But is is broken and does NOT allow to use it!
BUG #1
Record Combo (1-2 then Blocking) for testing punishment via sway counter.
Block 1st jab, Sway 2nd straight... and instead of Blocking, dummy will restart his Combo (b/c of RESTARTING the recorded pattern , check yellow bar).
This happens after Sway regardless of its success/failure.
> Make the pattern NOT CHANGING regardless of player's actions/responses. We are recording the dummy INPUT, NOT the moves and reactions!
It would be awesome but i am very sceptical about its possibility to program right. The best way is: make 3 VARIANTS of patterns (3 recordings) and then select/record the condition (launch requirements for every of 3.
REMOVE Restarting/Stopping recorded pattern by itself b/c of changing distance or ANY other factors to prevent bugs!
<iframe src="https://www.youtube.com/embed/QlrLF9S6n8k" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
BUG #2
Sometimes when/after Recording, is happening Switch fighter - i.e. 2P was a dummy, but now 1P becomes a dummy.
BUG #3
Sometimes dummy not begin the recorded pattern after pressing Playback on.
Needs to initiate a Clinch and Break clinch to fix it.
> Make at least RESET button for Practice stance/meter (but of course which is not resetting recorded dummy pattern)!
BUG-ISSUE #4
Dummy begin to playback recorded pattern when the player is in Close range to him and does NOT at Mid and Long range.
This is NOT right b/c does not allow to train Zoning Footwork and strike's range/reach.
> Make replay the pattern ALL THE TIME, regardless of distance to the player!
I recorded Front Body kick (L2+L1+square+x).
I catched his kicks, made follow ups and all was fine.
Until... I tried to make TD (RS toward) from Catch kick stance.
Then after getup Dummy began to make Uppercuts instead of FWD Body kicks - he was SKIPPING L2+L1 input.
This bug may be not so crucial - b/c this scenario is not very needed, BUT i afraid that this SKIPPING INPUT issue may cause some problems in other more actual scenarious.
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