RECORDING tool BUGS + How to fix it

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #1

    RECORDING tool BUGS + How to fix it

    Recording tool is an awesome and MUST HAVE feature in EA UFC 3.

    But is is broken and does NOT allow to use it!

    BUG #1
    Record Combo (1-2 then Blocking) for testing punishment via sway counter.
    Block 1st jab, Sway 2nd straight... and instead of Blocking, dummy will restart his Combo (b/c of RESTARTING the recorded pattern , check yellow bar).
    This happens after Sway regardless of its success/failure.
    > Make the pattern NOT CHANGING regardless of player's actions/responses. We are recording the dummy INPUT, NOT the moves and reactions!
    It would be awesome but i am very sceptical about its possibility to program right. The best way is: make 3 VARIANTS of patterns (3 recordings) and then select/record the condition (launch requirements for every of 3.
    REMOVE Restarting/Stopping recorded pattern by itself b/c of changing distance or ANY other factors to prevent bugs!

    <iframe src="https://www.youtube.com/embed/QlrLF9S6n8k" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>


    BUG #2
    Sometimes when/after Recording, is happening Switch fighter - i.e. 2P was a dummy, but now 1P becomes a dummy.

    BUG #3
    Sometimes dummy not begin the recorded pattern after pressing Playback on.
    Needs to initiate a Clinch and Break clinch to fix it.
    > Make at least RESET button for Practice stance/meter (but of course which is not resetting recorded dummy pattern)!

    BUG-ISSUE #4
    Dummy begin to playback recorded pattern when the player is in Close range to him and does NOT at Mid and Long range.
    This is NOT right b/c does not allow to train Zoning Footwork and strike's range/reach.
    > Make replay the pattern ALL THE TIME, regardless of distance to the player!

    BUG #5 in recording tool - Dummy INPUT SKIPPING:

    I recorded Front Body kick (L2+L1+square+x).
    I catched his kicks, made follow ups and all was fine.
    Until... I tried to make TD (RS toward) from Catch kick stance.
    Then after getup Dummy began to make Uppercuts instead of FWD Body kicks - he was SKIPPING L2+L1 input.
    This bug may be not so crucial - b/c this scenario is not very needed, BUT i afraid that this SKIPPING INPUT issue may cause some problems in other more actual scenarious.
    Last edited by SUGATA; 06-04-2018, 03:41 PM.
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  • Solid_Altair
    EA Game Changer
    • Apr 2016
    • 2043

    #2
    Re: RECORDING tool BUGS + How to fix it

    Originally posted by SUGATA
    Recording tool is an awesome and MUST HAVE feature in EA UFC 3.

    But is is broken and does NOT allow to use it!

    BUG #1
    Record Combo (1-2 then Blocking) for testing punishment via sway counter.
    Block 1st jab, Sway 2nd straight... and instead of Blocking, dummy will restart his Combo (b/c of RESTARTING the recorded pattern , check yellow bar).
    This happens after Sway regardless of its success/failure.
    > Make the pattern NOT CHANGING regardless of player's actions/responses. We are recording the dummy INPUT, NOT the moves and reactions!
    It would be awesome but i am very sceptical about its possibility to program right. The best way is: make 3 VARIANTS of patterns (3 recordings) and then select/record the condition (launch requirements for every of 3.
    REMOVE Restarting/Stopping recorded pattern by itself b/c of changing distance or ANY other factors to prevent bugs!

    <iframe width="560" height="315" src="https://www.youtube.com/embed/QlrLF9S6n8k" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>


    BUG #2
    Sometimes when/after Recording, is happening Switch fighter - i.e. 2P was a dummy, but now 1P becomes a dummy.

    BUG #3
    Sometimes dummy not begin the recorded pattern after pressing Playback on.
    Needs to initiate a Clinch and Break clinch to fix it.
    > Make at least RESET button for Practice stance/meter (but of course which is not resetting recorded dummy pattern)!

    BUG-ISSUE #4
    Dummy begin to playback recorded pattern when the player is in Close range to him and does NOT at Mid and Long range.
    This is NOT right b/c does not allow to train Zoning Footwork and strike's range/reach.
    > Make replay the pattern ALL THE TIME, regardless of distance to the player!
    I have experience #1, too. I suspect it has something to do with range.

    #2 seems to happen if you pause and alter settings, while you were in recording. I don't know if this was what triggered it for you. I don't think this one is a big deal.

    #3 Could that be because of range, too?

    #4 The playback depends on range. I didn't like it at first, but I got used to it. It would be nice to make it optional, but I wouldn't put this high on a priority list.

    I think the ability of recording grappling would be more important.

