How about a balanced combo vs. block system?

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  • DCvillin
    Banned
    • Jun 2018
    • 7

    #16
    Re: How about a balanced combo vs. block system?

    Originally posted by Kenetic NRG
    I was versus a grappler who was using Frankie.

    Check out my most recent fight in ESFL versus Pryoxis. That’s me playing patient and nearly falling asleep from boredom. I can point fight anyone in this game and win, but I choose high pressure because it is WAAAY more fun for me. I stead of having 50 engagements in a 5 round fight, I’d rather have 100 in a 3 round fight.


    People want to sacrafice entertainment and balance for the sake of “realism”. These same people also have terrible ideas of how to change the game, ideas that would litetally cause 80% of the player base to flat out quit.

    I browse here frequently but rarely post because I’m met by flat out terrible rebuttals, like you just did by citing one fight, three patches ago, versus a grappler who was being aggressive, who was playing at a severe fighter disadvantage. But because of that one fight my argument and points are invalid, and I shouldn’t be a GCER. Ok bro.

    wait.. you think fighting a grappler means you should be throwing higher volume in an MMA fight? especially against a wrestler with great reactive shots?


    You don't know **** all about MMA dude. You might be good at this buggy *** game but thats it. Yeah we want realism over "entertainment" because to us realism IS entertainment in this context.

    Comment

    • Kenetic NRG
      EA Game Changer
      • May 2016
      • 711

      #17
      Re: How about a balanced combo vs. block system?

      Originally posted by DCvillin
      wait.. you think fighting a grappler means you should be throwing higher volume in an MMA fight? especially against a wrestler with great reactive shots?


      You don't know **** all about MMA dude. You might be good at this buggy *** game but thats it. Yeah we want realism over "entertainment" because to us realism IS entertainment in this context.

      I’m talking about IN GAME context.

      In that current patch, Conor was busted, grapplers were in a really rough spot due to poor in game mechanics for TDs and clinch, AND Frankie has a severe striking disadvantage versus Conor. THAT is why I threw many strikes.
      Look at how many I landed and how long it took to get the win too.

      Just to also clarify, no one can be a top player in this game without understanding MMA. I grew up on the sport and I’m a huge fan, so please don’t go personally attacking my knowledge after quoting me out of context.
      Last edited by Kenetic NRG; 06-02-2018, 08:28 PM.
      https://youtu.be/p1Idg-SItm4?t=2377

      Comment

      • TheGentlemanGhost
        MVP
        • Jun 2016
        • 1321

        #18
        Re: How about a balanced combo vs. block system?

        Originally posted by Kenetic NRG
        I was versus a grappler who was using Frankie.

        Check out my most recent fight in ESFL versus Pryoxis. That’s me playing patient and nearly falling asleep from boredom. I can point fight anyone in this game and win, but I choose high pressure because it is WAAAY more fun for me. I stead of having 50 engagements in a 5 round fight, I’d rather have 100 in a 3 round fight.


        People want to sacrafice entertainment and balance for the sake of “realism”. These same people also have terrible ideas of how to change the game, ideas that would litetally cause 80% of the player base to flat out quit.

        I browse here frequently but rarely post because I’m met by flat out terrible rebuttals, like you just did by citing one fight, three patches ago, versus a grappler who was being aggressive, who was playing at a severe fighter disadvantage. But because of that one fight my argument and points are invalid, and I shouldn’t be a GCER. Ok bro.

        I can't recall your video of the fight, but what you say here alone is worrisome coming from a GC (esp with a Conor avi lol). But seriously, GCs should represent the sim community to some extent, everything you said is in favor for arcade game play and exploiting whatever you can to win. If this is "fun" for you, you honestly should not be representing the hardcore MMA fan to make suggestions for this game.



