Why can people play like terminators

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  • Mydog8
    Banned
    • Jan 2019
    • 43

    #361
    Re: Why can people play like terminators

    Problem with pro players is that they are more worried about the game design and balance, which is important. But they dont think as much about think as much about the game being true to life.

    So yes, there are a host of effective ways to deal with terminator's and therefore its reasonably balanced. But the prevalence of that style is a sign of it not being true to life.

    I am div 5 hovering around 1600 puts. I am not a pro but I am pretty good. I say that to say i understand the gaming and the better i get I see the strategy and nuance which makes the game fun and competitive. But i also see how some of it is not Sim or reality based

    The Devs run into these problems they tend to use gimmicky or gamy solutions. Instead of saying "what stops this from happening Irl and how should we implement that in game"

    The solution for terminator's Irl are:
    1. Reduced power on straights if in too close
    2. Parrying
    3. Short term and long term stamina for hi volume.
    4. Slight Reduction to vulnerability for head movement into strikes(on punches, kicks seem about right)
    5. The ability to block while doing head movement
    Last edited by Mydog8; 01-25-2019, 05:44 PM.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #362
      Re: Why can people play like terminators

      Originally posted by Mydog8
      I disagree and that mindset is a major problem in media and in our country.

      Instead of just doing what people say they want people need to have a big vision and stick to it. It is the courage of leadership.

      Star Wars OG trilogy
      NBA2k series
      The Show series
      Nirvana
      Michael Jackson
      Obama
      Mass Effect

      These things above would not have been so awesome unless the creative mind didn't follow the vision and instead just went with the crowd. Every slip up for n the above has been because they followed the crowd instead of leading the crowd

      The truth is that EA is only the best sports game in categories that dont have other sports games because they just give people what they want. People dont know what they want. They should have vision of making an MMA Sim and good things will happen when you follow that idea.
      I work in the TV business. We do surveys and focus groups to figure out what our audience wants to see on the air. We follow the ratings closely to see what kind of shows are clicking with the desired audience. That data helps us decide what shows to greenlight and what eventually makes the air.

      Its a similar thing with EA. They have in game telemetry that tells them how people are playing, how long they are playing and what modes they are playing. They have surveys that random people take. They have focus groups that describe what they are looking for in an MMA game. They have a team of Gamechangers that is diverse and tells them what they want in an mma game. Finally, they have social media and forums where they can get more information about what people want.

      Now from all that information they can determine what the buying public wants....and thats what really matters. Why? Because EA isnt making art. They are making a game that they are trying to sell to the most people possible. One way (and the most reliable way) is to use data create a game that appeals to the most people. There are outliers where going against the grain has lead to great success but that isnt the approach most businesses take.

      That means that you, me and everyone here isnt likely to get the game we want. As a consumer, I can see why that would frustrate you.

      I see it a bit different though. On some of these issues we are asking GPD and the devs to go counter to what the data (what the buying public wants) is telling them simply because we want the game to be strictly realistic. We believe that it will make the game better and will lead to more sales.

      There are no consequences if we are wrong. If the next game drops significantly in sales, it doesn't effect us much other than there may not be a UFC 5. You know who does face consequences? The devs. If they go against the data presented and the next game is crushed by consumers and critics....thats their job.

      Now I'm not saying that we shouldnt continue to press them to make the game more sim in certain areas but I think it does help to recognize that there is significant risk in outright changing the direction of the series. UFC 2 and 3 are both million selling games. The UFC series is the 3rd highest EA Sports game behind Madden and Fifa. I can see why they may be hesitant to rock the boat.

      Anyway, just my 2 cents.

      Comment

      • Mydog8
        Banned
        • Jan 2019
        • 43

        #363
        Re: Why can people play like terminators

        Lol....i just uni ignored you yesterday so lets see how this goes.

        TV stinks because of the process you just laid out. I am not denying the practice exists. I am just saying it doesn't yield a good product. Think of some cool ground breaking trend setting media and ask yourself if it would have been green lit based off surveys

        Star Wars - if there was a survey about a fantasy space opera done circa 1975. The public would say hell no.

        Hip hop music - if a survey said does anyone want sampling no singing just rhyming. The consensus would be hell no

        1990 - survey about having mma as a sport. Another hell no.

