My idea is to implement a block system with a higher recovery time for your own block the more strikes you throw within a combo. I guess it's also realistic because throwing hundreds of strikes should make your arms tired and therefor your block weak.
For example single strikes or 2 strike combos have a faster recovery time span for your own block. If you throw 3+ strike combos all the time you make yourself much more vulnerable because your block recovers not as fast.
Lke the following % your OWN block should decrease for the first second after your combo ...
1 strike = 10 %
2 strikes = 20 %
3 strikes = 30 %
4 strikes = 40 %
5 strikes = 50 %
I think people would use combos in a more realistic way and we should get a very balanced combo vs. block system.

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