It's not about not wanting to watch a "cool knockout". It's you portraying yourself to be something you aren't. If you just said, "hey, here's a cool KO I taped", that'd be just right. But you repeatedly place these videos as a paragon to how you should pull off a certain technique and give them ridiculous titles.
Why can people play like terminators
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Re: Why can people play like terminators
It's not about not wanting to watch a "cool knockout". It's you portraying yourself to be something you aren't. If you just said, "hey, here's a cool KO I taped", that'd be just right. But you repeatedly place these videos as a paragon to how you should pull off a certain technique and give them ridiculous titles. -
Re: Why can people play like terminators
again i am not gonna say u HAVE to change game, or i only have truth or whatever, this is just my experience and opinion being div 4 in UT with like 120w-60l and div 3 in Ranked (i only finished 5 or 6 matches who were required for PLACEMENT, i think it s beyond absurd that i only WON ONE of those matches by sub and i know absolutely nothing about fighters in ranked, their moves or combos and game decide hey u go to div 3, come on geez)
constant pressure and combos were frustrating in UFC2 especially in lighter divisions
when i first heard about vulnerability coming to ufc3 i knew it will just make everything worse when certain criteria will be met, like laggy match or glued together cheese of creative exploits of this community
as somebody said here in this topic, it s not that hard to learn basic pressure combo spam but to learn how to defend that and counter properly takes much more time
i try to read this forum and listen to what are people saying
well i tried headmovement for few hours in single player UT with Bruce Lee gave him some cards to make his footwork and HMVT on 100 both
and i was so disapointed with HMVT, it doesnt feel right on heavyweight wiht 100 skill it doesnt feel right on LWT with 100 skill, i wasnt here when u guys were playing Matrix with each other swaying everywhere and everytime, but i guess it was exploited so much that it needed patch..
i dont really like HMVT, i mean u can somehow use backsway and duck but that s about it, yes TOP players this TOP players that, but majority of game is not top players, people just want to have fun, and correct me if i am wrong does top players go out there and sway 4 strike combos on regular basis? why is HMVT so weird and sluggish and unresponsive even on 100skill?
and before u dismiss this like oh hey s just div 4 ppl.. u know on UFC2 i didnt have problem finding matches in UT and i had fun, i sometimes could even beat some div 7,8 ppl with distance management and well placed strikes..
here? other day i fought SAME 3 people like twice in row, somebody here on forum "oh we got 12k online, yayayay" might be in ranked, not in UT
u ask what that means?
i tell u what that means, that means people who enjoyed UFC2 UT couldnt enjoy UFC3 UT and game mechanics changes and they re just gone and i cant matchmake with them
instead of that i have to fight one dimensional fights, when it goes like this guy come out blasting combos, if he takes strategic micropauses between them i end up rocked desperately shooting TD or clinch attempts OR if he dont take micropauses i will get away with advanced back lunge throw something back and guy will gas himself out and i will eventually KO him.
most fights are just like that, god forbid i am try to do Daily objective for takedowns..
u say we got tools
NO top players got tools
rest of people not so much
obviously my setup, my internet comcast 55dl/5ul (my xbox X sais 70dl,6ul) ,34ms latency Xbox live, my 20ms 4k TV and my biological reaction time around i guess 230ms is somehow not good enough for this game, and i dont feel like i am somehow mentally or physically handicapped but this game makes me feel like i want call doctor and take full examination if i am just my imagination or if it s real that when i press this button game behaves in this way and so on
and i dont understand why Devs re catering so much to TOP like there s no compromise or anything
u base defense on such a miniscule reaction windows, which are thrown out right with first appearance of lag
block feels less responsive than ufc2, i dont understand why i cant redefine uppercut on something else than just pushing two buttons at same time, 50% of HMVT feels unusable on skill 100 for me
and it seems that whole standup is just based on turn based competition of blasting combos left n right and countering and blockbreaking and blockbreaking and blockbreaking
i absolutely hate queue system combined with accuracy and that SPEED doesnt mean anything but combo level is main speed factor
this great new queue system with auto tracking..
so u just push 4 buttons as fast u can, mission complete and other guy can have white hair from trying to sway that, seems very balanced, of course not for TOP players, but for mortals..