        BLADE - yes the granddaddy if modern comic book movies. After the Batman fiasco no body was trying to see superhero movies

        Matrix - philosophical Kung Fu flick rolled into a cyberpunk dystopia starring Keanu Reeves. Anybody who saw Johny pneumonic would say that is a bad idea.

        I could keep going.



        EA is making art, but because they dont realize it they are making mediocre art. They also dont seem to realize good art sells better. But i guess its easier to just monopolize the industry. But NBA 2k and the Show are examples of creating art and dominating the competition by just being good
        Last edited by Mydog8; 01-25-2019, 06:43 PM.

        Comment

        • Lauriedr1ver
          Pro
          • Nov 2017
          • 545

          #364
          Re: Why can people play like terminators

          Originally posted by Mydog8
          Lol....i just uni ignored you yesterday so lets see how this goes.

          TV stinks because of the process you just laid out. I am not denying the practice exists. I am just saying it doesn't yield a good product. Think of some cool ground breaking trend setting media and ask yourself if it would have been green lit based off surveys

          Star Wars - if there was a survey about a fantasy space opera done circa 1975. The public would say hell no.

          Hip hop music - if a survey said does anyone want sampling no singing just rhyming. The consensus would be hell no

          1990 - survey about having mma as a sport. Another hell no.

          BLADE - yes the granddaddy if modern comic book movies. After the Batman fiasco no body was trying to see superhero movies

          Matrix - philosophical Kung Fu flick rolled into a cyberpunk dystopia starring Keanu Reeves. Anybody who saw Johny pneumonic would say that is a bad idea.

          I could keep going.



          EA is making art, but because they dont realize it they are making mediocre art. They also dont seem to realize good art sells better. But i guess its easier to just monopolize the industry. But NBA 2k and the Show are examples of creating art and dominating the competition by just being good
          Examples that show the opposite of this.

          American office was changed after series one to fit an american audience, based on feedback it wss changed and became one of the most loved shows ever.

          Parks and recs was changed, lesle knope especially as people found her too dopey and dimwitted and was unlikable. Due to audience feedback this was changed for the better.

          Your argument is essentially creativity breeds good product, which is does. But audience feedback is essential in making something popular

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #365
            Re: Why can people play like terminators

            Originally posted by Mydog8
            Lol....i just uni ignored you yesterday so lets see how this goes.

            TV stinks because of the process you just laid out. I am not denying the practice exists. I am just saying it doesn't yield a good product. Think of some cool ground breaking trend setting media and ask yourself if it would have been green lit based off surveys

            Star Wars - if there was a survey about a fantasy space opera done circa 1975. The public would say hell no.

            Hip hop music - if a survey said does anyone want sampling no singing just rhyming. The consensus would be hell no

            1990 - survey about having mma as a sport. Another hell no.

            BLADE - yes the granddaddy if modern comic book movies. After the Batman fiasco no body was trying to see superhero movies

            Matrix - philosophical Kung Fu flick rolled into a cyberpunk dystopia starring Keanu Reeves. Anybody who saw Johny pneumonic would say that is a bad idea.

            I could keep going.



            EA is making art, but because they dont realize it they are making mediocre art. They also dont seem to realize good art sells better. But i guess its easier to just monopolize the industry. But NBA 2k and the Show are examples of creating art and dominating the competition by just being good
            I agree there are scenarios where the buying public loved something that wouldve never happened if surveys were listened too. There are also alot of scenarios where surveys and audience feedback were the reasons something was a success.

            Even the game examples you used dont exactly fit. NBA 2k is an example of a great series vs a bad series (what Live became after 2001). There are people here who prefer EA's MVP Baseball (which many considered more sim) over the Show but the Show won that battle (partially because they have 3rd party exclusivity).

            NFL2k was a significantly better football series and more realistic but it didnt have any traction until they drastically cut the price. I'd argue to this day that the NHL 2k series is a way better series than EA NHL but EA's series is the only one that still around and thats not because of an exclusivity deal.

