This is the circle out we need
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Re: This is the circle out we need
I feel like thats what I recall too, but im not gonna assume cuz I dnt remember for sure lol.Comment
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Re: This is the circle out we need
Not to speak for Zack but while he's been consistent about balance being his priority, he hasnt completely ignored realism. The difference is that Martial and me tend to believe that if a mechanic is realistic, the balance will come where Zack tends to look at it from the other perspective.Comment
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Re: This is the circle out we need
I feel like if judging is based on damage then you can't possibly win a fight by running the whole time. Thus the "runner" has to stop at some point to fight you to win because they'll need to do damage themselves to win. Which means you just have to be ready to fight them at that moment and on those terms.
You might not like the way that fight goes. But they can't literally run their way to victory. Prime example being that Gustafsson employed this strategy against Jones, Cormier and Texeira. He went 1-2 in those fights. Overeem did a fair amount of it against Stipe. Ended up knocked out.
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Re: This is the circle out we need
I feel like if judging is based on damage then you can't possibly win a fight by running the whole time. Thus the "runner" has to stop at some point to fight you to win because they'll need to do damage themselves to win. Which means you just have to be ready to fight them at that moment and on those terms.
You might not like the way that fight goes. But they can't literally run their way to victory. Prime example being that Gustafsson employed this strategy against Jones, Cormier and Texeira. He went 1-2 in those fights. Overeem did a fair amount of it against Stipe. Ended up knocked out.
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When they say "running" they dont mean someone who is actually running. They mean a player who is fighting passively and who rarely initiates. These are people who will use head movement and actual movement to bait whiffs to get a stamina advantage and rarely engage unless its absolutely safe.
According to them and many other ranked players this is a problem. ****, just look at an ESFL chat. Anytime anyone fights in a style that is passive, the cries of "runner" rings out.Comment
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Re: This is the circle out we need
My humble opinion: movement priority should be the ability to use tight pivots for evasion, and angle creation (not the strange circling and striking animation currently in the game).Comment
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Re: This is the circle out we need
I don’t think what you bolded is false. Martial and I are the most vocal on the team when it comes to wanting outside fighting to be more viable. I can guarantee we are the most vocal when it comes to realism.
That doesn’t mean that others on the team don’t care about realism at all. They all do to different degrees but it’s true that Martial and I have been the most vocal about those aspects of the game among game changers.
Sent from my iPhone using Tapatalk ProHalf of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: This is the circle out we need
No, I've just not been in in favor of adding more elements to outside fighting without adding elements to counter balance it for fear that the game would turn into punch tag in every high level fight.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: This is the circle out we need
What I bolded is their point. They dont find that kind of fight enjoyable. They also feel that point fighting while using movement to "run" is considerably less skillful than being a smart aggressive fighter.
When they say "running" they dont mean someone who is actually running. They mean a player who is fighting passively and who rarely initiates. These are people who will use head movement and actual movement to bait whiffs to get a stamina advantage and rarely engage unless its absolutely safe.
According to them and many other ranked players this is a problem. ****, just look at an ESFL chat. Anytime anyone fights in a style that is passive, the cries of "runner" rings out.
the whole point of outside fighting is to hit and not get hit. no smart counter fighter constantly takes damage. thats why boxings called the sweet science fighters irl are either pure counter fighters or outside fight inside outside inside aint too many super aggressive fighters anymore. i do not want to be punished for fighting technically.
my opponent should be punished for not making adjustments. the goat of middleweights Anderson Silva held the belt for so long because he did 2 things exceptionally well. made you miss made you pay. the game is boring because we cant be super technical. we cant truely use outside fighters the way grapplers couldnt grapple before the patch incoming. a true testament to skilled out vs in was darren till vs Stephen Thompson. this would challenge players.
outside fighting was exceptional in ufc 2. but this is ufc 3 we should have a lifelike sim by now. not the rok em sockem robots mentioned in game. the game is hurting because the meta for different styles is nowhere near a good place. they have at least another year of work to do. keep your new fighters. only realism can balance the game. not everyones geeked on mth dew trying to pressure you into oblivion. the game is fun but its not what everyone was hoping for. BUT IT COULD BE. geoff. listen to martial and the other game changers. you only have half a striking game. use this simple solution and there wont be another combat sports game that could hold a candle to ufc 3. boost body kicks and outside fighting. if you ignore this the game will fail. inside fighting is far faaaar too op use pivots for basic circle gus circle for advanced lunge. players cry runner. make the cage sticky as heck but massively boost outside fighting. the long guard forces you backwards. not what a smart outside guy does. we need this.Last edited by 1212headkick; 05-30-2018, 10:12 PM.Comment
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Re: This is the circle out we need
LOL. You did and thats why I clarified that you werent against outside fighting or realism. I do stand by my statement that you arent the most vocal about those things. The vocal ones on those two subjects are Martial and I.Comment
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Re: This is the circle out we need
the whole point of outside fighting is to hit and not get hit. no smart counter fighter constantly takes damage. thats why boxings called the sweet science fighters irl are either pure counter fighters or outside fight inside outside inside aint too many super aggressive fighters anymore. i do not want to be punished for fighting technically.
my opponent should be punished for not making adjustments. the goat of middleweights Anderson Silva held the belt for so long because he did 2 things exceptionally well. made you miss made you pay. the game is boring because we cant be super technical. we cant truely use outside fighters the way grapplers couldnt grapple before the patch incoming. a true testament to skilled out vs in was darren till vs Stephen Thompson. this would challenge players.
outside fighting was exceptional in ufc 2. but this is ufc 3 we should have a lifelike sim by now. not the rok em sockem robots mentioned in game. the game is hurting because the meta for different styles is nowhere near a good place. they have at least another year of work to do. keep your new fighters. only realism can balance the game. not everyones geeked on mth dew trying to pressure you into oblivion. the game is fun but its not what everyone was hoping for. BUT IT COULD BE. geoff. listen to martial and the other game changers. you only have half a striking game. use this simple solution and there wont be another combat sports game that could hold a candle to ufc 3. boost body kicks and outside fighting. if you ignore this the game will fail. inside fighting is far faaaar too op use pivots for basic circle gus circle for advanced lunge. players cry runner. make the cage sticky as heck but massively boost outside fighting. the long guard forces you backwards. not what a smart outside guy does. we need this.Comment
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Re: This is the circle out we need
Big up aholbert and martial for carrying the realistic and outside fighting torch. Lets wait and see but hopefully we have something, just the magnetic strikes need to be tuned or removed now as it literally doesnt make sense, it has been explained via gpd to me and it doesnt maoe sense.
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Re: This is the circle out we need
I rarely see the high level YouTube fighters use it ...Yves and MM and Co . The animation is just off . Sometimes the back sway won't work against it .
Not related to the topic my apologies .
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