How about a balanced combo vs. block system?

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #61
    Re: How about a balanced combo vs. block system?

    Originally posted by AydinDubstep
    I agree with this.

    I wonder if they slowed the combo speeds down across the board, if fights would go the distance more.

    It would give fighters ample time to react defensively. At the moment, I feel like as soon as I catch the AI with the first strike, I need to blitz the input as fast as possible and I'll land the rest. Almost as if the first strike secures the next two as they are slightly wobbled, unless they block.

    Perhaps if blocking was possible while lunging, say at a 50% damage cost, fights might see the distance a lot more.

    I play with damage sliders one tick left on damage vs Pro AI and it's still a bit tricky going the distance. The AI faults heavily with side lunges, it's usually where I catch them. With a block thrown in, they could survive those rocks.

    The counter to that is to rip the open target. Whichever area is left exposed would take the extra vulnerability damage.
    I dont know why y’all think combos are that bad

    If you dodge the first strike (non jab) you can fire back. They also gas hard when you dodge the power strikes

    But it is what it is. I def think fighter can and do throw hard/fast combos and it’d be unrealistic to take that away.

    There should just be proper punishment for committing so much to your strikes

    Comment

    • ryangil23
      Rookie
      • May 2016
      • 418

      #62
      Re: How about a balanced combo vs. block system?

      The tracking on the hooks is ridiculous as well. They seem to be really easy to land. You can't even really counter either because you'll just get hit by the follow ups.

      Even at the highest levels from what I've watched there is very little countering. It's almost all "I go then you go" and both players take turns in throwing strikes and the other will back off with their block up or try to slip maybe one strike. The only reliable counter is the leaning straight against the 1-2.

      Comment

      • rabbitfistssaipailo
        MVP
        • Nov 2017
        • 1625

        #63
        Re: How about a balanced combo vs. block system?

        I've seen a lot of videos from the premier players but they rarely ever do the lunging double hook strike combo .

        I barely have ...as a matter of fact I'm hard pressed to remember a fight I've seen where anyone does this .

        My pal who I play against offline does this all day long after the one two or when he's walking me down .

        And he comes into the next round fresh ...just fresh .

        I work his body at the risk of eating an uppercut . Which I regularly do . And it's just crazy .

        Can't grapple him he'll will just deny .

        If you are going to throw high volume of strikes ...you should pay stamina wise . Especially if they are lunging strikes .

        Sent from my Infinix Zero 4 using Operation Sports mobile app

        Comment

        • Counter Punch
          Pro
          • Apr 2018
          • 949

          #64
          Re: How about a balanced combo vs. block system?

          Originally posted by Phillyboi207
          I dont know why y’all think combos are that bad

          If you dodge the first strike (non jab) you can fire back. They also gas hard when you dodge the power strikes

          But it is what it is. I def think fighter can and do throw hard/fast combos and it’d be unrealistic to take that away.

          There should just be proper punishment for committing so much to your strikes
          Vulnerability should be higher during hard combos. It would be less mindless that way.
          ...precision beats power and timing beats speed... and realism beats meta.

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #65
            Re: How about a balanced combo vs. block system?

            Originally posted by Counter Punch
            Vulnerability should be higher during hard combos. It would be less mindless that way.
            Isnt it ?

            As their short term stamina drops they are more vulnerable. Plus when they add the power shots they are more vulnerable

            Comment

            • Counter Punch
              Pro
              • Apr 2018
              • 949

              #66
              Re: How about a balanced combo vs. block system?

              Originally posted by Phillyboi207
              Isnt it ?

              As their short term stamina drops they are more vulnerable. Plus when they add the power shots they are more vulnerable
              Yes. I’m saying there should be an even higher vulnerability due to the mental commitment a fighter makes when they commit to throwing a hard combo.
              ...precision beats power and timing beats speed... and realism beats meta.

              Comment

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