment

                            • SUGATA
                              MVP
                              • Apr 2016
                              • 1375

                              #59
                              Re: Realistic tweak to forward moving combos.

                              Originally posted by johnmangala
                              Increase GA on strikes moving foward.

                              So appreciated NOW, so many likes on this... Parry into Clinch....
                              and only 2 likes on my thread request for this - OVER A YEAR AGO, with btw my discussion about this with MM:


                              Sometimes, i begin to think that people are to lazy to read.
                              Last edited by SUGATA; 04-29-2018, 07:53 AM.
                              Full PATCH and Live tuners LIST for EA UFC 5
                              EA UFC 3 integral META Guide
                              Fighting games PSYCHOLOGY Guide
                              All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

                              Comment

                              • xFINISHxHIMx
                                Banned
                                • Aug 2017
                                • 747

                                #60
                                Re: Realistic tweak to forward moving combos.

                                A shame that we cant have this when the next season starts. Imo its the only real problem left in the striking area eveything else can be tweaked with the tuner set...

                                Comment

                                Working...