    Good post. I don't suppose many of us make extensive use of this feature. So it's nice to see some feedback from other guys.

    Comment

    • SUGATA
      MVP
      • Apr 2016
      • 1375

      #3
      Re: RECORDING tool BUGS + How to fix it

      Originally posted by Solid_Altair
      I don't suppose many of us make extensive use of this feature. So it's nice to see some feedback from other guys.
      Recording tool is THE MAIN TRAINING tool for ALL serious fighting games.
      All PRO fighters spend much of their time in Practice with recording tool.

      IF Devs does not whant to make this tool WORKING = it equivalent that Devs do NOT want to make their game EA UFC 3 a serious cybersport discipline!
      Last edited by SUGATA; 05-19-2018, 08:20 AM.
      Full PATCH and Live tuners LIST for EA UFC 5
      EA UFC 3 integral META Guide
      Fighting games PSYCHOLOGY Guide
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      Comment

      • Solid_Altair
        EA Game Changer
        • Apr 2016
        • 2043

        #4
        Re: RECORDING tool BUGS + How to fix it

        Originally posted by SUGATA
        Recording tool is THE MAIN TRAINING tool for ALL serious fighting games.
        All PRO fighters spend much of their time in Practice with recording tool.

        IF Devs does not whant to make this tool WORKING = it equivalent that Devs do NOT want to make their game EA UFC 3 a serious cybersport discipline!
        They want to do it. This stuff is just new to the culture of sim fight games, both from a development standpoint and fromt he pro players (I think most of them don't lab much, in sim games, yet).

        Comment

        • SUGATA
          MVP
          • Apr 2016
          • 1375

          #5
          Re: RECORDING tool BUGS + How to fix it

          Originally posted by Solid_Altair
          They want to do it. This stuff is just new to the culture of sim fight games, both from a development standpoint and fromt he pro players (I think most of them don't lab much, in sim games, yet).
          We will saw it when the tool becomes working.

          Originally posted by Solid_Altair

          Good post.
          Do you know about "Like" button?)
          Full PATCH and Live tuners LIST for EA UFC 5
          EA UFC 3 integral META Guide
          Fighting games PSYCHOLOGY Guide
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          Comment

          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #6
            Re: RECORDING tool BUGS + How to fix it

            Originally posted by Solid_Altair
            I have experience #1, too. I suspect it has something to do with range.

            #2 seems to happen if you pause and alter settings, while you were in recording. I don't know if this was what triggered it for you. I don't think this one is a big deal.

            #3 Could that be because of range, too?

            #4 The playback depends on range. I didn't like it at first, but I got used to it. It would be nice to make it optional, but I wouldn't put this high on a priority list.

            I think the ability of recording grappling would be more important.

            Good post. I don't suppose many of us make extensive use of this feature. So it's nice to see some feedback from other guys.
            #1 - No. It is not affecting by range. This happened in close range w/o spacing for example.
            So this is the MAIN CRITICAL ISSUE-BUG with Recording tool.


            #2 - Yes. Pressing Pause (with changing settings which causes RESET practice) DURING active Recording causes Switch sides.

            #3 -It is affected by the range at which was recorded the pattern. Dummy launches only when you are at this range.But sometimes it loos like recorded pattern was deleted and dummy does not launch it even when i am slowly changing distance to him to catch recorded distance and stand on it.

            #4 - Yes, playback is launching by range at which it was recorded. I think we need a n OPTION to switch between 2: launch regardless of the range, launch at the range it was recorded.
            B/c otherwise we are restricted in functionality and possible scenario.
            Last edited by SUGATA; 05-19-2018, 09:10 AM.
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            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #7
              Re: RECORDING tool BUGS + How to fix it

              Originally posted by SUGATA
              Do you know about "Like" button?)
              There you go, pal.

              Comment

              • FriendlyJudoka
                Rookie
                • Mar 2018
                • 68

                #8
                Re: RECORDING tool BUGS + How to fix it

                Yes! The recording feature needs a lot of attention. Not only will a better bug-free recording feature elevate EA UFC as a competitive game, it will also help with finding and testing bugs resulting in a higher quality game all around.

                To be honest, I absolutely hate the range dependency of the recording feature.

                Also, correct me if I'm wrong, but recording will only record the last action. So if you tried to record two combinations in a row, it will only play back the last combination.

                I want a Tekken style recording feature that simply records controller input over a set period of time. The playback plays those inputs regardless of the situation. This would allow grappling recording as well.

                Rather than recording actions, it should record INPUTS. This would make it so much more versatile.

                In addition, we should be able to separately record multiple things and have them play back randomly.