            My overall point is that EA isnt attempting to create art. They want to sell games. They have shareholders and employees who want to sell games. They arent in the business to ignore data and take chances. Their business model has worked for decades simply because they dont take a ton of chances. They take that data and they attempt to give people what they want (another piece of that business model is exclusive deals but thats another point).

            Last point: If I was GPD or a dev, I would be cautious too. I have a family to feed. If the data says that fans want X and giving them X leads to the game selling 1 million copies (like the last 2 games have), I'm giving them X. Positive posts and praise from people at OS doesnt feed my kid and if I listen to them and the game doesnt sell, I'm unemployed.

            Comment

            • tomitomitomi
              Pro
              • Mar 2018
              • 987

              #366
              Re: Why can people play like terminators

              Originally posted by Mydog8
              Star Wars OG trilogy
              NBA2k series
              The Show series
              Nirvana
              Michael Jackson
              Obama
              Mass Effect

              Star Wars - if there was a survey about a fantasy space opera done circa 1975. The public would say hell no.

              Hip hop music - if a survey said does anyone want sampling no singing just rhyming. The consensus would be hell no

              1990 - survey about having mma as a sport. Another hell no.

              BLADE - yes the granddaddy if modern comic book movies. After the Batman fiasco no body was trying to see superhero movies

              Matrix - philosophical Kung Fu flick rolled into a cyberpunk dystopia starring Keanu Reeves. Anybody who saw Johny pneumonic would say that is a bad idea.
              You are just randomly cherry picking examples that you think fit your agenda. Pop music is extremely formulaic and Marvel movies have been criticized for being very similar to each other for years yet they are raking in the money. Call of Duty has been the best selling video game franchise for a decade and they've had relatively marginal changes over the years.

              Why are there so many sequels compared to new IPs?

              On a side note, hip hop was already popular in 1990.
              ¯\_(ツ)_/¯

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #367
                Re: Why can people play like terminators

                Originally posted by tomitomitomi
                You are just randomly cherry picking examples that you think fit your agenda. Pop music is extremely formulaic and Marvel movies have been criticized for being very similar to each other for years yet they are raking in the money. Call of Duty has been the best selling video game franchise for a decade and they've had relatively marginal changes over the years.

                Why are there so many sequels compared to new IPs?

                On a side note, hip hop was already popular in 1990.
                ****, I'd argue one of its biggest years was 88.

                Comment

                • Kingslayer04
                  MVP
                  • Dec 2017
                  • 1482

                  #368
                  Re: Why can people play like terminators

                  Originally posted by aholbert32
                  I agree there are scenarios where the buying public loved something that wouldve never happened if surveys were listened too. There are also alot of scenarios where surveys and audience feedback were the reasons something was a success.

                  Even the game examples you used dont exactly fit. NBA 2k is an example of a great series vs a bad series (what Live became after 2001). There are people here who prefer EA's MVP Baseball (which many considered more sim) over the Show but the Show won that battle (partially because they have 3rd party exclusivity).

                  NFL2k was a significantly better football series and more realistic but it didnt have any traction until they drastically cut the price. I'd argue to this day that the NHL 2k series is a way better series than EA NHL but EA's series is the only one that still around and thats not because of an exclusivity deal.

                  My overall point is that EA isnt attempting to create art. They want to sell games. They have shareholders and employees who want to sell games. They arent in the business to ignore data and take chances. Their business model has worked for decades simply because they dont take a ton of chances. They take that data and they attempt to give people what they want (another piece of that business model is exclusive deals but thats another point).

                  Last point: If I was GPD or a dev, I would be cautious too. I have a family to feed. If the data says that fans want X and giving them X leads to the game selling 1 million copies (like the last 2 games have), I'm giving them X. Positive posts and praise from people at OS doesnt feed my kid and if I listen to them and the game doesnt sell, I'm unemployed.
                  Yeah, it is a business after all. All of it is understandable when you look at it from that side. I disagree with the overly-balanced competitive stance (which I think/thought) the devs support, but I can't really not understand all the things you listed. Hopefully our posts here do lead to some some sim changes and modes in the next games, though.


                  Edit: there were counter-arguments and examples though, so the game could improve drastically by taking a risk.
                  Last edited by Kingslayer04; 01-25-2019, 08:10 PM.

