Realistic tweak to forward moving combos.
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Re: Realistic tweak to forward moving combos.
Can we keep the removing combos to another thread, completely avoids the OP here. Kinda ruins such a great thread.Comment
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Re: Realistic tweak to forward moving combos.
Look at the parry diaz did to connors jab thats exactly what id like them to add.
Would that be OP connor still threw the straight after the parry?
And yes john it should have GA every punch should have different amounts of GA hooks and the overhand should be huge GA.
But look at the parry bro its perfect
You could argue the parry caused the grappling he was able to slip straight cuz of the parry?
Another question why was diaz able to push conor into the cage so easy?
That clip is showing so many things that need to be added?Last edited by kush land; 04-28-2018, 02:40 PM.Comment
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Re: Realistic tweak to forward moving combos.
Look at the parry diaz did to connors jab thats exactly what id like them to add.
Would that be OP connor still threw the straight after the parry?
And yes john it should have GA every punch should have different amounts of GA hooks and the overhand should be huge GA.
But look at the parry bro its perfect
You could argue the parry caused the grappling he was able to slip straight cuz of the parry?
As I understand it, the capacity is already in the game. The devs were going to introduce parries for only jab straight, but they choose to remove it entirely instead.
It's similar to the recent block breakdown addition. The devs had the block animation ready of sorts but they couldn't include it completely in time.
So with the upcoming grappling patch, reintroducing parries like how it was demonstrated in the gif. It would be more like the punch catch from UD3.
This would go well with increasing GA on strikes. Plus for strikes to have various scales of GA as you suggested.Comment
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Re: Realistic tweak to forward moving combos.
Nate ducked into the clinch and began movin Connor with the underhook before he could pummel.
I wouldnt say the parry had anything to do with it. Connor was off balanced after the initial clinch /turn so he kinda stumbled back while Diaz pushed
Edit: lookin again I think Connor was worried about a TD attempt and trying to create distance but Nate just walked him down.Comment
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Re: Realistic tweak to forward moving combos.
Good point, I actually didn't even catch that parry at first. It was so subtle unlike the parries from the earlier EA UFC games. If parries worked and looked like this without the free hit, I would be in favor of its revamped return.
As I understand it, the capacity is already in the game. The devs were going to introduce parries for only jab straight, but they choose to remove it entirely instead.
It's similar to the recent block breakdown addition. The devs had the block animation ready of sorts but they couldn't include it completely in time.
So with the upcoming grappling patch, reintroducing parries like how it was demonstrated in the gif. It would be more like the punch catch from UD3.
This would go well with increasing GA on strikes. Plus for strikes to have various scales of GA as you suggested.Comment
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Re: Realistic tweak to forward moving combos.
Not necessarily saying that. Just that Diaz was able to link his parry of McGregor's jab to the clinch like UD3 used to do well with punch catches.Comment
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Re: Realistic tweak to forward moving combos.
Nate ducked into the clinch and began movin Connor with the underhook before he could pummel.
I wouldnt say the parry had anything to do with it. Connor was off balanced after the initial clinch /turn so he kinda stumbled back while Diaz pushed
Edit: lookin again I think Connor was worried about a TD attempt and trying to create distance but Nate just walked him down.Comment
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Re: Realistic tweak to forward moving combos.
He parries with the left and then goes for the over/under with his right. He likely still goes for it even if he gets hit. It helped him not take any damage from the jab but the clinch woulda still been there off of ducking Connor’s left.Comment
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Re: Realistic tweak to forward moving combos.
The lack of seamless transitions between striking and grappling is what needs to be worked on this coming patch.Comment
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Re: Realistic tweak to forward moving combos.
The point is Diaz linked the clinch from his parry like UD3 handled punch catches. So this would be a better parry than the parries with the free hits from EA UFC 1&2.
The lack of seamless transitions between striking and grappling is what needs to be worked on this coming patch.Comment
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Re: Realistic tweak to forward moving combos.
On topic, I just want to say this game is getting better and better as we go. The striking is in a good place right now and with changes and ideas being added like what Martial's suggesting, it's only gonna get better. That said, yes the grappling is at a bad spot right now. But I have faith the devs understand this and just like we've seen great changes come to the striking, we'll see some in the grappling in the next patch. #trusttheprocessComment
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Last edited by SUGATA; 04-29-2018, 07:53 AM.Comment
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Re: Realistic tweak to forward moving combos.
A shame that we cant have this when the next season starts. Imo its the only real problem left in the striking area eveything else can be tweaked with the tuner set...Comment
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