        YOU may not like it because YOU don't want sim gameplay, but the hardcore MMA fans do and just like MLB the Show and every other critically acclaimed sports game, if you attract the hardcore fans, the casuals will follow. There's not many arcade sports games that last. You're only fooling yourself if you think a "80%" of the community would leave b/c the game became more sim. You look at social media post by EA UFC and 90% of the comments are people trashing the gameplay they've either seen or played because it's so unrealistic. Do you really think when people who DON'T have the game see the ridiculous rock 'em sock 'em fights, they really think that looks good or fun...? If people saw realistic looking fights, they'd jump on the game in a heartbeat.
        Last edited by TheGentlemanGhost; 06-02-2018, 08:46 PM.

        Comment

        • Phillyboi207
          Banned
          • Apr 2012
          • 3159

          #19
          Re: How about a balanced combo vs. block system?

          Originally posted by Kenetic NRG
          I was versus a grappler who was using Frankie.

          Check out my most recent fight in ESFL versus Pryoxis. That’s me playing patient and nearly falling asleep from boredom. I can point fight anyone in this game and win, but I choose high pressure because it is WAAAY more fun for me. I stead of having 50 engagements in a 5 round fight, I’d rather have 100 in a 3 round fight.


          People want to sacrafice entertainment and balance for the sake of “realism”. These same people also have terrible ideas of how to change the game, ideas that would litetally cause 80% of the player base to flat out quit.

          I browse here frequently but rarely post because I’m met by flat out terrible rebuttals, like you just did by citing one fight, three patches ago, versus a grappler who was being aggressive, who was playing at a severe fighter disadvantage. But because of that one fight my argument and points are invalid, and I shouldn’t be a GCER. Ok bro.
          Honestly it’s not fair of you to say a lot of suggestions here would cause the game to lose fans when we’ve already lost a lot of the fanbase due to the game catering too much to pressure/inside fighting.

          Not everyone wants 100 forced engagements in a 3 round fight.

          Balance is key and every fighting style should be viable.

          Comment

          • Sivo
            Rookie
            • May 2016
            • 428

            #20
            Re: How about a balanced combo vs. block system?

            How many hardcore fans are there that play games? If u look at the ppv numbers there just isnt the hardcore audience that some ppl believe there is.

            The majority of fans who watch mma watch it for the knockouts and wars and i assume this is why the game is geared around them. They could make the most realistic mma game ever but i can guarantee the sales would be that low that it would be the last of the series.

            MMA isnt that big of a sport so it has to appeal the casual audience and i truly believe having a game where u can only throw 20-40 punches a round or someone can force an outside fight by just pushing backwards or at an angle the entire fight will kill of whats left of the casual playerbase especially online. The hadrcore audeince might grow a little bit but that will be far outweighed by not having enough casual players online or buying the next one in the series.
            Last edited by Sivo; 06-02-2018, 09:17 PM.

            Comment

            • Kenetic NRG
              EA Game Changer
              • May 2016
              • 711

              #21
              Re: How about a balanced combo vs. block system?

              Originally posted by Sivo
              How many hardcore fans are there that play games? If u look at the ppv numbers there just isnt the hardcore audience that some ppl believe there is.

              The majority of fans who watch mma watch it for the knockouts and wars and i assume this is why the game is geared around them. They could make the most realistic mma game ever but i can guarantee the sales would be that low that it would be the last of the series.

              MMA isnt that big of a sport so it has to appeal the casual audience and i truly believe having a game where u can only throw 20-40 punches a round or someone can force an outside fight by just pushing backwards or at an angle the entire fight will kill of whats left of the casual playerbase especially online. The hadrcore audeince might grow a little bit but that will be far outweighed by not having enough casual players online or buying the next one in the series.

              You. I like you.

              Thank you for a breath of fresh air, friend.
              https://youtu.be/p1Idg-SItm4?t=2377

              Comment

              • Kenetic NRG
                EA Game Changer
                • May 2016
                • 711

                #22
                Re: How about a balanced combo vs. block system?

                Originally posted by Phillyboi207
                Honestly it’s not fair of you to say a lot of suggestions here would cause the game to lose fans when we’ve already lost a lot of the fanbase due to the game catering too much to pressure/inside fighting.