"hey dont play UT , it s failed, it s bad blah blah"
so why is it in game ? EA wants money but cant balance?
why u make so many things to support this ridiculous pressure one dimensional fighting in lower divisions
u know never mind this is getting too long and i am not even asking for change, i just dont understand this mindset and only thing i know for sure, matchmaking got really really bad compared to UFC2 and i think it s safe to say that those people are just gone and not coming back..Comment
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Re: Why can people play like terminators
Agree or disagree with wether you want changes to cater to above posters problems, his frustrations are actually pretty legit, and could eventually kill the franchise...Comment
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Re: Why can people play like terminators
again i am not gonna say u HAVE to change game, or i only have truth or whatever, this is just my experience and opinion being div 4 in UT with like 120w-60l and div 3 in Ranked (i only finished 5 or 6 matches who were required for PLACEMENT, i think it s beyond absurd that i only WON ONE of those matches by sub and i know absolutely nothing about fighters in ranked, their moves or combos and game decide hey u go to div 3, come on geez)
constant pressure and combos were frustrating in UFC2 especially in lighter divisions
when i first heard about vulnerability coming to ufc3 i knew it will just make everything worse when certain criteria will be met, like laggy match or glued together cheese of creative exploits of this community
as somebody said here in this topic, it s not that hard to learn basic pressure combo spam but to learn how to defend that and counter properly takes much more time
i try to read this forum and listen to what are people saying
well i tried headmovement for few hours in single player UT with Bruce Lee gave him some cards to make his footwork and HMVT on 100 both
and i was so disapointed with HMVT, it doesnt feel right on heavyweight wiht 100 skill it doesnt feel right on LWT with 100 skill, i wasnt here when u guys were playing Matrix with each other swaying everywhere and everytime, but i guess it was exploited so much that it needed patch..
i dont really like HMVT, i mean u can somehow use backsway and duck but that s about it, yes TOP players this TOP players that, but majority of game is not top players, people just want to have fun, and correct me if i am wrong does top players go out there and sway 4 strike combos on regular basis? why is HMVT so weird and sluggish and unresponsive even on 100skill?
and before u dismiss this like oh hey s just div 4 ppl.. u know on UFC2 i didnt have problem finding matches in UT and i had fun, i sometimes could even beat some div 7,8 ppl with distance management and well placed strikes..
here? other day i fought SAME 3 people like twice in row, somebody here on forum "oh we got 12k online, yayayay" might be in ranked, not in UT
u ask what that means?
i tell u what that means, that means people who enjoyed UFC2 UT couldnt enjoy UFC3 UT and game mechanics changes and they re just gone and i cant matchmake with them
instead of that i have to fight one dimensional fights, when it goes like this guy come out blasting combos, if he takes strategic micropauses between them i end up rocked desperately shooting TD or clinch attempts OR if he dont take micropauses i will get away with advanced back lunge throw something back and guy will gas himself out and i will eventually KO him.
most fights are just like that, god forbid i am try to do Daily objective for takedowns..
u say we got tools
NO top players got tools
rest of people not so much
obviously my setup, my internet comcast 55dl/5ul (my xbox X sais 70dl,6ul) ,34ms latency Xbox live, my 20ms 4k TV and my biological reaction time around i guess 230ms is somehow not good enough for this game, and i dont feel like i am somehow mentally or physically handicapped but this game makes me feel like i want call doctor and take full examination if i am just my imagination or if it s real that when i press this button game behaves in this way and so on
and i dont understand why Devs re catering so much to TOP like there s no compromise or anything
u base defense on such a miniscule reaction windows, which are thrown out right with first appearance of lag
block feels less responsive than ufc2, i dont understand why i cant redefine uppercut on something else than just pushing two buttons at same time, 50% of HMVT feels unusable on skill 100 for me
and it seems that whole standup is just based on turn based competition of blasting combos left n right and countering and blockbreaking and blockbreaking and blockbreaking
i absolutely hate queue system combined with accuracy and that SPEED doesnt mean anything but combo level is main speed factor
this great new queue system with auto tracking..
so u just push 4 buttons as fast u can, mission complete and other guy can have white hair from trying to sway that, seems very balanced, of course not for TOP players, but for mortals..
"hey dont play UT , it s failed, it s bad blah blah"
so why is it in game ? EA wants money but cant balance?
why u make so many things to support this ridiculous pressure one dimensional fighting in lower divisions
u know never mind this is getting too long and i am not even asking for change, i just dont understand this mindset and only thing i know for sure, matchmaking got really really bad compared to UFC2 and i think it s safe to say that those people are just gone and not coming back..Comment
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Re: Why can people play like terminators
It's not about not wanting to watch a "cool knockout". It's you portraying yourself to be something you aren't. If you just said, "hey, here's a cool KO I taped", that'd be just right. But you repeatedly place these videos as a paragon to how you should pull off a certain technique and give them ridiculous titles.Comment
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Re: Why can people play like terminators
The opposing group is a group of slightly above average players who have put in time with the game but struggle to master the "Tools" that the elite players have. They claim that the tools are unresponsive (in some cases they have a valid argument) and because of that they lose more than they think they should and become frustrated.
There is no way to make both groups happy.There just isnt. I've heard elite players complain about the skill gap for over a year. The ones I talked to hated that people could grind their way to the top of a leaderboard or a top division in UFC 2 when they werent skilled. They like that people struggle with the mechanics at times because they think people should have to work as hard as they do to be great at the game. Anything done to decrease the skill gap is something they will hate.
