EA UFC 3 Random Thoughts Thread
				
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 Re: EA UFC 3 Random Thoughts Thread
 
 the controls are convoluted enoughOriginally posted by AydinDubstep
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 Re: EA UFC 3 Random Thoughts Thread
 
 okay that new idea sounds pretty nice. i get tekken vibesOriginally posted by AydinDubstepNot so much once you get the hang of it. For beginners I agree.
 
 Edit: or the face buttons can be stance modifiers for those who have a few stances. Like low crouch against wrestlers, bouncing stance for dudes like Anderson Silva, loading up the right hand for dudes like Woodley or Hendo. Fleet footed for dudes like Bisping or Thompson. Blade stance for Uriah Hall when he is looking to spin kick.
 
 So different stances for those fighters who are known to give different looks. Then perhaps even different mvoes out of those stances.Comment
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 Re: EA UFC 3 Random Thoughts Thread
 
 Diakese is officially my favorite fighter in the game he’s too niceComment
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 Re: EA UFC 3 Random Thoughts Thread
 
 Rockhold, Lee, Pettis, Holloway, these are just a few of a number of huge divisonal transitions and we won't have them. There's probably more that I forget.Comment
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 Re: EA UFC 3 Random Thoughts Thread
 
 I’d love an online tournament mode. Pride esque so damage/ stamina carry over fight to fight. It would be even cooler for it to have built in stuff for streaming and commentary.Comment
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 Re: EA UFC 3 Random Thoughts Thread
 
 every fight now is just against someone using a top tier fighter spamming nonstop block breaker combos
 
 and if you’re on a regular ps4 like me you’re at a even worse disadvantage
 
 game had potential but ea’s desire to appeal to the button mashers really held it backComment
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 Re: EA UFC 3 Random Thoughts Thread
 
 You love your moving body kicks though, if you time it against the third strike, assuming it's a straight strike, you can get extra damage on the kick + avoiding the straight strike when timed correctly.
 
 
 Also, try slip body hooks.EA Sports UFC GameChanger
 PSN: RomeroXVII
 ESFL UFC 4 PS4 Champion
 E-Sports Summer Series EA UFC Champion (Season 1)
 ESFL UFC 4 Las Vegas 2022 World ChampionComment
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 Re: EA UFC 3 Random Thoughts Thread
 
 i don’t really struggle with straight strikes it’s just the nonstop barrage of hooks and uppercuts. like i can lean back and avoid them but i can’t find anyway to consistently counter and punish it
 
 so it’s like an uphill battle of hoping i can gas them out before my block and head health are completely obliteratedComment
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 Re: EA UFC 3 Random Thoughts Thread
 
 If you pull back (lean back) the hook, preferably the third hook or even the second, you can land a clean uppercut counter that will rock them.i don’t really struggle with straight strikes it’s just the nonstop barrage of hooks and uppercuts. like i can lean back and avoid them but i can’t find anyway to consistently counter and punish it
 
 so it’s like an uphill battle of hoping i can gas them out before my block and head health are completely obliterated
 
 Same with Uppercuts, but due to tracking I rather slip the uppercut and pull the hook so the uppercut counter is more devastating.EA Sports UFC GameChanger
 PSN: RomeroXVII
 ESFL UFC 4 PS4 Champion
 E-Sports Summer Series EA UFC Champion (Season 1)
 ESFL UFC 4 Las Vegas 2022 World ChampionComment
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 Re: EA UFC 3 Random Thoughts Thread
 
 No problem NewXPrint.
 
 
 I think the issue for most people when it comes to dealing with pressure, is that they don't provide a reason to have the dude back off.
 
 Once you get specific counters down, it's great to consistently punish the dude when you realize the only way they know how to play is pressure.EA Sports UFC GameChanger
 PSN: RomeroXVII
 ESFL UFC 4 PS4 Champion
 E-Sports Summer Series EA UFC Champion (Season 1)
 ESFL UFC 4 Las Vegas 2022 World ChampionComment
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 Re: EA UFC 3 Random Thoughts Thread
 
 This last event reminded me how much I'd like to see proper one punch knockouts in the next game (man does Emmett hit hard) and also I'd like to see some proper heavy knockouts, with the force transferring to the other fighter (see Emmett's KO, and especially the one against Ricardo Lamas). Basically people knocked out stiff, emphasis on "stiff".Comment
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 Re: EA UFC 3 Random Thoughts Thread
 
 It's just difficult to get your hopes up because they've got their work cut out:Originally posted by AydinDubstepOh yeah for sure!
 
 We would need more subtle foot work manipulation, range management, reach effects to get it really nailed like it was in that fight, where the rangier Johnson was keeping Emmett on the edge, in / out, quick attack and quick retreat rather than the delayed input magnetic feel we have atm, where it feels safer to block than it does to use footwork to get away.
 
 I don't mean that to knock the game, but it's nowhere near responsive enough to give us the tools to pull off what Michael Johnson was doing, just by virtue of the input having that slight delayed feel that it has.
 
 If it were 1 to 1, with reach actually feeling useful, we could employ a Michael Johnson strategy. Then it would be on the opponent, like Emmett, to figure out his range and timing to throw that one big bomb.
 
 If we take UFC 3 and just give some dude's KO 1 shot power, it would wreck the game because reach & movement isn't there yet.
 
 The flow Michael had in round 2 just isn't possible in UFC 3. FNC was maybe closer, in that it felt more responsive to your inputs, and range management felt more clear cut, but it lacked the angles, especially the pivots that we have in UFC 3.
 
 So basically, give us the KO power like Emmett but in return, tune up the footwork, range management and reach. We have to lose that magnetic feel, like, it needs to be more difficult to land flush.
 
 At the moment, you land flush or you don't land at all, sometimes you land on the body if it's in the way or a limb if it's in the way (which is great), but never do you sort of land on a dude's head, or catch his ear, or clip his nose, or graze his chin, or hit his forehead (the harder part), it will always connect the shot with the 1 / 0, connect to the head / didn't connect to the head, tuning under the hood. Where it should be a bit more calculated on where it connected, how fast it connected, how was the opponent's stance and weight distribution when it connected. Things like that need to be implemented along with the 1 punch power, for it to really be useful and not just feel like we've upped the Power Slider.
 
 Regions you could have are:
 Forehead
 Back of the head
 Ear
 Chin
 Jaw
 Nose
 Eye socket
 
 And then adjust those accordingly with the forehead being the better shock absorber.
 
 These sort of details need to be put in place, so that it isn't easy to land that 1 big shot, but a very skilled player OR a technically deficient opponent, is going to end up in that result one way or another, and then depending on where you connect, it'll have a different effect.
 
 Things like damaged eyes, broken noses, cuts, broken jaws, those gritty details.
 
 - improve the grappling and clinch
 - make a good career mode and introduce Universe mode,
 - add more online modes,
 - smoothen the game out so it doesn't feel patched together (which UFC 3 largely is),
 - fix the tracking
 - and last (unless I'm forgetting something) but definitely not least do things that you suggested and a **** ton of other things we've been suggesting regarding striking and stamina
 
 That's a lot of work to do and they have a rather limited budget. And that's if they even have the desire to change up the striking. So yeah, plenty to do.Comment

 
		
	 
		
	 
		
	
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