                Not everyone wants 100 forced engagements in a 3 round fight.

                Balance is key and every fighting style should be viable.
                Those last two lines, COMPLETELY AGREE.

                My problem is that currently, the defensive “running” point fighting, stamina taxing way of play is superior to aggression.
                https://youtu.be/p1Idg-SItm4?t=2377

                Comment

                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #23
                  Re: How about a balanced combo vs. block system?

                  Originally posted by Kenetic NRG
                  Anyone who does complain about pressure needs to git gud. There are so many ways to completely nullify pressure..

                  1) literally back up and move around holding block, make opponent wiff and get a stam adv. a stam adv in this game is GG

                  2) fwd moving strikes are slow as hell, anytime someone is pressuring with fwd moving strikes, defending fighter can plant and smash them with hard combos

                  3) retreating block massively buffed, easy escape from pocket

                  4) side lunges / sideways moving jabs to get off the cage

                  5) abuse poking body strike combos that are insanely fast and will destroy pressure fighters stamina
                  da sensei. but what if we want to use real circling out? its not in the game cuz its "op" but the balance is swayed so hard for pressure fighters. footwork is shiite in this game peace love and respect if im wrong do a tutorial ty❤❤❤🎮🎮🎮

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #24
                    Re: How about a balanced combo vs. block system?

                    Originally posted by Kenetic NRG
                    Those last two lines, COMPLETELY AGREE.

                    My problem is that currently, the defensive “running” point fighting, stamina taxing way of play is superior to aggression.
                    Even currenty? It seems a lot easier to cut the cage now.

                    Although I’d really like stumble animations if you have someone against the cage and they try to move backwarda/back lunge/retreat. They would only be able to defend while stumbling and be at a grapple disadvantage.

                    Would that work for you? It’s a nice reward for cutting someone off, and a punishment for the other person not being aware of the cage.

                    100% agree on stamina issue. I think body punches drain / evasive stuff drains too much stamina. I’d be cool with both being lowered if we get a power modifier on strikes that offers significant block break/ bleed through and power at the cost of more stamina, recovery and vulnerability.

                    Comment

                    • TheGentlemanGhost
                      MVP
                      • Jun 2016
                      • 1321

                      #25
                      Re: How about a balanced combo vs. block system?

                      Originally posted by Sivo
                      How many hardcore fans are there that play games? If u look at the ppv numbers there just isnt the hardcore audience that some ppl believe there is.

                      The majority of fans who watch mma watch it for the knockouts and wars and i assume this is why the game is geared around them. They could make the most realistic mma game ever but i can guarantee the sales would be that low that it would be the last of the series.

                      MMA isnt that big of a sport so it has to appeal the casual audience and i truly believe having a game where u can only throw 20-40 punches a round or someone can force an outside fight by just pushing backwards or at an angle the entire fight will kill of whats left of the casual playerbase especially online. The hadrcore audeince might grow a little bit but that will be far outweighed by not having enough casual players online or buying the next one in the series.

                      Again, I ask you, when hardcore or casual fans yet to buy the game see that 9 out of 10 of the gameplay videos are fights were players are effortlessly fighting like it's Killer Instinct...do you really believe that generates more customers? Judging by most comments I see from people who haven't even played the game, they're completely turned off by seeing a style like Kenetic described that he plays. They actually mock the fact that it's so fast paced.



                      Let's be realistic, intentionally made arcade sports games like NFL Blitz & NBA Jam are on the back burn now and trying to reemerge every 4 or 5 years for only $20 on PSN or Live because it's not what people want and doesn't have a long shelf life. The originals hold some nostalgia and are good for the gaming party environment, but they can only last so long, a realistic sim experience will always get the sales, accolades and longevity (unless licensing issues arise ).

                      Comment

                      • 1212headkick
                        Banned
                        • Mar 2018
                        • 1823

                        #26
                        Re: How about a balanced combo vs. block system?