                I hope hope hope that the devs study Tekken 7's training mode as it is the best I've ever seen.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #9
                  Re: RECORDING tool BUGS + How to fix it

                  The recording tool has a lot of potential but it cannot be utilized for a lot of things.

                  Posts like the OP could help make the tool more useful.

                  Comment

                  • SUGATA
                    MVP
                    • Apr 2016
                    • 1375

                    #10
                    Re: RECORDING tool BUGS + How to fix it

                    Originally posted by johnmangala
                    The recording tool has a lot of potential but it cannot be utilized for a lot of things.

                    Posts like the OP could help make the tool more useful.

                    I hope AT LEAST Devs will fix the #1 BUG (restart replay after swaying strike) , otherwise current Recording tool is useless “waste of resources”
                    Full PATCH and Live tuners LIST for EA UFC 5
                    EA UFC 3 integral META Guide
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                    Comment

                    • Skynet
                      EA Sports UFC Developer
                      • Mar 2015
                      • 703

                      #11
                      Re: RECORDING tool BUGS + How to fix it

                      Originally posted by SUGATA
                      Recording tool is an awesome and MUST HAVE feature in EA UFC 3.

                      But is is broken and does NOT allow to use it!

                      BUG #1
                      Record Combo (1-2 then Blocking) for testing punishment via sway counter.
                      Block 1st jab, Sway 2nd straight... and instead of Blocking, dummy will restart his Combo (b/c of RESTARTING the recorded pattern , check yellow bar).
                      This happens after Sway regardless of its success/failure.
                      > Make the pattern NOT CHANGING regardless of player's actions/responses. We are recording the dummy INPUT, NOT the moves and reactions!
                      Please correct me if I'm wrong, but I only saw this happen once in that clip, and it was when you countered off of the sway. Every time you block->swayed and did nothing, the AI continued to block the body. No?

                      What happened in that one case is that since you hit the AI and caused a long enough hit reaction, the playback of the inputs got too much out of sync with the expected situation, which makes the recording fail early. These kinds of situations, like range dependency, are things we played around with a lot during development and came to this as the best options. You might feel like you want something different, and perhaps you would, but this is what we found worked best for the most people.

                      Hopefully in the future we'll be able to use in-game settings to control these behaviors.


                      Originally posted by SUGATA
                      It would be awesome but i am very sceptical about its possibility to program right. The best way is: make 3 VARIANTS of patterns (3 recordings) and then select/record the condition (launch requirements for every of 3.
                      REMOVE Restarting/Stopping recorded pattern by itself b/c of changing distance or ANY other factors to prevent bugs!
                      Again, with the limited resources we had (I essentially made this whole mode 100% by myself during overtime...) there was not a lot of in-game customization I was able to build into this. Hopefully in the future we can direct more resources to this feature and make it much more fleshed out.


                      Originally posted by SUGATA
                      BUG #2
                      Sometimes when/after Recording, is happening Switch fighter - i.e. 2P was a dummy, but now 1P becomes a dummy.
                      Yeah, you're likely going to have to live with this one for a while, as they're very time consuming to fix and we don't have those kind of resources at the moment.


                      Originally posted by SUGATA
                      BUG #3
                      Sometimes dummy not begin the recorded pattern after pressing Playback on.
                      Needs to initiate a Clinch and Break clinch to fix it.
                      Hmm, outside of range, there are no conditions for the AI to begin playback. It's possible that something happened to make the recording itself invalid, but I can't say what that would be. It's fairly rare, and very case by case. Don't see how clinching would change anything either...but who knows!


                      Originally posted by SUGATA
                      > Make at least RESET button for Practice stance/meter (but of course which is not resetting recorded dummy pattern)!
                      As for the recording playback, you can stop/restart it whenever you want? Bit lost on this one. Both d-pad right and down will stop recording or playback, and should reset the fighter's playback duration without erasing the recording itself.

                      Originally posted by SUGATA
                      BUG-ISSUE #4
                      Dummy begin to playback recorded pattern when the player is in Close range to him and does NOT at Mid and Long range.
                      This is NOT right b/c does not allow to train Zoning Footwork and strike's range/reach.
                      > Make replay the pattern ALL THE TIME, regardless of distance to the player!
                      Again, this was something we went back and forth on a number of times during development, and the current system was what worked best in most cases. It gives the most options to the most kinds of testing. I would like to expand on this, however.

                      Comment

                      • Skynet
                        EA Sports UFC Developer
                        • Mar 2015
                        • 703

                        #12
                        Re: RECORDING tool BUGS + How to fix it

                        Originally posted by FriendlyJudoka
                        Yes! The recording feature needs a lot of attention. Not only will a better bug-free recording feature elevate EA UFC as a competitive game, it will also help with finding and testing bugs resulting in a higher quality game all around.