                  Comment

                  • Mydog8
                    Banned
                    • Jan 2019
                    • 43

                    #369
                    Re: Why can people play like terminators

                    Originally posted by Lauriedr1ver
                    Examples that show the opposite of this.

                    American office was changed after series one to fit an american audience, based on feedback it wss changed and became one of the most loved shows ever.

                    Parks and recs was changed, lesle knope especially as people found her too dopey and dimwitted and was unlikable. Due to audience feedback this was changed for the better.

                    Your argument is essentially creativity breeds good product, which is does. But audience feedback is essential in making something popular
                    Ironically, I hate both of those shows. I think those are examples of sub par programming. I think we can at least agree they are not great or iconic shows which is what I am talking about.

                    My point is not just creativity, but having a vision and leadership is what creates greatness in all areas. Now I am not saying you should not take advice or feedback. I am saying that changes should occur with the vision in mind first

                    Comment

                    • Mydog8
                      Banned
                      • Jan 2019
                      • 43

                      #370
                      Re: Why can people play like terminators

                      My point is that if you make being great as the goal. The money will come. If you make 💵 ey the goal you might get lucky and get some money but you will never be great.

                      I will go a bit deepe. I will concede that in achieving greatness you need to incorporate a way to properly monetize it. But none of that will matter if you aren't shooting for exceptionalism.

                      Comment

                      • Lauriedr1ver
                        Pro
                        • Nov 2017
                        • 545

                        #371
                        Re: Why can people play like terminators

                        Originally posted by Mydog8
                        Ironically, I hate both of those shows. I think those are examples of sub par programming. I think we can at least agree they are not great or iconic shows which is what I am talking about.

                        My point is not just creativity, but having a vision and leadership is what creates greatness in all areas. Now I am not saying you should not take advice or feedback. I am saying that changes should occur with the vision in mind first
                        Sorry but they are iconic shows, they are widely regarded as such. The british office would come under your argument of it being made with a vision, thats also a truly iconic show.

                        What happens if that vision is wrong? What happens if they have a vision but they change that vision?

                        Comment

                        • Lauriedr1ver
                          Pro
                          • Nov 2017
                          • 545

                          #372
                          Re: Why can people play like terminators

                          Originally posted by Mydog8
                          My point is that if you make being great as the goal. The money will come. If you make 💵 ey the goal you might get lucky and get some money but you will never be great.

                          I will go a bit deepe. I will concede that in achieving greatness you need to incorporate a way to properly monetize it. But none of that will matter if you aren't shooting for exceptionalism.
                          Yeah I agree the aim should be to provide a great product. But listening to users etc is essential for doing such.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #373
                            Re: Why can people play like terminators

                            Originally posted by Lauriedr1ver
                            Sorry but they are iconic shows, they are widely regarded as such. The british office would come under your argument of it being made with a vision, thats also a truly iconic show.

                            What happens if that vision is wrong? What happens if they have a vision but they change that vision?
                            There arent many all time comedy lists that dont have the US Office in its top 10.

                            Comment

                            • Lauriedr1ver
                              Pro
                              • Nov 2017
                              • 545

                              #374
                              Re: Why can people play like terminators

                              Originally posted by aholbert32
                              There arent many all time comedy lists that dont have the US Office in its top 10.
                              Its even popular in britain, where the original is regarded as untouchable. Brentisms are still present today. Ooh you're hard, is a brentism.

                              Comment

                              • tomitomitomi
                                Pro
                                • Mar 2018
                                • 987

                                #375
                                Re: Why can people play like terminators

                                Originally posted by Mydog8
                                Ironically, I hate both of those shows. I think those are examples of sub par programming. I think we can at least agree they are not great or iconic shows which is what I am talking about.
                                No that is a terrible take. They are unquestionably iconic. Unquestionably more iconic than Mass Effect.

                                My point is that if you make being great as the goal. The money will come. If you make 💵 ey the goal you might get lucky and get some money but you will never be great.
                                Conker's Bad Fur Day
                                Okami
                                Beyond Good & Evil
                                Grim Fandango
                                Psychonauts

                                All critically acclaimed and respected games that sold poorly. This is such a naive and baseless way to look at things.
                                ¯\_(ツ)_/¯

                                Comment

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