                        What needs to happen is have massive boosts to outside fighting and massive boosts to being stuck against the cage. You will lose most fights as Stephen Thompson against s good player. I don’t mind losing to grapplers like Matty ice. He grapples in a realistic way. But to constantly lose to pressure fighters when I was div 7 in ufc 2 and an amazing outside fighter is a travesty

                        Comment

                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #27
                          Re: How about a balanced combo vs. block system?

                          Hgrappling was needed outside fighting was nerf and parties as much as I hated them should be in the game to a small degree. The true counter to pressure is grappling and outside fighting they’ve been needed to where the game is nearly unplayable

                          Comment

                          • 1212headkick
                            Banned
                            • Mar 2018
                            • 1823

                            #28
                            Re: How about a balanced combo vs. block system?

                            Originally posted by MartialMind
                            Most fights are pressure fights?
                            Combo spam is the way to win?
                            Because word on the streets is "Running" is the new Meta and we should infact buff aggression.

                            You sure you don't just suck at the game and need to "Git Gud"?

                            Sent from my MI MAX 2 using Operation Sports mobile app
                            Thanks for being a warrior for outside fighting

                            Comment

                            • Sivo
                              Rookie
                              • May 2016
                              • 428

                              #29
                              Re: How about a balanced combo vs. block system?

                              Originally posted by TheGentlemanGhost
                              Again, I ask you, when hardcore or casual fans yet to buy the game see that 9 out of 10 of the gameplay videos are fights were players are effortlessly fighting like it's Killer Instinct...do you really believe that generates more customers? Judging by most comments I see from people who haven't even played the game, they're completely turned off by seeing a style like Kenetic described that he plays. They actually mock the fact that it's so fast paced.



                              Let's be realistic, intentionally made arcade sports games like NFL Blitz & NBA Jam are on the back burn now and trying to reemerge every 4 or 5 years for only $20 on PSN or Live because it's not what people want and doesn't have a long shelf life. The originals hold some nostalgia and are good for the gaming party environment, but they can only last so long, a realistic sim experience will always get the sales, accolades and longevity (unless licensing issues arise ).
                              I haven't seen any comments from ppl saying they dislike the game style who havent played the game so i guess my view point is correct? U cant use i have seen this and that as an argument because we all have confirmation bias's. I just dont believe making a MMA sim game will sell anywhere near enough copies for us to get another. What proof does anyone have that an actual simulation mma game will sell?

                              Just using ppv numbers as a guide there are only a couple of hundered thousand hardcore mma fans in the us and where i am (uk) u get UFC for free with your other subscriptions so they cant even sell ufc events as ppv's outside the us which should tell you all u need to know about the hardcore mma fan base.

                              FIfa/NBA and all the other sports sim games began as arcade games for years and years before they moved into simulation gameplay and these are the biggest sports in the world i just dont get where hardcore mma fans think the buys are coming from if they make a sim mma game.

                              Dont believe the hype the UFC sells u. Just becuase they say the UFC is huge or a fighter is massive in a country, doesnt mean its true, UFC is a niche sport with a small audience(might be a big US audeince but a small rest of the world audience) and i have just as little belief that a hardcore mma simulation will sell well as u seem to have that it will.

                              edit: It not what the sim ppl want to hear but i worry the game may already be too sim/complex for a casual audience to just pick up and enjoy it and making it more sim/more layers of complexity will just add to the problems.
                              Last edited by Sivo; 06-03-2018, 07:38 AM.

                              Comment

                              • Phillyboi207
                                Banned
                                • Apr 2012
                                • 3159

                                #30
                                Re: How about a balanced combo vs. block system?

                                You’re assuming PPV buys represent the entire fanbase

                                UFC doesn well with ticket sales and a lot of hardcore people go to sports bars / stream events as well.

                                The main complaints of the game were the head movement and constant pressure from what I’ve seen. People are always complaining about “spam”

                                The controls turned people off because it’s completely different from last year not necessarily that much more complex.

                                The meta at release was nothing like real life and that also turned a lot of people off. Hell if I didnt come to this forum and wasnt aware of how good the Devs are I would’ve gave up myself.

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