                        To be honest, I absolutely hate the range dependency of the recording feature.
                        Hopefully this can be an optional setting in the future.

                        Originally posted by FriendlyJudoka
                        Also, correct me if I'm wrong, but recording will only record the last action. So if you tried to record two combinations in a row, it will only play back the last combination. I want a Tekken style recording feature that simply records controller input over a set period of time.
                        The system actually does record inputs over time, though if you run out of time and continue throwing it will just start a new recording. The little yellow bar filling up is how much time you have. Anything that fits in that will go into the recording.

                        Originally posted by FriendlyJudoka
                        The playback plays those inputs regardless of the situation. This would allow grappling recording as well.
                        Sadly, it's not nearly that simple. I'd love to get grapple recording in, but there's a lot of difficulties when it comes to that...definitely on my list.

                        Comment

                        • SUGATA
                          MVP
                          • Apr 2016
                          • 1375

                          #13
                          Re: RECORDING tool BUGS + How to fix it

                          Originally posted by Skynet
                          Please correct me if I'm wrong, but I only saw this happen once in that clip, and it was when you countered off of the sway. Every time you block->swayed and did nothing, the AI continued to block the body. No?

                          What happened in that one case is that since you hit the AI and caused a long enough hit reaction, the playback of the inputs got too much out of sync with the expected situation, which makes the recording fail early. These kinds of situations, like range dependency, are things we played around with a lot during development and came to this as the best options. You might feel like you want something different, and perhaps you would, but this is what we found worked best for the most people.

                          Hopefully in the future we'll be able to use in-game settings to control these behaviors.
                          it is happening all the time so absolutely impossible to create a scenario of "Record Combo (1-2 then Blocking) for testing punishment via sway counter.
                          Block 1st jab, Sway 2nd straight... start MY Sway counter to test punishment window size on dummy's whiff, BUT instead of Blocking, dummy will restart his Combo IMMEDIATELY (b/c of RESTARTING the recorded pattern , check yellow bar)."
                          I tried many times with reseting the practice but i was not able to get dummy blocking after his whiff.

                          How can i do this?

                          This is very important to fix, so i am very interested in helping you with additional info. just ask what you need to know - i will test and make videos if needed for you.

                          Look my video from 1:47 - dummy re-started the pattern after his whiff/ evaded by sway
                          <iframe src="https://www.youtube.com/embed/QlrLF9S6n8k?start=105" allow="autoplay; encrypted-media" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                          Skynet, do you need more info to reveal this bug?


                          As for the recording playback, you can stop/restart it whenever you want? Bit lost on this one. Both d-pad right and down will stop recording or playback, and should reset the fighter's playback duration without erasing the recording itself.
                          No, i am talking not about resetting dummy's recorded patterns , but about very needed RESET BUTTON for returning fighters positions and health to DEFAULT as we just entered into practice - this "feature" was in UFC 1 and UFC 2 but strangely does not exist now in UFC 3.
                          And it is better to make it NOT through Pause game on/off, but by L3 click or touchpad click for ex.
                          Last edited by SUGATA; 05-30-2018, 03:45 PM.
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                          Comment

                          • Skynet
                            EA Sports UFC Developer
                            • Mar 2015
                            • 703

                            #14
                            Re: RECORDING tool BUGS + How to fix it

                            Hmmm, interesting. I'll try and make some time to look into that. Indeed, that's not the ideal way this should be working.

                            Comment

                            • SUGATA
                              MVP
                              • Apr 2016
                              • 1375

                              #15
                              Re: RECORDING tool BUGS + How to fix it

                              Originally posted by Skynet
                              Hmmm, interesting. I'll try and make some time to look into that. Indeed, that's not the ideal way this should be working.
                              again, this bug is critical b/c it does not allow to search and train evasion/swaying counter attacks and to discover openings in opponent's series.
                              We have NOT frame data and frame data displaying in the game, so rec tool + practical testing is THE ONLY way that we have, but this way is not working b/c of this bug.

                              Your Recording tool is THE MOST IMPORTANT thing for learning discovering and train the game mechanics. Please fix this bug and add reset position button to practice in upcoming patch.

                              Thank you in advance.

                              And i am ready to help by any way if you will need some testing and discovering of bug trigger scenarios... just write here or in PM
                              Full PATCH and Live tuners LIST for EA UFC 5
                              EA UFC 3 integral META Guide
                              Fighting games PSYCHOLOGY Guide
                              All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

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