Now will this issue kill this game? Nah. Because there is a silent majority of people who play and are happy with the game. That doesnt mean that they dont have issues with it or see things that can be changed. Its just that they arent the type to come to a board/social media and complain about those issues. They accept the game for what it is and play it.Comment
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Re: Why can people play like terminators
Except having unrealistic stamina lowers the skill ceiling.Comment
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Re: Why can people play like terminators
It definitely lowers the skill ceiling. You have less to worry about/manage with unrealistic stamina.Comment
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Re: Why can people play like terminators
Even with that said, elite players arent the only reason for stamina being what it is. I dont feel like rehashing that whole argument again and again so I'll drop that point.Comment
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Re: Why can people play like terminators
I'm not arguing that it does or it doesnt. I'm just stating that people on the other side state that it doesnt.
Even with that said, elite players arent the only reason for stamina being what it is. I dont feel like rehashing that whole argument again and again so I'll drop that point.
Good Grappler made an excellent post here, in response to Retracted, which of course was never replied to. There really hasnt been any compelling or detailed arguements made on the side of unrealistic stamina.
Okay, I just want to make sure I understand your stance, because I believe this is a very important topic. Let me explain specifically what it is about your response that confused me - this way, you can have an opportunity to clarify your stance before I elaborate further on mine. It seems that many people are struggling to fully understand the arguments for / in support of ‘high volume’. So perhaps some added clarity would be helpful in allowing people to better understand your stance on this subject.
Because frankly, there is a shortage of compelling, detailed, specific arguments which support the claim that an increased stamina tax would have no benefits on gameplay. This really limits the potential for this debate to reach a productive outcome (many of your arguments thus far have been extremely general and non-specific).
Also, you have your stance, and I have mine. I think the high volume is problematic, you don’t. And that’s fine, grown men can disagree with each other on a topic, and still treat each other with respect. Especially when the discussion is pertinent to something as casual and non serious as a mechanic in a video game. There’s no need to get angry, insult people on a personal level, or openly flaunt an ability to “sign termination papers”.
Anyways, back to your post.
Your second paragraph seemed straightforward enough. From what I can gather, it seems like you’re saying that an increased stamina tax on blocked strikes wouldn’t have an impact on casuals players -yet it would be “fruitful” for upper tier.
You conclude this paragraph with the statement, “anything trying to dissuade strike output will prove to be an unsatisfying endeavor for those who feel they need this change”, which is a statement that definitely needs elaboration. If you could provide specific details as to why you feel that to be true, it would certainly be advantageous to both sides of this discussion.
Regarding your third paragraph. The message seems to be relatively straightforward - yet it seems to starkly contrast your second paragraph. The second paragraph seems to convey that the increased stamina tax wouldn’t effect casuals, yet it would benefit the top tier. Then in the third paragraph, the implication is that it’s the casuals who want the change, and that the change wouldn’t have an impact on high level play.
Anyways, any clarity you can provide would be appreciated. I do believe this is an important topic, so it’s worth putting in the effort for us to engage in these discussions.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: Why can people play like terminators
I dont know about "killing the franchise." The issue is this imo. You have a group of people who want there to be a big skill gap when it comes to online. They dont want average to slightly above average players to be able to easily rank high on the leaderboard or fight in their divisions. They want you to put in as much work as they do in order to get to the higher divisions.
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I'm not sure where I stand on this subject myself. I would hate for the game to be fully 'realistic' because lets be honest we've all watched absolute stinkers and at the end of the day this is a video game for fun. At the same time, it's quite funny seeing HWs gas irl after 15 or so strikes in the first round but I've comfortably hit 200+ fine on UFC 3.Comment
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Re: Why can people play like terminators
I'm not arguing that it does or it doesnt. I'm just stating that people on the other side state that it doesnt.
Even with that said, elite players arent the only reason for stamina being what it is. I dont feel like rehashing that whole argument again and again so I'll drop that point.
This is for casual pick up and play, that is another reason stamina is the way it is. The lowered skill ceiling enables such tactics.Comment
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Re: Why can people play like terminators
I don't think there is any consensus amogst elite players saying what you claim at all tbh.
Good Grappler made an excellent post here, in response to Retracted, which of course was never replied to. There really hasnt been any compelling or detailed arguements made on the side of unrealistic stamina.
Then there's also Zombie Rommel with a completely opposite stance of Retracted and others. So even amogst the top players, they can't seem to agree or elaborate on how this change would actually effect the game.
There is a consensus amongst the elite ranked game changers and I’ve seen their statements mirrored by people who complete in the esfl. Not saying it’s right or wrong. Just saying what I’ve seen.
Sent from my iPhone using Tapatalk ProComment
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Re: Why can people play like terminators
You could state the arguments the 'elite' make rather than just stating they have a stance. It's unsubstantiated. Just saying they disagree without mentioning the reasons why gets us nowhere.Comment
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