This is the circle out we need
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Re: This is the circle out we need
Turkey exist ...not sure what you mean friend . But my buddy over here does it all day long . The Aladdin on a carpet strike as I call it .
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Re: This is the circle out we need
Zacks comments have been vague at times and i think theres been a mis understanding, especially with myself. I can see hes asked for certain things that help so thats all good, its more the merrier good to have another see the side we are coming from at least.Comment
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Re: This is the circle out we need
This is actually a pretty good example of realistic cage cutting too.
Notice, although Machida is circling well, he doesn't really circle out to the center.... This is because his opponent is not glued to him. He can keep Machida along that cage all day long by circling with him at a distance. If he gets closer, he stops cutting and starts to chase... And that's when pressure fighters lose the distance battle.
The closer you are to someone, the easier it is for them to escape, especially when you're not trying to grapple them. Also, if you're really close and you throw a strike, they can simply evade the strike and pivot away from the cage completely and return to center.
You need space between you and the opponent to actually effectively cut the cage.
This is why I say realism leads to balance.
The pressure fighter and outside fighter both need distance to achieve their goals. The pressure fighter needs distance to cage cut, the outside fighter needs distance to use his pokes and movement.
This is why a good pressure fighter vs Outside fighter fight ends up being a technical fight because the goal of both fighters is distance management.
That's why it's so weird when players glue themselves to you, standing face to face and making it impossible to circle back to the center. That's when it should actually be much easier.
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Re: This is the circle out we need
Fin , when you say magnetic strikes ... From the other thread I gather means certain strikes move your fighter forward . Sorry if I'm wrong . However I've seen this animation were it's like a fighter just seems to leap to cover the distance while throwing hooks . At best one can dodge the first hook but not the second . I hope this description is part of what you mean by magnetic strikes .
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The way gpd explained it was too do with the lunge being to early so the attacker would see the change and distance and therefore would throw further. Thats not how irl works though but it kinda makes sense but prohibits certain thigs.Comment
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Re: This is the circle out we need
This is actually a pretty good example of realistic cage cutting too.
Notice, although Machida is circling well, he doesn't really circle out to the center.... This is because his opponent is not glued to him. He can keep Machida along that cage all day long by circling with him at a distance. If he gets closer, he stops cutting and starts to chase... And that's when pressure fighters lose the distance battle.
The closer you are to someone, the easier it is for them to escape, especially when you're not trying to grapple them. Also, if you're really close and you throw a strike, they can simply evade the strike and pivot away from the cage completely and return to center.
You need space between you and the opponent to actually effectively cut the cage.
This is why I say realism leads to balance.
The pressure fighter and outside fighter both need distance to achieve their goals. The pressure fighter needs distance to cage cut, the outside fighter needs distance to use his pokes and movement.
This is why a good pressure fighter vs Outside fighter fight ends up being a technical fight because the goal of both fighters is distance management.
That's why it's so weird when players glue themselves to you, standing face to face and making it impossible to circle back to the center. That's when it should actually be much easier.
Sent from my MI MAX 2 using Operation Sports mobile appComment
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Re: This is the circle out we need
What I bolded is their point. They dont find that kind of fight enjoyable. They also feel that point fighting while using movement to "run" is considerably less skillful than being a smart aggressive fighter.
When they say "running" they dont mean someone who is actually running. They mean a player who is fighting passively and who rarely initiates. These are people who will use head movement and actual movement to bait whiffs to get a stamina advantage and rarely engage unless its absolutely safe.
According to them and many other ranked players this is a problem. ****, just look at an ESFL chat. Anytime anyone fights in a style that is passive, the cries of "runner" rings out.
On the one hand, I like that every strike feels like it has an element of danger to it. It forces me to be aware and strategize how to deal with it. On the other hand, when my opponent pressures me the only way I can really deal with it is to try and strike first to get them to back up, or sway and circle, or use head movement.
But almost all of those lead to me striking and my striking is still dictated by their pressure. I have no real way for dictate the terms of a stand up fight and where it takes place. It becomes a battle of who can pressure more and then land.
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Re: This is the circle out we need
Although now that I see AI aggression is turned done offline, maybe this won't be as big a problem for me.
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Re: This is the circle out we need
There is no cage cutting in this game. EA UFC 2 had it. In EA UFC 3 If you hold forward your character will follow the direction of the fighter. This game is more like a fencing game, with forward and backward movement dominating. Hardly anyone uses angles or circling unless they are pressed right against the cage and decide to force a circle out by holding block and taking shots.Comment
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Re: This is the circle out we need
There is no cage cutting in this game. EA UFC 2 had it. In EA UFC 3 If you hold forward your character will follow the direction of the fighter. This game is more like a fencing game, with forward and backward movement dominating. Hardly anyone uses angles or circling unless they are pressed right against the cage and decide to force a circle out by holding block and taking shots.Comment
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Re: This is the circle out we need
There is no cage cutting in this game. EA UFC 2 had it. In EA UFC 3 If you hold forward your character will follow the direction of the fighter. This game is more like a fencing game, with forward and backward movement dominating. Hardly anyone uses angles or circling unless they are pressed right against the cage and decide to force a circle out by holding block and taking shots.
you literally can't use angles, since your characters are always square to eachotherComment
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